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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

♜ Ģօɾɱ էհε Ølძ

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About ♜ Ģօɾɱ էհε Ølძ

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    Bambi
  1. I've been trying to put the Toast notifications from this mod into DMS static and bandit missions, but I'm a bit lost. Can anyone give me some pointers?
  2. Dark Castle Gaming Exile

    Dark Castle Gaming Exile Australia is a Militarized PVE/PVP Exile server on Australia, which has been recently released and is looking for players. Features include 150K start, Login Rewards, Vector Building, Enigma Revive, ExAd XM8 Apps, a Custom Assassination Mission, Underwater Missions, Edited DMS Missions to give a custom feel, and Mining & Drug Farming. More features to come! Required Mods: @Exile 1.0.3 (Lemon) - download at http://www.exilemod.com/ or use torrent file at: http://claytonia.net/exile/@Exile-1.0.3-Lemon.zip.torrent @Exile Expansion - subscribe here: https://steamcommunity.com/sharedfiles/filedetails/?id=832000537&searchtext=Exile+Expansion @Australia 5.0.9 - download at: http://www.armaholic.com/page.php?id=28882 @CBA_A3 - subscribe at https://steamcommunity.com/sharedfiles/filedetails/?id=450814997 @CUP Vehicles - subscribe at https://steamcommunity.com/sharedfiles/filedetails/?id=541888371 @CUP Weapons - subscribe at https://steamcommunity.com/sharedfiles/filedetails/?id=497660133 @CUP Units - subscribe at https://steamcommunity.com/sharedfiles/filedetails/?id=497661914 @Extended Base Mod - subscribe at http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 @Extended Survival Pack - subscribe at http://steamcommunity.com/sharedfiles/filedetails/?id=1208270228 @Advanced Urban Rappelling - subscribe at http://steamcommunity.com/sharedfiles/filedetails/?id=730310357 @LAGO Crysis Nanosuit - download at: http://www.armaholic.com/page.php?id=33266 @LAGO Biken Anti-Materiel Rifle - subscribe at: http://steamcommunity.com/sharedfiles/filedetails/?id=935654483 @TRYK [TRYK's Multi-play Uniforms] - Subscribe at: http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 Optional Mods: @Blastcore Edited (standalone version) - subscribe at: https://steamcommunity.com/sharedfiles/filedetails/?id=767380317&searchtext=Blastcore @PLP Containers - subscribe at:http://steamcommunity.com/sharedfiles/filedetails/?id=504690333 Server rules are displayed on our Discord and on our Website. All are welcome!
  3. I'm using Vector Building which uses the same overrides, any ideas on how to get them both to work?
  4. Hi guys, I'm getting this error on these and lots of other class names in my server RPT and I'd like to know how to fix it: 13:38:43 Duplicate HitPoint name 'HitTurret' in 'I_Boat_Armed_01_minigun_F' 13:38:43 Duplicate HitPoint name 'HitGun' in 'I_Boat_Armed_01_minigun_F' Thanks in advance
  5. There's already a setting for Bambi zones which i've got set, and yes i've upped the _delay to 600, but that's only effective if players spawn within 600 secs of server restart. This is for players who are returning after logging out after the _delay time has elapsed and are spawning in a non-bambi or trade zone
  6. No
  7. Hey guys, I posted this question before in the A3_DMS post but it got mixed up with another question I had. I want to know if there's a way to stop the Random Spawns (Squad of Police) hunting players right after they spawn (non bambi state). I've tried increasing the _delay variable in the occupationRandomSpawn.sqf script to 600 and set SC_randomSpawnFrequency in the config to 1800 but it makes no difference if the time since the server started has elapsed. I'm also experiencing multiple hunts at the same time even though I've set SC_randomSpawnMaxGroups to 1. I've also looked through the config and there doesn't seem to be anything else to adjust this, and as I'm very new to Arma 3 scripting I'm struggling to figure it out.. Any anyone help?
  8. Thanks, I'll look into this. However, my reply was to your original reply on my question regarding the Random Spawns (Squad of Police). :) oh and there is a delay in the /scripts/occupationRandomSpawn.sqf just up it a bit to suit Tried this but it doesn't make much difference, players are still getting hunted right after they spawn
  9. Tried this but it doesn't make much difference, players are still getting hunted right after they spawn when the delay after server restart has elapsed.
  10. Thanks but that's not exactly what I had in mind, I need to be able to blacklist building in certain areas defined by co-ordinates, I've already tried a similar script as you suggest but it didn't work with multiple co-ordinates.
  11. Hey guys. Looking for a way to prevent players from putting down territory flags within a certain distance from Static DMS Missions (Occupation types and Salt Flats/Slums). Been through the files and can't seem to find anything. Can any of you help?
  12. I know , but that wasn't what I was asking.
  13. there's a setting in the DMS config, can't remember which one now though.
  14. got it working, for some reason my configs didn't save
  15. So just a query about the farming scripts. I've installed them and they seem to work ok. Now, this might seem like a silly question but what kind of text should be put in where it says "Text here!!!!!!!!!" , meaning what part corresponds to what part of the event? Could we have some examples perhaps?