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      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
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      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
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      Just download the server files from the downloads section. 

General_Jacob

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About General_Jacob

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  1. well see heres my issue with that potential answer, 1) it is not the same on all servers as plenty of them have the same turrets with working hitpoints and 2) they worked on my server as well to a point but somewhere along the line the hitpoints broke/were deleted/something. I am working myself to figure it out but am still seeking a bit more insight
  2. In case anyone cares, when I had this problem my firewall was blocking my connection. Hope that helps somebody. Feel free to toss me a like if so <3
  3. Hi all, I have the RPT errors for duplicate hitpoints on vehicles and turrets, and missing hitpoints for one plane as well. I was hoping for some help because while most people say "leave it alone everyone has stuff like that" it has made AI and players invincible in certain vehicle positions. Where hitpoints are missing obviously the entity in question can not be hit and to me that is not a "leave it alone" issue but something to fix somewhat immediately. If anyone has ever corrected these issues or has any insight I would love whatever help I can get. For reference i have these: https://hastebin.com/acifomewep.pas and these: https://hastebin.com/usaradatux.pas
  4. I had made a stupid error and have corrected it. Sorry for posting needlessly
  5. Hi all, Has anyone hosted (if allowed) a Fallujah map? If so does anyone know how to get it running? Ive set it up like any other map but it fails to properly find or load the config.bin. I suppose that makes it a prefix or pathing issue but I have not been able to figure it out
  6. here is the old one
  7. well @Shalloa basically what APOC said in his last post, except now im using (and sticking with) the old version because I got it to work. If you use the old functions or the older version of ExAd it should work. Give that a shot and let me known
  8. Ive seen things close, but has anyone modified this to work with base parts as well? It would be really fantastic if so additionally it would be great if that script made players pay when they change the color. I would prefer save be free but any time they change colors it costs money
  9. did this post go anywhere productive? Can anyone share what they came up with?
  10. @Apoc thats exactly how i fixed it. I updated ExAd and changed the functions to be compatible. Everything that needs to be changed is in the functions folder. I am out of the country right now so I do not have the files but if its not figured out in a week or so when I am back message me and I will share.
  11. ive likely just screwed it up and need to spend more time with it. Thanks again Bones, youre fantastic
  12. i guess I was seriously out of date. Thanks guys
  13. I have enhanced movement installed and working, but when players hit escape there is no menu for keybinding? There used to be but I do not know what broke or blocked it. There was a related thread that mentioned a chance that infistar blocks it or disallows one of its functions sometimes, but that thread was closed before anyone could discuss the issue usefully... as per the norm with infistar... Does anyone have a fix or experience with this?
  14. just to clarify in case anyone else solved this, I have this guys problem too
  15. Nevermind. This worked when i installed on the old system. now on the new system I am getting the gui with no options that other people have reported. *By new and old system i mean old ExAd versus 1.0.4 ExAd. It worked on the old one, blank gui on the new one