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About Erzengel

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  • Birthday December 22

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  1. do you use infistar ? i allready gave the script so some guys before and the ones that had problems mostlikly had infistar running but with out any markings in the rpt i cant tell
  2. as am i :-) yeah thats just the jamming funktion. should work like that. i saw you are using mods, i would maybe think about using the ace weaponjam instead. its a bit more advanced
  3. iam happy that i can help out :-)
  4. what does that mean ?
  5. Hi, as i quit exile editing and starting the development of a little own mod i decided to do a quick tutorial on my latest changes, including supplydrops called by the player and jamming weapons with a customizable jamming chance. the installation is as easy as i could be just paste the following code at the bottom of your initPlayerlocal.sqf iam pretty sure if you know what you are doing you will easly find out on your own how to customize the dropped loot, how ever the jamming rate can be changed by the 0.0033 in the 2nd block of the code and is currently set to 0.33% per bullet. keep in mind that you will have to make this part of your init execute after the client loaded in compltly so consider to add waitUntil {!isNull findDisplay 46}; above my code in case you dont allready have it in your .sqf If you have anymore questions just ask but keep in mind that i just visit this forum kind of rarely so u might what to add me on steam if you have any questions (post in profilecomments so i can be sure is not csgo scam attemt ^^) https://steamcommunity.com/id/erzengelgames/ Enjoy the script and have a nice day :-) [EVERY SPELLING MISTAKE IS NO MISTAKE IT'S A GERMAN FEATCHER]
  6. Hey, iam working on a very simple helicrash script. the chopper crash sites are spawned in by an pbo, which is working quite good. the only problem is that there is no loot spawning at all. the chopper spawned in by the pbo has the classname Exitem_UH1YWreck so i went into the serverconfigs's cpp and added class Exitem_UH1YWreck { table = "Military"; positions[] = {{-1.17383, 8.0918, -2.79785}, {2.92285, -9.17188, -2.77692}, {3.7041, 0.40918, -2.84418}, {-0.260742, -9.69434, -2.67627}, {2.69434, 7.49609, -2.72632}, {1.69922, 10.1006, -2.71313}, {6.04102, 1.19434, -2.90607}, {4.15332, -3.63574, -2.86328}, {0.224609, 4.14941, -2.80768}, {-1.55957, 1.5957, -2.79156}, {-3.49121, 5.05664, -2.82739}, {2.37891, -5.42676, -2.78564}, {-4.07129, -2.78711, -2.71198}, {-1.16895, -6.24023, -2.71613}, {6.19141, -1.70313, -2.93707}, {2.27148, 3.82129, -2.76392}, {-0.84082, -0.824219, -2.7915}, {-4.71973, 1.80469, -2.78058}, {2.14648, -1.65723, -2.79163}}; }; below the military section .. what am i doing wrong ? it works as soon as i take an vanilla wreck for some reason. I tried to play around with the positions seen above for example set the z-coordinate to 0 but nothing and nothing and nothing happens
  7. hey, iam trying to remove 150 respect from a player via script. i did add this to the script: _target = player; _curRespect = _target getVariable ["ExileScore", 0]; if(_curRespect < 150) then { _newRespect = _curRespect - 150; _target setVariable ["ExileScore", _newRespect]; ExileClientPlayerScore = _newRespect; (owner _target) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = _newRespect; format["setAccountMoneyAndRespect:%1:%2:%3", _target getVariable ["ExileMoney", 0], _newRespect, (getPlayerUID _target)] call ExileServer_system_database_query_fireAndForget; } else { }; when executing the script the respect icon in xm8 shows -150 and after relog the respect is not gone. However when i use + 150 it works.. anyone got any idea what i did wrong ? :-)
  8. allright! thats it. thank u so much <3
  9. okay, thanks for your fast reply, but now it does not even close one of the dialogs ...
  10. if i do understand that right, this will close the dialog right away not on button press, right ?
  11. i know this hase bin a while since i posted that but i dont get any of alias scripts to work. I did try with him together but even he was not able to execute that for all players if it was not done from the admin menu
  12. Hey, iam curently working on an welcome message where i need to put in a "close all messages" button. when creating the button i did put in action = "closeDialogxxx;closeDialogxxxx;closeDialogxxxxx;"; xxx represents the unice dialog id. when pressing the button ingame it just closes one of this 3 dialog windows. i will quickly put in the button code class s_buttonclose: RscButton { idc = 1600; text = "CLOSE ALL MESSAGES"; //--- ToDo: Localize; x = 0.355625 * safezoneW + safezoneX; y = 0.731 * safezoneH + safezoneY; w = 0.28875 * safezoneW; h = 0.044 * safezoneH; colorBackground[] = {0,0,0,0.7}; action = "closeDialog 99887766;closeDialog 998877662;closeDialog 998877663;"; }; can anyone tell me what i did wrong here ? Edit: for those that say hey i might need to see your rpt.. log nothing. for those that say i need to see full script.. here it is: http://nonvirtual.de/welcome.rar
  13. The title might not match perfekt but i guess if u read this u will take your time to help me out. iam searching since like an hour for the file called on a player respawn. Iam using a script that allows players to search through garbage containers, the problem with it is that on death of a player the script stops running unless he relogs. i would like to set the init point fpor the script at the moment when the bambi icon shows in the top right corner to ensure players can still search for trash after respawn. can anyone tell me where to find that file i need to work and how it is called.. i did find exile_server\code\es_obj_player_createbambi.sqf (<- obviestly not the right filename but i guess u will know what i mean) but putting it in like this _parachuteNetID = ""; if ((getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "parachuteSpawning")) isEqualTo 1 && {!(_escapeEnabled)}) then { _position set [2, getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "parachuteDropHeight")]; if ((getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "haloJump")) isEqualTo 1) then { _bambiPlayer addBackpackGlobal "B_Parachute"; _bambiPlayer setPosATL _position; _spawnType = 2; } else { _parachuteObject = createVehicle ["Steerable_Parachute_F", _position, [], 0, "CAN_COLLIDE"]; _parachuteObject setDir _direction; _parachuteObject setPosATL _position; _parachuteObject enableSimulationGlobal true; _parachuteNetID = netId _parachuteObject; _spawnType = 1; }; } else { _spawnType = 0; [] execVM "path\file.sqf"; //<<<<<------ }; and yes. i know this will only work for groundspawn but as i dissabled the halospawn it should match
  14. still dont get it to work. can anyone tell me what i did wrong in calling the script in every client ?
  15. okay, thats for the answer. so my biggest problem at the moment is a nuke script which i can call on the server if i execute it with infistar debug console or call it on an addaction command, which i guess can only work for the client. so i tried to call a script at the trigger wich is setting nuke_activated = true to the server and i did add waitUntil {nuke_activated = true}; execVM "nuke\nuke.sqf"; at the bottom of initPlayerLocal.sqf.. as it works localy even on mp server i guess the problem should not be inside the script i guess