Tich

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Tich last won the day on July 6

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About Tich

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  1. Then you did not add it to the right area or correctly. Open your logs and check the log that shows idd's that were blocked. It should tell you what has been having the issue.
  2. Tich

    Custom Mission.pbo from scratch.

    Totally mate. Exile 3Den offers this. All you have to do is edit the Initplayerlocal.sqf remove the current traders. Then make them in the editor and export them with exile 3den. One is the Initserver which is the layout, the second is the initplayerlocal which is the traders, their animations and loadouts.
  3. Tich

    Custom Mission.pbo from scratch.

    Do you mind if I ask why? I have made a few from scratch and it's easy if you know what you are doing, but a nightmare without. You will still need some base things no matter what, like the description.ext. The best thing is to get the base one and edit it to your hearts content. You need and Init, the Exile description.ext and 100% a mission.sqm. Not to discourage you in anyway but the fact you don't know might mean you miss a ton in the process of making a new one. Causing a few mere migraines. Customizing a current one will still be exactly yours. You can change every trader, position, mod, plugin, overwrite. Cheers.
  4. You're going to need to give a list of modifications to your database and overwrites. It looks like there might be an extra array there.
  5. Tich

    Mullens-Servers | Exile

    Never used this. Maybe I should have put this as a comment. Joined our server. Added everybody on steam and proceed to try get them all to join his server. Then advertise in game. Disrespectful to owners and content creators which I'm sure who's scripts he uses. Banned. I would change the way you operate.
  6. Tich

    Mullens-Servers | Exile

    Joined my server, added everyone on steam PM'ed them to join his server and then advertised in game. Not a great start and disrespectful to the owners of the established servers and contributors to exile, who's scripts i'm sure you use. Consider yourself banned. I hope you change the way you choose to operate.
  7. I told you. So to change these in the editor. Select the item and enable/disable damage and enable/disable simulation.
  8. I find it hard to follow this question. If it is simply what each file does, it is available off the wiki. In exile "generally". Init is used for any code on both client and server. Initplayerlocal is used for traders and spawned locally Initserver is used for objects and created once serverside and synced across the server. mission.sqm is a map creation and you can put any objects or map markers here, like trader markers if you like. (But again you could do it by script if you like in another file.) None of this HAS to be done in these files. It can all be done in Init as it is run both on the server and client. Generally most code is also started with something like "if(isServer)" to make sure it is run on the correct machine too. To understand this a bit better you should research client and server execution, ownership and how they are synced between the two.
  9. You do not have to refactor old code. If you generate it, you can use a different code to implement it. So if it only contains a single true, use this: [ ["Land_PortableLight_double_F", [4780.18, 2438.74, 11.5177], [0.985094, 0.157464, 0.0692507], [-0.0536288, -0.101384, 0.993401], true], ["Land_PortableLight_double_F", [4788.88, 2449.71, 11.1668], [-0.984217, -0.176966, 0], [0, 0, 1], true] ] { private _vehicle = (_x select 0) createVehicle (_x select 1); _vehicle allowDamage false; _vehicle setPosWorld (_x select 1); _vehicle setVectorDirAndUp [_x select 2, _x select 3]; _vehicle enableSimulationGlobal false; _vehicle enableDynamicSimulation (_x select 4); } forEach _vehicles; (Note, this is for dynamic simulation if you use that. ) What is the difference? Depends on the code. true = Just enables dynamic simulation alone or in some cases global simulation. true, true (the double case) = Enables Dynamic/Global simulation and the second true enables Damage usually. So there is no difference, it appears that you do not know much of what general code does and I would suggest you take the time to learn this first. All the exporter does is export the coordinates and options. Then the last bit of code loops through every object and sets the parameters of each object and spawns it in the world. In this case the difference is whether damage is enabled. You can easily figure this out yourself if you take a look at the last bit of code and which part of the array the code selects. Some other notes: Spaces before values don't matter so there is no need to state it again. The extra set of squarebrackets around rotation (turning) is just for organisation. Cheers mate, let me know if I need to clarify anything.
  10. Tich

    Pay to set up my server

    @ProPsychoMan PM'ed you
  11. Tich

    Needing mods installed

    pm'ed you.
  12. What are your guys tactics, script or rules to controlling large groups both for new players and smaller groups. I hope this is the right place to post this. Cheers
  13. This is the exact definition of working over copyright.. Jesus. It wasn't just a fix it was a rework with his own and redistribution. Clearly you have no idea how git works too. You request a fork, put in the fix and request a merge. It's not just a place to paste your recycle code.. This way it stays under the original authors work. Don't try and change my mind on copyright because you won't. You'd be the type of person to cry if your content was stolen. It has been provided for free the least you can do is respect the owner and ask permission if you want to upload it on your own git. Not abuse it and reuse it. I'm not going to reply to anymore of the silly emotional comments. Don't make anyone feel bad about simply protecting someones work. Copyright is plain and simple, and asking the owner is no large deed. Especially for the work they have put in. Show some respect for the content you use. No I'm not the author but yes I do run xstreme and I do write my own code for many projects.
  14. This isn't about using it or not using it? It's about someones copyright and whether you have permission for it. I'm really surprised you don't understand that.