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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

Tich

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About Tich

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    Bambi
  1. Never used this. Maybe I should have put this as a comment. Joined our server. Added everybody on steam and proceed to try get them all to join his server. Then advertise in game. Disrespectful to owners and content creators which I'm sure who's scripts he uses. Banned. I would change the way you operate.
  2. Joined my server, added everyone on steam PM'ed them to join his server and then advertised in game. Not a great start and disrespectful to the owners of the established servers and contributors to exile, who's scripts i'm sure you use. Consider yourself banned. I hope you change the way you choose to operate.
  3. I told you. So to change these in the editor. Select the item and enable/disable damage and enable/disable simulation.
  4. I find it hard to follow this question. If it is simply what each file does, it is available off the wiki. In exile "generally". Init is used for any code on both client and server. Initplayerlocal is used for traders and spawned locally Initserver is used for objects and created once serverside and synced across the server. mission.sqm is a map creation and you can put any objects or map markers here, like trader markers if you like. (But again you could do it by script if you like in another file.) None of this HAS to be done in these files. It can all be done in Init as it is run both on the server and client. Generally most code is also started with something like "if(isServer)" to make sure it is run on the correct machine too. To understand this a bit better you should research client and server execution, ownership and how they are synced between the two.
  5. You do not have to refactor old code. If you generate it, you can use a different code to implement it. So if it only contains a single true, use this: [ ["Land_PortableLight_double_F", [4780.18, 2438.74, 11.5177], [0.985094, 0.157464, 0.0692507], [-0.0536288, -0.101384, 0.993401], true], ["Land_PortableLight_double_F", [4788.88, 2449.71, 11.1668], [-0.984217, -0.176966, 0], [0, 0, 1], true] ] { private _vehicle = (_x select 0) createVehicle (_x select 1); _vehicle allowDamage false; _vehicle setPosWorld (_x select 1); _vehicle setVectorDirAndUp [_x select 2, _x select 3]; _vehicle enableSimulationGlobal false; _vehicle enableDynamicSimulation (_x select 4); } forEach _vehicles; (Note, this is for dynamic simulation if you use that. ) What is the difference? Depends on the code. true = Just enables dynamic simulation alone or in some cases global simulation. true, true (the double case) = Enables Dynamic/Global simulation and the second true enables Damage usually. So there is no difference, it appears that you do not know much of what general code does and I would suggest you take the time to learn this first. All the exporter does is export the coordinates and options. Then the last bit of code loops through every object and sets the parameters of each object and spawns it in the world. In this case the difference is whether damage is enabled. You can easily figure this out yourself if you take a look at the last bit of code and which part of the array the code selects. Some other notes: Spaces before values don't matter so there is no need to state it again. The extra set of squarebrackets around rotation (turning) is just for organisation. Cheers mate, let me know if I need to clarify anything.
  6. @ProPsychoMan PM'ed you
  7. pm'ed you.
  8. What are your guys tactics, script or rules to controlling large groups both for new players and smaller groups. I hope this is the right place to post this. Cheers
  9. This is the exact definition of working over copyright.. Jesus. It wasn't just a fix it was a rework with his own and redistribution. Clearly you have no idea how git works too. You request a fork, put in the fix and request a merge. It's not just a place to paste your recycle code.. This way it stays under the original authors work. Don't try and change my mind on copyright because you won't. You'd be the type of person to cry if your content was stolen. It has been provided for free the least you can do is respect the owner and ask permission if you want to upload it on your own git. Not abuse it and reuse it. I'm not going to reply to anymore of the silly emotional comments. Don't make anyone feel bad about simply protecting someones work. Copyright is plain and simple, and asking the owner is no large deed. Especially for the work they have put in. Show some respect for the content you use. No I'm not the author but yes I do run xstreme and I do write my own code for many projects.
  10. This isn't about using it or not using it? It's about someones copyright and whether you have permission for it. I'm really surprised you don't understand that.
  11. Have you checked that you are allowed to modify and redistribute this?
  12. So bear in mind I haven't done this. I customized Exad for this instead of 1.0.4. Why are you using picklock and renaming? There should be a hack safe. Copy that from the safe option as that is calling hotwire_vehicle. class HackLock: ExileAbstractAction { title = "Hack Lock"; condition = "(getNumber(missionConfigFile >> 'CfgHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1) && !"; action = "['HackLock', _this select 0] call ExileClient_action_execute"; };
  13. Try posting your arma 3 extdb3 logs. It's usually a good idea not to change database while you have an error.
  14. Hi guys. You may have heard of us you may not have. I'm the owner of Xstreme Gaming. I have run this from the start of the year. I was not the founder but I have given it a major overhaul. We have 700+ in our discord We have 4000+ on our forums I'm very big on staff ethics. That means that staff are always mature and respectful. They do not discriminate and especially they do not abuse powers or players. In return I will always defend my staff as bad users also exist. I cannot offer you money but I can offer you a great team to work with and some awesome experience as well as some really well maintained servers. A little about me. I am a Computer Hardware Engineer, in my 20's currently unwell so I treat this as my full-time gig and I love it. It won't be forever but I would love to get it to a great self maintained stage. Where we can all enjoy it. This is Australian based, although I am in New Zealand. Always happy to chat to mature and respectful users and staff. Even co-develop. I am currently looking for moderators and developers. What does this mean? A Developer is a developer of anything: Artwork, HTML, Arma, 3D modelling, Website Design(PHP, Javascript), even if you want another game to develop on, etc. If you can do it i'd love to have you on board as I am currently the only one, it would be nice to work together. A Moderator is mature this means over 20 but also mature mentally. They are friendly and keen to help players. Powers are not a privilege, they are a curse. They are not for your own use or anyone you play with. They are also a last resort. If you fulfill these requirements please feel free to send me a message. What else I can give you? Well we are currently rebuilding and expanding we are also re-branding. The server has had some bad associations in the past and we are not like that in anyway since I have taken over. If you would like to be apart of an expanding fun team then that's what I can give. Thanks for reading. Our servers: Exile Chernarus Exile Altis Exile Redux Hardcore Fallout DayZ Contact: PM http://discord.xstremegaming.com http://xstremegaming.com