Patrix87

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Patrix87 last won the day on March 22 2016

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About Patrix87

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  • Birthday 03/27/1987

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  1. Hi @Patrix87 Because this is not in the Steam Workshop, I take it that it would have to be downloaded, and added to the arma 3 launcher as a local mod, right?

    1. 5niper

      5niper

      Never mind. What was I thinking. :D
      This is just required to be on the @ExileServer\addons folder.
      Players don't need to download and/or install anything (server side only).

      Question about the animation speed (I guess this is the speed setting)
      All variables seem to be set to "1". Is that slow, or fast? What are the
      allowed values here?
      Thanks!

  2. Patrix87

    ExileZ 2

    @_Kaboose your players are dying of infection, Make sure you turn it off or us RZInfection for Exile. @LordRampantHump ZombieDeleter.sqf is used to delete corpse and is not launched when zombies are killed. Use MPKilled.sqf instead. This one is launched when they die. Another thing is that sound have to be placed in the mission file in order for the players to be able to hear them. @kuplion Make sure you run rz on the server to force the players to load the mod. Normally players that are not running at least all the mods that the server is running are not supposed to be able to even join the server.
  3. Patrix87

    Exilemod Loot Position Creator

    Nice I was thinking about finishing that mod at some point. There's the "auto loot position creation for the whole map" feature that is not perfect yet but I'm sure I can fix it at some point. Thanks again for the nice video. I added your video to the workshop page.
  4. Patrix87

    ExileZ 2

    Ok that was a while ago but in case this is not resolved yet. To all of you who are having issues with the safezone. You got your safezone position wrong. That's it here's how. //Default Altis SafeZones SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[14599,16797],175], [[23334,24188],175], [[2998,18175],175] ]; //This is how a bunch of you wrote your safezone positions in fninit.sqf SafeZonePositions = [ [[9383.25, 0, 6203.86],150], [[2265.13, 0, 8596.37],150], [[11670.7, 0, 4106.17],150], [[7991.1, 0, 12411.6],150], [[12190.4, 0, 8167.03],150], [[2265.13, 0, 8596.37],150] ]; Do you see the difference ? No ? Look again... The script is working. I tested it again and again and again. There's no need for any other safezone script that could be somewhere in this thread. The current safezone script is in safezone.sqf and it is basically a trigger which check for zombies every 500ms, then kill them and delete them. Thanks
  5. Patrix87

    ExileZ 2

    Oh you'll need to pack the pbo yourself for now.
  6. Patrix87

    ExileZ 2

    Oh I just realised that I can update it straight from Github. It is updated then !
  7. Patrix87

    ExileZ 2

    Hi all, My computer died 3 times in the last 10 days... *(MB burnt, Videocard #2 Burnt, New MB Burnt) Anyway I can't fix anything right now since I have not received my replacement MB yet. @Mux You are right. I fucked up I'll fix that as soon as I can. Thanks for noticing.
  8. Patrix87

    ExileZ 2

    I just uploaded Version 2.7 BETA I Currently DO NOT have a server up to test this release ! So it would be greatly appreciated if someone could give it a try on a test server and tell me if everything is still working It should still work as most of the changes are minor. Anyway, keep me updated if you find errors or bugs Change list : Bunch of change by @DirtySanchez aka Mustang as mentioned above New zombie models from Ryanzombies Tanoa Triggers by Mustang Script to export triggers was added Updated Lights off script Thanks for your patience it's been a busy summer.
  9. Patrix87

    ExileZ 2

    Hey all ! If someone updated my plugin and want to share the changes, just request it on Github or send me the changes here. I'll do the update. I've currently moved away from Exile for an undetermined period of time and I don't really have the time to update the plugin, but if someone did it, I'll gladly add the changes. Same for the Tanoa Triggers. Thanks.
  10. Patrix87

    Steam Workshop

    Yes and no
  11. Patrix87

    Steam Workshop

    STEAM® SUBSCRIBER AGREEMENT Section 6 B Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay. You may, in your sole discretion, choose to remove a Workshop Contribution from the applicable Workshop pages. If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game, and (b) your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution. Reason why the need those rights : Right to "Reproduce" = Right to copy it across their CDN as much as they want. Right to "Modify" = Right to compress it, add digital signatures/checksums/hashes to it for steam to know what to download etc. Right to "Create derivative works from" = Right to resize/generate thumbnails. Right to "Distribute/Transmit" = Obvious, they are a digital distribution platform. Right to "Transcode/Translate" = encrypting it on their servers, making file hashes etc Right to "Broadcast" = if it's a video/stream you are uploading, they need the right to broadcast it. I could not find anywhere where it says that the content becomes the ownership of Valve.
  12. Patrix87

    Steam Workshop

    I'll probably quite some hate for this post but it's not like if I cared anyway. So what's the big deal with the Steam Workshop Terms and Conditions and the Arma 3 Community ? It seams to me that the Arma 3 Community is quite frighten by it for some reasons that are not quite clear to me so far... So here's the situation: You make a mod for free, You want a lot of people to play it, You want to keep ownership of your work, You're poor because you make mods for free so you can't really afford hosting. You want to track the number of downloads and subscription of your mod. You want people to use the latest version of your mod. You want your mod to be simple to install and use. You could release it on the workshop to fulfill all of the above, but you won't because you're scared of Gaben stealing your free stuff ? REALLY ? It's not like the guys wasn't crazy rich already... I think it's a shame that so many moders refuse to publish their amazing work on the best platform there is. I hope this trend is going to change some days because it's something that seems to be quite unique to the Arma 3 community and I feel like it's killing it. Just a few examples: RHS is much better than CUP in terms of quality but still, it is not played as much because it is not on Steam. JSRS is an amazing sound modification that nobody use because it is not on Steam. NiArms *(HLC) could have a lot more subscribers if it was published as a single mod pack instead of 42. How come Breaking Point and Epoch still even exist after Exile being fully released ? Many other mods lost in the depths of armaholic or bohemia's forums. Anyway, it's not like Arma 3 moders are not most stubborn creatures of the universe anyway, so I won't expect anyone changing their mind about this any time soon. Link to the said agreement : http://store.steampowered.com/subscriber_agreement/
  13. Patrix87

    ExileZ 2

    I already replied to that and I said that I might later this summer but not now.
  14. Patrix87

    Mobile XM8 App

    I like that you are trying to push the experience further than any other mod ever done before. But I have to disagree with the way this is going for multiple reasons. 1. People have a life outside exile and knowing that your base is being raped while being at work or school or with your familly will be very frustrating. 2. People don't like registering and downloading an app just to play a videogame. At least I don't. 3. I would have expected some sort of base protection instead of this. 4. I know that some server owners that will probably ditch exile if they can't setup base protection instead of that. Thanks for considering my comment, again I want to say that I appreciate your dedication to pushing this mod further.
  15. Patrix87

    ExileZ 2

    Ok super multi-quote here. Maybe, but probably not before Tanoa comes out since I closed my server until then I'm fairly out of date so better work on all the updates at once* (Tanoa and future Exile Update) I think the 10m is actually 10m/s so it's a speed and not a distance... but Ryanzombies wasn't very clear about that. answer below That is actually the solution yes. That is very weird but I doubt ExileZ is causing the issue. RyanZombies is probably the cause. You can try removing exilez and edition your mission with ryanzombie to spawn the zombies directly with RyanZombies to see if the issue is persisting. ExileZ 2 spawns the zombie near the player but they are not even in the same group so what you said it 100% false. sorry. There is. Just read the config file. thanks