Thomas1973

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About Thomas1973

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  1. Thomas1973

    Joes Datacenter

    New servers have been added including some i7's starting at $43 up to $53 a month with one being a Intel i7-3770K 9552 3.5 GHz 4 (8) 16 GB 120GB SSD 5 (/29) 1 Gbps 33 TB 1 $53.00 Order Now
  2. Thomas1973

    external db

    Ping the DB IP to see if they are communicating, post your extdb-conf blackout or blur username and password so we can see what you have in there
  3. Thomas1973

    Deploy - Pack Quad and Unit Scanner

    EXAD is what most servers are running including myself
  4. Thomas1973

    Deploy - Pack Quad and Unit Scanner

    Ya I had a brain fart, you need a script on the server side to spawn in a vehicle, stand alone on client side will not work
  5. Thomas1973

    Deploy - Pack Quad and Unit Scanner

    in createBike.sqf try removing one of the 2 quads that are in there before _vehicleArray = ["Exile_Bike_QuadBike_Black", "Exile_Bike_QuadBike_Black"]; After _vehicleArray = ["Exile_Bike_QuadBike_Black"];
  6. That file is located in your @ExileServer folder
  7. This is a hidden file so make sure you have enabled so you can see them Check this file C:\ProgramData\MySQL\MySQL Server 5.7]my.ini look for sql-mode make sure it looks like this sql-mode="NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION"
  8. Thomas1973

    Update

    After deleting the BEClient.dll and BEClientx64.dll files multiple times and verifing the files thru Steam I was able to get an updated version of Battleeye. Example of the location is C:\Program Files (x86)\steamapps\common\Arma 3\BattlEye but atleast you can give this a try as it worked for me after 4-5 attempts.
  9. Thomas1973

    Update

    I deleted my beclient.dll and verified game files where it downloaded the missing file but still getting kicked because it failed to update.
  10. Thomas1973

    Update

    After testing on a test server there appears to be an issue with Battleeye failing to update on the client side resulting in a kick from the server.
  11. Thomas1973

    Update

    I had the issue last night starting at 9:00 pm EST and removed battleeye but I tested it again this morning and seems like its fixed now.
  12. Thomas1973

    DualArms - Two Primary Weapons

    They were examples of mine as a reference but seems like you have a chip on your shoulder so I will just leave it be.
  13. Thomas1973

    DualArms - Two Primary Weapons

    Description.ext #define true 1 #define false 0 #include "custom\dual_arms\CfgSecondaryWeapons.hpp" #include "R3F_LOG\desc_include.h" #include "RscDefines.hpp" author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "www.exilemod.com"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0, 2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; Mission.sqm addons[] = {"exile_client","secondary_weapons","A3_Ui_F"};
  14. Thomas1973

    DualArms - Two Primary Weapons

    If you are running DMS mission system and have it set for AI to remove launchers upon death this will also delete secondary from players as well at least from my testing. in a3_dms\config.sqf find DMS_ai_remove_launchers = true; and change to false