ejik[sow]

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ejik[sow] last won the day on December 9

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About ejik[sow]

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  1. ejik[sow]

    Dynamic multi convoy for EXILE

    Thank you for the answer, I you guys all very thankful for support.
  2. ejik[sow]

    Dynamic multi convoy for EXILE

    there is great news fix for DMS https://yadi.sk/d/d7Vr1F5kNF5NGw and you need to put in config.sqf parameter DMZ_ai_freeze_Only_DNS_AI = true in DMS and update exile_ejik_convoy.pbo in the repository https://github.com/ejikSOW/convou Thanks for helping DEH4NK
  3. ejik[sow]

    Dynamic multi convoy for EXILE

    The problem in DMS bots start shooting at each other and do not earn respect Without DMS everything is perfect Will be something to think about
  4. ejik[sow]

    Dynamic multi convoy for EXILE

    The guys all credited respect after the kill bot?
  5. ejik[sow]

    Dynamic multi convoy for EXILE

    The guys updated the repository. Tested everything seems to work. Please check. DMS had nothing to do with it. The problem was in the script. I debugged but worry ))) try you and tell disappeared bugs that were.
  6. ejik[sow]

    Dynamic multi convoy for EXILE

    Thank you guys all so much for your support and patience
  7. ejik[sow]

    Dynamic multi convoy for EXILE

    Спасибо у меня есть я поставлю DMS и протестирую. При этом буду писать видео.
  8. ejik[sow]

    Dynamic multi convoy for EXILE

    Запишу видео со всеми своими тестами. I'll record a video of all my tests.
  9. ejik[sow]

    Dynamic multi convoy for EXILE

    Я сегодня DMS поставлю, точнее уже поставил ))))) Сегодня потестирую.
  10. ejik[sow]

    Dynamic multi convoy for EXILE

    They'll all spawn on the road. I have never seen so they are outside of the road spawn. The script takes the road _radiusSpawnListConvoy = getNumber(configFile >> "ejikConvou" >> "ejikConvouConfig" >> "radiusSpawnListConvoy"); _roadses = _road nearRoads _radiusSpawnListConvoy; _posRandomVeh = _roadses call BIS_fnc_selectRandom; _indexFind = _roadses find _posRandomVeh; _roads = getPos _posRandomVeh; _roadses deleteAt _indexFind; They can spawn on the road surface at the airport. Spawn produced on the road is 100%. He is physically looking for the road relative to the map. The bots themselves can move off the road when turning.
  11. ejik[sow]

    Dynamic multi convoy for EXILE

    There is a marker not immediately removed when you kill all the bots. The group still exists for a few seconds. After that, the group disappears and the marker disappears. For the second time yesterday updated the repository to use it. There with markers fixed the problem.
  12. ejik[sow]

    Dynamic multi convoy for EXILE

    Put DMS today and test
  13. ejik[sow]

    Dynamic multi convoy for EXILE

    Fixed a problem with markers yesterday. Tested 3 hours killed the convoy watched the convoy without rebooting no problem was all loaded markers disappear
  14. ejik[sow]

    Dynamic multi convoy for EXILE

    Without DMS I don't see any problem. Everything works as it should.
  15. ejik[sow]

    Dynamic multi convoy for EXILE

    I fixed issues with markers and bots shooting at each other when they appear. with Battleye problems not watch