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Found 7 results

  1. MrFreeTrax

    A3ProjectGaming Cherno Redux

    We want to introduce you a custom Exile server running on Chernarus Redux currently, and we are the first Server including the full ACE3 System (Currently only in Steam Workshop)! To see more and how to join us visit our Website at: https://A3ProjectGaming.net Features: - Towing - Lifting - Crate in Vehicles - 64bit server framework (Normal 32bit for exile) - Zombies dropping Pop Tabs - 64bit - CUP Mods - Crafting Recipes shown in the XM8 - Extended Base Mod - JSRS Soundmod Support - Airdrops - Statsbar - Rearm pods for Helicopters/Ground Vehicles/Planes - Nice Admins - Custom Safe Zones/Trader Citys - Many XM8 Apps - High Performance - TRYK Uniforms - New Spawn Screen - Tanks/Attack Chopper for endgame content - Daily login Reward - 10k Start Money - The only Exile Server with Custom ACE Mod and many more!
  2. MrFreeTrax

    A3ProjectGaming ACE3

    We want to introduce you a custom Exile server running on Chernarus Redux currently, and we are the first Server including the full ACE3 System (Currently only in Steam Workshop)! To see more and how to join us visit our Website at: https://A3ProjectGaming.net Features: - Towing - Lifting - Crate in Vehicles - 64bit server framework (Normal 32bit for exile) - Zombies dropping Pop Tabs - CUP Mods - Crafting Recipes shown in the XM8 - Extended Base Mod - JSRS Soundmod Support - Airdrops - Statsbar - Rearm pods for Helicopters/Ground Vehicles/Planes - Nice Admins - Custom Safe Zones/Trader Citys - Many XM8 Apps - High Performance - TRYK Uniforms - New Spawn Screen - Tanks/Attack Chopper for endgame content - Daily login Reward - 10k Start Money - The only Exile Server with Custom ACE Mod and many more!
  3. Wardbeek

    Install ACE3? (FIXED)(CLOSE)

    Hi, i have a lot of troubles with installing ACE3. I could't find a guide anywhere. Please tell me how to install this mod.
  4. Frenog

    Astaroth Exile

    So thats Astaroth but what is it? Look here: Also read the Story(OnlyGerman): http://imgur.com/a/jYzsm What Features i have? Well some special Settings to my Server like CustomLoadout,NoDLCWeapons,AiCity aka Sanctuary,Zombievirus Developing Labor,Eastereggs,Hiddentraders, Advanced Ballistics,Advanced Repair system etc etc.... To join the Server connect with the Given IP the Exile Mod and all mods from here: http://steamcommunity.com/sharedfiles/filedetails/?id=902439624 If you have any further Questions just send me a message. If you want to read the Story here:
  5. n00dles w/Oculus

    Teno - Emergent Survival

    Backgound Teno Is an attempt to create an immersive emergent survival experience, driven by equal parts player base and human game masters. Hostile placement, economy, missions and more change regularly. Meaning in theory endless stories to tell, and no game session the same. You do not start with everything and end game is not about tower building. Grinding for loot, and farming are not such a factor as game masters generate in world content including missions, encounters, supply drops/bases if you can think of it a GM can do it. Even up to full scale server wide events for all. With a GM on the table you never know what you might posses at the end of your session, you could join with nothing and 5 minutes later have only instance of a powerful item. Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=726299836 Footage: Rough clips from dev and live GM sessions, Mods Teno has be desgined to be as lightweight as possible for the user so only a small number of mods are needed, and all except one are available via steam workshop for easy management. The reason we won't add more Although things extra mods provide might be nice they often have unwanted effects, most obviously being download size, management, and conflicts with other mods. They also negatively effect gameplay performance and FPS and have more subtle drawbacks such as weapons having unbalanced stats, and as Teno has authentic ballistics simulation this really screws with gun balance. This project is maintained by one person and fixing all the conflicts and config errors doesn't warrant the gains. Required Mods Here is the list of minimum required addons, This list will never change. Exile mod: Exile is unavailable via Steam workshop, as such you will need to obtain it via the Exile website or via tools such as A3Launcher. CBA: CBA is an arma scripting extention that provides code needed by other addons. http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 Tenome: The Teno core, this is a package of modules and code that make the required changes to gameplay to support Tenome. http://steamcommunity.com/sharedfiles/filedetails/?id=707301378 Ryans Zombies: A mod that provides Zombies in game. http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 Mod Collection: There is also a collection on Steam workshop that is a one stop for almost everything required, and a few of the optional extras the server supports. If you sub to the collection you ONLY need to obtain Exile(linked above) and can ignore the other links on this page. http://steamcommunity.com/sharedfiles/filedetails/?id=721402583 Mod Whitelist: At time of writing the full whitelist of optional mods is: Blastcore Phoenix DragonFyre Eden (as of writing isn't compatiable with Tanoa) ShackTac UI Exile Extended base building
  6. TexasSkulls

    HELP - infiSTAR and ACE3

    I'm working on integrating some elements of ACE3 into a development server running Exile. I've completed most of the integration between ACE3 and Exile, but infiSTAR is now giving me some troubles. I was hoping someone here might see something that I do not. First off, the issue is that infiSTAR calls "(findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';" near the bottom of EXILE_AT.sqf, which ends up removing the ACE3 event handler for its main interaction key, Left Windows. To try and stop this, I removed only that line from EXILE_AT.sqf. Understanding that just below that line, the line "if(!_handled)then{_handled = _this call ExileClient_gui_hud_event_onKeyDown;};" will call the default Exile 'KeyDown' EH, I then copied the ExileClient_gui_hud_event_hook.sqf file into my mission folder, and added the proper entry into config.cpp. Finally, I commented out the line that adds the default Exile 'KeyDown' EH in that file. In summary: I stopped infiSTAR from calling "(findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';"I stopped the Exile client addon from adding its default 'KeyDown' event handlerThis worked, as I was then able to use all Exile and infiSTAR 'KeyDown' events, and the ACE3 interaction key worked again. But, it also created a major problem: I now get major client-side FPS lag when pressing any key (or at least most noticeable when using WASD to move). I tested all of this again but without CBA or ACE3 running, just a pure vanilla Exile / infiSTAR install except simply removing the line "(findDisplay 46) displayRemoveAllEventHandlers 'KeyDown';" from EXILE_AT.sqf and removing the event hook for 'KeyDown' from the Exile code, and I still experienced major client-side FPS lag. Any ideas or help would be greatly appreciated.
  7. bet4r00t

    inifStar + ACE 3

    Hi I need some help with inifstar. I want to use inifstar and ace 3 on my server but when I install inifstar ace 3 stops working no menu pops up. I also think inifstar blocks cba. I tried to turn off all the checks and stuff in inifstar configs but is doesn't work Thanks in advance.