Search the Community

Showing results for tags 'aia'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on


  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Found 5 results

  1. Good evening everyone. A bunch of people asked me how to get Exile on Chernarus or any other map running, so I decided to make a quick tutorial. To start you need to download All In Arma Terrain Pack, I suggest to use the lite version for your server. AiA Lite Armaholic Download 1. If you finished downloading it just paste it inside your Arma 3 Server folder. 2. Copy its bikey inside the "keys" folder inside your Server directory. If there isnt a key inside they the download use this one: AiA Bikey Your "keys" folder should look like this: 3. Get a Chernarus Missionfile. If you know how to, create one on your own and paste it inside your "mpmissions" folder in your server directory. If not use the one I created: exile.Chernarus.pbo. 4. Let the server load the mission file. Here for head to your config.cfg. By default it can be found inside your "@ExileServer" folder. Edit this part: class Missions { class Exile { template = Exile.Altis; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };To this: class Missions { class Exile { template = Exile.Chernarus; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };5. Set your servers start parameters. Where you define them depends on how you start your server. I suggest using FireDaemon to manage your lifecycle and scheduling. (costs $US49.00 but its definetly worth it) If you completely dont know how to start your server use a .bat with the following content: Following these steps should make your server run. This works for any other map than Chernarus. The only difference is that you'll need a mission file. If there arent any published on the forums you can ask me to make on for you. Have fun! Other usefull stuff: Hollow loot positions:
  2. Here are some server files for Sahrani. It's set up to use All in Arma, TRYK, MAS Vehicles, and MAS Weapons. However, you don't have to use all the mods except for All in Arma. This includes the mission.pbo with vendors and igi load. Also includes an exile_server_config.pbo with high loot settings and working loot on the map. if you want, you can comment out the mas loot and uncomment the original loot to get the normal loot table back. (all in the config.cpp of the exile_server_config.pbo) This map only has old trees, so building does not work because you can't get wood anywhere.
  3. [S.C.]Zedmag

    AiA missing required mods fix

    Hey guys, first sorta release post and not sure if it should go here and most may not really need it but thought i would help out. This is just a small server side addon for those of you server owners that still use AiA since it is better than cups BUT is not longer supported. Since the 1.60 update alot of class names changed on the default A3 .pbs. There for throwing a number of errors when using 3rd party mods such as AiA and few others. This simply adds those missing class names back in. Allowing the server to auto restart with out errors. You can even reference the new class name to the old class name IF you know it. If they will actually work is a toss up. This is really just to get the errors to quit so you can keep the server up and restating. Very simple, and there for no real need for any copyright that i know of. Im sure someone will tell me. And if this isnt the right place, please let me know or move me. Hope it all helps. @A3DummyAiA
  4. alexandrei07

    "AiA_Core" requirres addon "A3_Air_F"

    Hello I've a problem, appear this message when started my public server (EXILE ESSEKER): "AiA_Core" requirres addon "A3_Air_F" , but i can't find this addon, could you help me?
  5. Hello community, My name is Valauk, a map Editor and streamer from Australia, and this is my passion project. Over the past couple of months i have been trying to find that perfect sever to play and with severs shutting down to under performance of other severs myself and some community members have decided to start and host a passion project sever. One of the issues we have encountered so far is the lack of loot class's being shared that supports maps such as Chernarus, Esseker and all other maps supported with AiA or CuP. Below you can find the tables that i have complied so far, there may be some buildings missing and i will add these as i discover them, also in the future i will be checking map assets files for structures that are not on Chernarus by default and adding those. Thanks goes to Spear for updateing the original tool by Eichi, maca for their loot position script and Johnson11B2P for his teleport function. Thanks to maca123 for his M3Editior. Valauk out