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Found 5 results

  1. ]V[ȭngoʃïan Σagle ]-[unter

    -~=[AWG Kilo]=~- Exile DayZ

    AWG Kilo Server (ArmA 3 Exile Altis) Hostname: Port: 2402 Server name: -~=[AWG Kilo]=~- Exile DayZ |BASES|REVIVE|GARAGE|AI|ZEDS|CLAIM|EBM|DMS|XM8 | Use this link to join the server directly: steam://connect/ The only mods required to join are: ExileMod Zombies and Demons CUP Weapons, CUP Units, CUP Vehicles Extended Base Mod CBA A3 TRYK Uniforms all of which can be obtained through the Steam Workshop with the exception of ExileMod, or through A3Launcher, which will download and install the mods for you. Here's where you can download the mods needed to join our Exile server: Mod Downloads: Download from ExileMod's official website: Download via A3Launcher's Mods tab: (Once installed, click Mods and search for Exile and Ryan's Zombies, etc., subscribe to all) See below for some of the customizations our Exile server has: + Zombies and demons (they spawn most places, except trader zones!) + Most Wanted Bounty system (Set a bounty on an enemy player!) + Advanced Towing, Slingloading, and Rappelling (realistic physics, very cool). + All weapons and gear available (Including DLC and Apex gear, Marksmen, Jets, etc.) + Modified loot spawns (more loot spawns in more places, but not too much). + Custom missions and side objectives (Bandit heists, shipwrecks, town invasions, and more!) + Extra vehicle spawns (More vehicles will spawn in more places, you won't have to walk far unless you want to). + More custom scripts and mods to come! (We try to keep client-side mods to a minimum, but we're always looking for new stuff to add to make the game more enjoyable!) + Claim vehicles using a code lock! + Increased respect limits to encourage long-term game play. + Active admins who are helpful and will regulate. + Virtual Garages to store vehicles safely. + ExAd system, including GUI overhaul, extra XM8 Apps, and more! + Adjust View Distance via XM8. + Pay protection money from laptops deployed at your base! + Epic Base Building capabilities! + Bonus items, weapons, and vehicles available (for the right amount of poptabs)! + Ongoing mission development and customization.
  2. DmG_Foxy

    [EU] Dirty Money Gang

    We are a brand new community with a lot of experience within gaming,hardware,stream and so on. Most of us have managed several communities from samp,mta,rust,arma,bf series,minecraft,cs and so on. Our main goal is to have a community for everyone to meet and greet. Making friends, and not least having fun. Foxy our community owner is a 26 year old guy from Norway, who has past experience in several communities like FFgaming, Universal Roleplay, DayZ Outlaws. These communities had over 5000 members and were really active, Foxy devote himself a lot to the community and listen to the members of the community if there is something wrong, or something that is needed to do. FFgaming were sold to a Canadian guy named Kelly in 2012, Foxy had managed that community for three years and decided to pass it over to someone that could take care of it. In 2008 Foxy opened something called Fox MineCraft Garage, which were a huge succes, he had 100 active players on his server on average everyday. This community were merged with something called Universal Roleplay and Foxy started too manage a samp server as well. after 2 years of that they hosted a MTA server and they hit 1000 members on their forum. A word from Foxy: The community is not about me making money but about me making the community happy. I am also really neutral when it comes to selecting new admins to the community due to abuse. I've had the clan DmG since '11 with a friend from Canada, we started out as a faction on samp and moved over to different games. Last year I kinda wanted to bring back the Dmgclan Also know as Dirty Money Gang, we did so and the clan has around 30 members in total from around the world. We do truly want everyone to at least consider us and just have fun. do give away's every month from games to giftcards. The value of the games and cards are betweel 20-100 dollars every time. I hope to see you guys at Kind regards, Foxy.
  3. WarPigGames

    WarPig Games Exile US East

    Small community of respectable players - looking to gain more.
  4. WarPigGames

    WarPig Games Exile US East

    Small community of respectable players - looking to gain more.
  5. First i want to thank everyone involved in playing or creating the exile mod. This game is something special for me and you guys are doing a hell of a job breathing life in this survival simulation. But playing exile mod makes me wonder if the utilization of bases nowadays is really what it should be. Were talking about a survival game, evading all the factors that may kill you. And if you have to kill someone to survive you better don't think twice and pull that trigger. All good. But after a long scavenging run for supplies, weapons, cars or whatever u finally reach your base. A place of safety, a place to slow down the action and take a break. Thats what I relate with my bases. But looking around in the world of exile all i see is retarded looking towers one higher than the other, build ,as close as the server allows it ,to key positions serving one mission only : Have a lookout that gives you a strategic combat advantage to kill other players and take their loot with a nearly 0% chance of losing something yourself. I know how to avoid those places and I am not saying its some kind of imbalanced idea, all i want to say is that this kinda ruins the idea of a world full of exiles with nearly 0 civilization. You leave a abandoned city grabbing a bag full of supplies and on your way "home" you pass 10 400 ft. high "sniper-lookouts" made our of wood?? Erm, nope! So after another evening playing with my group we found ourself discussing this matter once again. I came up with an idea i felt like sharing here so i can fetch some feedback and find out if were the only group feeling this way. The Problem: So the main issue in base fighting is, that the base group doesnt really have a risk of losing something. So go all in ,shoot everywhere and if you end up dying have one of your mates gather everything and go again. This behaviour needs to be punished! if i start a fight from within my own safezone, this safezone cannot be a safezone just for me. My idea : Playerbases work like safezones, your weapons cannot harm anyone standing outside and you cannot get killed just standing inside. If you see someone near your base and u feel this guy is a threat, or you just dont like his face, go to your frequency jammer and deactivate "safe-zone-mode". Start shooting him, teach him a lesson but beware! Deactivating "Safe-zone-mode" will unlock all the entries to your base and lockboxes/safes inside of your base. You wanna have a fight from your base? So prepare to lose something yourself! Random troll1337 : "Haha easy my friend deactivates safezone i kill a guy, insta activate safezone again and loot, xaxaxaxa" Ya go for it, your friend will learn that you can only change the "mode" of your base once in 30 minutes. So if you wanna start a fight from your base u better prepare to get raided" This idea will completly change the way bases work. We will have tons of fights around bases and there will be an actual reward. And not only a kill message. "I have to open my doors if i want to kill someone standing outside of my base? Okay so ill prepare my base for intruders,don't you dare entering these doors!" I'm not a native speaker but i hope i could give you an idea of how this could work out. So please let me know what you think about it.