Search the Community

Showing results for tags 'battle'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on


  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles


  • Servers


  • Devblog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Found 7 results

  1. Ambu5h

    Battle Royale Spawn Aircraft

    Hereby i present to you all an idea ive had for well over a year. Wondered why noone else ever made this, quickly figured out its never as easy as it seems. Had to keep it on hold for a while, but for now most bugs seem to be worked out. BATTLE ROYALE SPAWNING FOR EXILE. What does it do? It creates an aircraft of choice on server startup. Then has it fly a specific route on cycle. It disables damage to this aircraft. Players that are in an exile family will get the option to spawn at "Aircraft". (It has to be families-only due to some AI 'bugs?' when non family members join the plane). This will place them inside the aircraft with multiple parachutes inside it (different kinds to give them options to chose from). Players can then decide for themselves when they want to eject from the aircraft. So they can wait untill they are closest to their base or last location of death. Options Change the type of aircraft that should be used to drop off players. You can set your own route for the aircraft to fly on any map. Set only 1 waypoint to have the plane circle that specific area. But this kind of beats the purpose of this script, set 2 waypoints to have him fly back and forth. You can set the speed it should fly on. ("LIMITED", "NORMAL", "FULL") You can set the type of aircraft and its constant fly height. The height should be well above 800m to prevent AI with AA missiles from locking on and wasting ammo. Keep the same aproximate height in mind when setting the waypoints. FILES: spawncraft.sqf - (This script spawns the aircraft and pilot) ExileServer_object_player_createBambi.sqf - This is where the player gets put into the aircraft when that spawn option is selected. ExileClient_gui_selectSpawnLocation_show.sqf - This is where the spawn option is added to the spawn location list. ExileServer_object_player_network_hasPlayerRequest.sqf - Create or merge this file if you already have one. ExileClient_object_player_network_hasPlayerResponse.sqf - Create or merge this file if you already have one. INSTALLATION: 1. Create all of the files above and place them in your mission file. In a location of your choice. 2. Add an ExileSpawnZone named "Aircraft" in your mission.sqm. { position[] = {8000, 1, 8000}; name="Aircraft"; text="Aircraft"; markerType="ELLIPSE"; type="ExileSpawnZone"; colorName="ColorBlack"; alpha=0; fillName="SolidBorder"; a = 5; b = 5; drawBorder=0; atlOffset=0; }; 3. In either description.ext or config.cpp of you mission file create or overwrite the following classes: class CfgNetworkMessages { class hasPlayerResponse { module="object_player"; parameters[]= { "BOOL", "BOOL" }; }; }; 4. Goto your config.cpp in your missionfile and add the following custom overwrites: ExileClient_object_player_network_hasPlayerResponse = "<Your-Folder>\ExileClient_object_player_network_hasPlayerResponse.sqf"; ExileServer_object_player_network_hasPlayerRequest = "<Your-Folder>\ExileServer_object_player_network_hasPlayerRequest.sqf"; ExileClient_gui_selectSpawnLocation_show = "<Your-Folder>\ExileClient_gui_selectSpawnLocation_show.sqf"; ExileServer_object_player_createBambi = "<Your-Folder>\ExileServer_object_player_createBambi.sqf"; 5. Go into init.sqf (or create one if you dont have one yet) and add the following line: [] execVM "<Your-Folder>\spawncraft.sqf"; 6. Make sure all your paths and references are correct. If you add your files in a folder inside your missionfile. Make sure your overwrites section is also refering to the proper location. 7. Compile mission file... Start server... Login... Create family... Die... Select Aircraft... Fly around. SIDE NOTE: I have been testing this with 2 players at most, trying to get it to break. The families used to be a problem but dont seem to couse any issues anymore (since its disabled for non family players). However i have not been able to test this in a high population envoirment with multiple families and groups spawning at the same time. If you have a decent population and want to use this, please send me a PM so i can join and keep an eye out for bugs or issues that i was not able to find myself. Help request: The limitation to Family's is due to the AI pilots stopping at their next waypoint if someone is not in a family and gets put into the aircraft. (disableAI "WAYPOINT_STOP"; doesnt help) This is probably related to the reactions of AI to units with different groups being placed in their vehicle. What im guessing is that the AI automatically tries to land and unload but disableAI does not have any affect on this what so ever. If anyone with more experience with AI can help me out with this i might be able to enable the spawn option for any player. Huge thanks to @Andrew_S90 for helping me out sorting out the network messages needed for fixing the family issue. I learned something there, that was a good day. UPDATE - 12 June 2017: - Fixed issue with players spawning dead in the aircraft. Updated createBambi.sqf - Fixed plane running out of fuel. Updated spawncraft.sqf
  2. L04DING

    [FR] BwS | Exile Escape Tanoa

    Bienvenue sur notre serveur Exile Escape Notre teamspeak : - Mot de passe : Tigre
  3. aNNDREH

    [Solved] Battleeye Kicks

    Hallo zurzeit nervt es enorm das viele Spieler einfach so gekickt werden. In der Arma 3 Console steht "BattlEye Server: Verified GUID (e931a8f7649286d129e350dd25b89e8a) of player #4 Daytona" wie bei jedem anderen Spieler. selbst wenn ich in der config battleeye auf 0 setze wird man einfach so gekickt. Kann man diese in der Config einfach so raus nehmen um zusehen ob es davon kommt? hideobject.txt scripts.txt setdamage.txt teamswitch.txt sind zurzeit meine Filter. Hat jemand ähnliche probleme oder sogar eine lösung dafür?
  4. aNNDREH

    battle eye Verified GUID issue

    Hello at the moment, it is enormously the many players just kick so. In the Arma 3 Console is "BattlEye Server: Verified GUID (e931a8f7649286d129e350dd25b89e8a) of player # 4 Daytona" as with any other player. even if I put in the config battleeye to 0, you will be just kicked. Someone a solution for me as I can fix this?
  5. Commando_Kain

    InfiStar Help!

    I am trying to set up InfiStar on my server. I am using Host Havoc. I have followed this video to the T. How ever when I load into my server all i get is this... Is this a Battle eye issue?
  6. DavieReid88

    Battleye Kick #2

    I'm needing a little help here.. opened up a fresh new server first thing ive done is start it up and go into it, now i get a battleye script restriction #2 everytime i commit suicide, i have checked my script log and im getting this 17.10.2016 16:47:44: username ( 9b05d8c40269263188c33fbbdbe48e26 - #2 "ntBox && isnull (_parent displayctrl 2351)) then { _parent ctrlcreate ["RscMessageBox",2351]; _canDelete = true; }; if (typenam" 17.10.2016 16:56:51: username ( 9b05d8c40269263188c33fbbdbe48e26 - #2 "ntBox && isnull (_parent displayctrl 2351)) then { _parent ctrlcreate ["RscMessageBox",2351]; _canDelete = true; }; if (typenam" 17.10.2016 17:22:35: username ( 9b05d8c40269263188c33fbbdbe48e26 - #2 "ntBox && isnull (_parent displayctrl 2351)) then { _parent ctrlcreate ["RscMessageBox",2351]; _canDelete = true; }; if (typenam" does anyone know how to fix this? its a fresh server no mods or anything installed. thanks
  7. Meragon_GER

    Kick beim platzieren der Flagge

    Hey Leute ich hab die neuste Version von InfiSTAR installiert und nun können keine Flaggen mehr auf dem Server gesetzt werden. Man wir immer mit dem Grund: Player #0 MeragonGER (GUID) has been kicked by BattlEye: SetPos Count Restriction gekickt. zwar weiß ich vom Prinzip wie BE-Filter einstelle aber diese Meldung ist mir neu. Bite um hilfe! Edit: ich hab jetzt in den Filtern und logs das hier gefunden: log: 15.09.2015 23:22:11: MeragonGER (IP) GUID - Count Restriction 2:1352 Exile_Construction_Flag_Preview [12674,19764,51]txt: //new 7 "" !"Exile_" 7 Exile_Unit_PlayerSollte nicht eigendlich das !"Exile_" alles durchlassen #2 Edit: hab jetzt auf: //new 1 "" !"Exile_" !"Count" !"Restriction" !"2:" !"Exile_Construction_" 7 Exile_Unit_Playergeändert und trotzdem wird man gekick wenn man eine Flagge (bzw glaub ich das es bei allen Bauelementen kommen wird) platziert.