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Found 2 results

  1. JakeHekesFists

    Disable UAV in SafeZone (Script)

    ExileClient_object_player_thread_safeZone.sqf This script was made to stop people from being cheap and using the UAV in a god mode area. copy the contents of the pastebin link below to your mission pbo, add overwrite to CfgExileCustomCode. eg. for example if you place the script in an exileOverwrites folder, do as below. class CfgExileCustomCode { ExileClient_object_player_thread_safeZone = "exileOverwrites\ExileClient_object_player_thread_safeZone.sqf"; // disable UAV/Bicycles in Safezone }; pastebin link below https://pastebin.com/FnFm1tKy /** * ExileClient_object_player_thread_safeZone * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ /***** JakeHekesFists Edit: 2017 *****/ private _vehicle = vehicle player; // use these settings to toggle features on and off private _disableUAV = true; // disables player from connecting UAV to terminal in safe zone private _disableBikes = false; // ejects players from bicycles in safe zone to prevent crazy bicycle ramming - players can still pack bike if using enigma script. if (!ExilePlayerInSafezone) exitWith {false}; if (_disableUAV) then { if (alive (getConnectedUAV player)) then { player connectTerminalToUAV objNull; ["ErrorTitleAndText", ["Warning!", "Do not operate the UAV from inside the Safe Zone"]] call ExileClient_gui_toaster_addTemplateToast; }; }; if (_vehicle isEqualTo player) then { if !(isNull ExileClientSafeZoneVehicle) then { ExileClientSafeZoneVehicle removeEventHandler ["Fired", ExileClientSafeZoneVehicleFiredEventHandler]; ExileClientSafeZoneVehicle = objNull; ExileClientSafeZoneVehicleFiredEventHandler = nil; }; } else { if (local _vehicle) then { _vehicle allowDamage false; }; if (_disableBikes) then { if (_vehicle isKindOf "Bicycle") then { player setVelocity [0, 0, 0]; player action [ "eject", _vehicle ]; ["ErrorTitleAndText", ["OFF YA BIKE M8", "Bicycles are not allowed in the SafeZone"]] call ExileClient_gui_toaster_addTemplateToast; }; }; if !(_vehicle isEqualTo ExileClientSafeZoneVehicle) then { if !(isNull ExileClientSafeZoneVehicle) then { ExileClientSafeZoneVehicle removeEventHandler ["Fired", ExileClientSafeZoneVehicleFiredEventHandler]; ExileClientSafeZoneVehicle = objNull; ExileClientSafeZoneVehicleFiredEventHandler = nil; }; ExileClientSafeZoneVehicle = _vehicle; ExileClientSafeZoneVehicleFiredEventHandler = _vehicle addEventHandler ["Fired", {_this call ExileClient_object_player_event_onFiredSafeZoneVehicle}]; }; }; true Script works in a very simple way, it just checks if a player is connected to a UAV in the traders, and if they are. it disconnects them. There is also a feature in this script to automatically eject players from bicycles in the safezone, I have disabled it by default. I had some major issues with people griefing with the crazy collision physics of the bicycle in the traders. Can save your admins a lot of headaches if you turn it on. Edit line 15 and 16 to toggle the features on/off. Feel free to use and edit the code however you see fit.
  2. Nopinky

    Bicycle bogs down on some bridges

    I have found that when riding the bike across some bridges the bike bogs down and barely moves. Peddling speed doesn't change, but the speed of the bike drops to a slow crawl. Once your past a certain point on the bridge normal speed resumes. I have seen this on more that one server. The bridges i have seen this on are just north of Kavala by the Power Plant, and the northwest bridge in Aglos Konstantinos.