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Found 47 results

  1. Zarbon ツ

    Show off your base.

    Show us your base build! I'd love to see what people come up with with the amazing tool we've been given (though I'd love to see additions like vectors etc in the future).. Here's my little project. Still WiP
  2. aNNDREH

    Wolfsrudel Cherno Redux

    Server Features - Wiederbelebung - Advanced Waste Dump - Fast Building - Base Respawn - Halo / Ground Spawn - Respect Loadouts - Shipwrecks - Loot Vehicle - Salvage Vehicle - Paintshop - Repair / Rearm Shop - Trader Plus - Blackmarket - Vector Buidling - Claim Vehicles - Crates Logistic - 4 Events - Announce Pay - Login Rewards - Dual Arms - Enhanced Movement - Customs Missions - Gear Crates - Heli Crashes - Abandon Territory - Radioactive Island with Mission "Area 51" ......... Join the server and convince yourself
  3. AEisop

    Help please!

    how do i enable building in mission creation(eden editor) yes i use M3Editor aswell.also how do i enable status bar? note im not expert into scripting
  4. Arma Dev Building Arma 3 mod made easier using the Arma Dev tooling extension This Visual Studio Code extensions will optimize your workflow on building and signing pbo's, preview dialog controls and automate execution and installation. Features Build your extension or add existing into the Arma-Dev configuration Pack server and client pbo files (incl. signing) with a single command Preview Dialog control files (*.hpp) Generate private keys Install the client mod into the correct game directory Run and debug (using *.RPT file) on the fly Usage Before using the Arma Dev extension, please make sure you have properly installed the Arma 3 Tools from Steam. Open your existing Arma (server / client) and run the Arma 3: Configure command to setup the project. Please refer to the Configuration section for further details Below you can find all available commands Arma 3: Configure: to setup the project Arma 3: Pack: to pack pbos defined in your configuration file Arma 3: Binarize: binarize cpp files from explorer context menu Arma 3: UnBinarize: Unbinarize bin files from explorer context menu Arma 3: Run Server: start the arma3server with server mod path included Arma 3: Run Client: to start the game from your local computer Arma 3: Run Client (With Logging): to start the game and display the logfile Arma 3: Generate Key: generate a private key to sign the client pbo's Arma 3: Transfer Files: transfer server pbos to destination server using SFTP Arma 3: Toggle Code Live: please read the below "Toggle Code Live" section for further details Configuration The configuration file is located in .vscode/arma-dev.json and contains the following options. title: The title of your project (no used yet) name: The short name of the addon (this name is used as output folder) author: author name buildPath: destination folder of all pbo files being generated privateKey: the private key path being used to sign the client addon serverDir: all server directories a pbo files should be created for (E.g. core and core_config) serverUse32bit: use legacy 32bit version of arma3server.exe serverMods: additional server mods being loaded when running arma3server clientDirs: all client directories a pbo files should be created for (ussualy its one or none) clientMods: additional client mods being loaded when running arma 3 version: a version number to track possible changes (not immplemented) ftpConnection: setup SFTP connection using host, username and password (optionally path) ftpConnectionFile: setup SFTP connection by using a separate file postProcess: run some additional scripts once a command has been successfully executed - see "Post Processing" Toggle Code Live PLEASE READ THIS CAREFULLY With "Code live" you can edit *.sqf files while Arma is running. It uses symlinks (refering to its workspace source) and the -filePatching startup parameter. A proper configured $PBOPREFIX$ for every addon file is required So, how to use it Run the command Arma 3: Toggle Code Live to create all necessary symlinks into "Arma 3\x" directory use Arma 3: Run Client to start Arma with all necessary parameters (-filePatching) use Arma 3: Run Server to prepare a server configuration and run it Customize the files defined in your workspace source folder. Open the in-game debug console and either use execVM or preprocessFile* to "reload" the changes. If you use a preInit script (which DOES NOT use compileFinal) you can use execVM too Please be aware of the following Server config.cfg requires allowedFilePatching = 2; (which is ussually the case when running with Arma 3: Run Server) No server side signatur verification will work, so verifySignatures = 0; to bypass it You can toggle Code Live to either use the source or PBO file (located in buildPath) Some commands / settings (like compileFinal / config.cpp) cannot be overwritten (anti cheat) HINT: Use [] spawn { compile preProcessFile "x\youraddon\yourfile.sqf" }; instead of execVM "x\youraddon\yourfile.sqf" from console to update file modifications Post Processing The post processing option (defined in .vscode/arma-dev.json) can be helpful to run additional tasks once a command has been successfully executed. An example of running a script when for instance all files are transfered to the remote can look the following: "postProcess": { "transferFiles": "./restart-server.ps1" } Please note these commands are always executed locally Requirements Arma 3 Tools ( Visual Studio Code PLEASE MAKE SURE STEAM IS RUNNING AS IT IS REQUIRED FOR PACKING Extension Settings arma-dev.logLevel: setup the log level (Info | Debug | Error) arma-dev.dialogAxisMode: How to display the dialog control axis (0 = truncated, 1 = original) restart required DOWNLOAD or search "arma-dev" extension in vscode
  5. reallifeexe

    Cant build on server.

    Can someone help us? on the server you can set a flag at certain places, but as soon as you want to build. As an example the floors will stay red and can not be placed.. what could that be? I pressed the space key all the time. and that only happens somehow on mountains or high places
  6. TrapGod

    {CY6}NEW-Exile-Custom Missions

    New Fully mill server.. Tanks Armed Choppers no jets.Thermal guns,scopes,Goggles and Thermals in vehicles. Starting poptabs. Custom loadouts-Random loadouts. DDOS protected.
  7. dadirusso

    [CLOSED]Building trouble

    I've restarted my 3 month old server and anything works good except building. During construction any keys doesnt work: rotation, up/down ecc... What can be the trouble? maybe it's extended base mod?
  8. Hi, So I have made a kinda DayZ server for some friends that have never played that kinda game style before and I want to keep the stuff we can build limited in style. So I have made it so you can only build things like tents and crates. But I would like to make it so they can build wire fences and water coolers. But we need to have a flag to build the last 2 objects. Is there any way we can change this so we don't need a flag like the crates and tents? I have looked and found this, but not much help ;( Cheers Just realised this maybe should of been in content/objects ---- My bad!
  9. capacity of 300 objects height ~50 meters Base is ready on ~90%
  10. mikekozowsky

    loot buildings

    Hi there, i cant get server to start whit added buildings! this is what i get: 12:03:51 SteamAPI initialization failed. Steam features won't be accessible! 12:03:51 Source set 12:03:52 Initializing stats manager. 12:03:52 Stats config disabled. 12:03:52 sessionID: e8d9bdec4b75413ceec8eedb7cbaa2c0b99e81a1 12:04:09 Unsupported language English in stringtable 12:04:09 Unsupported language English in stringtable 12:04:09 Unsupported language English in stringtable ErrorMessage: File exile_server_config\config.cpp, line 2047: /CfgBuildings/Land_i_Shop_02_b_blue_F/Land_Church_01_V2_F/Land_i_Shop_02_b_yellow_F/Land_FuelStation_01_workshop_F/Land_i_House_Big_02_b_yellow_F/Land_FuelStation_01_roof_malevil_F/Land_i_House_Small_01_b_pink_F/Land_i_House_Big_01_b_blue_F/Land_i_House_Big_02_b_pink_F/Land_i_House_Big_01_b_brown_F/Land_i_House_Big_01_b_pink_F/: Missing '}' Help plzzz!
  11. Nerexis

    MilSim Exile Chernarus

    Description: This server is aimed to provide realistic style of gameplay, with RPG additions to it. We focus on both infantry and vehicle based combat + balanced economy. Thanks to server economy, we will be able to provide situation, where you will be able to engage in PVP activities – conquer enemy base, fight for resources/missions etc. To increase default Exile realism, server will use 3rd party scripts, and self developed modifications. For example, I have currently implemented realistic ‘fall down’ behavior after unit is hit with bullet. Server background: I’ve started to develop this server, after over 1600 played hours in ArmA3 because I was disappointed that, it’s hard to find good server which is focused on being realistic and provide RPG and PVP style gameplay. I think I have enough skills knowledge on how to make good server. In real life I’m software developer, and I was administrating other game servers like World of Warcraft, Battlefield2 and CS1.6. Also, I have some basic military knowledge since I was in military unit. Recently I have learned about ArmA3 modding and scripting, like SQF language etc. Thanks to that, now I’m able to develop my own missions, fix bugs etc. Server features: Missions: Dynamic (DMS) and Capture Points (ZCP) Missions + many custom by server devs, unique for this server! PVP Active development and admins Tow vehicles Load crates on vehicles Sell crates at traders Status Bar Revive using defibrillator (available in shop) Rearming and refueling at fuel stations In game PVP Ranking Military vehicles, with balanced prices adjusted to real world price (in proportions) and rearming cost Lots of weapons and vehicles Improved AI – they flank, suppress etc. Realistic AI fall down after being hit Extended Base building Roaming AI (more players online = less ai) Revive time is set to full brain death time (after heart failure) HighEnd sniper rifles aren’t available in shops HighEnd sniper rifles only available from missions/npcs/military Launchers and rockets available from spec ops shop (both AT, AA, semi-high cost, as in real world) No virtual garage Flag stealing enabled Faster charges planting In game notifications by E-Mail Game Panel for players Balance Building height limit Base respawn Pay due notifications Kill messages XM8 apps View distance settings Adjustable terrain grids, also without grass Faster nights Server restart every 3 hours, with notification Many fixed bugs, we fix bugs very fast Anti-theft safe zone infiStar antihack Stable - up for more than half of year
  12. kotiger

    Extended Base Mod

    Hi, i´ve got a big Problem, i use Extended base Mod on my Server and everything works fine, but i cant place any buildings. I can craft them, buy them, but cannot place them i just go into the building menu for ajusting heigh etc and when i press Spacebar nothing happens, the only way to get out is to press Esc, but whats wrong ? why i cant place the building but see the icons, can buy and craft them ? pls help me ! Thanks EDIT : ther are no Logs
  13. Hi, Just a quick dirty way of having the ability to disable building in some location and near some objects. This was not my original work however I have changed some things to add building and to get the messages working. I cannot remember who's work it was mildly based off so sorry for that. create a new directroy in your mission folder something like fixes then create a file called ExileClient_object_item_construct.sqf with the code from ExileClient_object_item_construct.sqf bellow once you have done this open up your config.cpp and locate the CfgExileCustomCode section and add the following to it *also now stops building in towns.. // Disables Building in locations ExileClient_object_item_construct = "fixes\ExileClient_object_item_construct.sqf"; ExileClient_object_item_construct.sqf
  14. Skelly

    Skellys Exile Series

    Hey everyone, thanks for clicking on the post! Sorry if this is a bit overdue, a friend of mine HunterGaming recently told me I should be putting my videos up on Exile's home forums, so I thought why the hell not. Every time I release a new one, ill post it here. If anyone has any suggestions, or wants to give me some feedback, feel free to post at any time! Links to my stuff will be below. From time to time I also may put up something that is just an Arma 3 related video that could either help you better yourself in the game, or just make you laugh! YouTube Twitter Alone:
  15. HDBlubb

    Vector Building

    Braucht jemand ein Vector Building Script? hier ist eins:
  16. Hello, I placed a wooden wall in my base on the extreme outer limit of my territory, but now I can't move, remove, or pack it. I tried relogging, waiting until restart, and hitting it with an ax, but to no avail. Any help would be greatly appreciated.
  17. <BE>Yidca

    Build is disallowed her on this server

    Hallo We are trying to make a base but we get the message, "Build is disallowed her on this server", every time we try to build near an airport.. We saw this thread: But can't seem to find minimumDistanceToTraderZones or ...SpawnZones in any of the .pbo config.cpp We have looked in @A3_DMS.pbo, @exile_server.pbo and @exile_server_config.pbo. All of this in the @ExileServer folder Are we looking in the wrong folders or do we need to write the lines our self?
  18. *** DISCLAIMER *** I'm in no way an experienced Arma/Exile player. But I looked around for a guide before I began my first base and didn't find what I was looking for - so now I try to make it easier for others who start this great mod. My experience So, you've been roaming Exile for a while. You've found some loot and it was all good till you faced death. Everything was gone and back to being an "orange ninja". This happens to all of us more than we like. But when you have your own little base you can gather stuff as a backup for when things like that happen. - imagine that, not having to farm everything all over after a spawn. This was what I wanted more than anything in Exile, so I began to loot everything of "great" value and sell it to get the money for a base flag (5.000). When I had the money I started to look for a good spot to claim for my base. NOTE: don't buy the flag before you know where you'll build as it's an item you carry on you and can loose!!! I had to respawn and get to my body a few times when I took the flag to the location of choice - pesky heli squads! I had set my eye on a hill some distance from nearest spawnpoint. This was mainly to make sure I wouldn't get visitors too often if people would more or less drop on top of me. On the other hand I had to travel a certain distance when I died in order to get to my base. There's a fine line between a base placed at a distance and a base placed in isolation... trust me, I learned that! My base is located just about 15min on foot from the nearest spawn. When I started building I didn't bother to get a car. There was trees all over and all of them in walking distance to my flag, so why even use a car? - question answered: a car can hold vastly more wood than your backpack - ergo fewer trips to travel. The first thing I wanted to build was the base-core so to speak. The main floor with 2x3 floortiles all boxed in for no one to enter... but hey, what was this? I needed a lock for my base. Hmm, I guess I could have figured that out if I had given it any attention. Anyway the lock is also a 5.000 purchase. But anything that can keep people out of my base is worth the price. The lock is also an item you can lose, so get it when you need it and then install it ASAP. I now own a base that suits all my needs - 2 levels of a wooden fortress that can also hold a few cars if needed. What I learned (or knew up front) 1) Don't think about a base flag before you can afford to get the lock too. Ergo you need 10.000+ on your account. 2) Travel with care when you carry your flag/lock to your base location. 3) Just bring the damn car. Buy it, steal it, borrow it - bring it! 4) No, you haven't got enough wood just yet! (I had 600 wood for my base and still had to get more... and my base isn't big). 5) Location, location, location! You wan't it distant but not in the land far-far-away. 6) Make sure you can park a car INSIDE your base. 7) Trader for base flag and lock are only located in the terminal safezone (as default - some servers may have them at others safezones too). 8) Don't put windows in the ground level of your base - because... BANG! 9) Put a roof on your base - because *sound of heli*... BANG! 10) Remember to lock you base! If by any chance you're like me and want your base to look good, then you should know that building a base can take some time. So if you only have an hour then don't start that project right then and there! These are the words from one noob building his first base - maybe others can learn from it. If not, so be it.
  19. Tom ♋ ツ Flames

    Failed to upgrade

    When i'm trying or players are trying to upgrade ONLY sometimes it says failed to upgrade you are retarded! Well I might be retarded as I might be doing something wrong, but it just doesn't let me upgrade or some players only at random times it works
  20. ReapeX-DE

    [DE|GER]|PvP| Exile Tanoa 1.0.0

    [DE|GER]|PvP| Exile Tanoa 1.0.0 Custom Map|Roaming AI|Zombies [DE|GER]|PvP| Exile Tanoa 1.0.0 Custom Map|Roaming AI|Zombies IP: TS IP: - Zombies and Demons Mod - DMS Mod mit eigenen anpassungen -Roaming AI (Fußsoldaten, Fahrzeuge und Heli's) -Fahrzeuge können sicher in der Safezone abgestellt werden und bleiben nach Restart abgeschlossen (nicht als Basealternative ansehen. Fahrzeuge mit übermaßig viel loot sind nicht gestattet. -Selfmade Militäranlage inkl. Brücke zur Atomzone -zwei zusätzliche Respektstufen -Diverse Anpassungen der Preise beim Trader -zusätzliche Fahrzeuge ----------------------------------------------------------------------------------------------------------------- Unser Reisebüro von Team [FEAR] bietet neuerdings ein einmaliges und einzigartiges Angebot für jeden Interessenten an! Es erwartet Sie ein traumhafter Urlaub an einem der schönsten Orte dieses Planeten mit super Wetter und einer aufgeschlossenen Bevölkerung. Zugegeben einige sind etwas Scheu und andere wiederrum sehr Kontaktfreudig aber das sollte Sie nicht stören. Auch der übermäßige Gebrauch von Handwaffen aller Art sind fester Bestandteil der hiesigen Gessellschaft. Es gibt viele Städte und Orte zu erkunden und stets klasse Events auf der ganzen Insel für groß und klein. Ein Spaß für die ganze Familie! Während Ihres Aufenthalts steht Ihnen unser Team stets mit Rat und Tat zur Verfügung. Wir informieren Sie über Events, Wetter und vieles mehr. Rufen Sie uns einfach an! -------------------------------------------------------------------------------------------------------------------
  21. Hi im building villages and military bases for napf and with the new Apex dlc i wonder what happens if i use a new dlc building can non dlc owner still play? have anyone tested it?
  22. Hello all, Im looking for a script thats going to let me unlock and open gates from inside a vehicle.. was thinking something like this might work But i think ive started down the wrong route.. Any ideas ?
  23. VIntage

    Server focused on base building

    Hey, does someone know a server where the main focus is on building or at least a bit more than usual. For example where you need lower respect to upgrade your base or where you start with more building parts than normal, something like this. If you know one, please tell me Thanks
  24. Buildings have to be square, and there is very little opportunity to express creativity through them. I know building isn't the main focused aspect, but there is myself and many others who thoroughly enjoy building and believe a (possibly) simple implementation could allow for more creativity. Square boxes are ugly; would it be possible to implement triangular foundations and floors? They could be equilateral so there doesn't have to be varying wall lengths. This would provide more creativity and even make circular bases available.
  25. x3nthos

    Crafting custom buildingkits

    Hi i have a question about the craftingsystem, say i want to add custom recipies for buildingparts, as i cant fit them into my backpack, what is the approach to take, to make them into kits, as all the other building parts? I have some custom models i want to include on our server, but as i dont know how the "kitsystem" works, i thought i might ask, is it even possible? or would i have to go a make a custom trader and take the R3F approach on the logistics part?, i rather not do that! Thanks in advance!