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Found 6 results

  1. Kellojo

    ETG Helicrash and Drop Script

    ETG Heli Crash And Drop Script by Kellojo Description: This script allows you to add helicopter crashes and supply drops to your mission. Features: - cargo drops - heli crashes - random loot - adjustable loot tables - time between drops is configurable - toggable markers - 'easy configuration' - toggable fire at crashsites - toggable AI - debug function Installation: Add this to your init.sqf: //ETG Heli Crash And Drop Script if (isServer) then { fn_crashdrop = compile preprocessFile "fn_crashdrop.sqf"; [2] call fn_crashdrop; }; Included Files: - 4 Screenshots - The script itself - All Exile classnames (old...) Notes: If you have any questions, ideas and/or have problem with the script itself, feel free to add me on Steam (Kellojo). Problems with BattleEye Filters???: This link might help you, its a collection of restrictions/filters created by Cen, ST4RFi and Harard. Thank you very much for creating this! Credits&Thanks: - Special thanks to Galgenjunge(X) for suggesting to add a debug function - Special thanks to everyony else who reported bugs - Special thanks to CEN ( ) for creating the BE Filter list - Special thanks to ST4RFi ( ) for creating the BE Filter list - Special thanks to Hazard ( ) for creating the BE Filter list License/Disclaimer: You can use this script on you servers and missons and are allowed to modify it however you want. Its not necessary to give credit to me but it would be appreciated. Screenshots: Can be found on the Armaholic thread ^^ Download/Changelog: The download and changelog can be found over at Armaholic:
  2. Hey guys. I have a question. My problem is, that i want to use the Cargo Containers (these containers from ships) as lootpoints on my server. I want to place the points inside the container. At the Eden Editor i can open the containers easily, but when i upload the custom map with the new placed containers on my server, i cant open them. Is there a way to open them? Or is it because of the mod Exile? At Arma 2 it worked just perfectly, it would be sad if the option isn't aviable. Greetings BeatenByBacon
  3. David1197™

    Lost Chapters

    Hello Dudes, I want to informat about and show you our new Arma 3 Tanoa Exile Server. You can easily connect through A3 Launcher Also I would like to mention that I am the only scripter/developer of this server. There are only a few military buildings that were placed by a friend of mine. If you have some improvements it may take some time to realize it. (I work every day at the server to make everything nearly perfect :D) But if you need support, we have some more Admins who will help you out. (We are from germany but we have some competent supporters with good english skills.) A Website will follow in the future. We tested the mods in detail. If you encounter any bugs/glitches ingame please tell the admins and we will try to fix it. >You got some nice rewards if you inform us about heavy bugs/glitches!< I was inspired by the good old Arma 2 DayZ Mods ( Origins, Epoch, etc.)(I also had great Epoch and Origins servers there) where I especially liked the loot and the survival aspect and I want to bring the feeling back to Arma 3. This includes some survival features, logical loot, better crafting system, zombies and base building. As realistic as possible. Complete Servername: (for example for A3 Launcher) BRAND NEW Server - Lost Chapters - Exile|HVP|Vehiclecraft|Cargo transport|Missions|Rappeling|Enhanced Movement|Towing|Better Loot|Custom Mapparts|Zombies & Hordes|and much more (something coming soon...) IP with Port: TS3: currently in work SEARCH: I seach one guy which is well known about websites and have time to support us. Send me a messages if you interested. Which mods do you need? Mods: (need to download before) (Best way to join is A3 Launcher) Exile HVP Advanced Urban Rappelling Advanced Rappelling Advanced Towing Enhanced Movement CDAH Mod Pack Ryanzombies FFAA Mod Advanced Train Simulator (ATS) Other Addons: (included in Missionfile/Serverside, mission automatically download on every join) DMS Missions AntiCheat and Hack (Infistar) StatsbarR3F Vectorbuilding And some more But this is not all. We also join in different changes: Infistar: Many anti-dupe, anti cheat and so on Change rights of my supporters/admins they can not abuse their rights/decrease the rights hart and fair but supportable New mapparts Military Industrial Bot Base 1 New Bridge (2. Bridge will come nearly because we found some desynchronization with following dead) Custom additions Eastereggs Complete revised Loottables also new loot included logical loot with better chance Claim Vehicle You can add a codelock to vehicles with has not a codelock. R3F You can load crates in vehicles (logical). Also added new Trucks for loading Vehicles in there (logical). You can move crates and bikes. Sell Crates fix You can sell crates with content at Wastedump trader. CDAH Modpack With these you can craft the new vehicles (HVP) Nearly add recipes for crafting ammo and some other things XM8 Apps You can see the rules in there You can change your viewdistance Also includ a craftbook for easy look on recipes Repair Made //it´s up there but use will included later Statsbar It shows all important information about you new revised stats new icons and better look Zombies We have Hordes which spawn random near triggers if players in the near of the trigger. Zombies are balanced and they have different types and loot Missions All missions are revised Balance difficult (also Bots) Better and logical loot Some random settings about gear and vehicles Bot Base >>>The Restrikers<<< Alright, thats my own big project. The base is based on DMS missionssystem with my own settings and buildings. The difficult is everytime hardcore but the place and count of m2, patrol and !static bots are different. I get the idea like Sector B of Arma 2 DayZ Origins. Also the loot is every time custom and spawns of different places after kill the special Majors. Special lootspot to get highend weapons Attention: At this time some different kinds of botbase missions have some little bugs but nothing hard. Also I try some different values so far. You can enter the bot base but in the moment it is not finished. (Loot and Bots are ready but statics bots will move thats my problem) Gamebalance Trader prices was balanced and items revised. remove all overpowered weapons from trader, you only can get them in militarys, radiation military (high rates), some missions, Bot Base, eastereggs and some more Increase base options (price, objects to build, range). At spawncitys spawns every restart some bikes and motorbikes to get out there. Some overrides for Arma Update and Exile Balanced nonpersistent vehicle spawn New and better airdrops Put off earthquakes and overflying jets Custom settings for Basepay, remove, reset objects and so on. You found everything ingame in your XM8 under XM8 Apps -> Rules 3k on start High spawnrate for pistols and low weapons at spawn for protect against zombies and much more ... FFAA Mod some new Vehicles new choppers new planes new planes to transport vehicles new boats new boat to transport vehicles 6 new craftable cars some new clothings some new weapons Advanced Train Simulator (ATS) a funny update (at time for testing something) if good balance then come some more functions with it new trainroads will added Vectorbuilding Yeah this is what it is, Vectorbuilding Plans for the future: Revise BotBase, Add new Missions make a new second bridge some more map updates Extendet Base Mod DP build everything (with own settings, limitations and not everything of this objects) my own levelsystem (dont override humanity) (Will added much later if I finish this perfect) it will be a new second levelsystem with experience and anti boost protection to trade high end weapons, humanity, special/new vehicles, lockvalue dependent on level and some more replace some better sounds more functions with trains (transport, and so on) drilling rig (currently not perfect) Bugfixes <3 and some more Iam will regularly update this post Greetings David1197
  4. I'm using Igiload and think have it pretty well configured but whn doing a para-drop with crates or quads the cargo exits the back of the heli and just hangs there. When I land with the cargo still hanging out there I get the option to load it in again. Does anybody have a solution to this?
  5. EXPAndMore

    Wastedump Cargo Disabled

    Disable the abillity to sell items via Wastedump: This is a simple overwrite of some files used by the Wastedump Trader to stop people selling items there. This can be used with some other scripts, to prevent violation of the Wastedump... I made this so you could only sell Items at the Trader where you can buy them and not even at the Wastedump. Since I am not even really into ArmA Scripting, I am not able to configure it better. At this point, the cargo sell option is disabled and wont delete any items out of the cargo if it´s pressed in the Tradermenue. For the Vehicle + Cargo option this overwrite will prevent the player from getting the money of the sold items, however it will still delete them, therefore i did change the menue so it says: Vehicle: !Items will get deleted! (VehicleName) (Screenshots) Known Issues: ( Ideas or Solutions would be awesome :D) - Make the trader check for items in the vehicle, if true then dont delete this vehicle and dont give money.... - Remove the cargo option completly from the dropdownmenu - show the correct price, only price of the vehicle without itemprice added INSTALLATION: 1. Download all the files 2. Unpack your Mission.pbo and edit the config.cpp: 2.1 Go to "class CfgExileCustomCode" and add these lines: ExileServer_system_trading_network_wasteDumpRequest = "overwrites\exile_client\code\ExileServer_system_trading_network_wasteDumpRequest.sqf"; ExileClient_gui_wasteDumpDialog_show = "overwrites\exile_client\code\ExileClient_gui_wasteDumpDialog_show.sqf"; 3. Move the overwrites folder into your mission.pbo 4. Repack the .pbo 5. Profit This is a pretty simple overwrite and could have been done by everyone, however i thought uploading it would maybe help one or two out there Feedback or even some Solutions to the problems up there are much appreciated
  6. wulfie

    trucks and heli's

    This top post from from our server admin on the FT13TH website this is my veiw on his post and what i think about trucks and heli's in game. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TheDanius, on 27 Oct 2015 - 8:37 PM, said: so I just came across this spreadsheet in the preview changelog for 0.9.36 Unless I am reading this wrong, it looks like the prices of vehicles are going to increase about 10 fold with the new update. Obviously if this is the case, the loot prices will return to the way they were before I fucked around with it. But jesus christ. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- looking at that list i still can't even understand the point of the hemmt / tempest and zamack trucks? you'd think they would have like 6k carrying capacity or something but yet they are all have less than as a normal pickup and the same as those crappy little box vans which are tiny looking. And they are not worth anything really apart from the tempest. back in dayz mod it was a god send if you did find a Ural in the game for looting about it had most capacity for gear and it was worth something if you had to sell it plus they were well armored. same go's for the hellcat and orca. The orca has 10 seats therefore id say it should carry less gear for more people. hellcat only has 8 so in theory should have a little more room for cargo since it was designed for the military there would be space in it for Bergans and guns plus they are both heli's are the same size?