Search the Community

Showing results for tags 'carrier'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on exilelifemod.com

Categories

  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Homepage

Found 5 results

  1. so after the jets DLC release i was curious as to how to implement the USS Freedom. and after reading it was done in editor i thought i would try and learn how to edit the map. it took a while to get it working and after some help from @Rafterman and @110 and also thanks to @Ambu5h for the ExileServer_system_trading_network_purchaseVehicleRequest override he published. i've decided to include my files to help others implement the USS Freedom. download and unpack your mission pbo, eg. Exile.Altis.pbo Copy this code to the bottom of your initserver.sqf. Next add this to the bottom of your initplayerlocal.sqf next add this to the bottom of your init.sqf next Create a file named "ExileServer_system_trading_network_purchaseVehicleRequest.sqf" HAS to be exacly that name and place it in a folder called overrides in your mission file. And put the following code in it: Goto your config.cpp in your missionfile and at the "class CfgExileCustomCode" add the following line: open your mission.sqm file and add the trader icon map marker using the same co-ordinates for "Land_Carrier_01_base_F" in initserver.sqf Now repack your mission pbo and upload to your server, good luck. Don't forget to hit like if this helps you
  2. Hello all, Old Blood And Guts want to thank all BETA testers since March 2017. We are proud to announce that our server will be coming out of BETA on December 1st, followed by a wipe Join our scheduled server events pre-wipe to get to know all the cool vehicles and gear and get ready for December 1st! This is a fully militarized server designed by members of our gaming community that are former or acting members of military from USA, Canada, UK, France and other countries. Server is heavily customized and we continue to develop it on a weekly basis. Our server is privately hosted on Microsoft Azure Cloud and runs on hardware we can upgrade on the fly if needed, running 64bit Exile on Tanoa and it has been in beta testing since March 2017 with over 1000 man hours of customization and playtesting of our admins with dozens of players and groups. Server is running tons of scripts and customized missions and content and it's designed to be tough and unforgiving. As new inmates you will be tasked to secure critical locations and help us take control of the Tanoa prison islands from the opposing forces and any who oppose us. We have weekly Zeus-guided server events that help shape the world based on players actions. Server is fully Militarized with over 500 vehicles, all with custom 41 levels of respect system and matching prices. Our community has many active and former military personnel from countries across the world and we wanted to have all the weapons and goodies available to our most trusted inmates who will have to pay a steep price and have the required respect to get all the cool stuff available. To access the server you can search for "Old blood and guts" in either Arma 3 Launcher on steam or A3L. To get all the mods required as well as all the optional mods we support go to this steam collection You may find more information on all the vehicles currently available on this online spreadsheet with many details (more to come until end of beta). You may join our Discord on our #arma3 channel to get in touch with any server admins or to meet with our community members and participate with us in un-scripted Zeus missions on a weekly basis. While still in beta until the end of the month, we'll be finalizing our pricelist for infantry weapons and gear and a final pass to all our custom missions, loot tables and rewards. You may find more information about our community at oldbloodandguts.com. On behalf of Old Blood And Guts Admin team, qp
  3. Grant7O2O

    Grant's Exile Zombie's Server

    Grant's Exile server is a Tanoa Zombies server, with lots of zombies, guns, heavily armed vehicles, and a special trader on the USS Freedom! It is easy to install, (all the mods are on the workshop, except Exile, of course) and has high FPS Mods Required: Exile 1.0.3 Temp Fix for Exile Miniguns Zombies and Demons Extended Base Mod Nato & Russian Vehicles Nato & Russian Weapons Here's a link to subscribe to all the workshop mods except Exile! I am a single server owner, and am open to lots of suggestions, please Join my TS and talk to me if you have any suggestions, comments, or problems... And together we can make this community great!!!
  4. Dalty

    Carrier Spawn

    As to spawning this Carrier into the map. I tried adding it to the InitServer in my MP Mission, but it does not pop up. I tested to see if my placement works or not by adding a Lighthouse in-between the Carriers Coord's . Like this: ["Land_Pier_F",[16818,20362,-0.999813],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16818,20332,-1.00031],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16859,20332,-0.999994],[[0,1,0],[0,0,1]],[true,false]], ["Land_Pier_F",[16859,20362,-1.00037],[[0,1,0],[0,0,1]],[true,false]], ["Land_Castle_01_tower_F",[16800.8,20378.3,0.375],[[7.15256e-007,1,0],[0,0,1]],[true,false]], ["Land_Mil_WallBig_Gate_F",[16798.1,20344.8,1.27435],[[-1,1.19249e-008,0],[0,0,1]],[true,false]], ["Land_Carrier_01_base_F",[17429.8,20377,0.000583649],[[0,1,0],[0,0,1]],[true,false]], ["Land_LightHouse_F",[16755,20235.3,2.50002],[[-0.965926,-0.258819,0],[0,0,1]],[true,false]], ["Land_HelipadCircle_F",[16851.7,20345.7,-8.69723],[[0,0.995795,-0.0916127],[0.00533768,0.0916114,0.995781]],[true,false]] ]; So, im wondering where this could be located to better fit. I just want a functioning object. Once i find a solution to making this work. I will make a post/ guide.
  5. SWEENNDAWG

    USS Freedom Help

    im trying to add the USS Freedom to my server with a few trader on the top deck of it. first time i did it it all worked other than the ship moved once i was in game, so i went back into editor and completely moved everything to another postilion. now i can get everything showing other than the ship? here is my initserver.sqf and here is my initplayerlocal.sqf any help would be greatly appreciated. Thanks in Advance SWEENNDAWG