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Found 196 results

  1. Hey Bambi Today i have a really cool base that i built in the NWAF on the redux map,it ended up being very cool so i wanted to share. What is in this file. this release is a F.O.B (forward operating base) that me and my friend built,because he is in the military he described how the base he would be staying would look like therefore making a similar base to the one he stayed on. Download http://www.mediafire.com/file/15t9yauc743jpz7/RootsFOB.sqf Installation(just in case you need it) 1.Download the file 2.got to MPmission.pbo 3.Unpack the mission PBO 4.make a folder in your mission file and name it whatever you want(in my case ill name mine Custom_Maps) 5.drag RootsFOB.sqf file to the folder Custom_Maps folder 6.go to your initserver.sqf and paste #include "Custom_MAP\Adminbase.sqf" in the last line 7.save your initserver.sqf ,pack your MPmission.pbo and you are done Screenshots https://imgur.com/a/ZICFUTn Credits RootKit69(aka Damian) Dex
  2. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
  3. Rainbow7

    Wolfsrudel ExileZ GER/ENG

    Wolfsrudel[PVP]Zombies|Missions|Highloot|AI|FPS running on Chernarus 2035 145.239.226.165:2302 Featrues : -zombies -basespawn -cup vehicle -cup weapons -cup units -Extended base mod -tow vehicle - airdrops for cash -ZCP -DMS - Roaming AI
  4. Overside

    [EXILE] DAY-ZOZO

    > https://steamcommunity.com/sharedfiles/filedetails/?id=1536282844 > http://a3.launcher.eu/profile/server/cd115b2bcfd42c31e2ba1b21943340ca Server-side mod/settings: SERVER: ☢ Map - Chernarus 2035 ☢ 3rd view ☢ only survival ☢ PVP ☢ Restart time - every 6 hours ☢ Dynamic day/night cycle ☢ Hunger/thirst/cold ☢ EVR Blowout ☢ Creepy fog on night time ☢ Zombie spawn everywhere on night time TRADERS: ☢ Custom 3-Traders ☢ Anti-theft [inside Safe zone] MAP: ☢ Custom Loot-table (RHS) ☢ Custom Loot-positions ☢ Custom Radiation zones [no yellow screen effects] ☢ Custom Military ☢ Spawn vehicle’s on every restart BASE: ☢ Maintain you base every 7 days. base decay is on 8 days ☢ Spawn in base ☢ Vector-build ☢ Instant-build ☢ Base paint ☢ Claim crates BASE RAID: ☢ Thermal Scanner ☢ Hack doors ☢ Hacking Safes/container ☢ Steal/Hacking Flags. MISSION: ☢ DMS Dynamic Missions, [Keep your distance the know how to shoot;) ☢ Gear crates at restart ☢ Helicopter crashes ☢ Airdrops [Building Materials/Grenade launchers/Food&Drinks]s ☢ Harvest weed from mission[knife needed] ☢ Anomaly mission ☢ Mining mission VEHICLE: ☢ Realistic repair script ☢ Repair/refuel at fuel station/service building. ☢ Claim vehicle’s [lock needed] ☢ Salvage vehicle wreck for dead body ☢ Load crates in 90% of the vehicle’s XM8: ☢ View-distance 3000 meters ☢ Vehicle HP Bars ☢ Player Scanner ☢ Building Recipes EXTRA: ☢ Halo / Ground spawn selection ☢ Custom kill messages ☢ Revive ☢ Custom loadouts ☢ R3F Logistics Pick up and walk with boxes. towing and lifting script ☢ Lock Picking
  5. CrypticLegend

    The Last Stand Chernarus REDUX

    Addons/Server features: *Server Restarts every 4 hours *Roaming and Mission AI (details below) *Zombies (details below) *Mods: 4 RHS, TRYK, CUP (CORE), EXILE, Extended base mod, Ryans Zombies, Chernarus Redux *XM8 Apps (view distance, customizable statsbar, crafting) *Full day/night cycle-- At night the time is sped up to 24x and day is 4x *Capture Point missions (City/fields) *PVP (Play how you want | You can be friendly) *Optional Mods: JSRS and blastcore --- More to come *Base Respawns *Revive *Survival | Hardcore Mod Downloads: Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1494503178 Optional: https://steamcommunity.com/sharedfiles/filedetails/?id=1510537696 SERVER IP: 216.52.25.101:2302 Additional server info: The server is pretty new and has a pretty decent player base. The server is well set up with active admins and changes/fixes constantly rolling in! Don't let that deter you from joining! Within our discord, I will be posting changelogs for each day that I change/add/balance things. We are always open ears to suggestions that's why we set up a suggestions chat within the discord. The server is set up on the map Chernarus Redux with 3 trader cities (safezones), 2 aircraft traders and 2 boat traders. The mods we use on the server are all 4 RHS mods, TRYK (multiplay uniforms), Chernarus Redux (duh), CUP terrains Core, Exile (super duh), Ryans zombies, and Exile extended base mod! We also allow blast core and JSRS (with and without RHS compatibility)! Although those are completely optional! We aim to have a harder more realistic feel for the game. New players to the server will start with 5k in their bank. To keep this challenging for the players we have added zombies which are very balanced... Hordes have a chance of spawning around players in order to keep them on their toes. Roaming AI are implemented to keep players aware of their surroundings and to simulate a more alive environment (good and bad AI). Of course we have AI missions on the server and will soon be adding more. We are always adding new things and as said before open to new ideas and suggestions. !!SERVER RULES ARE POSTED IN GAME ON THE XM8 APP IN THE UNDER THE MORE TAB "Server Rules" (should have a picture of a book) not the one on the first page!! *Please note that we are constantly adding things so whats posted here is likely to differ a little bit from ingame (meaning there will be more custom addons than whats listed)*
  6. Hello Exile Server Owners that run Chernarus , I have something special for you The last couple of days I've been searching for Stary Traders and Bash traders, but there none to find. They may be in the corners of the Exile Forums. But look no futher! Today I've decided to release some files that may benefit us who run Chernarus servers. These files may not be perfect, but I'm trying my best. As of right now I have created to locations: Bash and Stary and one type to each of them. This is compatible with Chernarus Winter, Chernarus Summer and normal Chernarus. All of these require CUP. I have decided to put them into "modules" which means that you can merge them with your own! Already have a Bash Trader, and is looking for a Stary Trader? Then merge my Stary Traders with your Bash Trader! The files required are in their seperate folders, and should be easy to install. I wont be providing installation guides. If you need a guide check our this fine genteman's guide on how to install them. GitHub Link: https://github.com/magn456/Exile-Chernarus-Traders
  7. speedweasel

    ALiVE AI in Exile

    I'm re-posting a DM here that contains some advice on getting ALiVE AI working with Exile. I've been running ALiVE AI on my Exile Chernarus server for the last month and while there are some compromises and drawbacks, the overall player experience eclipses DMS and A3XAI. Hi, I am using the following modules: Alive Required Virtual AI System (Profile) Military AI Skill Military AI commander Military Placement Module Civilian Placement Module Military Logistics I'm also running the Zeus module so I can spectate and debug the AI. I recommend you do this while developing your mission. You can take the Zeus module out before you 'go live.' In order to add loot, respect and poptabs to AI you'll need to add some event handler code to the end of your description.ext file: class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'ai_init.sqf')"; }; }; This code will apply to every 'man' class of object your server spawns. Once you've added this code above, create a new file called ai_init.sqf in the root of your Exile mission folder (right next to description.ext.) Add the following code to the ai_init.sqf file to give the AI, respect, loot and poptabs. It also registers AI deaths and displays the Exile 'killed' message on your screen: private "_this"; _this = _this select 0; if (side _this == east) then { _poptabs = round random 200; _this setVariable ["ExileMoney",_poptabs,true]; _this addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};']; _this setVariable ["DMS_AI_Side", "Bandit"]; _this setVariable ["DMS_AI_Type", "Soldier"]; _this setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain","Bandit","Soldier"],0] ]; }; This assumes all your AI are all OPFOR (east). The code above uses functions from the DMS AI mission system which most server admins run. If you don't want DMS missions running on your server you can edit the DMS config file to turn off all missions and loot drops, etc but you still need DMS running on your server to use the above code. As for AI killing each other. I had the same problem for hours and hours. I've tried every permutation of config settings but all of my OPFOR (OPF_F and OPF_G_F) were spawning in as INDEPENDENT groups and shooting each other (you can use Zeus to confirm this. They are dressed as OPF but show up in green groups). Eventually I swapped to CUP units and the problem stopped. Today I'm running three factions on my Chernarus server; CUP_O_RU, CUP_O_ChDKZ & CUP_I_NAPA and everything works perfectly. It turns out that Exile *does* interfere with the way Alive spawns vanilla Arma 3 OPFOR units. It makes them all spawn in as INDEPENDENT groups. I haven't found the code that does this yet but I have run the same Alive mission with and without Exile loaded and it runs perfectly without Exile. I'm continuing to search Exile's code... So, currently you'll need to use CUP Units (or possibly another mod) to get around the problem of Alive units killing each other. Other things you might want to consider: Use ALIVE blacklists to remove all AA groups and units otherwise they will routinely shoot down player helicopters (google alive blacklists, it's pretty easy) If factions are using vehicles, check the 'Ambient Vehicle' setting at the bottom of the Military Placement Module settings Blacklist all of your trader zones using the Blacklist Marker field in your Military and Civilian Placement Modules Alive units will spawn with weapons that have attachments. This lets players dupe attachments like optics, suppressors. Some units also have thermal and launchers. There is no way around this other than creating your own factions using the Alive ORBAT editor. That's a big job. I run a community server and I trust my players so it's no big deal but larger, public servers will have duping problems. Use the minimum filter settings for Objective Size and Objective Priority in your Military and Civilian Placement Modules. If you have unfiltered objectives the AI commander will place units in the tiniest buildings in the middle of nowhere. Good luck with your mission. Let me know how you go. speed.
  8. CynaM0nn

    [T&T]Exile-FULL-Militarized

    PvP and PvE server with high loot and big missions on Chernarus_Isles (better ver. of old Chernarus). MODS: Community Base Addons v3.8.0 RHS: Armed Forces of the Russian Federation RHS: GREF RHS: United States Forces Advanced Urban Rappelling Mozzie Mod DS Houses CUP Weapons 1.10.1 Extended Base Mod CUP Terrains - Maps 1.4.2 CUP Terrains - Core 1.4.2 Chernarus Isles Exile Mod and more
  9. Michael Cullen

    Fixed Vehicle Spawns

    I discovered yesterday that the default vehicle spawn script has a couple of bugs in it. It's not too much of a problem with island maps, but on maps with land in the debug area, it's a bit of a nightmare; vehicles end up spawning outside of the map, needlessly eating performance and just generally looking extremely messy So, I fixed it up. Replace your ExileServer_world_spawnVehicles.sqf with the following code. /** * ExileServer_world_spawnVehicles * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. * * Fixed by Michael Cullen, no rights reserved. */ private["_mapsizeX","_mapsizeY","_gridSize","_gridVehicles","_gridHalf","_vehicleCount","_debugMarkers","_vehicleClassNames","_maximumDamage","_damageChance","_xSize","_ySize","_position","_spawned","_spawnedPositions","_positionReal","_spawnControl","_vehicleClassName","_vehicle","_hitpointsData","_hitpoints","_debugMarker"]; _mapsizeX = worldSize; _mapsizeY = worldSize; _gridSize = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehiclesGridSize"); _gridVehicles = getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehiclesGridAmount"); format ["Spawning Dynamic Vehicles. GridSize: %1 Vehs/Grid: %2",_gridSize,_gridVehicles] call ExileServer_util_log; _gridHalf = _gridSize / 2; _vehicleCount = 0; _debugMarkers = ((getNumber(configFile >> "CfgSettings" >> "VehicleSpawn" >> "vehiclesDebugMarkers")) isEqualTo 1); _vehicleClassNames = getArray (configFile >> "CfgSettings" >> "VehicleSpawn" >> "ground"); _maximumDamage = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "maximumDamage"); _damageChance = getNumber (configFile >> "CfgSettings" >> "VehicleSpawn" >> "damageChance"); for "_xSize" from _gridHalf to (_mapsizeX - _gridHalf) step _gridSize do { for "_ySize" from _gridHalf to (_mapsizeY - _gridHalf) step _gridSize do { _position = [_xSize,_ySize]; _spawned = 0; _spawnedPositions = []; while {_spawned < _gridVehicles} do { _positionReal = [_position, 25, _gridHalf, 5, 0 , 1 , 0 , _spawnedPositions] call BIS_fnc_findSafePos; if(count _positionReal isEqualTo 3)exitWith{}; _spawnControl = [[(_positionReal select 0) - 50, (_positionReal select 1) + 50],[(_positionReal select 0) + 50,(_positionReal select 1) - 50]]; _spawnedPositions pushBack _spawnControl; _positionReal pushBack 0; _vehicleClassName = selectRandom _vehicleClassNames; _vehicle = [_vehicleClassName, _positionReal, random 360, true] call ExileServer_object_vehicle_createNonPersistentVehicle; _hitpointsData = getAllHitPointsDamage _vehicle; if !(_hitpointsData isEqualTo []) then { _hitpoints = _hitpointsData select 0; { if ((random 100) < _damageChance) then { _vehicle setHitPointDamage [_x, random _maximumDamage]; }; } forEach _hitpoints; }; if (_debugMarkers) then { _debugMarker = createMarker ["vehicleMarker#"+str _vehicleCount, _positionReal]; _debugMarker setMarkerColor "ColorOrange"; _debugMarker setMarkerType "mil_dot_noShadow"; }; _spawned = _spawned + 1; _vehicleCount = _vehicleCount + 1; }; }; }; format ["Dynamic vehicles spawned. Count : %1",_vehicleCount] call ExileServer_util_log; true
  10. Mullen

    Mullens-Servers | Exile

    The Server is new and in OPEN Beta, meaning i need you guys to play the mission and let me know how it feels You will need to have "Cup Terrains Core" and "Cup Terrains Maps" Because this server is running Chernarus. just use the A3Launcher to join the server. Your feed back is important to me. if you feel like you have any ideas on how this server could be improved please jump in teamspeak or discord and let me know. Server Feature: Ai Missions, Custom Military Barracks, More Features comming soon!
  11. Hi guys, everytime I start my Chernarus Server I get this message. I klick ok and server start but probably sth is wrong. Anyone can help me out pls?
  12. DarkZero

    [DCG] Exile Chernarus

    Come join the Drunken Community.
  13. cmorrisbyz1

    OV Exile ChernarusRedux

    For More Info On How To Join The Server Visit! http://outlawed-veterans.com/viewtopic.php?f=2&t=6648 Thanks from the OV Staff team!
  14. newbie

    Desktop Wallpaper EXILEMOD

    Hey guys, had problems to play the game becaue of my old computer. But seems like everything works again ... so I play Exile again. Because I enjoy it so much, I redesigned a wallpaper, I did years ago ... hope you like it, feel free to use it, as long as you credit me. sincerely newbie aka gregorsart
  15. DOWNLOAD UPDATE: MAY 2018 - Download link updated Hi Exilemod. Chernarus Siver Edition will focus on a single Trader hub rather than a scattered approach. There will be no boat trader and the aircraft traders will be located at the main Trader hub. A contamination zone might be added depending on how busy the map feels.
  16. Cookies2302

    CLE - Classic Exile

    CLE -Classic Exile Welcome to CLE- Classic exile. CLE is a newly started exile server which has been designed to give players a challenging yet fun experience. It is not your typical 100k start exile server where you have tanks that cost 50k or less. This is a server which will challenge you and encourage you to get your gear and vehicles from missions rather than buying them. Being based on Chernarus, it offers players a familiar sight, one that has been liked for a lot of years. You will notice that buying a territory and upgrading it will be a challenge and will feel rewarding once you are able to gather the money to purchase your base or your next base upgrade. The same applies for buying vehicles. Who are we? We are a group of friends who have been playing the arma series for thousands of hours across several years. After years of playing we have started to notice that most exile and overpoch servers have begun shifting to the easy path with easy loot and lots of money. This is something that we and a lot of other players do not like. We have thereby decided to start our own exile server which focuses on making it challenging for players to buy and upgrade their territories, challenging to buy expensive vehicles and challenging to get money. Features: * Challenging missions * Challenging to get money * Advanced Rapellening * Advanced Urban Rapelling * Advanced Towing * Advanced Sling Loading * DS Houses (Almost all buildings are enterable). * Custom XM8 apps * NIArms * TRYK * Custom traders (done completely from scratch by us). * Custom economy (created from scratch by us). * Good performance. Connection info: IP: 54.38.218.161 Port: 2302 Discord: https://discord.gg/59p4djC Hope to see you on the server!
  17. SeanJSOS

    [SG] Exile Chernarus

    Spartan Gaming aims to give you the best experience for your Exile needs! We like to listen to our community and take all your suggestions into consideration. Community communication is #1 priority to us. Our Admin team is here to give you dedicated support for any situation. We offer a fun, unique server with many custom features. All there to make your gaming sessions the most fun as possible, and made with performance in mind. This is a PVP server. That means loot is not scarce making it easy to get into the action. You do not need to worry about what you can buy from traders, there is no respect restriction. List of server features: Wages Daily Rewards Base Painting XP System Unlock perks by earning XP Custom weapons skins Vehicle/Base Painting (VIP Only) Loadout Trader (Allows saving/purchasing of whole loadouts that you personally save) Vehicle Tuning Shop (Allows extreme vehicle customization. Such as Chrome, 2 Tone & RGB paint. Neon under-glow) Crate loading and selling Base Spawning (15 Minutes Cooldown/Removes Bambi Status) Deploy a quad/kart at any time (Requires Extension Cord) Towing & Custom Air Lifting Inmate Market (Sell items with your own prices) Reviving (Custom made for our server) Vehicle Rearming Vehicle Claiming Trader 3D Preview with a search feature Select a kit when you spawn Kits are based on respect No Thermal Vector Building Capture Points Unique Missions Huge static mission on an isolated island (Massive Rewards) Hacking (Safes/Virtual Garages) Virtual Garage Grinding Doors Eject from aircrafts (Above 100m) Always on parachute Lock vehicles from the inside Sea Crates Helicopter Crashes 24/7 Day Time 30m Base Height limit Advanced Urban Rappelling SafeZonePlus (Protects your vehicles from thieves) Black Market Traders "9" to Disable Environment Sounds Custom Kill Messages (You can toggle them on/off)
  18. LeaveItToBeevers

    O3R | Exile Server

    NEW O3R | Exile Server! Website: http://www.outcastrepublic.enjin.com Server IP: 216.52.25.98:2307 TeamSpeak: outcastrepublic.teamspeak.network Discord: https://discord.gg/uJvrU6E Active Staff and Development Active Mods: CUP_Terrains_Core ChernarusRedux Enhanced_Movement CBA_A3 NIArms_All_in_One Extended_Base_Mod TRYK_[TRYK's_Multi-play_Uniforms] Fox_SurvivalCars Zombies_and_Demons KA_Weapons_Pack_NEW Complementary_Special_Weapons Server Features: 20k Starting Poptabs Roaming AI Zombies Enhanced Movement DMS Missions Towing and Lifting Vector Building And Much More! Works with A3L!
  19. kidesh

    DayZ Redemption

    Hi, Welcome to DayZ Redemption. Are you fed up with playing servers with no admins and half working scripts? Are you fed up with having no input to the server after playing for hours on end? Do you want to go back to back to the DayZ roots and play a server with scripts that make it happen? Do you want a server that is unique? Well look no further. The guys at DayZ redemption have listened to all of the players who have been joining and put together a fantastic server! They have taken all the gaming experience of playing DayZ and Exile and combined it into a server that will keep you working and grinding, doing fun stuff and in return will make you feel that when you leave for the day you have achieved things you wouldn't on most server. So what can they offer? 1- When you spawn in you will be put into a rank class 2- MarXet Traders that all the players need to grind and sell or buy in order to get what they want. 3 - Players can scavenge all around the map to find loot even in places that loot is rare. 4 - Custom crafting that includes making your own Zombie Apocalypse Vehicles. Plus the loved or hated Mozzie 5 - They have also brung back and modified the Dayz Heli-crashs with armed guards for that rare loot such as M107s . 6 - They have also have there own custom DMS missions to suit the server. 7 - There discord channel is always there for players to get help from admins ( who have the app on their phones) and to discuss what they would like to see in the future. 8 - Zombies that are made for the server to keep players on their toes and they also have the hordes at the custom loot box. 9 - 90% of the loot that is picked up can be crafted into something including Ghillie suits,Ak47s, insta-docs and many more. 10 - Your flag and vehicles will stay on the server for 365 days and you will not need to pay the rent for 365 days. This way you do not have worry about making tons of cash and just focus on the survival aspect of the game. So if anyone out there is looking for a DayZ/zombie apocalypse style server with active admins, plenty to do then come join the fun DayZ Redemption|25k|MarXet-Traders|Custom-Loot 81.19.211.106:2302
  20. IbziDk

    CsG DK|Exile DayZ|Chernarus|

    Join our new Dayz inspired, custom build server
  21. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: https://github.com/Riker2335/Chernarus_AI_Base Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  22. .:Lama:.

    ParadoxProject Dayz RP

    PARADOX PROJECT DAYZ RP COMMUNITY: Hi all! I am so excited to announce our very own arma 3 dayz RP server, we at paradoxproject want to bring the best possible "walking dead" vibed gameplay to the arma 3 community and have been in development for a month and abit now.. We are by far not the best server but are slightly different to others.. Take roleplay communities for instance, add that to Dayz.. Then take The walking dead Group and character development, and throw it into a game.. Thats what we aim to do! We currently run multiple mods such as, advanced towing, Extended base mod, CUP (All), TaskForceRadio (FOR RP), TAC Vests, and TRYK! We also have a custom revive script and AI missions for that little bit of KOS PVP. We base our server in the UK and on the map Chernarus Redux, we hope to see you join us soon! PS: We launching tonight 9PM UK Time // 29 March 2018. So come join us! PSS: We are a whitelisted community, so do apply on the website! Website - https://paradoxproject.us Discord - https://discord.gg/7dEeVhz Teamspeak - 54.37.233.33:556
  23. Good evening everyone. A bunch of people asked me how to get Exile on Chernarus or any other map running, so I decided to make a quick tutorial. To start you need to download All In Arma Terrain Pack, I suggest to use the lite version for your server. AiA Lite Armaholic Download 1. If you finished downloading it just paste it inside your Arma 3 Server folder. 2. Copy its bikey inside the "keys" folder inside your Server directory. If there isnt a key inside they the download use this one: AiA Bikey Your "keys" folder should look like this: 3. Get a Chernarus Missionfile. If you know how to, create one on your own and paste it inside your "mpmissions" folder in your server directory. If not use the one I created: exile.Chernarus.pbo. 4. Let the server load the mission file. Here for head to your config.cfg. By default it can be found inside your "@ExileServer" folder. Edit this part: class Missions { class Exile { template = Exile.Altis; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };To this: class Missions { class Exile { template = Exile.Chernarus; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };5. Set your servers start parameters. Where you define them depends on how you start your server. I suggest using FireDaemon to manage your lifecycle and scheduling. (costs $US49.00 but its definetly worth it) If you completely dont know how to start your server use a .bat with the following content: Following these steps should make your server run. This works for any other map than Chernarus. The only difference is that you'll need a mission file. If there arent any published on the forums you can ask me to make on for you. Have fun! Other usefull stuff: Hollow loot positions: http://www.exilemod.com/topic/89-loot-positions-multi-map-support/
  24. xReva

    cup_chernarus_config

    Hey, i just started playing arround with trying to create my own arma 3 exile Chernarus server and i apologize before that i dont really know alot about it yet So i just started my server yesterday with having it on the exile Tanoa mission what worked out fine. But since i really like the old arma 2 feelings i kinda wanted to put it on to Chernarus. So i tried to find a guide how to do it and to be honest im a bit confused because they are all a bit different from each other. One Guide says you need AiA TP Lite on the server and others say you need Cup Terrains - Core. Anyways i tried out both but i always get this Error : Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config As the Error already says i understand that i am missing this cup.chernarus.config somewhere but i really can not think about what that is at all. This is how my Start Parameters looks like : @ExileServer;@CUP Terrains - Core;@AllInArmaTerrainPackLite; // Im not sure actually wether i need both these mods bot i tried to only use one of each already aswell I was using the Files from http://www.exilemod.com/topic/19212-releaseupdate-exile-chernarus-mission-files-for-103-arma-170/?page=1 I know the question maybe sounds stupid to people who are in to the whole topic for way longer already and im quite sure that theres a solution somewhere for this already but i would really appreciate if someone could try to help me with this Error since i was sitting there all night already trying to fix it EDIT: Before someone replys with that ye i changed the Config.Cfg to Exile.Chernarus already. Mfg Reva
  25. TerryTerenceThomasToranceFordham

    Chernarus Redux Loot Spawning Problem

    Hello, I have looked everywhere to try and fix the loot spawning problem. In exile_server_config/config.cpp i replaced CfgBuildings and CfgLoot with #include "chernarusLootBuildings.cpp" #include "CfgExileLootServer.hpp" And placed the files in the same PBO. All the loot is spawning however ONLY in custom placed buildings. On Chernarus Redux the buildings (that are uneditable) on the map, never spawn loot. Both are named the same and are the same buildings however the server still wont spawn loot in the non custom placed buildings. Help.