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Found 13 results

  1. TheJoker < Boriz >

    Chernarus Redux : Loot Positions ( CfgBuildings )

    I Updated the Loot Positions for the CfgBuildings, there should be any building integrated. CfgBuildings *edit ( refreshed pastebin link )
  2. Troutesa

    The Good old Dayz

    Welcome to "The Good Old DayZ" >> Server details << As the name implies, "The Good Old DayZ" we try to implement the old Arma2 DayZ in Arma3, which succeeds us more from update to update. Join the server and be surprised! mods: -Exile Mod -CBA_A3 -CUP Terrains - Core -ChernarusRedux -CDAH Mod Pack -CUP Weapons -CUP Units -CUP Vehicles -DS Houses -Extended_Base_Mod -Extended_Items_Exile -TRYK[TRYK's Multi-play Uniforms] -Blastcore Optional Mods: -JSRS SoundMod
  3. I felt like doing something, so I made a Chernarus Redux mission pbo from scratch. The traders are custom made with Air through Office traders at each location. The contamination zone is at Devil's Castle. I did not place concrete mixers or roulette tables however. If you want these just add them through Eden. You can simply just place the Exile.ChernarusRedux.pbo in your mpmissions folder and the exile_server_config in your ExileServer\addons folder and you will be up and running. The loot postions has been updated to latest release and tested. Enjoy! Exile.ChernarusRedux.pbo exile_server_config.pbo
  4. McQuade

    DMS/ Occupation Rpt error

    In setting up ChernarusRedux server with DMS/Occupation encountered error that I can’t find to fix. The server will start but can never join. We have infistar, cup weapons/vehicles/units, EXad. Changed some Occupation settings when error came up. I can post any logs I have, if some one can please help. Last portion of RPT below. 20:24:20 "[OCCUPATION MOD]:: Occupation V69 (21-07-2017) Loading Config at 16.798" 20:24:20 Error in expression <N")) then { [_fileName,_logDetail] call FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error position: <FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error Undefined variable in expression: fnc_a3_customlog 20:24:20 File x\addons\a3_exile_occupation\scripts\occupationLog.sqf, line 10 20:24:20 Error in expression <N")) then { [_fileName,_logDetail] call FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error position: <FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error Undefined variable in expression: fnc_a3_customlog 20:24:20 File x\addons\a3_exile_occupation\scripts\occupationLog.sqf, line 10 20:24:20 Error in expression <N")) then { [_fileName,_logDetail] call FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error position: <FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error Undefined variable in expression: fnc_a3_customlog 20:24:20 File x\addons\a3_exile_occupation\scripts\occupationLog.sqf, line 10 20:24:20 Error in expression <N")) then { [_fileName,_logDetail] call FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error position: <FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error Undefined variable in expression: fnc_a3_customlog 20:24:20 File x\addons\a3_exile_occupation\scripts\occupationLog.sqf, line 10 20:24:20 Error in expression <N")) then { [_fileName,_logDetail] call FNC_A3_CUSTOMLOG; } else { diag_log > 20:24:20 Error position: <FNC_A3_CUSTOMLOG; } else { diag_log >
  5. Hi! First of all, I'm a new to the A3Exile configuration and this is my first attempt at configuring Exile server so, please, bear with me. I have couple of issues with setting up loot on Chernarus Redux: Lots of custom Redux buildings spawn loot in the air (https://i.imgur.com/vv7Y5Wo.jpg ; https://i.imgur.com/zCJUSZu.jpg) Industrial garages spawning military-grade loot (https://i.imgur.com/RGnEjdK.jpg) These custom military tents not spawning loot (https://i.imgur.com/vcq3z7U.jpg) Survivor camp in Chernogorsk and military base in Kamenka not spawning loot at all (https://i.imgur.com/RxpaZpP.jpg) Things I've done so far to resolve the problem: Added custom code and override file to my mission folder (http://www.exilemod.com/topic/24421-chernarus-redux-loot-spawns/) Added Chernarus Redux Loot Positions (http://www.exilemod.com/topic/24839-chernarus-redux-loot-positions/) Changed override file in the override folder to Kupilion's version (http://www.exilemod.com/topic/24421-chernarus-redux-loot-spawns/?do=findComment&comment=175807) However I still get the same issues. Some custom areas like Balota airfield are spawning loot just fine (except the damn tents), most of the houses from DS Houses are spawning loot either on the ground or the table but some of the buildings are spawning loot god knows where (multi-room industrials or apartment buildings). Could someone help me with that?
  6. TerryTerenceThomasToranceFordham

    Chernarus Redux Loot Spawning Problem

    Hello, I have looked everywhere to try and fix the loot spawning problem. In exile_server_config/config.cpp i replaced CfgBuildings and CfgLoot with #include "chernarusLootBuildings.cpp" #include "CfgExileLootServer.hpp" And placed the files in the same PBO. All the loot is spawning however ONLY in custom placed buildings. On Chernarus Redux the buildings (that are uneditable) on the map, never spawn loot. Both are named the same and are the same buildings however the server still wont spawn loot in the non custom placed buildings. Help.
  7. Matijs

    [DeadZ] Exile Chernarus Redux

    We are proud to announce that we are starting again with a new server! At this moment we have set-up a server on the Arma 3 Exile mod, trying to get exile to feel as much as the good old DayZ mod from Arma 2. Features Chernarus Redux map with a shit ton of open buildings Humanity System Respect completely gone from the server Custom zombie system As close to DayZ from Arma 2 as possible R3F Logistics Towing, Lifiting & Crate Loading Claim vehicles which aren't claimed yet Virtual Garage Adjustable Status Bar Extended XM8 Apps Virtual Garage Management Statsbar settings Server Info View Distance Settings Journal Deploy Bike / Quad Airdrop A wide range of AI missions Hero & Bandit missions edited to fit with the humanity system Also events (like crashed heli's) Hero & Bandit traders Custom trader prices (more balanced) Custom loot tables & placement. More loot and balanced. Sector B DayZ Mod style status icons Revive with defibrilator HALO Jump from helicopter Ground spawn Kill messages Server running on 64-bit with avarage server FPS of 80 Radiation areas Spawn with random clothing Custom time cycle Alot of custom buildings & areas on the map [SOON] Vehicle ammo buy system (scroll on your vehicle & buy the ammo you need for it) And many more Downloads We are using some mods to make the experience better: Exile, CUP (Terrains/Weapons/Units/Vehicles), NATO SF & Russian Vehicles, CBA, ChernarusRedux, DS Houses, Zombies & Demons Downloads & info here: https://deadz.be/forum/index.php?/topic/850-detailed-changelogdownloadsfeatures/ Edit: new IP updated: 185.170.113.178:2302 Edit: removed CM Zombies as it is not on steam workshop anymore.
  8. Super Jerome

    Chernarus Redux Loot Positions

    Me and my team have made loot positions for Chernarus Redux and I decided to share them. Install Steps: 1. DePbo your exile_server_config into it's own folder. 2. Place the chernarusreduxloot.cpp into the folder. 3. Open your config.cpp located inside of the folder. 4. Replace the entire class CfgBuildings with: #include "chernarusreduxloot.cpp" 5. RePbo your exile_server_config and upload it back to your server. Download: chernarusreduxloot.cpp
  9. Bezopasno Trader City What is this? Bezopasno is a Apocalyptic version of a trader city for the Chernarusredux map. The project is still a Work in progress however will be released very soon. I've always wanted to make a trader like this and I've finely done it :). I'll be working on the project as much as I can, adding and fixing this as I go. Don't worry I won't add to much as its got quite alot of objects already. Release date Soon™, the first version will be released around 6th of January TO BE ANNOUNCED. Compatibility Currently it will only work for Chernarusredux NOT Chernarus. I will make it usable for Chernarus in a later stage. I know that in the video other mods are used aswel (RHS). Don't worry I'll make sure it will work What's up with the name? The city's name used to be 'Opasnost' which stands for 'Danger', when survivors took over the town they renamed it to 'Bezopasno' which stands for 'Safety'. Good to know The city is located north of 'Rogovo', see map. There are 2 entraces, 1 north and 1 east. Current traders: Office (+Lockers)/ Armory/ Equipment/ Wastedump/ Food. The city is designed for my server which is a hardcore survival server, meaning you can't buy all your goodies and loot. I will add more traders if requested. Issue's Currently I'm struggling to have the gates stay open. By default they are closed and I use "gateA animateSource ["DoorAnimationSource", 1];" to open them. Using "gateA setVariable ["ExileIsLocked", -1,true];" I can lock (which closes it) the gate. However I cannot Open a gate and Lock it, preventing people from trolling (opening/ closing the gate). Disabling simulation isn't working either for some reason. So if anyone has a fix, <3. ToDo list *I'm always open for suggestions* ADD: More traders (Vehicle/ Hardware/ Special Operations). ADD: Field hospital with wounded/ sick people (Fenced area in video). FIX: Gate issue. REDO: Armory and Equipment traders. I hope you'll enjoy my work, feedback is always good :). Kind regards, Dutchy Video https://youtu.be/PNG1RXNWrGc Screenshots
  10. TrapGod

    {CY6}NEW-Exile-Custom Missions

    New Fully mill server.. Tanks Armed Choppers no jets.Thermal guns,scopes,Goggles and Thermals in vehicles. Starting poptabs. Custom loadouts-Random loadouts. DDOS protected.
  11. Hi Guys I recently rented out a server and i wanted to install Chernarus redux map but my server provider has informed me they do not support that map. Now that doesnt mean that i cant install my self right? if i knew where to source @Exile_ChernarusRedux PBO. Can anyone point me in the right direction plz if it is a stand alone or do i need to edit the current chernarus map which i have read on exile forum some people have done, So it does seem possible as there are about 40 Chernarusredux servers on arma 3 launcher. Any help with this would be great! Thanks
  12. Super Jerome

    [Release] Chernarus Redux Water Fix

    Ok so I really like the Chernarus Redux map, however, the fact I can't see underwater really bugged me. So I created this addon for people who want to utilize diving missions, crates, etc. in order that they can actually see underwater. The mod is now on A3Launcher. ChernarusReduxWaterFix This mod must be run clienside (-mod) for players to be able to see the change in the water.
  13. glam4x

    WACK ZONE EXILE

    WACK ZONE EXILE |ChernarusRedux|RHS|Zombies|Patrols| Server IP: 145.239.233.2:2302 Required Mods: Exile CUP Terrains – Core Chernarus Redux DS Houses Zombies and Demons Enhanced Movement RHSAFRF RHSUSAF Server Features: Chernarus Redux Map !!! RHS Stuff Custom Trades Custom loot tables and placement Heli Crashes Advanced Vehicle System Vehicle Towing Player Revive