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happydayz posted a topic in ScriptsEnigma Exile Revive v0.80 Custom made Revive Script for Exile! https://github.com/happydayz-enigma/Enigma-Exile-Revive-System Support Further Development If you follow the instructions it will work! Note: I do not use, and thus have not made any battleye filters for this. Changelog: 13/01/16 -- prevent duping of gear by revived player. 14/01/16 -- prevent accessing gear on player being revived (stops duping). 15/01/16 -- hotfix to enable access to corpse inventory after a failed revive. 17/01/16 -- updated animations for revive, place defib on ground as part of revive process. 02/02/16 -- added support for GR8 Humanity Script, hopefully fixed any God mode issues against AI. 29/02/16 -- Updated Naming convention across all mods for uniformity. Now use @Enigma base folder 08/03/16 - Updated for Exile 0.9.6. Tested working vanilla and modded exile. Unsure if compatible with GR8 Humanity. 18/03/16 - Removed Update Respect/Poptabs - download from https://github.com/happydayz-enigma/Enigma_Exile_UpdateRP. 3/7/16 - Updated for Exile 0.9.8. 8/7/16 - Hotfix for code errors causing msgs to not work 23/08/16 - Fixed error in code reported by slay that caused players to still time out after revive! Battleye Filters Thanks to F1Schu GR8 Safezones compatibility fix: - replace the mission file ExileClient_object_player_event_onInventoryOpened.sqf If you use DMS use this fix thanks to @second_coming In DMS config.sqf ensure that the following is set: DMS_ai_offload_Only_DMS_AI = true; The AI that was being spawned are being taken over by DMS Updated to work with 1.0.1 by @macchky