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  1. Hey guys hows it goin, I was hunting around for a working zombie shield the other day and only found broken stuff from arma 2 so I figured I'd make one and release it. This works by deleting any zombies that come near you (I get tired of being swarmed when I tab out). Add this to your infistar or whatever anticheat you use. By default the radius is set to 20m this can be changed by editing the number 20 in the code to whatever range you want: _EntitiesArray1 = _Pos1 nearEntities ["all",20]; By default there are notifcations whenever a zombie is deleted, if this gets annoying just removed these lines: systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; Love, Miz sqf code: if (isNil ("MiZ_Zombie_Toggle1")) then { MiZ_Zombie_Toggle1 = 0; }; if (MiZ_Zombie_Toggle1 == 0) then { systemchat "MiZ Zombie Shield: Activated"; MiZ_Zombie_Toggle1 = 1; } else { systemchat "MiZ Zombie Shield: Deactivated"; MiZ_Zombie_Toggle1 = 0; }; []spawn { while {MiZ_Zombie_Toggle1 == 1} do { _Pos1 = getPos player; _EntitiesArray1 = _Pos1 nearEntities ["all",20]; { _Zombie1 = _x; if (_Zombie1 getVariable "RZ_isZombie") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; if (_Zombie1 getVariable "RZ_isDemon") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; }foreach _EntitiesArray1; sleep 1; }; }; titleText ["MiZ Zombie Shield: Loaded","PLAIN DOWN"]; titleFadeOut 4;