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  1. UPDATE EDIT: Seeing as Occupation hasn't been updated in a long while, I've compiled a few of the fixes found in this thread and added a few modifications of my own to bring it up to date. The fixes are: Fixed OccupyVehicles spawning out of control Fixed OccupySea spawning out of control Tidied up the config Corrected a few typos Corrected a few variable names The modifications are: Static Heli Crashes postions Heli Crash guards Survivor and Bandit vehicles are now separate Added Random Spawn AI Custom Loadout Enable/disable naming the Random AI targeted player Enable/disable Loot Crate and Heli Crash guards Fixed Loot Crates and Heli Crashes spawning on the edge of Chernarus map Ignore AI count for Static spawns Ignore nearby players for Static spawns Version number updated to reflect changes Download link: Exile Occupation v69 Please note, I take no credit as the author of this addon, I have simply added fixes found within this thread, along with my own modifications. - @kuplion Original Post WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  2. Defent

    DMS - Defent's Mission System

    Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  3. Built on DMS_Version: "September 7, 2017" - Bandit Mission Pack V 4.0 - Mines & Launchers edition I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated June 2018 > V4.0 - Release Now with rocket and mine chance - mines cleaned on mission win Mines clear up on mission win Big tidy on code to make it more easy to edit Missions should automatically over ride DMS configuration file settings For upgrading with standard (non-edited) versions of these missions just replace the mission.sqf files Please report any bugs as there are so many possible combinations/permutations that I cant test every single possible mission Updated 01 November 2017 > V3.5 - Release Updated 14 March 2017 > V3.1 - Release Updated 10 March 2017 > V3.1 - Release Updated 16 July 2016 > V3.0 - Release Updated 14 June 2016 > V2.0 - Release Updated 12 April 2016 > V1.1 - Release Updated 01 March 2016 > V1.0 - Release ******************************************************* Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: https://github.com/redned70 and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V4.0 > notes below but now you get 36 missions giving 144 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. Total is in the 10's of thousands off variations! I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["neddrinkstransport_mission",4], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhuey_mission",2], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedbtrader_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  4. Ok so I made a little something.. it will not sell the crate from within the vehicle but it will sell its contents when you place it next to the trader. Then you can just grab the money out of it.. like so Only downside is.. the crate will stay there.. it is kinda realistic I guess.. I could make it dissapear after a minute.. Instructions First you need to have R3F installed and working Then make sure you have the DMS crate (or any other crate) setup in R3F_LOG\config.sqf under R3F_LOG_CFG_can_be_moved_by_player = R3F_LOG_CFG_can_be_moved_by_player + [ "I_CargoNet_01_ammo_F", and optionally under R3F_LOG_CFG_can_be_transported_cargo = R3F_LOG_CFG_can_be_transported_cargo + [ ["I_CargoNet_01_ammo_F", 100] then open up R3F_LOG\objet_deplacable\relacher.sqf and after R3F_LOG_mutex_local_verrou = true; put this in private _foundTrader = false; { _foundTrader = true; } forEach nearestObjects [player, ["Exile_Trader_WasteDump"], 12]; if (_foundTrader) then { private _crate = R3F_LOG_joueur_deplace_objet; private _cargo = _crate call ExileClient_util_containerCargo_list; private _revenue = _cargo call ExileClient_util_gear_calculateTotalSellPrice; hint format ["Cargo was sold for %1 Poptabs. You can pick them up from the crate.", _revenue]; //str(_revenue); clearWeaponCargoGlobal _crate; clearItemCargoGlobal _crate; clearMagazineCargoGlobal _crate; clearBackpackCargoGlobal _crate; private _cash = _crate getVariable ["ExileMoney", 0]; _crate setVariable ["ExileMoney",_revenue+_cash, true]; }; thats it. EDIT: updated script so you wont lose the money inside the crate if you take the crate a second time and place it down.
  5. moe シ

    DMS Mission Buildings Door fix

    Here for everyone who go the same Problem with the doors in DMS missions. I may happen, that they wont open. Pretty easy fix: in the DMS folder find the folder "scripts" and open: fn_ImportFromM3E change in line 54 from _obj enableSimulationGlobal false; to _obj enableSimulationGlobal true; Thanks to Dean Winchester who told me about that fix
  6. Updated 27 March 2017 to use v2.1 logic with full difficulty settings and cash in crates As there is no Mayor AI, I made this to be a "kill the troops repairing the Mayors mansion and stop his return" kind of mission filling in some unused coastline on South East of map. Mapping is by @Pradatoru ******************************************************* "Kill the Mayor" v2.1 static mission for Altis. Credits to Pradatoru for mapping Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy mayor.sqf into a3_dms.pbo missions/static 2. Copy mayor_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["mayor",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","mayor_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://github.com/redned70/DMSStaticMissions No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in mayor.sqf // Define Mission Start message _msgStart = ['#FFFF00', "The old Mayors troups are trying to set up his old home"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Mayors troups and prevented his return"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Mayors troups have left his house to continue planning the Mayors return..."];
  7. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
  8. Sgt Smash

    A.G.G NEW CUP Winter Chernarus

    Arma Gods Gaming PVE Gameplay Over Content! This server is not aimed at rage quitters, so if you're not a hardened skilled player with a stiff upper lip then this server is probably not for you!! A.G.G|PVE|Exile|FMP|A3XAi|VEMF|DMS|Vcom|R3F|SellCrate|BaseSpawn Server IP: 185.251.226.75:2300 ---Some Features---• A3XAi Roaiming Ai• CUP Weapons• Vcom Ai v3• DMS Mission System• VEMFr Town Invasion/Base Attacks• ZCP Missions• R3F Logistics• Controllable Bodyguard Ai• Enhanced Movement• Frenzied Mod Pack (FMP)• Sell Crate• Base Spawns• Vector Building• Mozzie Mod• Status Bar• More Spawn Locations• 14 Days Base Payments• Optional JSRS and BlastCore Usage• Deploy Vehicles based on rep levels• Advanced Urban Rappelling• Custom Missions Discord Link: https://discord.gg/meNdNjP
  9. 5niper

    Convoy mission?

    I recall a long time ago, having a convoy mission. You'd have 2 or 3 vehicles (customizable, which vehicle, how many, armed, not armed, etc) driving around the map (similar to the roaming patrols) but they carried A LOT of loot in the vehicles, and about 3, 4 or 5 ai in each vehicle, the idea was to intercept this convoy, take out the ai, and you'd get the loot and vehicles. However, I can't remember whether it was occupation, DMS, or some other type of ai/mission system. Does anyone recall, or does anyone know of such a mission?
  10. This was released as a BETA (looks complete now so turned from beta to release) and therefore may contain bugs/errors/typos but I decided to finally put it out there for people to play with and hopefully either help me test and fix it (if it is still broken). The version 1.0 and noheli versions were originally tested and worked - thanks to help from @jmayr2000 but the heli version did not spawn a heli although the rest worked. Download from: https://github.com/redned70/DMSStaticMissions Mapping files and all versions and help files included in the github download. ******************************************************* For Tanoa only. Running on DMS System Thanks to @aussie battler for heli reinforcement fix ******************************************************* georgetown_v1.0 is hardcore only with no AI vehicles. georgetown_noheli is multi difficulties with chance of persistent vehicle and ground AI patrols. georgetown is multi difficulties with chance of persistent vehicle with ground AI patrols and AI heli. ******************************************************* Features 1. Road blocks spawn on mission start and get cleared up after. 2. Mission available in 4 difficulties. 3. Full control of reinforcement settings. v2.1 code. 4. Randomised loot. 5. Separate ground AI to building top sniper AI. 6. AI vehicle patrol will reinforce to different locations in the town. 7. Ground AI reinforce but snipers don't. 8. % chance of permanent heli prize. 9. Added random amounts of poptabs to crates for prize. 10. Heli reinforcements with gunship ******************************************************* All install instructions : https://github.com/redned70/DMSStaticMissions/blob/master/Tanoa Static/Georgetown_Invasion_DMS_Static/Install.txt Just change the name of the version you want to use to georgetown.sqf and follow the instructions. More details of how it works will be included as I get through it all as it is the most complex mission I ever wrote for static DMS missions. Please let me know any bugs/issues as this is released under the terms that I am not responsible if your server bugs out and you should backup all files before testing it out. If you do know how to fix my heli code (if it is still broken) then please post so I can update files. cheers
  11. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  12. Gristle

    Gravelton Exiles - 1940's-50's

    Welcome to Gravelton! Now the third server to bear the name - we've gone historic this time. Features and Addons Vehicles and weapons from the 1930's on to the late 1950's. Expect to see tanks, half tracks, cargo trucks, Jeeps and prop planes. Most weapons use iron sights which force engagement distances to be much closer than you've been accustomed to. The close ranges make pistols, submachine guns and shotguns very viable if not preferable choices. With carefully tweaked AI, this plays considerably differently than a normal Arma experience! Weapons, Uniforms and Vehicles from: IFA3 AIO Lite Faces of War IFA3 Liberation CSA 38 Unsung Sab's Secret Weapons LEN AIO GEIST-A3 Lite Hostile AI are found at marked missions and town invasions. AI troops are also found protecting hidden loot crates. Some of the best gear are found in these crates! Riot squads are dispatched to chase down players - a message will announce the targeted player to give you a chance to take cover or run! Beware of hostile air patrols. They will strafe you with machine guns if they spot you. Hostile AI Provided by: Defent's Mission System (DMS) Exile Occupation A3XAI VEMF Reloaded A strong focus is on scavenging and crafting. As such we also have a player market for you to easily trade desirable loot with fellow players. All vehicles (except Air Drops) are persistent. If you find an unlocked vehicle, it is yours to keep! You will have to change the PIN at a trader to lock it, however. We also have usable trains and cable cars. Other Settings: MarXet Player Black Market CDAH Vehicle Crafting Extended Base Mod Extended Survival Mod Advanced Towing, Rappelling, Urban Rappelling and Sling Loading Advanced Train Simulator APOC's Air Drop Assistance Custom AI/Vehicle Scanner Closing notes - Since CSA38 interferes with Exile's 'holster weapon' binding, we have rebound it to '7'. Rare and valuable loot can be found on the outlying islands, especially in the radiation zone. Be cautious if you explore these areas as there have been reports from survivors of unusual and disturbing occurrences in these areas. Gravelton is a welcoming community with active admins. We hope you'll come check it out! Mod collection: https://steamcommunity.com/workshop/filedetails/?id=1546651955
  13. Otto Rosmarus

    [IGFGaming.net] DayZ Exile Napf

    Welcome to The International Gamers Federation It is a pleasure to have you join us. We are a growing community of friends, united by our love for gaming. We welcome you to our family. Our DayZ Exile server is one of a kind. While we may have some features that other servers do, it's our incredible attention to detail, awesome staff team, and experience in the industry that sets us apart from other communities. Our Management Team have been developing, administrating, and managing game servers and communities for more than 10 years combined. We at the International Gamers Federation create fun, memorable experiences and lay the foundation for life-long friendships. Play with us and you will find your second home. But enough about our awesome community, let's talk about the server... SERVER FEATURES [Required Addons + Connection Info Below]: Step back in time to those nostalgic moments of Arma 2 DayZ Overpoch and relive the glory days on Napf Island. Zombies. Lots of zombies (but not tooo many). We've brought back zombies to get that classic DayZ vibe. RHSAFRF and RHSUSAF are on the server. Play around with cold war and modern vehicles, weapons, and uniforms. Completely custom traders and trader cities. We have devoted a lot of time to ensure that our traders and trader cities have a realistic feel. After all, there's been a war and apocalypse, so expect some sketchy looking places. Completely custom DMS missions. Our AI missions are challenging but rewarding - with up to three running at a time, even during low population periods you will have no problem finding a fight (if you so desire). Custom survivor camps with loot spread across the map. Carry a radio on you near the north-east part of the map for a surprise - soon Random lootable heli and car crashes. Persistent vehicles across the map. Worry no longer about finding an awesome vehicle and putting all of your gear into it only to find it gone when you log in the next day. Non-persistent vehicles that spawn at missions can be claimed by using a codelock. Persistent time and weather. 4 hour days and two hour nights with varying weather. Let's just say you don't wanna be playing this alone at night. Revive scripts. Get chomped on by a zombie, or shot by a bandit? If one of your "friends" are carrying a CPR medkit, they can bring you back from the dead! If they're not carrying one, are they really your friend? Discord integration. You can manage your territory and get notifications from our Discord server. Link to join below. Getting chased by zombies or disgruntled survivors? Climb over a wall, or onto a roof and escape them using Enhanced Movement! Alternatively, if you're stuck on a roof and have rope, repel down! Escape never looked so easy. Spot a sweet vehicle but you're already in one? Tow it or lift it back to base and keep it. It's yours now. Hacking and grinding are viable options, but take a while to complete. Make sure you bring some friends to cover your derrière. Automatic restarts every six hours with warnings (All times EST: 12am, 6am, 12pm, 6pm) ensure everything is running like a well oiled machine. InfiSTAR antihack. To keep the experience fun and makes helping players much easier. Optional acceptable addons are available in our Workshop Collection [below] for an enhanced experience. Ambient DayZ music [currently being worked on, not yet available], advanced towing, airlifting, & repelling, Blastcore edited, and JSRS sound mod. Private, locked Teamspeak channels available for groups for discreet and instant communication. Restrictions apply, see our website [link below] for more info. PLUS MORE. We can't list everything here, you need to come check for yourself We're working on lots of new and exciting features, as well as improving current ones. Follow our progress on our website. OTHER NEED TO KNOW INFORMATION [ADDONS AND LINKS]: Download all the necessary addons to join our server through our collection on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1551716097 Join us on Discord: http://discord.me/igfgaming At this time, our server is still in development. Some features are subject to change. You may experience some bugs while on our server. We have grand plans, and we hope that you can be there to witness them become reality. Expect slightly lower populations than usual, but rest assured that we are working hard to have everything finalized shortly. We have to start the ball rolling somewhere We encourage everyone to get involved in our community. You can learn more about how you can get involved by visiting and registering on our forum: https://www.igfgaming.net/ Playing is more fun with friends! Use the discord link to invite your friends to our community - after all, we need your help to grow our family ALSO: We are actively developing a completely custom Arma 3 Zargabad Life server. Check out our Discord or website for more information on that! We hope this post has piqued your interest. We hope to see you on our server soon!
  14. I've spent about 12 hours of work over the last few days trying to figure out why my server will not spawn AI or vehicles consistently. I'm using Host Havoc and have managed to get the basics up and running such as exile, infiniSTAR, and DMS (only know because I have missions that spawn and such). I've got things set up in these slots Server Mods(@ExileServer;@a3_infiniSTAR_Exile;@a3_exile_occupation) and Mods(@Exile;@a3_dms). I've seen how helpful the community here seems to be and was hoping that someone could see where I've fucked up. I will get the codes in here for my a3_exile_occupation.config and dms.config What I really want to know is how can I set the roaming AI really high, what is the difference between the dynamic and static missions, and what on earth is wrong with the code (which I will post immediately under this one)
  15. CommanderEagle

    UNP Gaming

    We are UNP Gaming. We are a small group on discord that enjoy exile server's, So we decided to create one which would be great in our view. This does not mean we dont take advice from the players. We will listen to the player base on any needs that need to be made. We looking to build a great community that would strive throughout the years.
  16. Thomas [ T.K.O ]

    T.K.O | Exile NapfWinter

    Unsere Arma 3 Exile Server Unsere Server sind nur mit den arma3launcher zu erreichen . Für mehr info besucht uns im Web unter tko-gameserver.de oder kommt in unser TS³ ts.tko-gameserver.de , Tritt unsere Steam Gruppe bei https://steamcommunity.com/groups/TKO-Gameserver Was gibt´s bei uns Start Gear , Base Paint , Vector Building , Base Spawn , Erweitertes Crafting , Verkauft die Missions Kisten komplett Towing (ermöglicht Fahrzeuge mit einem Seil zu transportieren) R3F Logistics (ermöglicht Kisten aller art zu transportieren auch per Luft) Revive (ermöglicht Spieler innerhalb von 5 Minuten mit einem Defi wiederzubeleben) Extended Base Mod (baut euer Traum Haus) Missionen und random AI´s Raid Protektion (Schutz für Low Level Base) Spawn Karren (könnt ihr euch über Tablet selber machen) Unser TKO Addon bietet eine große auswahl an Fahrzeugen die in Handling und co geändert sind Viele XM8 Apps DMS, Occupation, Town Raid, Revive, Custom Missionen bis 80 AI´S , AdvancedTowing, EBM Was gibt´s bei uns Start Gear basiert auf Respekt , Base Paint und Vehicle , Vector Building , Spawn select mit Base Spawn , Trader Plus , Erweitertes Crafting , Verkauft die Missions Kisten komplett Towing kein zusätzliches seil erforderlich (ermöglicht Fahrzeuge mit einem Seil zu transportieren) IgiLoad (ermöglicht Kisten aller art zu transportieren auch per Luft) Revive (ermöglicht Spieler innerhalb von 5 Minuten mit einem Defi wiederzubeleben) , Fischen Extended Base Mod (baut euer Traum Haus) Missionen und random AI´s Raid Protektion (Schutz für Low Level Base) , ShipwraksBigfootsShipwrecks , Spawn Karren (könnt ihr euch über Tablet selber machen) Unser TKO Addon bietet eine große auswahl an Fahrzeugen die in Handling und co geändert wurden Viele XM8 Apps Mission DMS , Occupation , Town Raid , Custom Missionen bis 80 AI´S Wir besitzen auch einen Teamspeak³ Server für fragen und sonstiges oder Platz für euch. T.K.O Exile Napf 89.163.140.111:2320 Mod`s @Exile https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 @Napf https://steamcommunity.com/sharedfiles/filedetails/?id=1425442364 @Cup Core https://steamcommunity.com/sharedfiles/filedetails/?id=583496184&searchtext=%40Cup+Core @Extended Base Mod https://steamcommunity.com/sharedfiles/filedetails/?id=647753401&searchtext=%40Extended+Base+Mod @ TKO Addon https://steamcommunity.com/sharedfiles/filedetails/?id=822238703&searchtext=%40+TKO+Addon @ CBA_A3 https://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=%40+CBA_A3 @ Winters Snow Pack https://steamcommunity.com/sharedfiles/filedetails/?id=819154831&searchtext=Winters+Snow+Pack
  17. aNNDREH

    Wolfsrudel Exile Saint Kapaulio

    Map● Saint KapaulioMods● Exile Mod 1.0.4● CBA_A3● Extended Base Mod● CUP Vehicles● CUP Weapons● CUP Units● NIArms AllinOne● Saint Kapaulio● CUP Terrains CoreFeatures● Reviven● Fischen ● Message of the Day (Tipps/Infos)● Virtuale Garage● Kisten in Fahrzeugen laden● Schiffswracks● Gear Crates● Schwarzmarkt● Base Respawn● Halo oder Ground Spawn● Roaming Ai● ZCP Missionen● Login Bonus● DMS Missionen● Radioaktive Zone● Airdrop● Deploy Quad● Suicide Animation● Tiere schlachten & ausnehmen● Statusbar veränderbar● Claim Fahrzeuge● Static Mission● New Trader System● PVP ohne Panzer & Jets● Loot in Bot Vehiclesund vieles mehr
  18. Semrik_Kortel

    MaD_WoRlD

    Arma 3 Exile server opened MaD_WoRlD Exile|TO|R3Log|Roaming / Occupation| - Custom trade zones - Bots in cities - DMC missions - Zone capture -Good FPS - Starting loot - Trade between players - Starting money - Customizable status bar -Spawn a Quad -And much more (TaskForceRadio may be connected )
  19. kuplion

    [FPS] ExileZ Tanoa

    ## ExileZ on Tanoa!! If you're looking for a well run, fun, and fair Tanoa server, check out FriendlyPlayerShooting. We've been hosting Arma servers for nearly 5 years, starting waaaaay back with Arma2: DayZ Mod, then DayZ SA, and most recently Arma3 ExileMod. We're an easy going bunch of guys who admin fair and take a bullet well. ## FEATURES: Tough Zombies (You have been warned!) Zombies and AI attack each other Roaming AI / AI Vehicles Multiple Missions PVP Capture Points Guarded Crash Sites With Loot Guarded Random Loot Crates 10K Starting Poptabs Spawnzone Cooldowns (15 minutes) Base respawn (15 minute cooldown) Sell crates at WasteDump Trader Custom Kill Feed (shows Weapon, Scope, and a rough location - Great for PVP!) Attach Chemlights to your body (Great for when you don't have NVG!) Claim Vehicles with a Code Lock (Anything that's not already owned!) Custom Randomised Spawn Uniform Loadout (Never spawn with the same clothes or navaagain. Randomised each spawn!!) Radiation Zone replaced with Infected Zone, with hardcore zombies and top tier loot (No gasmasks needed, just balls of steel!!) Ship Wrecks spawn randomly each restart with up to 50000 Poptabs (and other loot). Grab a boat/sub and go do some plundering!! Building Height Restrictions (30m) NO MORE COCK TOWERS!! Territory Payment Due Date notifications so you never miss a payment Accelerated Night Time so you get several days/nights per server restart Bridge to Infected Island (NW Island) ## FIXES: Fixes for weapon attachment duping (No more infinite scopes!!!) Vehicle Protection (from Arma bugs on server restart) Several custom scripts to fix Arma/Exile issues like wonky/exploding crates and vehicles Fixed Weapon Attachment Compatibility ## QUALITY OF LIFE IMPROVEMENTS: Increased Toast time so you can actually read them Customisable Stats Bar (and XM8 config app) Custom View Distance (via XM8 app) Streaming / Recording Toggle - Hides GUI (via XM8 app) ## SERVER PING AND RESTART TIMES: Three hour restarts = 12, 3, 6, 9, 12.. GMT Server locks 15 minutes before each restart to prevent data loss The ping limit is 250
  20. aussie battler

    DMS Attack Dogs Mission

    I want to add attack dog to a DMS mission. Have been reading up about Arma3 Dogs & from what I understand you have to code the attack to the dog. By default Arma3 dogs dont attack. I have spent a good amount of time trying to get the puppy to bite, but he just sits there. Maybe I have to create a new class in DMS & call it _dog? This spawns a dog, but the dog doesn't move: I know it is possible to have attack dogs, see here: Here are some of my scource codes that I tried to pull ideas from: Stright from Arma3 https://community.bistudio.com/wiki/Arma_3_Animals:_Override_Default_Animal_Behaviour_Via_Script#Example_script_for_dog_following_player JBoy attack dog JBOY_dogPackMemberAttack.sqf ( https://forums.bistudio.com/forums/topic/196998-jboy-dog-updated-v12/ ) Hungry Hungry Fish attack mod: (this is funny shit) https://forums.bistudio.com/forums/topic/183486-hungry-hungry-fish-soccer/ Arma2 Clay Dogs Attack.sqf: Random dog script I found in pastebin for Arma3 (it had the dog attacking at the end of the script): Goat attack (found in Pastebin):
  21. aBlaze

    Project Ceberus A3|Namalsk

    International Exile Community. Map: Namalsk Mods: Tryk,Rhs,KA,NIArms, etc. 100k Start Admin/Player Trader Base! Missions and more ! Full Military Note: We Welcome all ne ppl to Exile and to the Server. You have the normal Traders but weve decided to have a Trader by the Admins to get stuff of your likings for low prices. Our Development Team is Adding new and cool features all the time and work almost 24/7 to get you guys satisfied within the exile world. Were also open for Feedback of players and try to improve by the Feedback of yours!
  22. [SDB] DerBlonde

    DMS Missions Loot genauer definieren

    Schönen Guten Tag, ich möchte einigen Missionen selten Loot beifügen. Bei dem Loot handelt es sich um den Spezialhelm. Dieser soll in 3 statischen missionen eingebaut werden. Er soll dort zu 100% drin sein. Darf aber nur 1 mal pro mission drinne sein. Ist dies möglich? Wenn ja wie? Sitze da schon ein paar Tage dran und finde nicht den weg zum Ziel. Schonmal danke im vorraus. MfG DerBlonde
  23. I added a section within my Exile Server Owner Guide for creating your own DMS static AI mission. You will need the sample mission files as well. Sample_Mission Sample_Objects *Please read the guide before changing anything. I explain everthing you need to do.*
  24. Anamy

    [GER]Exile Chernarus |Loot+|FPS+

    Ein Besuch sagt mehr als 1000 Worte. worauf wartet ihr noch?