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Found 11 results

  1. UPDATED AGAIN - BUG FIX 5/15/2018 This stops players from selling attachments when they are attached on to the weapon, if they aren't attached to the weapon you can sell them though or the weapons themselves as well. I covered gear, vests, uniforms, vehicles and backpacks, I haven't tested mission boxes or crates but I think they are covered, if they aren't let me know and I'll make a fix for them. Copy the contents below to a blank page. save it as Put it inside your custom code folder or where ever, update it accordingly were ever you put the override. Add the file to the "class CfgExileCustomCode" section in config.cpp mission root or your external. we are done here. If you have anything to add let me know.
  2. Found a bug in the virtual garage. Dupatta poptabs if poptabs to leave in the car. You have to file ExileServer_object_vehicle_network_storevehiclerequest.sqf forgot to write _vehicleObject setVariable ["ExileMoney", 0, true]; once you add pop tabs to the ground. Video how to fix it https://www.youtube.com/watch?v=cVUPXK9AYog
  3. glam4x

    Attachment dupe on Traders

    Good day to all! I use the RHS mod and found the problem of the appearance of muzzle caps for weapons when selling any items. No matter from the car or from the backpack, I sell something, if there is any AK then when selling any item from the inventory there appears a muzzle head (( Can I solve the problem without removing this weapon from the game? I hope for help, thank you!
  4. dima054

    Infistar anti-duping

    Hey, many times when player loots his own body(and some other cases as well probably) infistar will despawn his ghillie/vest/backpack. How can i stop this from happening? Happens with stopSafeGlitchAndCorpseDupe on and off. Thank you.
  5. On both my dev and main Malden servers, when the infiStar anti-dupe dialog should pop up at the waste dump, the actual dialog is missing. The screen goes blurry, there's the infiStar label at the top of the screen, but the box with the cooldown timer is missing. It's working as far as the 2-min wait, but it's confusing to players. I'm not seeing any RPT errors related to infiStar.
  6. leonardos1978

    Dupe autoclicker

    I asked friends to check dupe in sales of items through autoclicker, that showed that the logs
  7. Do you want to spawn weapons with attachments, but are annoyed by the trader attachment "dupe"? Well, you can paste this script in your init to work around it! What this script does is that it checks to see if the player's weapons (both primary and handgun) spawn with attachments by default. If it does detect that they have those attachments by default, then it will 1) Find a replacement by checking the parent classes of the weapon (which usually contain the "stock" weapon version, at least for vanilla ArmA 3 weapons. I haven't tried any modded weapons yet) 2) If a suitable replacement is found, it will then save the configuration of the weapon (which attachments it has, what magazine and how many bullets are in the mag). 3) Remove the original weapon, and add the replacement. 4) Re-add the attachments that were on the original weapon, including magazines, with the correct amount of bullet. The script will replace GL ammo as well, again with the correct # of rounds (if using a 3GL). 5) In the event that the replacement weapon got loaded with extra magazines from the player's inventory, then those magazines will also be re-added to the inventory (again, with correct # of rounds, even with a GL). The player shouldn't notice that anything has happened, and at most the script might disrupt an animation, and it might move a magazine or two around (I could ensure that the magazines are kept identical, but I think it's pretty minor and hardly worth the effort). Other than that, I can't guarantee that it will work on any modded weapons, that's for you to test out. INSTRUCTIONS: Paste the script directly in the mission file after line 8, where it says "if (!hasInterface || isServer) exitWith {};" will automatically add it to the Exile thread system on a 30 second delay. The delay can be adjusted at the top. Edit the "ExileServer_system_process_preInit.sqf" in the "exile_server\code\" folder: Comment out line 21: //call ExileServer_system_process_noobFilter; This script will work just as fine in any other mod, or even in vanilla (if you take out the Exile thread system part ) in case you have any use for that. Leave any questions/concerns/issues below!
  8. On both my dev and main Malden servers, when the infiStar anti-dupe dialog should pop up at the waste dump, the actual dialog is missing. The screen goes blurry, there's the infiStar label at the top of the screen, but the box with the cooldown timer is missing. It's working as far as the 2-min wait, but it's confusing to players. I'm not seeing any RPT errors related to infiStar.
  9. leonardos1978

    Spawn, Dupe with v.71

    Only spawn, not dupe. https://yadi.sk/i/kC3e__Jm3AjUHd Logs infistar did not record the activity of that player.
  10. VirtualMechanic

    Make a "Possible Dupe" log

    Hi everyone, Maybe I am just a lazy Admin, or this might be a good idea. But as there is no real dupe protection in Exile nor Arma atm I want to suggest the following: Make a separate log for possible duping. Or ban people straight away when it happens. How? You amazing devs already gave us a trading log [@ExileServer\extDB\logs]. Why not write a tool that reads that, and sees if it is normal behaviour or not (per player within a certain time per item). For instance, selling 100 Instadoc's within a minute is not normal in most servers, or whatever type of item you would like to apply it to. Of course this is only 1 example, and probably not even the best, but you get the point.. If and when you make this tool, please make it so that Server side Dev's/admins can adjust the value's and add extra items for extra mods, extra added items inside arma or even just items that are already in default Exile, but by default don't have a selling price (and a specific server might). In other words, make it adjustable so it can be used for more then just default Exile. I am personally not really skilled/practised in scripting/programming, so I would like to leave it to the pro's :-) Maybe @infiSTAR might can help out here as well instead of the Exile dev's, but I think every server should have dupe protection, and I have not been able to find any good ones... (maybe I am not searching right?) Looking forward to everyone's feedback on this topic, VirtualMechanic #Leave a Like if you like the idea
  11. Hi, I've just noticed one of my players has 123330000 respect. I've checked yesterdays db backup and he had 300 respect. I think there is a bug or hack that allows you to change your respect. Is it possible to add event handler to catch for example changes of respect bigger than 2000 in less than 1 minute? Or bigger than 500 per change of respect? Regards, WD-40