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Found 6 results

  1. kuplion

    [FPS] ExileZ Tanoa

    ## ExileZ on Tanoa!! If you're looking for a well run, fun, and fair Tanoa server, check out FriendlyPlayerShooting. We've been hosting Arma servers for nearly 5 years, starting waaaaay back with Arma2: DayZ Mod, then DayZ SA, and most recently Arma3 ExileMod. We're an easy going bunch of guys who admin fair and take a bullet well. ## FEATURES: Tough Zombies (You have been warned!) Zombies and AI attack each other Roaming AI / AI Vehicles Multiple Missions PVP Capture Points Guarded Crash Sites With Loot Guarded Random Loot Crates 10K Starting Poptabs Spawnzone Cooldowns (15 minutes) Base respawn (15 minute cooldown) Sell crates at WasteDump Trader Custom Kill Feed (shows Weapon, Scope, and a rough location - Great for PVP!) Attach Chemlights to your body (Great for when you don't have NVG!) Claim Vehicles with a Code Lock (Anything that's not already owned!) Custom Randomised Spawn Uniform Loadout (Never spawn with the same clothes or navaagain. Randomised each spawn!!) Radiation Zone replaced with Infected Zone, with hardcore zombies and top tier loot (No gasmasks needed, just balls of steel!!) Ship Wrecks spawn randomly each restart with up to 50000 Poptabs (and other loot). Grab a boat/sub and go do some plundering!! Building Height Restrictions (30m) NO MORE COCK TOWERS!! Territory Payment Due Date notifications so you never miss a payment Accelerated Night Time so you get several days/nights per server restart Bridge to Infected Island (NW Island) ## FIXES: Fixes for weapon attachment duping (No more infinite scopes!!!) Vehicle Protection (from Arma bugs on server restart) Several custom scripts to fix Arma/Exile issues like wonky/exploding crates and vehicles Fixed Weapon Attachment Compatibility ## QUALITY OF LIFE IMPROVEMENTS: Increased Toast time so you can actually read them Customisable Stats Bar (and XM8 config app) Custom View Distance (via XM8 app) Streaming / Recording Toggle - Hides GUI (via XM8 app) ## SERVER PING AND RESTART TIMES: Three hour restarts = 12, 3, 6, 9, 12.. GMT Server locks 15 minutes before each restart to prevent data loss The ping limit is 250
  2. Captainjack

    [WIP] Modless Zombie Spawn system

    Modless Zombies system v1.5Beta This is a rebuild of the 1st zombie spawner system used for the Exile-Z mod it's made to run client side with no need for server owners to add/edit mods. The Script can support other mod skins if used all you need to do is replace skins in the code with mod skins you want. Script comeback was a popular request hope you enjoy it Features: * Dynamic spawns map wide - looks for houses near players * Zombies damage takes HP off target if close * Basic loots added to zombies edit in config * Zombies will find players no matter where they are if in 120m range * Safezone cleanup check added - checks for ExilePlayerInSafezone Known issues: * Ramdom FPS spikes in patch 1.50 * Zombies might not spawn 1st time on some players when they login after a restart * Zombies Die on 1 shot - will be fixing this soon * Zombies using base models in game has blood effect to them for the zombie look nothing fancy * Admins Teleportation can brake spawns for admins only seen this on old admin tool * Running is causing strange BE kicks removed it for now What's going to be done: (No ETA on this it takes time Real Life comes first) * Fix one shot zombie kills * Clean up errors/functions * Add custom skins/sounds to zombies * make zombies hurt legs/arms ect * Cleanup code HOW TO INSTALL - backup your mpmission 1st 1 Download the Script form HERE: https://github.com/rscaptainjack/ZOMBIES_CODE/tree/master/MODLESS_ZOMBIES 2 copy files in .rar/.zip file to your mpmission folder of choice 3 update your init.sqf with command in scripts init.sqf or add the init.sqf file to your mpmission 4 add #include "zombie\zed.hpp" just above #include "config.cpp" in description.ext 5 edit zombie/config.sqf 6 repack mpmission and load server! NOTE: The onplayerrespawn.sqf is used to re-trigger on respawn seems to be a issue in 1.50 patch this is a temp fix found by Ancientevil. Place the file into mpmission if you don't have it or add command inside your custom onplayerrespawn.sqf - it works like the init.sqf retriggers code when respawned. If you want AI to kill the zombies set _zombie setCaptive to false in fnc_Zcontact.sqf this can cause large FPS spikes Battleye Filters: some maybe missing you will have to filter as they show. scripts.txt add to execVM line !"onPlayerRespawn.sqf" !"zombie\config.sqf" !"zombie\fnc_Zcontact.sqf" !"zombie\fnc_ZProximity.sqf" !"compile preprocessFile \"\zombie\fnc_Zcontact.sqf\"\;" !"compile preprocessFile \"\zombie\fnc_ZProximity.sqf\"\;"Add in Setpos.txt & createVehicule.txt first line : !"C_man_polo_1_F_euro" !"C_man_polo_2_F_asia" !"C_man_polo_3_F" !"C_man_polo_4_F" !"C_man_polo_5_F" !"C_man_polo_6_F" !"C_man_p_fugitive_F" !"C_scientist_F" !"C_man_hunter_1_F" !"C_journalist_F" !"C_Nikos2" !"C_Driver_1_F"setpos.txt - add all to stop the client kicks for zombie movement 1 "" !"Exile_" !"C_man_polo_1_F_euro" !"C_man_polo_2_F_asia" !"C_man_polo_3_F" !"C_man_polo_4_F" !"C_man_polo_5_F" !"C_man_polo_6_F" !"C_man_p_fugitive_F" !"C_scientist_F" !"C_man_hunter_1_F" !"C_journalist_F" !"C_Nikos2" !"C_Driver_1_F" Credit to Corvobrok for the basic framework for Proximity triggers it's been reworked to run this script for you all
  3. UPDATE v3.2 For EXILE 0.9.34+ - This version should work with upcoming patches What is this script? it's a unit spawner script used to spawn in AI into any map it's setup to be easy to use in this case it's been used as a zombie spawner for Ryans Zombies and Demons it can do so much more it can also spawn AI from other mods. This update has a few changes you will find three types of .zip files in the new code folder each one is listed below. The files also have readme.txt added to .zip folders with install instructions. Spawner_v3.1B.zip - Features: Old v3.1 script with added fixes * Updated community triggers * New Setting to remove AI from trader zones * Updated note on ZOMcivilianside * Fixed reported _back RPT error Spawner_v3.2.zip - Features: Most of this update is optimization * Can now choose to have AI walk (move around) or stand still and wait * Changes to Headless Client settings * Updated note on ZOMcivilianside * Settings on spawn size optimized by default * Advanced FPS Settings added - is optional and not needed * New Setting to remove AI from trader zones * Fixed reported _back RPT error * Updated community triggers Spawner_v3.2_Serverside.zip - Features: This is made to run server side in the @ExileServer addons folder you will need a PBO tool * Can now choose to have AI walk (move around) or stand still and wait * Changes to Headless Client settings * Updated note on ZOMcivilianside * Settings on spawn size optimized by default * Advanced FPS Settings added - is optional and not needed * New Setting to remove AI from trader zones * Fixed reported _back RPT error * Updated community triggers - All settings can be found in init\fn_init.sqf it runs the same as Spawner_v3.2.zip only server side helps client performance. Old_Spawnerv1.3.zip - Old system not updated left it alone packed into .zip TOOL FOLDER: This tool is used to Decode .sqm and ccp files enjoy! Install has had a slight change see Setup info inside .zip files from github link provided below Download the script - https://github.com/rscaptainjack/ZOMBIES_CODE NOTICE! This spawner needs Zombies & Demons to work has to be server and client side! Known issues: * AI using Mods logic for damage and attacking issues with AI not attacking can be seen at times * Random FPS issues on spawning in AI * If Ryan's Mod check for clients fails to work they can be killed by invisible AI update your mission.sqm BE Filters: scripts.txt add to execVM line !="ZOM\generate_zone.sqf" !="ZOM\init.sqf" !="ZOM\walk.sqf" !="zom_fuc_realDamagehandler"createvehicle.txt !="C_man_polo" !="RyanZombieC_man_1" !="RyanZombieC_man_polo_1" !="RyanZombieC_man_polo_2" !="RyanZombieC_man_polo_4" !="RyanZombieC_man_polo_5" !="RyanZombieC_man_polo_6" !="RyanZombieC_man_p_fugitive" !="RyanZombieC_man_w_worker" !="RyanZombieC_scientist_"" !="RyanZombieC_man_hunter_1" !="RyanZombieC_man_pilot" !="RyanZombieC_journalist" !="RyanZombieC_Orestesslow" !="RyanZombieC_Nikosslow" !="RyanZombieB_Soldier_02" !="RyanZombieB_Soldier_02_f" !="RyanZombieB_Soldier_02" !="RyanZombieB_Soldier_03" !="RyanZombieB_Soldier_03" !="RyanZombieB_Soldier_03w" !="RyanZombieB_Soldier_04" !="RyanZombieB_Soldier_04" !="RyanZombieB_Soldier_04" !="RyanZombieB_Soldier_lite" !="RyanZombieB_Soldier_lite_F" !="RyanZombieboss1" !="RyanZombieB_RangeMaster_Fmedium" !="RyanZombieSpider1"setpos.txt - add all to stop the client kicks for zombie movement 1 "" !"Exile_" !="RyanZombieC_man_1" !="RyanZombieC_man_polo_1" !="RyanZombieC_man_polo_2" !="RyanZombieC_man_polo_4" !="RyanZombieC_man_polo_5" !="RyanZombieC_man_polo_6" !="RyanZombieC_man_p_fugitive" !="RyanZombieC_man_w_worker" !="RyanZombieC_scientist_"" !="RyanZombieC_man_hunter_1" !="RyanZombieC_man_pilot" !="RyanZombieC_journalist" !="RyanZombieC_Orestesslow" !="RyanZombieC_Nikosslow" !="RyanZombieB_Soldier_02" !="RyanZombieB_Soldier_02_f" !="RyanZombieB_Soldier_02" !="RyanZombieB_Soldier_03" !="RyanZombieB_Soldier_03" !="RyanZombieB_Soldier_03w" !="RyanZombieB_Soldier_04" !="RyanZombieB_Soldier_04" !="RyanZombieB_Soldier_04" !="RyanZombieB_Soldier_lite" !="RyanZombieB_Soldier_lite_F" !="RyanZombieboss1" !="RyanZombieB_RangeMaster_Fmedium" !="RyanZombieSpider1" I uploaded some Some pic's to see 1st is one of my co admins shooting zeds and wetting himself at sounds of a boss coming Amount of zombies in big city I know you will ask this and it's No the zombies will not re trigger if more players enter it's set to a max number they stay while any player is near and they will re spawn again if under the max number and another player enters. Thanks to TheCreep3r for more BE Filters it helps the community out. If you guys have other map coordinates please message me a copy in a paste bin link I'll add it to main topic for others to use Map coordinates added to updates and readmes
  4. spybotNZ

    [MaS] Exile Tanoa

    General Features Hacking safes Grinding door locks 4 hour restarts DMS Mission System InfiSTAR Anti hack Adult admins that are ACTIVE THERMAL enabled Occupation Advanced towing Advanced Base-building Exile-Z v2 LOTS of other feature
  5. | Sneaky.amxx | PVP.World |

    Ryan Zombies + Exile-Z (invisible zombie glitch)

    So i just got my server up and running with exile + ryan zombies + exile-z ... The zombies spawn fine, but it seems there's 1 type of zombie which once youre like maybe 10-20m away it either just goes invisible or is glitching into the ground, and it just appears again when you run back to where you saw it go invisible.. once you get like a meeter or 2 away, it appears and just wrecks your face lol.. any idea what is causing this or how to fix it?
  6. Taylor FDC

    [FDC] Exile Altis

    Welcome to FDC Exile Altis All new players start out with 5,000 pop tabs and 5,000 respect We have DMS Missions, Roaming AI, 500+ Vehciles, and ZOMBIES You only need Exile Ryan Zombies Hollow Vehicle Pack (http://www.A3Launcher.com ) Can only be found here on A3Launcher