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Found 1060 results

  1. Dual Arms This is mod that allows use of two primary weapons, one in your main slot one in your launcher slot. You can download the mod from here: Now on A3Launcher! Thanks Maca! There are some important overrides that need to be made to make this work with Exile, out of the box it has iffy results and sometimes the eventhandlers would overwrite each other I will provide instructions how to combine my eventHandlers with Exiles. Once the overrides work, then this will work great, just like it would in singleplayer. Current bug: See the second weapon in the trader with an error image. Will take a look tomorrow solving this so you will not be able to see them in the trader. Current feature: will stand up if you swap weapons while crouching/prone. This acts like exiles autorun. Installation Client: Step 1: Paste the following into your description.ext - its very important because you need to override my hook file to disable the eventhandlers!! Otherwise it will break. #include "custom\dual_arms\CfgSecondaryWeapons.hpp" Inside CfgSecondaryWeapons you can turn addactions on and off, drop weapons on death on and off, block weapons as well as override any of my script files. In mission.sqm please add "secondary_weapons" to addons to require players to have the mod, plus the server needs it as well. Like this: addOns[]= { "exile_client", "secondary_weapons", "a3_map_altis" }; You will need to launch the @DualArms mod with your server. Step 2: The following overrides need to be made ExileClient_gui_hud_event_onKeyUp On line 170 (original files) The code needs to be modified to: //Dual Arms Start private _dialog = uiNameSpace getVariable ["RscDisplayInventory", displayNull]; if (secondaryWeapon player != "") then { if (((secondaryWeapon player) splitString "_") select ((count ((secondaryWeapon player) splitString "_"))-1) == "secondary") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_swapSecondaryWeapon; }; } else { if (secondaryWeapon player != currentWeapon player) then { player selectWeapon (secondaryWeapon player); }; }; } else { if (primaryWeapon player != "") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_addSecondaryWeapon; }; }; }; //Dual Arms End ExileClient_object_player_event_onInventoryClosed after like 16: //Dual Arms call SecondaryWeapons_events_onInventoryClosed; ExileClient_object_player_event_onInventoryOpened Most important override!! ExileClient_object_player_event_onKilled After line 41 - not inside the brackets add: //Dual Arms _this call SecondaryWeapons_events_onKilled; ExileClient_object_player_event_onTake After line 15 and before the if statement I added: //Dual Arms _this call SecondaryWeapons_events_onTake; Server: Step 1: Handling a disconnecting player, for Exile you will need to modify/make an override for ExileServer_system_network_event_onHandleDisconnect.sqf You will need the following bit of code to save the users pointer attachment (IR Laser/Flashlight etc and UGL Ammo (HE Rounds etc)) //Dual Arms Start _SWInfo = _unit getVariable ["SecondaryWeaponsWeaponInfo", []]; if(count _SWInfo > 0) then { _uniform = uniformContainer _unit; _vest = vestContainer _unit; _backpack = backpackContainer _unit; _containers = [_uniform, _vest, _backpack]; { _item = _x; _className = ""; _array = false; _added = false; if(typeName _item isEqualTo "ARRAY") then { _array = true; _className = _x select 0; } else { _className = _x; }; { if (!(isNull _x)) then { if (_x canAdd [_className, 1]) exitWith { if(_array) then { _unit addMagazine [_className, _item select 1]; } else { _className = [_className, 0, -10] call BIS_fnc_trimString; _unit addItem _className; }; _added = true; }; }; if (_added) exitWith {}; } forEach _containers; } forEach _SWInfo; }; //Dual Arms End ExileClient_gui_traderDialog_updateInventoryListBox see override on github to not display secondary weapons in trader menus. Please see this github for an example mission edits: Download again is here: Please post if you have any questions or mods to be added, they will be added in batches. The current list of supported mods is: RHSUSAF : RHSAFRF : RHSGREF : RHSSAF : NIArms : Project Infinite : Exile Mod : ADR-97 Weapon Pack : Operation: TREBUCHET : Cup Weapons : NATO_Rus_Weapons : Specialist Military Arms (SMA) : The_Unsung_Vietnam_War_Mod : FFAA Mod : VME PLA : 2035: Russian Armed Forces : FHQ Firearms : BWMod : SFP: Swedish Forces Pack : 3CB BAF Weapons : Faces of war : IFA3_AIO_LITE : Arma 3 Aegis (Beta) :
  2. CLE - Classic Exile

    CLE -Classic Exile Welcome to CLE- Classic exile. CLE is a newly started exile server which has been designed to give players a challenging yet fun experience. It is not your typical 100k start exile server where you have tanks that cost 50k or less. This is a server which will challenge you and encourage you to get your gear and vehicles from missions rather than buying them. Being based on Chernarus, it offers players a familiar sight, one that has been liked for a lot of years. You will notice that buying a territory and upgrading it will be a challenge and will feel rewarding once you are able to gather the money to purchase your base or your next base upgrade. The same applies for buying vehicles. Who are we? We are a group of friends who have been playing the arma series for thousands of hours across several years. After years of playing we have started to notice that most exile and overpoch servers have begun shifting to the easy path with easy loot and lots of money. This is something that we and a lot of other players do not like. We have thereby decided to start our own exile server which focuses on making it challenging for players to buy and upgrade their territories, challenging to buy expensive vehicles and challenging to get money. Features: * Challenging missions * Challenging to get money * Advanced Rapellening * Advanced Urban Rapelling * Advanced Towing * Advanced Sling Loading * DS Houses (Almost all buildings are enterable). * Custom XM8 apps * NIArms * TRYK * Custom traders (done completely from scratch by us). * Custom economy (created from scratch by us). * Good performance. Connection info: IP: Port: 2302 Discord: Hope to see you on the server!
  3. Hello Exile Community, Today I want to present to you my go at extb3 implementation. Take note that this is by no means official. But, with that being said I have a server running it right now and have thoroughly tested it and made sure to our best that there were no database issues. When submitting an error report please provide the following; A brief description of the issue, The FULL Server RPT File, The FULL ExtDB log, and any other information you feel is pertinent to the issue. Installation : New GUIDE (Easier to follow/Setup):
  4. Hey, I have a problem. I like to build in Arma. Now, as an Innovative Decoration, I wanted to take some vehicles with me. In itself no problem, only ACE releases the lock status from the editor. No matter with which command I try it, no one shows a result. I've searched all forums, YouTube and whatever else you can think of, but found nothing useful and above all functioning. Has it ever tried a rum? Or even knows a solution to it?
  5. [UK] DayZ Plus Chernarus Redux

    Hi, Our server is aiming to remaster the good old days of Arma 2 Dayz Mod but with the good bits of arma 3! We're running Chernarus Redux with plenty of secrets and places to build. The server is UK based so the majority of players are British but anyone is welcome to join! Our community is always growing and we'd love for you to come check out our server! Here's a list of our Mods & Features: CUP Vehicles,Weapons, & Units Zombies NIArms all in one Enhanced movement TRYK's Multiplay Uniforms Base Respawns High FPS 15,000 Poptabs start Dynamic Missions & Server events Helpful community Active Admins
  6. Exile Abramia

    Cheers Survivors, W0000t is it real? Yes, its Abramia. Much Features and Stuff....common Check it out
  7. Dusk Till Dawn

    New server 100k start locker Towing Lifting. Picking up/ Loading in. Sell crates at wastedump Full militarized Revive Dms/Zcp (adjusted AI for the best experience) Town invasion Hacking Grinding Garage Spawn hunter Spawn quadbike Vote day & night 3 radiation zones (extra loot) Blacktrader
  8. VengenceNetworks WEBSITE IS UNDER CONSTRUCTION VengenceNetworks is an Arma 3 Community and only hosts an Exile server for the meantime. We are currently working on an Exile server that will be worked on one of the newest edits of Chernarus. Chernarus 2035 is the map that we will be working with our server. We are hoping to add our own custom scripts in the furture, but for now it will only be basic script etc. We are going to be customzing death screen GUI, Spawn GUI and all of the other known GUI's to our logo designs colors. Let's get into why I am posting on this forum. Well I am posting on this forum because I am looking for Amatuer Arma 3 developers that would like to help us out for free, Yeah for Free!!! The Reason I am saying for free is because money is short for me right now, I currently pay £30/monthly for a VPS that I try to develop on, but I am not experienced enough. We currently do not need Staff, but you can reply below if you are interested and I will keep it in mind for the future. Kind regards VengenceNetworks
  9. Hallo ich mache diesen post weil ich auf der suche nach 3-4 Leuten bin die lust haben einen Exile Server zu erstellen , ich möchte mal was neues machen ich selber allerdings habe nicht viel Ahnung vom scripten aber das lässt sich alles erforschen die mitmachen wollen müssten sich aber an den kosten Beteiligen die aber nicht hoch für jeden Einzelnen wären. jeder kann seine Ideen beitragen und selber umsetzten weil ich will das alle Mitentscheiden und mitwirken können . Zu meiner Person Ich heiße Victor bin 18 Jahre jung und bin mehr der ruhige Spieler Das sollte fürs erste reichen Für alle die lust haben auf das Projekt sollen mich auf Steam adden und einfach anschreiben
  10. Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Suitcase: 1250 Ammo Box: 750 Woodenshelves: 2000 Metalcase: 2500 Fridge: 2000 Tool Trolleys: 2500 Microwave: 200 Suitcase: 1250 Ammobox rounds: 750 Plasticcase: 2000 EBM Airhook: 5000 Medikit: 5000 V 0.3.4 - new buildings: New Bed, Mechanical Cover, Crowsfeet, Oven, Woodencrate, Door with Frame - 2 new backpacks - new items: Bricks, Bucket of Mortar (made by RWG) - reworked all Brickwall-recipes from 0.3.3 V 0.3.3 - new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM - reworked all Buildings from 0.3.2 - half walls (brick & Metalwall) - lockability of windows added 14.06.2017 - clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update) V -Hotfix Snappositions V 0.3.2 - new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign - deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit") Admins have to delete them in the Database - updated Battleyefilters! V 0.3.1 - added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! celebrate him guys! : TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades, Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,... - Battleyefilter reworked - Recipe categories reworked - enabled Simulation on serverrestart! REMOVE THIS FIX: exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi V 0.3.0 - Huge Lamp illmination fixed - doors fixed (original by Eichi) - certain apex buildings available V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: Or Available at A3 Launcher Or you just downloaded it from the Workshop If you guys want to support me: Support here List of Charges: V0.3.4: List_0.3.4.cpp?dl=0 The Serveradministrator can add it to the craftreceips (included)
  11. Hello, I made a fresh install and I can not login. Splash Screen starts, then I am pushed out... 0:48:52 Client: Remote object 3:0 not found 0:48:52 "Player/BIS_fnc_log: HandleDisconnect : f5114000# 1197877: invisibleman.p3d" 0:48:52 Warning: Cleanup player - person 2:702 not found 0:48:52 Player skueneth disconnected. Thanks for help
  12. Extended Survival Pack (Mod) This mod is an expansion pack for the exile mod. This expansion pack is only for EXILE MOD! Exile mod 1.0.4 'Pineapple' Compatible It contains 165 items, 4 objects, mapmarkers, vehicles, base textures and many vehicle skins a fishing script and farming scripts. There are lists for all items classnames, objects classnames, mapmarkers classnames, base paint path (textures), vehicle classnames, crafting recipes, flaggen classnames, and vehicles skin path (textures) in the mod file. (scripts and lists) Feel free to use the Mod. But do not split it in parts or take pieces out of the Mod and change them. Please do not use these textures and models in any other mod pack unless you get my permission. Copyright 2017 [ServerAtze] ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA) Support the Creator DONATE You want to test this mod, here is a server IP: Download Steam Workshop Download Armaholic Listed in A3 Launcher crafting recipes list preview images item classnames list objects classnames list marker classnames list flaggen classnames list vehicles classnames list vehicles skin path list base paint path list trader item prices list Super Advanced Repair System very to recommend. If you do not like the Exile standard repair system. Events and scripts Farming scripts: DOWNLOAD Weed farming Mushrooms farming Mining Fishing script: DOWNLOAD Have Fun
  13. Currently receiving this error when any player connects. The client just waits on "Waiting for server to load...." I have tried refreshing the database and reinstalling the pbo that contains that file. Currently running on Ubuntu 17.10 server. The extDB2 logs just show this This is my start script for linux Here is my server log: Thanks for the help
  14. Wir [DE888] Startet sein erstes Event, am Samstag den 02.06. um 20:00 Uhr. Es werden 2bis 3 Gruppen / Clans , von je ca. 3/3/3 oder 4/4/4 oder 5/5/5 Spielern in den QUBE an gespawnt. Je nach Mitspieler. Ausrüstung: jede Gruppe erhält - 1 SPEZIAL- Anzug (Farblich unterschiedlich je Gruppe) - Westen und - eine Kiste mit Handfeuerwaffen, Pistolen, Revolver und dazugehörige Munition. Ziel jeder Gruppe: alle Gegner zu finden/ Killen und als einzige Gruppe zu überleben. Gewonnen: hat die Gruppe die als Letztes im QUBE überlebt, egal ob einer oder alle. Preis: für jede Gruppe/Clan Wahlweise: - 1 BauKiste - 50K oder - 5000 Respekt Punkte je Spieler. Solte eine Gruppe aus unterschiedlichen Gruppen/Clan Spielern bestehen. ist nur wahlweise 50K oder 5000 Respektpunkte je Spieler möglich.
  15. DE888

    Guten Morgen/Tag/Abend liebe Community, wir von DE888 möchten euch unseren Server etwas näher bringen und euch diesen vorstellen, was dieser beinhaltet und in wie fern wir diesen weiter ausbauen möchten. Ehemals [DE888] SZG exestierte schon vor ca. 5 Jahren und war eine Große Spielgemeinschaft aus erfahrenen Spielern. Wir haben uns entschlossen den [DE888] wieder zu beleben , nun aber nur als DE888 mit einer Geänderten Führungsstruktur um das einmaliges Spielerlebnis auf DE888 wieder zu erleben. Wie damals ist DE888 ein reiner PvP- Server, Ihr werdet das Spielerlebnis wie früher schon,nicht so schnell vergessen. Wir möchten euch deshalb herzlich dazu einladen unseren Server zu besuchen. TS IP = Server IP = Server Features: Ein Hardcore Spawnpoint High Loot Area Radioaktive Zone mit High Loot Aktive Admins Dynamische AI Missions Admin Events Snap Building Extended Basemod Custom Spots Infistar AntiHack Custom Vehicles Spawns Statusbar und noch viel mehr... Wie kann ich auf DE888 spielen? Dazu müsst ihr einfach im A3Launcher probieren auf unserem Server zu Joinen, falls ihr nicht alle erforderlichen mods installiert habt geduldet euch ein wenig, bis der A3Launcher alle Mods heruntergeladen und installiert hat. (Man kann den Fortschritt im A3Launcher unter Mods verfolgen.) Vorraussetzung sind natürlich ARMA3 und ARMA3:APEX und das ihr den Exile sowie alle anderen erfroderlichen Mods mit hilfe des A3Launcher herunterlädt.
  16. Hello, anyone interested in splitting payments with me to rent a server and start a new gaming community? PM me! Looking to get something up and running asap.
  17. Welcome to The Xiled An Arma 3 Exile server that is based on the map Chernarus. We are looking for Game Staff, Discord Staff and Server Developers. The Founder of The Xiled is John Dana or LCKY. He is currently working on getting the server up and running for everyone to have fun and play on, but he can not do it forever, as he is not a developer. We have been giving help from one of the Owners friends who is an Exile Moderator to help us out with starting up the server and getting it going. If you want to ask questions about becoming an Xiled Staff Member, Discord Staff or a Server Developer, please contact LCKY on the Discord Server. Our Discord Invite: The Xiled | Chernarus | 30 Slots Server #1: The Xiled Temporary Website: Big Thanks to our friend Snow Kind Regards The Xiled Team
  18. Hi there, I'm looking for YouTubers which would like to help in a new Dayz project. Before responding make sure to: - Have a decent microphone - Be 17 or older - Own the Apex DLC (Other DLC's not required.) Please send your YouTube channel link in the commands if interested. Also, if you would like to help out with some normal recordings you could also send me a DM. Age or channel doesn't matter. We already have a decent team but I would love to expand it a bit more. - Thomas
  19. Guten Tag, Ich bin ein relativ neuer Servermierter und habe bei der Installation der R3F Logistic ein kleines Problem. Die Mod läuft und ich kann Fahrzeuge abschleppen und auch beladen aber zwei Dinge stören mich. 1. Wie stelle ich ein das ich die eingeladenen Kisten nach dem abladen beim Trader verkaufen kann ? 2. Im Mausmenü der Fahrzeuge erscheinen die Befehlen "Tow" und "View the..." 3x.( Siehe Anhang ) Wie bekomme ich das weg ?
  20. So basically, I've recently purchased a server off of Host Havoc, because I wouldn't be able to host it myself. I've looked through countless forum posts and videos on how to set up an Exile Server, and I can't figure out how to load in the map for the life of me. I'm attempting to run the Chernarus Isles map, and I have the mods downloaded and everything. My config files for the server look like this: class Missions { class Exile { template = ChernIslesTest1.Chernarus_Isles; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; }; With the mission being a custom one I created in the editor, using 3DEN and Exile Mod. I've tried to put my server on the Arma 3 launcher, and it shows up without a map. I tried to figure out how to fix this, and I thought it was in my command line, which looks like this: -ip= -port=2302 -noPause -noSound -exThreads=7 "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=" "-mod=@Exile;@Advanced_Rappelling;@Advanced_Sling_Loading;@Advanced_Towing;@Arma_Enhanced_Movement;@CBA_A3;@Chernarus_Isles;@CUP_Terrains_Complete;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod;@RHS_AFRF;@RHS_GREF;@RHS_SAF;@RHS_USAF;@Specialist_Military_Arms_(SMA)_Version 2.7.1;@TRYK_[TRYK's_Multi-play_Uniforms];@Extended_Items_Exile;@Extended_Survival_Pack;@Exile_Expansion" -malloc=system -enableHT -world=empty -maxMem=6144 I can't figure out exactly what I'm doing wrong and any help would be greatly appreciated.
  21. Hello Guys, I've played with my friend a year ago Exile without cheating etc. But as I start an Exile server this days, everytime I join came the message "You were kicked off". Maybe it's an infistar ban? Can somebody help me? Thanks!
  22. Hello Exilemod team and community, Yesterday i set up my own exile server just as explained in the Exile Server Installation Guide. After using Google and this forum, I managed to get everything working. I then started the Exile Autorun.bat which loaded up the Arma 3 console. However in the Console it won't get past this: 17:40:40 Dedicated host created. 17:40:44 BattlEye Server: Initialized (v1.217) 17:40:44 Host identity created. 17:40:44 Game Port: 2302, Steam Query Port: 2303 I haven't found a solution online and I'm running the server without any addons except the ones required. Any idea where there might be something wrong? Thanks for your Help!
  23. servside

    Been having trouble with the Exile Traders, in that i have NIArms and TRYK installed and loaded up in the Trader Sales/Purchases section as well as their own CfgTraderCatagories class. but for the life of me i cannot figure out why the category they're supposed to appear under is just a blank box, i do not have Easy Trader installed. Trader Categories below. class CfgTraders { /** * Weapons, scopes, silencers, ammo */ class Exile_Trader_Armory { name = "ARMORY"; showWeaponFilter = 1; categories[] = { "PointerAttachments", "BipodAttachments", "MuzzleAttachments", "OpticAttachments", "Ammunition", "Pistols", "NIArms Ammo", << "NIArms Weapons", << "Shotguns", "SubMachineGuns", "LightMachineGuns", "AssaultRifles", "SniperRifles" }; }; /** * Satchels, nades, UAVs, static MGs */ class Exile_Trader_SpecialOperations { name = "SPECIAL OPERATIONS"; showWeaponFilter = 1; // for noob tubes categories[] = { "Flares", "Smokes", "UAVs", "StaticMGs", "Explosives", "Navigation" }; }; /** * Uniforms, vests, helmets, backpacks */ class Exile_Trader_Equipment { name = "EQUIPMENT"; showWeaponFilter = 0; categories[] = { "Headgear", "Glasses", "Uniforms", "Vests", "TRYK Headgear", << "TRYK Uniforms", << "TRYK Vests", << "TRYK Backpacks", << "Backpacks", "FirstAid" }; };
  24. Hello every one i thought i should share my chernarus redux files fully working on exile 104a with custom traders installed and i have included everything in the zip folder please have a look and let know thank you. Google Drive -
  25. Hey guys ! So recently i decided to start my own server and i chose that isla abramia would be a cool map to use so i used this mission file exactly the map should have lootspawns already working but theyre not .... all the files are there and in the config he has put include's to at the cfgbuildings and the cfgloottables bits these point out towards two files with the same name, this isnt working out on my server and loot is not spawning do i change something in any of the other files ? or did i forget something ? the help would be greatly appreciated ! Edit here are my config.cpp and latest log ! Im getting a completly new error now .... EDIT 2 Fixed the error but loot still isnt spawning