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Found 1130 results

  1. Metraka

    MtrK88

    Entren y disfruten de un nuevo servidor PVP y PVE mejorado y mejorando cada día mas gracias por todo lo aportado al servidor Buscamos administradores con experiencia y 2 dedos de frente.
  2. sceneraider

    how to force mods on

    is there a way to require players to have the proper mods installed to join the server? ive noticed people are able to join my server without all the mods that are installed.
  3. Extended Survival Pack (Mod) This mod is an expansion pack for the exile mod. This expansion pack is only for EXILE MOD! Exile mod 1.0.4 'Pineapple' Compatible It contains 165 items, 4 objects, mapmarkers, vehicles, base textures and many vehicle skins a fishing script and farming scripts. There are lists for all items classnames, objects classnames, mapmarkers classnames, base paint path (textures), vehicle classnames, crafting recipes, flaggen classnames, and vehicles skin path (textures) in the mod file. (scripts and lists) Feel free to use the Mod. But do not split it in parts or take pieces out of the Mod and change them. Please do not use these textures and models in any other mod pack unless you get my permission. Copyright [ServerAtze] ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA) Support the Creator DONATE You want to test this mod, here is a server IP: 176.57.157.26:2302 Download Steam Workshop Download Armaholic Listed in A3 Launcher crafting recipes list preview images item classnames list objects classnames list marker classnames list flaggen classnames list vehicles classnames list vehicles skin path list base paint path list trader item prices list Super Advanced Repair System very to recommend. If you do not like the Exile standard repair system. Events and scripts Farming scripts: DOWNLOAD Weed farming Mushrooms farming Mining Fishing script: DOWNLOAD Have Fun
  4. Freakylein

    Extended Base Mod

    Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Suitcase: 1250 Ammo Box: 750 Woodenshelves: 2000 Metalcase: 2500 Fridge: 2000 Tool Trolleys: 2500 Microwave: 200 Suitcase: 1250 Ammobox rounds: 750 Plasticcase: 2000 EBM Airhook: 5000 Medikit: 5000 V 0.3.4 - new buildings: New Bed, Mechanical Cover, Crowsfeet, Oven, Woodencrate, Door with Frame - 2 new backpacks - new items: Bricks, Bucket of Mortar (made by RWG) - reworked all Brickwall-recipes from 0.3.3 V 0.3.3 - new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM - reworked all Buildings from 0.3.2 - half walls (brick & Metalwall) - lockability of windows added 14.06.2017 - clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update) V 0.3.2.1 -Hotfix Snappositions V 0.3.2 - new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign - deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit") Admins have to delete them in the Database - updated Battleyefilters! V 0.3.1 - added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! celebrate him guys! : TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades, Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,... - Battleyefilter reworked - Recipe categories reworked - enabled Simulation on serverrestart! REMOVE THIS FIX: exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi V 0.3.0 - Huge Lamp illmination fixed - doors fixed (original by Eichi) - certain apex buildings available V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: http://www.armaholic.com/page.php?id=30627 Or Available at A3 Launcher Or you just downloaded it from the Workshop If you guys want to support me: Support here List of Charges: V0.3.4: https://www.dropbox.com/s/08ri48accrwoac7/Destructable List_0.3.4.cpp?dl=0 The Serveradministrator can add it to the craftreceips (included)
  5. no_man's_land

    NML2018/Exile/Chernarus_2035/PVP

    Bonjour, Serveur Exile sur la carte Chernarus 2035, retrouvez du PVP, plus des missions DMS, ZCP et patrouilles. profitez aussi du remorquage de véhicules, le spawn a sa base, transport des caisse de loot.. ... les armes , véhicules sont ajouter petit a petit, et séparé en trois catégories achetable, loot en spawn et en récompense missions, pour les armes toutes le munitions sont achetables, voir au vendeur d’armes des catégories on été rajouter. Nom du serveur : NML2018/Exile/Chernarus_2035/PVP/SpawnBase/Mission/Patrol Pour le règlement, voir en jeu Server rules sur la tablette ( bouton 6). Restart/redémarrage 01h, 05h, 09h, 13h,17h, 21h.  Teamspeak du Serveur : nml2018.ddns.net Addons requis: @Chernarus_2035 CUP Terrains - Core 1.11.2 NIArsenal @NML2018_Exile TRYK's Multi-Play Unifrom's pack Extended Base Mod Enhanced Movement Community Base Addons v3.8.0 Advanced Urban Rappelling @UH_60_Pack_A3 Exile Mod @full_nvg Addons optionnel: @JSRS SOUNDMOd A bientôt peut être.
  6. sceneraider

    exile server when connect spawn in ground

    i set up an exile server to play on and it seems to launch ok but when i connect it loads like normal then the screen turns red with the red box as my cursor as if im going to select a spawn location then a second later it starts to load again then i am starring at the grass. if you know how to fix this or send me in the right direction that would be awesome. ive been stuck at this for a few days now. pictures below thanks you cant see it but i have a red squire cursor as if i was going to select a spawn point on the white screen
  7. Hey my name is gamername is CSAT I used to be one of the best on my servers back in 2018 and had a squad of 8 people who would run with me everyday. I am looking for a group that can accept me and play with me on a day to day basis. It does not matter what server you guys are on with the exception that it is an arma 3 Exile server obviously. Anyways let me know in the comments if anyones willing to play with me. I have a record breaking snipe. a snipe that I have done that killed a person from 2.3 km away.
  8. T. Harris

    Mexican Cartel Exile, Tanoa UK

    Mexican Cartel Exile, Tanoa, UK, Custom, Gauss, Zombies, & More Server Includes the famous and elusive Gauus . Map designed around Frankie's Videos on Tanoa and endless things to do including missions and exploration active admins and a growing community
  9. Andrew_S90

    DualArms - Two Primary Weapons

    Dual Arms This is mod that allows use of two primary weapons, one in your main slot one in your launcher slot. You can download the mod from here: http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770 Now on A3Launcher! Thanks Maca! There are some important overrides that need to be made to make this work with Exile, out of the box it has iffy results and sometimes the eventhandlers would overwrite each other I will provide instructions how to combine my eventHandlers with Exiles. Once the overrides work, then this will work great, just like it would in singleplayer. Current bug: See the second weapon in the trader with an error image. Will take a look tomorrow solving this so you will not be able to see them in the trader. Current feature: will stand up if you swap weapons while crouching/prone. This acts like exiles autorun. Installation Client: Step 1: Paste the following into your description.ext - its very important because you need to override my hook file to disable the eventhandlers!! Otherwise it will break. #include "custom\dual_arms\CfgSecondaryWeapons.hpp" Inside CfgSecondaryWeapons you can turn addactions on and off, drop weapons on death on and off, block weapons as well as override any of my script files. In mission.sqm please add "secondary_weapons" to addons to require players to have the mod, plus the server needs it as well. Like this: addOns[]= { "exile_client", "secondary_weapons", "a3_map_altis" }; You will need to launch the @DualArms mod with your server. Step 2: The following overrides need to be made ExileClient_gui_hud_event_onKeyUp On line 170 (original files) The code needs to be modified to: //Dual Arms Start private _dialog = uiNameSpace getVariable ["RscDisplayInventory", displayNull]; if (secondaryWeapon player != "") then { if (((secondaryWeapon player) splitString "_") select ((count ((secondaryWeapon player) splitString "_"))-1) == "secondary") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_swapSecondaryWeapon; }; } else { if (secondaryWeapon player != currentWeapon player) then { player selectWeapon (secondaryWeapon player); }; }; } else { if (primaryWeapon player != "") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_addSecondaryWeapon; }; }; }; //Dual Arms End ExileClient_object_player_event_onInventoryClosed after like 16: //Dual Arms call SecondaryWeapons_events_onInventoryClosed; ExileClient_object_player_event_onInventoryOpened Most important override!! ExileClient_object_player_event_onKilled After line 41 - not inside the brackets add: //Dual Arms _this call SecondaryWeapons_events_onKilled; ExileClient_object_player_event_onTake After line 15 and before the if statement I added: //Dual Arms _this call SecondaryWeapons_events_onTake; Server: Step 1: Handling a disconnecting player, for Exile you will need to modify/make an override for ExileServer_system_network_event_onHandleDisconnect.sqf You will need the following bit of code to save the users pointer attachment (IR Laser/Flashlight etc and UGL Ammo (HE Rounds etc)) //Dual Arms Start _SWInfo = _unit getVariable ["SecondaryWeaponsWeaponInfo", []]; if(count _SWInfo > 0) then { _uniform = uniformContainer _unit; _vest = vestContainer _unit; _backpack = backpackContainer _unit; _containers = [_uniform, _vest, _backpack]; { _item = _x; _className = ""; _array = false; _added = false; if(typeName _item isEqualTo "ARRAY") then { _array = true; _className = _x select 0; } else { _className = _x; }; { if (!(isNull _x)) then { if (_x canAdd [_className, 1]) exitWith { if(_array) then { _unit addMagazine [_className, _item select 1]; } else { _className = [_className, 0, -10] call BIS_fnc_trimString; _unit addItem _className; }; _added = true; }; }; if (_added) exitWith {}; } forEach _containers; } forEach _SWInfo; }; //Dual Arms End ExileClient_gui_traderDialog_updateInventoryListBox see override on github to not display secondary weapons in trader menus. Please see this github for an example mission edits: https://github.com/Andrew-S90/DualArms Download again is here: http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770 Please post if you have any questions or mods to be added, they will be added in batches. The current list of supported mods is: RHSUSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSAFRF : http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSGREF : http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 NIArms : http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 Project Infinite : http://steamcommunity.com/sharedfiles/filedetails/?id=807038742 Exile Mod : http://www.exilemod.com/downloads/ ADR-97 Weapon Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=669962280 Operation: TREBUCHET : http://steamcommunity.com/sharedfiles/filedetails/?id=769440155 Cup Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 NATO_Rus_Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=500929500 Specialist Military Arms (SMA) : http://steamcommunity.com/sharedfiles/filedetails/?id=699630614 The_Unsung_Vietnam_War_Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=943001311 FFAA Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=820994401 VME PLA : http://steamcommunity.com/sharedfiles/filedetails/?id=655153321 2035: Russian Armed Forces : http://steamcommunity.com/sharedfiles/filedetails/?id=543460260 FHQ Firearms : http://steamcommunity.com/sharedfiles/filedetails/?id=402601958 BWMod : http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 SFP: Swedish Forces Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=826911897 3CB BAF Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=893339590 Faces of war : http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 IFA3_AIO_LITE : http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 Arma 3 Aegis (Beta) : http://steamcommunity.com/sharedfiles/filedetails/?id=949252631
  10. Hello Exile Community, Today I want to present to you my go at extb3 implementation. Take note that this is by no means official. But, with that being said I have a server running it right now and have thoroughly tested it and made sure to our best that there were no database issues. When submitting an error report please provide the following; A brief description of the issue, The FULL Server RPT File, The FULL ExtDB log, and any other information you feel is pertinent to the issue. Installation : New GUIDE (Easier to follow/Setup): https://github.com/BrettNordin/Exile
  11. Fatality57

    Exile Arma 2 anims / Fast pickup HELP

    Hello I´ve set up a new Exile Server. The movement ingame (the Animations) are like in Arma 2 and my FOV is a little screwed up. I dont know why and how to change it. Is it a Line in the config ? Second "Problem" is that i want to disable fast pickup. So players can only access loot by scrolling and klicking inventory or pressing I. Can anybody help me with these noobish problems please ?
  12. Hello. How do I make more zombies spawn? I am using ExileZ, Exile and Ryanzombies. The server is running on a dedicated server.
  13. chall41

    [Open Beta] [Spectre]

    This is a server that's nearly finished at the moment we need players to come on and try it. As the players feedback will be the finishing touches to it. To make it a good Experience for all. Hope to see you all on there soon. Thank you SPECTRE
  14. Number

    Death at Dawn

    Mods: Extended_Base_Mod, Extended Survival Pack, CBA, CUP Units, CUP Vehicles, CUP Weapons, Russia 2035 mod pack, R3F Logistics, Advanced Urban Rappelling, FFAA, TRYK's Multi-play Uniforms, RwG Addon Mosquito, JSRS Sound Mod, JSRS CUP Support, HAFM Navy, HAFM Subs, NIArms All in One, KAW Weapons, VSM Equipment, SMA mod pack, TRYK [TRYK's Multi-play Uniforms], X66-Mammoth Tank v1.6, HMCS Addon(Mechs) (tons of scripts and other addons!) Description: Death at Dawn provides the full Arma Exile experience without the boring grind. If you are looking for a server with many, many vehicles and equipment items then look no further! Custom loot table adds high loot. Poptabs are fun and easy to earn. All vehicles, military and non-military, are available for a fair price in our custom shops. Enjoy many custom overrides and scripts that add various features that set us far apart from other servers. Plenty of prime land is available with a fresh wipe and we are builder-friendly! Top level territories have 500 base parts and 200m of land. We are a friendly community that welcome all new players. The server was recently updated and many new custom missions and events were added to freshen the game. TONS of custom Ai. No Ai aimbots! Gun fights are actually fair and very fun. Custom missions contain great loot crates so you should never have problems gearing up! Extensive testing was done to find the sweet spot for ai and missions. We are looking for players to enjoy the server with! Noobs and veterans welcome. PVP server, but let's keep it clean! Server features: -Server up for 3 years and counting -Missions: All custom missions using Blkeagles mission templates -Hundreds of vehicles-Some you may never have seen before -Underwater shipwrecks and other points of interest with mega loot -Live leaderboards at the traders -Custom Freedom aircraft carrier traderzone -Custom Smugglers Den Trader -Custom Flying Fortress -Custom Ghost Hotel trader -Custom Airport Trader with full service depot -Custom Ship Platform for spawning large ships and subs -Optimized A3XAI roaming AI (Many vehicles added to them!) -Improved tactical AI scripts -All Military vehicles with balanced prices (no endless grinding) -Extended Base building -Towing and lift of vehicles/boxes -Loading crates in vehicles and selling at wastedump -Custom status Bar -Many new infiSTAR xm8 apps adding awesome spawn vehicles -Lockable tanks -Deploy RWG Mosquito, M1152 deployment vehicle, personal watercraft or spend respect for a Metal Storm mounted gun -Fast nights 40x speed -Server restart every 3.5 hours with notifications -Anti-theft safe zone -infiStar antihack and custom apps -Stable server with active admins/owner -No admin abuse tolerated -Sell crates directly to the trader for tons of poptabs -Much much more and always updating (note to to self all pictures below are fully custom traders.) (note to self all pictures below are just some cool additions we have implemented to our server to make it different. We have done everything we can to make anything in the shops killable, Nothing you can buy will make you OP, there is always a way to take down another player) There are many more options we offer for players to have fun with so come give us a try if you are looking for a lag-free and exciting server with a friendly community! P.S. If you are trying to connect and you are stuck on connecting just hit ESC once then find us in the in-game server browser and join that way and you will go right in.
  15. Timmsalabim

    Frankie's tanoa remastered

    Frankie's tanoa remastered, Old experience with some changes ;)
  16. MechSlayer

    Change loot spawn rate

    So i got my server up and working, but I have a problem. When someone is looting, after they finish looting (5-10 mins), the loot respawns right behind them. How can I decrease the spawn rate? Or it's a bug?
  17. subban

    [EXO]

    EXO-Servers is back on track! Please help us develep the server as you wish by joining our discord. We have all the custom made objects left from 2017. Feel free to join both server and discord for more information! Sincerely EXO Staff
  18. aNNDREH

    Wolfsrudel Cherno Redux

    Server Features - Wiederbelebung - Advanced Waste Dump - Fast Building - Base Respawn - Halo / Ground Spawn - Respect Loadouts - Shipwrecks - Loot Vehicle - Salvage Vehicle - Paintshop - Repair / Rearm Shop - Trader Plus - Blackmarket - Vector Buidling - Claim Vehicles - Crates Logistic - 4 Events - Announce Pay - Login Rewards - Dual Arms - Enhanced Movement - Customs Missions - Gear Crates - Heli Crashes - Abandon Territory - Radioactive Island with Mission "Area 51" ......... Join the server and convince yourself
  19. [GER] Flo

    [GER/PVE] Krabbelgruppe Altis

    Mods: Exile EBM TRYK TAC West HAP CDAH JSRS Sound ( ist kein muss ) Server seitig: SM Tradermenu DMS A3XAI Ocupation Ship Wrecks XS Spawn Respect abhängiges Spawn Gear Reviven Deploy Quad
  20. ☢☠†✪Recon✪†☠☢

    Cup Weapons Trader Addon

    All you have to do is insert these into your Exile.mission folder E.x. [Exile.Altis] Easy as that!!
  21. MechSlayer

    Add new options to InfiSTAR

    Hey, we bought infistar and we'd like to add some new options, is it possible?
  22. Andrew_S90

    Exile Player Rewards

    Exile Player Rewards This is a system that allows admins to add rewards for players to go claim at any locker. This system in no way will auto generate rewards for your players for doing missions, logging in, donating, playing, gaining respect or anything like that. You are free to use it to do any of those things but out of the box it just accepts rewards and items and allows the player to claim them. As I explained in the above video You need a players UID and an array of items to pass to the server to add items. It will also take the players UID and the name of a kit which is exactly like infistar spawn boxes, the format is almost 1:1 so you could copy paste them over. It takes and will give players poptabs, respect, items, weapons, backpacks, uniforms, vests and vehicles. It will also allow you to set quantities for these items and the players can create their own pin# for the claimed vehicles. Here is an example I used to test via admin menu to add items to my own character. ["addRewardsRequest", [getplayeruid player, [["ExileScore",1000],["ExileMoney",2000],"Exile_Item_Flag","Exile_Item_SafeKit",["Exile_Car_Lada_Green",3],"Exile_Chopper_Huey_Green"]]] call ExileClient_system_network_send; ["addKitRequest", [getplayeruid player, "BaseObjectsWood"]] call ExileClient_system_network_send; The first one allows any array of items and set quantities to be based the other will take a predefined kit that is located server side for customization. If any items are already in the players collection box it will stack items so that the space is controlled on the database. There are some settings that can be changed in the config.cpp server side, right off the bat you will need to add your UID to the "AllowedRewardGivers" array or it will deny adding items from players from your UID. This security check for admins can be turned off if you want, its there to not allow people or names not in the list to not be able to give rewards to themselves or other players. All these settings can be found in rewards_server\config.cpp This uses EXTDB2, you can update for EXTDB3 if you wish. IDD for infistar: 57347 Installation Download the files from here: https://github.com/Andrew-S90/ExilePlayerRewards/ Client: Place "custom" folder inside of your root Exile.Altis folder Client: Paste #include "custom\rewards\rewardsDialog.hpp" in the description.ext (also available via github in the config.cpp file) Client: Modify your class CfgNetworkMessages and paste the following (also available via github in the config.cpp file) Client: In your init.sqf please paste the following (also available via github in the init.sqf file) Server: Open the rewards_server folder and open config.cpp and then either add your desired admin UIDs to the "AllowedRewardsGivers" array OR change checkRewards to a 0 this is a security function which will check if a legit sender is trying to reward your players. Server: In config.cpp feel free to change logging to a 0 if you do not want extdb2 logs to be created. As well you can add any custom kits, I have included some examples for you. Server: Run the following rewards.sql on your database to add a rewards table for your players (also available via github in Server\database_additions folder in the rewards.sql file) Server: Paste the following additions to your exile.ini file at the bottom (also available via github in Server\database_additions in the exile_additions.ini file) Example code snippets to call files to add items to players.
  23. SLTimer

    RU-51.ru - Custom Exile Redux #2

    Основной игровой мод - Exile. 1. В основе этого проекта лежит весь игровой проект, который включает в себя: 1. Системные выбросы и артефакты (атмосферный выброс в стиле STALKER со своими возможностями, защитные объекты и защитные сооружения, в которых игрок может распыляться от них) 2. Аномалии как статические, так и динамические 3. Уникальные трейды с погружением в постапокалиптической обстановке игрового мира в стиле СТАЛКЕР с музыкальным и речевым сопровождением трейдеров (разговоры и анекдоты) 4. Системы получения доз облучения с эпицентром от выброса 5. Система вывода радиации (мы) с организм 6. Система ивентов на случайный транспорт 7. Атмосферная система хеликрашей 8. Весь мод имеет полную русскую локализацию 9. Добыча ресурсов с помощью монтировок, лопат (возможность копать, добывать, разбивать машины, разбивать, разбивать машины, добывать руды и добывать полезные ископаемые в слитках) 10. Функционал для кастомизации баз, транспорта и игроков, ВОЗМОЖНОСТЬ всё это красить 11. жёсткая игровая экономика, откорректированая под игровой стиль "Выживание" 12. Система ивентов на праздники или акции с получением подарков для игроков 13. Система военных баз и ботов на них 14. Игровая камера в стиле DayZ SA 15. Все игровые возможности должны быть корректными по отношению к предметам. 16. Система наказаний за выход в виде респекта (есть уведомление) 17. Система наказаний за убийство в 1 км от зоны наблюдения и выход из строя никнейма игрока, который убил кого-то 18. В наличии отсутствуют тепловизоры на оружие , но они есть на определенной технике, только топовой 19. на сервере присутствует миллитаризованная техника, но так же есть вариант сервера и без нее (на варианте где нет тяжёлой военной техники .. имеется лёгкая военная техника не более чем пулемет, с еределанной экономикой и лут для данной сборки) 20. Отключен тепловизор на титане 21. Имеется система бонусов, которая зарабатывает на потере времени на сервере (конвертация полученных результатов на аккаунте). 22. Собственная система синхронизации с сайтом проекта ( можно смотреть статистику игрока) 23. Векторное строительство 24. Защита строительства выше 4-х этажный 25. Возможность сборки начального транспорта 26. Простое заспавненого транспорта на карте нет, транспорт можно только найти в специаль Успешное завершение ее работы на уровне сложности. 27. Все миссии уникальны и имеют свой собственный опыт, и AI в сложной миссии 28. Система рецептов для строительства любых элементов базы 29. Аукцион для торговли игроками от MarXet, модернизированный (с% от выставленной цены на продажу предмета) 30 Локеры имеют лимит в 30.000 для всех игроков (в основном для новичков, чтобы хранить начальные запасы) все оставшееся имущество должно храниться в двух видах: бабло (маленький сейф с лимитом в 300к) схрон (большой сейф, для хранения) шмоток и оружия) все се ф ставится без каких либо флаг 31. Бонусные функции, которые работают через сайт: обмен валюты, обмен транспортом, покупка защитного купола (все это может сделать игрок без участия администрации), покупка подписей (премиум игрок получает больше накапливаемых очков на сайте за каждый час игры и в конце 30 числа) конвертация полученных очков на аккаунт) - добавляется только в ручном режиме, восстановление техники - только в ручном режиме. 32. На сайте собирается статистика игроков: Убийства, Респект, Потраченное время 33. Собственная система ремонта транспорта, ремонтируется каждый поврежденный модуль необходимыми запчастями (система точечного мешка (новая точка возрождения)) 34. Система спального мешка (новая точка возрождения)35. Динамическая погода с сохранением и продолжением времени суток после рестарта серверов36. Система GPS (Без GPS игрок не видит метки на карте)
  24. SLTimer

    RU-51.ru - Custom Exile Redux #1

    Основной игровой мод - Exile. 1. В основе этого проекта лежит весь игровой проект, который включает в себя: 1. Системные выбросы и артефакты (атмосферный выброс в стиле STALKER со своими возможностями, защитные объекты и защитные сооружения, в которых игрок может распыляться от них) 2. Аномалии как статические, так и динамические 3. Уникальные трейды с погружением в постапокалиптической обстановке игрового мира в стиле СТАЛКЕР с музыкальным и речевым сопровождением трейдеров (разговоры и анекдоты) 4. Системы получения доз облучения с эпицентром от выброса 5. Система вывода радиации (мы) с организм 6. Система ивентов на случайный транспорт 7. Атмосферная система хеликрашей 8. Весь мод имеет полную русскую локализацию 9. Добыча ресурсов с помощью монтировок, лопат (возможность копать, добывать, разбивать машины, разбивать, разбивать машины, добывать руды и добывать полезные ископаемые в слитках) 10. Функционал для кастомизации баз, транспорта и игроков, ВОЗМОЖНОСТЬ всё это красить 11. жёсткая игровая экономика, откорректированая под игровой стиль "Выживание" 12. Система ивентов на праздники или акции с получением подарков для игроков 13. Система военных баз и ботов на них 14. Игровая камера в стиле DayZ SA 15. Все игровые возможности должны быть корректными по отношению к предметам. 16. Система наказаний за выход в виде респекта (есть уведомление) 17. Система наказаний за убийство в 1 км от зоны наблюдения и выход из строя никнейма игрока, который убил кого-то 18. В наличии отсутствуют тепловизоры на оружие , но они есть на определенной технике, только топовой 19. на сервере присутствует миллитаризованная техника, но так же есть вариант сервера и без нее (на варианте где нет тяжёлой военной техники .. имеется лёгкая военная техника не более чем пулемет, с еределанной экономикой и лут для данной сборки) 20. Отключен тепловизор на титане 21. Имеется система бонусов, которая зарабатывает на потере времени на сервере (конвертация полученных результатов на аккаунте). 22. Собственная система синхронизации с сайтом проекта ( можно смотреть статистику игрока) 23. Векторное строительство 24. Защита строительства выше 4-х этажный 25. Возможность сборки начального транспорта 26. Простое заспавненого транспорта на карте нет, транспорт можно только найти в специаль Успешное завершение ее работы на уровне сложности. 27. Все миссии уникальны и имеют свой собственный опыт, и AI в сложной миссии 28. Система рецептов для строительства любых элементов базы 29. Аукцион для торговли игроками от MarXet, модернизированный (с% от выставленной цены на продажу предмета) 30 Локеры имеют лимит в 30.000 для всех игроков (в основном для новичков, чтобы хранить начальные запасы) все оставшееся имущество должно храниться в двух видах: бабло (маленький сейф с лимитом в 300к) схрон (большой сейф, для хранения) шмоток и оружия) все се ф ставится без каких либо флаг 31. Бонусные функции, которые работают через сайт: обмен валюты, обмен транспортом, покупка защитного купола (все это может сделать игрок без участия администрации), покупка подписей (премиум игрок получает больше накапливаемых очков на сайте за каждый час игры и в конце 30 числа) конвертация полученных очков на аккаунт) - добавляется только в ручном режиме, восстановление техники - только в ручном режиме. 32. На сайте собирается статистика игроков: Убийства, Респект, Потраченное время 33. Собственная система ремонта транспорта, ремонтируется каждый поврежденный модуль необходимыми запчастями (система точечного мешка (новая точка возрождения)) 34. Система спального мешка (новая точка возрождения)35. Динамическая погода с сохранением и продолжением времени суток после рестарта серверов36. Система GPS (Без GPS игрок не видит метки на карте)
  25. Rapture

    Exile Lingor

    Hey there, any one willing to share how I can get Lingor server going or maybe share the files ?