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Found 1116 results

  1. Andrew_S90

    DualArms - Two Primary Weapons

    Dual Arms This is mod that allows use of two primary weapons, one in your main slot one in your launcher slot. You can download the mod from here: http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770 Now on A3Launcher! Thanks Maca! There are some important overrides that need to be made to make this work with Exile, out of the box it has iffy results and sometimes the eventhandlers would overwrite each other I will provide instructions how to combine my eventHandlers with Exiles. Once the overrides work, then this will work great, just like it would in singleplayer. Current bug: See the second weapon in the trader with an error image. Will take a look tomorrow solving this so you will not be able to see them in the trader. Current feature: will stand up if you swap weapons while crouching/prone. This acts like exiles autorun. Installation Client: Step 1: Paste the following into your description.ext - its very important because you need to override my hook file to disable the eventhandlers!! Otherwise it will break. #include "custom\dual_arms\CfgSecondaryWeapons.hpp" Inside CfgSecondaryWeapons you can turn addactions on and off, drop weapons on death on and off, block weapons as well as override any of my script files. In mission.sqm please add "secondary_weapons" to addons to require players to have the mod, plus the server needs it as well. Like this: addOns[]= { "exile_client", "secondary_weapons", "a3_map_altis" }; You will need to launch the @DualArms mod with your server. Step 2: The following overrides need to be made ExileClient_gui_hud_event_onKeyUp On line 170 (original files) The code needs to be modified to: //Dual Arms Start private _dialog = uiNameSpace getVariable ["RscDisplayInventory", displayNull]; if (secondaryWeapon player != "") then { if (((secondaryWeapon player) splitString "_") select ((count ((secondaryWeapon player) splitString "_"))-1) == "secondary") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_swapSecondaryWeapon; }; } else { if (secondaryWeapon player != currentWeapon player) then { player selectWeapon (secondaryWeapon player); }; }; } else { if (primaryWeapon player != "") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_addSecondaryWeapon; }; }; }; //Dual Arms End ExileClient_object_player_event_onInventoryClosed after like 16: //Dual Arms call SecondaryWeapons_events_onInventoryClosed; ExileClient_object_player_event_onInventoryOpened Most important override!! ExileClient_object_player_event_onKilled After line 41 - not inside the brackets add: //Dual Arms _this call SecondaryWeapons_events_onKilled; ExileClient_object_player_event_onTake After line 15 and before the if statement I added: //Dual Arms _this call SecondaryWeapons_events_onTake; Server: Step 1: Handling a disconnecting player, for Exile you will need to modify/make an override for ExileServer_system_network_event_onHandleDisconnect.sqf You will need the following bit of code to save the users pointer attachment (IR Laser/Flashlight etc and UGL Ammo (HE Rounds etc)) //Dual Arms Start _SWInfo = _unit getVariable ["SecondaryWeaponsWeaponInfo", []]; if(count _SWInfo > 0) then { _uniform = uniformContainer _unit; _vest = vestContainer _unit; _backpack = backpackContainer _unit; _containers = [_uniform, _vest, _backpack]; { _item = _x; _className = ""; _array = false; _added = false; if(typeName _item isEqualTo "ARRAY") then { _array = true; _className = _x select 0; } else { _className = _x; }; { if (!(isNull _x)) then { if (_x canAdd [_className, 1]) exitWith { if(_array) then { _unit addMagazine [_className, _item select 1]; } else { _className = [_className, 0, -10] call BIS_fnc_trimString; _unit addItem _className; }; _added = true; }; }; if (_added) exitWith {}; } forEach _containers; } forEach _SWInfo; }; //Dual Arms End ExileClient_gui_traderDialog_updateInventoryListBox see override on github to not display secondary weapons in trader menus. Please see this github for an example mission edits: https://github.com/Andrew-S90/DualArms Download again is here: http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770 Please post if you have any questions or mods to be added, they will be added in batches. The current list of supported mods is: RHSUSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSAFRF : http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSGREF : http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 NIArms : http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 Project Infinite : http://steamcommunity.com/sharedfiles/filedetails/?id=807038742 Exile Mod : http://www.exilemod.com/downloads/ ADR-97 Weapon Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=669962280 Operation: TREBUCHET : http://steamcommunity.com/sharedfiles/filedetails/?id=769440155 Cup Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 NATO_Rus_Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=500929500 Specialist Military Arms (SMA) : http://steamcommunity.com/sharedfiles/filedetails/?id=699630614 The_Unsung_Vietnam_War_Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=943001311 FFAA Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=820994401 VME PLA : http://steamcommunity.com/sharedfiles/filedetails/?id=655153321 2035: Russian Armed Forces : http://steamcommunity.com/sharedfiles/filedetails/?id=543460260 FHQ Firearms : http://steamcommunity.com/sharedfiles/filedetails/?id=402601958 BWMod : http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 SFP: Swedish Forces Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=826911897 3CB BAF Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=893339590 Faces of war : http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 IFA3_AIO_LITE : http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 Arma 3 Aegis (Beta) : http://steamcommunity.com/sharedfiles/filedetails/?id=949252631
  2. ☢☠†✪Recon✪†☠☢

    Cup Weapons Trader Addon

    All you have to do is insert these into your Exile.mission folder E.x. [Exile.Altis] Easy as that!!
  3. Andrew_S90

    Exile Player Rewards

    Exile Player Rewards This is a system that allows admins to add rewards for players to go claim at any locker. This system in no way will auto generate rewards for your players for doing missions, logging in, donating, playing, gaining respect or anything like that. You are free to use it to do any of those things but out of the box it just accepts rewards and items and allows the player to claim them. As I explained in the above video You need a players UID and an array of items to pass to the server to add items. It will also take the players UID and the name of a kit which is exactly like infistar spawn boxes, the format is almost 1:1 so you could copy paste them over. It takes and will give players poptabs, respect, items, weapons, backpacks, uniforms, vests and vehicles. It will also allow you to set quantities for these items and the players can create their own pin# for the claimed vehicles. Here is an example I used to test via admin menu to add items to my own character. ["addRewardsRequest", [getplayeruid player, [["ExileScore",1000],["ExileMoney",2000],"Exile_Item_Flag","Exile_Item_SafeKit",["Exile_Car_Lada_Green",3],"Exile_Chopper_Huey_Green"]]] call ExileClient_system_network_send; ["addKitRequest", [getplayeruid player, "BaseObjectsWood"]] call ExileClient_system_network_send; The first one allows any array of items and set quantities to be based the other will take a predefined kit that is located server side for customization. If any items are already in the players collection box it will stack items so that the space is controlled on the database. There are some settings that can be changed in the config.cpp server side, right off the bat you will need to add your UID to the "AllowedRewardGivers" array or it will deny adding items from players from your UID. This security check for admins can be turned off if you want, its there to not allow people or names not in the list to not be able to give rewards to themselves or other players. All these settings can be found in rewards_server\config.cpp This uses EXTDB2, you can update for EXTDB3 if you wish. IDD for infistar: 57347 Installation Download the files from here: https://github.com/Andrew-S90/ExilePlayerRewards/ Client: Place "custom" folder inside of your root Exile.Altis folder Client: Paste #include "custom\rewards\rewardsDialog.hpp" in the description.ext (also available via github in the config.cpp file) Client: Modify your class CfgNetworkMessages and paste the following (also available via github in the config.cpp file) Client: In your init.sqf please paste the following (also available via github in the init.sqf file) Server: Open the rewards_server folder and open config.cpp and then either add your desired admin UIDs to the "AllowedRewardsGivers" array OR change checkRewards to a 0 this is a security function which will check if a legit sender is trying to reward your players. Server: In config.cpp feel free to change logging to a 0 if you do not want extdb2 logs to be created. As well you can add any custom kits, I have included some examples for you. Server: Run the following rewards.sql on your database to add a rewards table for your players (also available via github in Server\database_additions folder in the rewards.sql file) Server: Paste the following additions to your exile.ini file at the bottom (also available via github in Server\database_additions in the exile_additions.ini file) Example code snippets to call files to add items to players.
  4. Freakylein

    Extended Base Mod

    Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Suitcase: 1250 Ammo Box: 750 Woodenshelves: 2000 Metalcase: 2500 Fridge: 2000 Tool Trolleys: 2500 Microwave: 200 Suitcase: 1250 Ammobox rounds: 750 Plasticcase: 2000 EBM Airhook: 5000 Medikit: 5000 V 0.3.4 - new buildings: New Bed, Mechanical Cover, Crowsfeet, Oven, Woodencrate, Door with Frame - 2 new backpacks - new items: Bricks, Bucket of Mortar (made by RWG) - reworked all Brickwall-recipes from 0.3.3 V 0.3.3 - new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM - reworked all Buildings from 0.3.2 - half walls (brick & Metalwall) - lockability of windows added 14.06.2017 - clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update) V 0.3.2.1 -Hotfix Snappositions V 0.3.2 - new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign - deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit") Admins have to delete them in the Database - updated Battleyefilters! V 0.3.1 - added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! celebrate him guys! : TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades, Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,... - Battleyefilter reworked - Recipe categories reworked - enabled Simulation on serverrestart! REMOVE THIS FIX: exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi V 0.3.0 - Huge Lamp illmination fixed - doors fixed (original by Eichi) - certain apex buildings available V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: http://www.armaholic.com/page.php?id=30627 Or Available at A3 Launcher Or you just downloaded it from the Workshop If you guys want to support me: Support here List of Charges: V0.3.4: https://www.dropbox.com/s/08ri48accrwoac7/Destructable List_0.3.4.cpp?dl=0 The Serveradministrator can add it to the craftreceips (included)
  5. SLTimer

    RU-51.ru - Custom Exile Redux #2

    Основной игровой мод - Exile. 1. В основе этого проекта лежит весь игровой проект, который включает в себя: 1. Системные выбросы и артефакты (атмосферный выброс в стиле STALKER со своими возможностями, защитные объекты и защитные сооружения, в которых игрок может распыляться от них) 2. Аномалии как статические, так и динамические 3. Уникальные трейды с погружением в постапокалиптической обстановке игрового мира в стиле СТАЛКЕР с музыкальным и речевым сопровождением трейдеров (разговоры и анекдоты) 4. Системы получения доз облучения с эпицентром от выброса 5. Система вывода радиации (мы) с организм 6. Система ивентов на случайный транспорт 7. Атмосферная система хеликрашей 8. Весь мод имеет полную русскую локализацию 9. Добыча ресурсов с помощью монтировок, лопат (возможность копать, добывать, разбивать машины, разбивать, разбивать машины, добывать руды и добывать полезные ископаемые в слитках) 10. Функционал для кастомизации баз, транспорта и игроков, ВОЗМОЖНОСТЬ всё это красить 11. жёсткая игровая экономика, откорректированая под игровой стиль "Выживание" 12. Система ивентов на праздники или акции с получением подарков для игроков 13. Система военных баз и ботов на них 14. Игровая камера в стиле DayZ SA 15. Все игровые возможности должны быть корректными по отношению к предметам. 16. Система наказаний за выход в виде респекта (есть уведомление) 17. Система наказаний за убийство в 1 км от зоны наблюдения и выход из строя никнейма игрока, который убил кого-то 18. В наличии отсутствуют тепловизоры на оружие , но они есть на определенной технике, только топовой 19. на сервере присутствует миллитаризованная техника, но так же есть вариант сервера и без нее (на варианте где нет тяжёлой военной техники .. имеется лёгкая военная техника не более чем пулемет, с еределанной экономикой и лут для данной сборки) 20. Отключен тепловизор на титане 21. Имеется система бонусов, которая зарабатывает на потере времени на сервере (конвертация полученных результатов на аккаунте). 22. Собственная система синхронизации с сайтом проекта ( можно смотреть статистику игрока) 23. Векторное строительство 24. Защита строительства выше 4-х этажный 25. Возможность сборки начального транспорта 26. Простое заспавненого транспорта на карте нет, транспорт можно только найти в специаль Успешное завершение ее работы на уровне сложности. 27. Все миссии уникальны и имеют свой собственный опыт, и AI в сложной миссии 28. Система рецептов для строительства любых элементов базы 29. Аукцион для торговли игроками от MarXet, модернизированный (с% от выставленной цены на продажу предмета) 30 Локеры имеют лимит в 30.000 для всех игроков (в основном для новичков, чтобы хранить начальные запасы) все оставшееся имущество должно храниться в двух видах: бабло (маленький сейф с лимитом в 300к) схрон (большой сейф, для хранения) шмоток и оружия) все се ф ставится без каких либо флаг 31. Бонусные функции, которые работают через сайт: обмен валюты, обмен транспортом, покупка защитного купола (все это может сделать игрок без участия администрации), покупка подписей (премиум игрок получает больше накапливаемых очков на сайте за каждый час игры и в конце 30 числа) конвертация полученных очков на аккаунт) - добавляется только в ручном режиме, восстановление техники - только в ручном режиме. 32. На сайте собирается статистика игроков: Убийства, Респект, Потраченное время 33. Собственная система ремонта транспорта, ремонтируется каждый поврежденный модуль необходимыми запчастями (система точечного мешка (новая точка возрождения)) 34. Система спального мешка (новая точка возрождения)35. Динамическая погода с сохранением и продолжением времени суток после рестарта серверов36. Система GPS (Без GPS игрок не видит метки на карте)
  6. SLTimer

    RU-51.ru - Custom Exile Redux #1

    Основной игровой мод - Exile. 1. В основе этого проекта лежит весь игровой проект, который включает в себя: 1. Системные выбросы и артефакты (атмосферный выброс в стиле STALKER со своими возможностями, защитные объекты и защитные сооружения, в которых игрок может распыляться от них) 2. Аномалии как статические, так и динамические 3. Уникальные трейды с погружением в постапокалиптической обстановке игрового мира в стиле СТАЛКЕР с музыкальным и речевым сопровождением трейдеров (разговоры и анекдоты) 4. Системы получения доз облучения с эпицентром от выброса 5. Система вывода радиации (мы) с организм 6. Система ивентов на случайный транспорт 7. Атмосферная система хеликрашей 8. Весь мод имеет полную русскую локализацию 9. Добыча ресурсов с помощью монтировок, лопат (возможность копать, добывать, разбивать машины, разбивать, разбивать машины, добывать руды и добывать полезные ископаемые в слитках) 10. Функционал для кастомизации баз, транспорта и игроков, ВОЗМОЖНОСТЬ всё это красить 11. жёсткая игровая экономика, откорректированая под игровой стиль "Выживание" 12. Система ивентов на праздники или акции с получением подарков для игроков 13. Система военных баз и ботов на них 14. Игровая камера в стиле DayZ SA 15. Все игровые возможности должны быть корректными по отношению к предметам. 16. Система наказаний за выход в виде респекта (есть уведомление) 17. Система наказаний за убийство в 1 км от зоны наблюдения и выход из строя никнейма игрока, который убил кого-то 18. В наличии отсутствуют тепловизоры на оружие , но они есть на определенной технике, только топовой 19. на сервере присутствует миллитаризованная техника, но так же есть вариант сервера и без нее (на варианте где нет тяжёлой военной техники .. имеется лёгкая военная техника не более чем пулемет, с еределанной экономикой и лут для данной сборки) 20. Отключен тепловизор на титане 21. Имеется система бонусов, которая зарабатывает на потере времени на сервере (конвертация полученных результатов на аккаунте). 22. Собственная система синхронизации с сайтом проекта ( можно смотреть статистику игрока) 23. Векторное строительство 24. Защита строительства выше 4-х этажный 25. Возможность сборки начального транспорта 26. Простое заспавненого транспорта на карте нет, транспорт можно только найти в специаль Успешное завершение ее работы на уровне сложности. 27. Все миссии уникальны и имеют свой собственный опыт, и AI в сложной миссии 28. Система рецептов для строительства любых элементов базы 29. Аукцион для торговли игроками от MarXet, модернизированный (с% от выставленной цены на продажу предмета) 30 Локеры имеют лимит в 30.000 для всех игроков (в основном для новичков, чтобы хранить начальные запасы) все оставшееся имущество должно храниться в двух видах: бабло (маленький сейф с лимитом в 300к) схрон (большой сейф, для хранения) шмоток и оружия) все се ф ставится без каких либо флаг 31. Бонусные функции, которые работают через сайт: обмен валюты, обмен транспортом, покупка защитного купола (все это может сделать игрок без участия администрации), покупка подписей (премиум игрок получает больше накапливаемых очков на сайте за каждый час игры и в конце 30 числа) конвертация полученных очков на аккаунт) - добавляется только в ручном режиме, восстановление техники - только в ручном режиме. 32. На сайте собирается статистика игроков: Убийства, Респект, Потраченное время 33. Собственная система ремонта транспорта, ремонтируется каждый поврежденный модуль необходимыми запчастями (система точечного мешка (новая точка возрождения)) 34. Система спального мешка (новая точка возрождения)35. Динамическая погода с сохранением и продолжением времени суток после рестарта серверов36. Система GPS (Без GPS игрок не видит метки на карте)
  7. Extended Survival Pack (Mod) This mod is an expansion pack for the exile mod. This expansion pack is only for EXILE MOD! Exile mod 1.0.4 'Pineapple' Compatible It contains 165 items, 4 objects, mapmarkers, vehicles, base textures and many vehicle skins a fishing script and farming scripts. There are lists for all items classnames, objects classnames, mapmarkers classnames, base paint path (textures), vehicle classnames, crafting recipes, flaggen classnames, and vehicles skin path (textures) in the mod file. (scripts and lists) Feel free to use the Mod. But do not split it in parts or take pieces out of the Mod and change them. Please do not use these textures and models in any other mod pack unless you get my permission. Copyright [ServerAtze] ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA) Support the Creator DONATE You want to test this mod, here is a server IP: 176.57.157.26:2302 Download Steam Workshop Download Armaholic Listed in A3 Launcher crafting recipes list preview images item classnames list objects classnames list marker classnames list flaggen classnames list vehicles classnames list vehicles skin path list base paint path list trader item prices list Super Advanced Repair System very to recommend. If you do not like the Exile standard repair system. Events and scripts Farming scripts: DOWNLOAD Weed farming Mushrooms farming Mining Fishing script: DOWNLOAD Have Fun
  8. Hello Exile Community, Today I want to present to you my go at extb3 implementation. Take note that this is by no means official. But, with that being said I have a server running it right now and have thoroughly tested it and made sure to our best that there were no database issues. When submitting an error report please provide the following; A brief description of the issue, The FULL Server RPT File, The FULL ExtDB log, and any other information you feel is pertinent to the issue. Installation : New GUIDE (Easier to follow/Setup): https://github.com/BrettNordin/Exile
  9. Rapture

    Exile Lingor

    Hey there, any one willing to share how I can get Lingor server going or maybe share the files ?
  10. My steam is shiapriise, just let me know.
  11. Hey whatsupp together. At first, i'm trying to help you, if it doesn't work. Tell me and i'm trying to find some solution! Today i'm gone show you, how we can easy fix a MYSQL-Server bug. My bug was looking like this: Sounds terrible i know. But it isn't. Here are my solutions. It exist 2 Way's. Which you choose, i dont care. Way 1 -For the first problem you need a Console for your Database like MYSQL Workbench. If you opened. You need to go to your exile Databse with a doubleclick. If exile is open and you can see al your tables (if not, you need to setup your databse correctly). -Next you go write a new SQL command with these button with the + in the Paper. -*First you write SELECT @@GLOBAL.sql_mode; - And start the command with the lightning. -it opens a formular with sql_mode: (and some Text), -Next you write a new command with: SET @@GLOBAL.sql_mode= ''; - And start it with the lightning -You go to the step with the '*' back. And write the command with SELECT again. If the modes are gone and there is just sql_mode: ' '. -Now we gonne need to Set the strict mode. SET @@GLOBAL.sql_mode= 'NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION'; - And start it with the lightning -Now we go to make sure, it activate it. with the SELECT command again (the step with the '*') - If it looks like this: (on the Picture) -you win. And it shoud work! Way 2 - You need to aviable to see all folders. Then you go to the path C >>ProgramData >> MYSQL >> MYSQL Server 5.7 >> my.ini and minimze it! - WIth win + R you, then you write ' services.msc '. You search MYSQL57, then you stop it with rightclick! -You go back to the file we opened (my.ini). Search sql-mode: -Edit the line to sql-mode="NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" -you save it and close it. -go back to the services.msc, and start the mysql again! -You win, the server should work! If it doesn't work. Let me know. If it work. Let me know also. //Guess BlugDeg
  12. Sonaint

    Stuck on Exile Loading Screen!

    Every time I join a server through A3 launcher the game starts up as usual then remains permanently stuck on the Exile loading screen on the server; the games not frozen just the server loading screen that pops up before you spawn in is static and loads nothing thus I'm never able to see past it. I have all the necessary mods downloaded for each sever i've tried to join, and I've tried everything to fix this (validating mods in a3 launcher and arma 3 on steam, redownloading mods, restarting pc) Anyone else having this issue? (ive waited hours on the loading screen to see if the server was downloading anything but it stayed the same) Heres a picture of the server im trying to join through armas server browser (only high pop server in Aus). Cups terrain, NIArsenal, and cups map mods are showing up in red as well as the required version? Not sure why as everything is up to date and ive reinstalled Cups terrain and maps but nothing has changed.
  13. Jacko [Exile Network]

    Barracuda Gaming | 50K Start |

    We are a new up and coming community, looking for friendly and new players to join us. We have a fully modded server hosted on our own dedicated server box in france. This is so people from all around euorpe and the UK can have good connection. we have a 1gb port so even poeple in america get 80-100 ping (it is playable). some of out mods: -TRYK - CUP -Exile -FFAA -Zombies and daemons -Extended base Mod and lots more ! Hope to see you in the altis soon!
  14. A z

    My Videos from MGT

    Hey there, I've been making videos for a while now. I wasn't too sure the Exile forum existed until very recently. Spent most Arma years over on MGT. @MGTDB can admit he's put up with me for too long. Here are some of my videos. I'll add more newer videos at the top. Arma 3 -
  15. DavieReid88

    [Release] Panthera/Winthera Exile Files

    I run a Panthera/Winthera server myself and ive had quite a few messages about the mission files and so on, so i thought i would share a basic Exile.Panthera3.pbo file with loot positions for others to use. Personally i dont know why this map isnt more popular, IceBrakr has recently released a winter version which is included in the download. There are 3 traders in my version, Also a upgraded military base with the loot positions added to the table, Pictures are below Installation: To run this map all you need is CUP_Terrians_Core and the Panthera map itself. Download Cup Terrains Core from here Add to the server root - @CUP_Terrains_Core Download the Panthera3 map from here. Add to the server root and make sure the folder is called - @panthera_a3 Parameters used : -mod=@panthera_a3;@CUP_Terrains_Core; For Panthera: MpMission : Exile.Panthera3 For Winthera MpMission : Exile.Winthera3 You can download my basic pbo file here, when changing between Panthera and Winthera, Remember to change the PBO name aswell = Exile.Panthera3 or Exile.Winthera3 Here are the loot positions (Including new military base) Replace in your exile_server_config Here are some pictures of the map and traders Map: Trader #1: Trader #2: Trader #3 Simple Boat Trader: Upgraded Drulovka Military Base:
  16. Admiral EliteSuicide

    ADK Base Painting dont load saved Texture

    Hello Guys, Like the Title says the ADK Base Painting dont save any Textures on Constructions. If I paint for example a Floor in Camo Texture the Texture will be there until a Restart comes. After the Restart the Texture is gone and the Floor has its normal Texture again. I looked in my Database in the construction section and there are the Textures saved for the Floor I painted so I really dont know wheres the Problem there... May someone of you got an idea, would be very great ADK Textures Pack 1 (Mod) https://steamcommunity.com/sharedfiles/filedetails/?id=731499177
  17. Overside

    [EXILE] DAY-ZOZO

    > https://steamcommunity.com/sharedfiles/filedetails/?id=1536282844 > http://a3.launcher.eu/profile/server/cd115b2bcfd42c31e2ba1b21943340ca Server-side mod/settings: SERVER: ☢ Map - Chernarus 2035 ☢ 3rd view ☢ only survival ☢ PVP ☢ Restart time - every 6 hours ☢ Dynamic day/night cycle ☢ Hunger/thirst/cold ☢ EVR Blowout ☢ Creepy fog on night time ☢ Zombie spawn everywhere on night time TRADERS: ☢ Custom 3-Traders ☢ Anti-theft [inside Safe zone] MAP: ☢ Custom Loot-table (RHS) ☢ Custom Loot-positions ☢ Custom Radiation zones [no yellow screen effects] ☢ Custom Military ☢ Spawn vehicle’s on every restart BASE: ☢ Maintain you base every 7 days. base decay is on 8 days ☢ Spawn in base ☢ Vector-build ☢ Instant-build ☢ Base paint ☢ Claim crates BASE RAID: ☢ Thermal Scanner ☢ Hack doors ☢ Hacking Safes/container ☢ Steal/Hacking Flags. MISSION: ☢ DMS Dynamic Missions, [Keep your distance the know how to shoot;) ☢ Gear crates at restart ☢ Helicopter crashes ☢ Airdrops [Building Materials/Grenade launchers/Food&Drinks]s ☢ Harvest weed from mission[knife needed] ☢ Anomaly mission ☢ Mining mission VEHICLE: ☢ Realistic repair script ☢ Repair/refuel at fuel station/service building. ☢ Claim vehicle’s [lock needed] ☢ Salvage vehicle wreck for dead body ☢ Load crates in 90% of the vehicle’s XM8: ☢ View-distance 3000 meters ☢ Vehicle HP Bars ☢ Player Scanner ☢ Building Recipes EXTRA: ☢ Halo / Ground spawn selection ☢ Custom kill messages ☢ Revive ☢ Custom loadouts ☢ R3F Logistics Pick up and walk with boxes. towing and lifting script ☢ Lock Picking
  18. Powerstriker46

    Problem with Virtual garage of exile

    Hi, I have a problem with my virtal garage. The Veicles disapear after XX Days (Im not sure). But not immediately. It must be a logicla day value. My Unused vehicle despawn time is on 7 Days The protection time of the base is 30 Days 1 example: Vehicle X was deleted at 11.11.18 from database (column "deleted_at" in database) but the column "last_updated_at" has the value 16.11.18 In my Exileserver database are showing random 2 errors but i think this have nothing to do with the VG How does the new exile VG working? Are the vehicles completley "safe" or is the "unused vehicle despawn time" still running even if they are in the VG? It feels like that the vehicles get deleted if the (on my server) 7 Days expired If anyone has an Idea pls anwere Would be great if I can fix that issue... PS46
  19. knilch724

    Problem mit R3F

    Guten Tag, Ich bin ein relativ neuer Servermierter und habe bei der Installation der R3F Logistic ein kleines Problem. Die Mod läuft und ich kann Fahrzeuge abschleppen und auch beladen aber zwei Dinge stören mich. 1. Wie stelle ich ein das ich die eingeladenen Kisten nach dem abladen beim Trader verkaufen kann ? 2. Im Mausmenü der Fahrzeuge erscheinen die Befehlen "Tow" und "View the..." 3x.( Siehe Anhang ) Wie bekomme ich das weg ?
  20. Hey, ich habe nach dem installieren von cdah jedes mal Probleme beim craften.. Und zwar wenn ich cdah installiert habe läuft alles davon bisher zumindest was ich testen konnte einwandfrei.. dann fällt mir jedes mal der fehler auf das: Fahrzeug Rezepte nicht drin stehen zbsp Fahrzeug xyz braucht 2 autobatterien und 10 scheiben.. das steht nicht drin... hinzu kommt das mir das cdah irgendwie das craften normaler gegenstände wie zbsp von einem Woodfloor blockiert.. ich kann das menü aufrufen um den Floor zu craften , ich kann auf craft 1x gehen (alles in der nähe + vorhandene mats) aber wenn ich auf craft klicke passiert nichts rein Garnichts..
  21. moto7198712

    Altis high loot tables

    Hey, how's it going everyone? I downloaded all the tools can't get them working can anyone help me? Possibly give me the high loot tables for Altis thanks for your time
  22. Lifeman <Spillvert.no>

    Vilay eSport Exile Chernarus EU

    Vilay eSport is an eSport org with over 14,000 fans all over the world & for the first time we are looking to host an ArmA 3 Exile server on Chernarus with 50k start & many more features like hacking, drops & missions. We are also looking for people who can administrate our server! Our server is also located on the A3Launcher if you search for "Vilay Exile". We are also giving out 100k extra to the first few people on our server.
  23. CommanderEagle

    UNP Gaming Recruiting Testers

    We are UNP Gaming. We are looking for testers that would like to try our new server recently set-up.We are a small group on discord that enjoy exile server's, So we decided to create one which would be great in our view. This does not mean we dont take advice from the players. We will listen to the player base on any needs that need to be made.We looking to build a great community that would strive throughout the years. join the discord: https://discord.gg/sBmrSGH
  24. CrypticLegend

    The Last Stand Chernarus REDUX

    Addons/Server features: *Server Restarts every 4 hours *Roaming and Mission AI (details below) *Zombies (details below) *Mods: 4 RHS, TRYK, CUP (CORE), EXILE, Extended base mod, Ryans Zombies, Chernarus Redux *XM8 Apps (view distance, customizable statsbar, crafting) *Full day/night cycle-- At night the time is sped up to 24x and day is 4x *Capture Point missions (City/fields) *PVP (Play how you want | You can be friendly) *Optional Mods: JSRS and blastcore --- More to come *Base Respawns *Revive *Survival | Hardcore Mod Downloads: Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1494503178 Optional: https://steamcommunity.com/sharedfiles/filedetails/?id=1510537696 SERVER IP: 216.52.25.101:2302 Additional server info: The server is pretty new and has a pretty decent player base. The server is well set up with active admins and changes/fixes constantly rolling in! Don't let that deter you from joining! Within our discord, I will be posting changelogs for each day that I change/add/balance things. We are always open ears to suggestions that's why we set up a suggestions chat within the discord. The server is set up on the map Chernarus Redux with 3 trader cities (safezones), 2 aircraft traders and 2 boat traders. The mods we use on the server are all 4 RHS mods, TRYK (multiplay uniforms), Chernarus Redux (duh), CUP terrains Core, Exile (super duh), Ryans zombies, and Exile extended base mod! We also allow blast core and JSRS (with and without RHS compatibility)! Although those are completely optional! We aim to have a harder more realistic feel for the game. New players to the server will start with 5k in their bank. To keep this challenging for the players we have added zombies which are very balanced... Hordes have a chance of spawning around players in order to keep them on their toes. Roaming AI are implemented to keep players aware of their surroundings and to simulate a more alive environment (good and bad AI). Of course we have AI missions on the server and will soon be adding more. We are always adding new things and as said before open to new ideas and suggestions. !!SERVER RULES ARE POSTED IN GAME ON THE XM8 APP IN THE UNDER THE MORE TAB "Server Rules" (should have a picture of a book) not the one on the first page!! *Please note that we are constantly adding things so whats posted here is likely to differ a little bit from ingame (meaning there will be more custom addons than whats listed)*
  25. Hallo Leute, ich bin relativ neu in der Szene Arma, Exile und Co. und habe festgestellt, dass häufig die Fragen aufkommt wie ein Linux Server inkl. Mods erstellt wird. Durch mehrere Forenbeiträge habe ich ein Tutorial zusammengefasst, welches das Erstellen eines Servers auf Linux evtl. vereinfachen soll. Dieses Tutorial werde ich ständig erweitern. Beispielsweise soll die Installation der Ryanzombies Mod folgen (hier muss ich selber noch einiges in Erfahrung bringen, gerne nehme ich dort auch Hilfe und Tips an), sowie das Konfigurieren des gesamten Servers. Gerne könnt Ihr mir Verbesserungen sowie Änderungen mitteilen, um der Community ein stetig aktuelles Tutorial anbieten zu können. Kritik könnt ihr mir ebenfalls gerne äußern! ARMA III Linux Installation Guide Nachdem eine Linux Distribution installiert wurde, in diesem Fall Debian 8 (8.9), erstellen wir einen Benutzer der für den ARMA Server und dessen Verwaltung zuständig ist. adduser steam ARMA III und SteamCMD benötigen einige Bibliotheken dir wir installieren sollten. sudo apt-get install lib32stdc++6 sudo apt-get install lib32gcc1 Des Weiteren brauchen wir, wenn noch nicht vorhanden, einen SQL Server, unzip sowie nano den Text Editor. Diese installieren wir mit folgendem Befehl. !Wichtig: Achtet beim Erstellen des sql-Servers auf die richtige Eingabe eurer Daten, denn Passwort und co. müsste ihr später korrekt in eure config Datei hinterlegen! apt-get update apt-get upgrade apt-get install software-properties-common apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 0xcbcb082a1bb943db add-apt-repository 'deb [arch=amd64,i386,ppc64el] http://mirror.netcologne.de/mariadb/repo/10.2/debian jessie main' apt-get update apt-get install mariadb-server apt-get install unzip apt-get install nano Wir melden uns mit dem erstellen Benutzer an und fügen einen Ordner hinzu den wir direkt betreten. sudo -i -u steam Von der Valve Developer Community Seite laden wir uns die aktuelles SteamCMD herunter und führen diese aus, nachdem wir das Paket entpackt haben. wget http://media.steampowered.com/client/steamcmd_linux.tar.gz tar xf steamcmd_linux.tar.gz ./steamcmd.sh Es ist empfehlenswert ein extra Steam Konto zu erstellen der rein für das Hosten von Dedicated Servern zu nutzen ist. Wir melden uns mit dem Konto in der SteamCMD ein und starten den Download von ARMA III. login username force_install_dir ./arma3/ app_update 233780 exit EXILE Mod installieren Um die Exile Mod für unseren ARMA III Server zu nutzen laden wir uns als nächstes die Server Daten von der offiziellen exilemod.com Seite herunter (Version kann variieren). Geht dazu in den arma3 Ordner und sichert euch die zip Daten in einen extra Ordner. cd arma3 mkdir data cd data wget http://www.exilemod.com/download-all-the-files/@ExileServer-1.0.3e.zip wget http://bravofoxtrotcompany.com/exile/@Exile-1.0.3.zip unzip \@ExileServer-1.0.3e.zip unzip \@Exile-1.0.3.zip Nachdem wir die Daten entpackt haben verschieben wir alle relevanten Daten. mv @Exile ../ cd Arma\ 3\ Server/ mv LICENSE.txt ../../ mv tbbmalloc.dll ../../ mv @ExileServer/ ../../ mv battleye/* ../../battleye/ mv keys/* ../../keys/ mv mpmissions/* ../../mpmissions/ cd .. rm -r Arma\ 3\ Server/ Wir erstellen die Datenbank indem wir folgenden Befehl ausführen und füttern diese mit der exile.sql Datei. mysql -u root -p create database if not exists exile; GRANT ALL ON exile.* TO 'exile'@localhost IDENTIFIED BY 'password'; flush privileges; source /home/steam/arma3/data/MySQL/exile.sql quit Ein wichtiger Schritt ist das Konfigurieren der jeweiligen config Dateien. Hier sollten Servername , Passwort usw. angepasst werden. Beispielsweise kann die zu spielende Map in der config.cfg geändert werden (template = Exile.Malden). Auch der Zugriff auf die Datenbank muss gewährleistet werden. Aus diesem Grund bearbeiten wir die extdb-conf.ini und fügen die Zugangsdaten aus unser erstellten Datenbank ein. cd ~/arma3/@ExileServer nano config.cfg nano extdb-conf.ini Fehleranalyse Kontrollieren wie jetzt, ob die extDB funktioniert, mit folgendem Befehl. ldd extDB2.so Sollte hinter einer Zeile „not found“ stehen dann führen wir als root folgendes aus. dpkg --add-architecture i386 apt-get update apt-get install libc6 tmux lib32gcc1 lib32gcc1 lib32stdc++6 libtbb2:i386 Um den Server zu starten gehen wir in den Ordner, indem sich die arma3server Datei befindet und führen diesen Befehl aus. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\; >> serverlog.rpt -autoinit Startet die Mission inkl. allem dazugehörigen, dies geschieht sonst erst nach der ersten Verbindung durch einen Client zum Server. >> serverlog.rpt Erstellt die "serverlog.rpt" Log-Datei in unser Server Verzeichnis. Bambi Creation Timeout Bei dem Problem, dass Player den Server nicht beitreten können, da „Bambi“ nicht richtig geladen werden kann, muss die Datei mysqld.cnf als root bearbeitet werden. sudo nano /etc/mysql/my.cnf Fügt folgende Zeile hinter [mysqld] hinzu. sql-mode="ERROR_FOR_DIVISION_BY_ZERO,NO_ZERO_DATE,NO_ZERO_IN_DATE,NO_AUTO_CREATE_USER" Startet den Dienst neu um die Änderungen wirksam zu machen. service mysql restart Exile Mod modifizieren coming soon... Server AdminToolkit Um den Server inGame zu verwalten habe ich mich für eine kostenlose Variante entschieden. Ich benutze das AdminToolkit von Ole welches wirklich super funktioniert. Zuerst laden wir uns die Daten von GitHub und entpacken den @AdminToolServer Ordner in unser Server Verzeichnis. cd ~/arma3/data wget https://github.com/ole1986/a3-admintoolkit/archive/master.zip unzip master.zip cd a3-admintoolkit-master mv @AdminToolkitServer ../../ Im Anschluß verschieben wir die Schlüssel Datei. mv admintoolkit.bikey ../../keys/ Wir entpacken das admintoolkit_servercfg.pbo Archiv und fügen die UID´s der Admins in die config.cpp hinzu (diese findet man im Arma 3 Menu > Profil). Auch können in dieser Datei Moderatoren hinzugefügt werden. Nachdem wir die Datei wieder gespeichert haben packen wir die Daten wieder zu einem .pbo Archiv. Als nächstes müssen wir unsere Missions .pbo Datei anpassen. Diese entpacken wir und öffnen die description.ext Datei. Dort fügen wir hinter class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; folgendes hinzu class AdminToolkit_network_receiveRequest { allowedTargets = 2; }; Wir bleiben in unserem Missions Verzeichnis und öffnen die config.cpp dort suchen wir nach der Zeile class CfgExileCustomCode und fügen folgendes vor die oben genannten Zeile hinzu. class CfgAdminToolkitCustomMod { /* Exclude some main menu items * To only show the menus loaded from an extension, use: * * ExcludeMenu[] = {"Players", "Vehicles", "Weapons" , "Other"}; */ ExcludeMenu[] = {}; Extensions[] = { {"Exile Mod","ExileMod"} }; /* 4 Quick buttons allowing to add any action you want - See example below*/ QuickButtons[] = { /* send a chat message to selected player containing 'Test 123' */ {"Chat", "['message', [AdminToolkit_Player, 'Test 123']] call AdminToolkit_doAction"}, /* send a message to everyone using the parameters text field */ {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"}, /* Quickly get a Helicopter */ {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"}, }; }; Zu guter Letzt kopieren wir den atk Ordner aus dem @MissionsFile Ordner, den wir heruntergeladen haben, in unseren Missions Ordner von unserem Server und packen diesen wieder in ein .pbo Archiv. Jetzt passen wir nurnoch den Startparameter. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\; >> serverlog.rpt ExileZ Mod + Ryan Zombies & Demons Zu aller erst laden wir alle wichtigen Daten herunter, angefangen mit der ExileZ Mod und danach dementsprechend die eigentlich Zombie Mod. Dazu gehen wir wieder in unseren data Ordner, indem wir auch alle relevanten Daten für Exile gepackt habe. Achtet bitte darauf, dass ihr die Links noch einmal kontrolliert, die ich hier gepostet habe! Die Zombies & Demons Zip Datei habe ich auf meinen privaten Server gepackt, da ich keinen direkten Link über google drive erhalte. cd ~/arma3/data wget https://github.com/kuplion/ExileZ-Mod/archive/master.zip wget http://thunderfire.net/download/ZombiesDemonsV5.0.zip Wie gewohnt entpacken wir beide Archive mit unzip (master.zip.1, da sich bereits eine master.zip in unserem data Ordner befindet). unzip ZombiesDemonsV5.0.zip unzip master.zip.1 Wir erhalten zwei Ordner einmal den ExileZ-Mod-master und den ZombiesDemonsV5.0 Ordner, auf den wir jetzt erst einmal genauer eingehen. Dieser enthält einen weiteren Ordner @Ryanzombies welchen wir in unser arma3 Verzeichnis verschieben. mv @Ryanzombies ../ Wichtig ist jetzt, dass wir den Schlüssel kopieren der sich im @Ryanzombies Ordner befindet. cd ../@Ryanzombies/Keys cp RyanD.bikey ../../keys Leider habe ich festgestellt, dass es Probleme beim Starten des Servers gab. Ich habe eine Error Meldung erhalten die wohl darauf zu schließen ist, dass die Verzeichnisse im @Ryanzombies Ordner nicht alle kleingeschrieben sind. Aus diesem Grund müssen wir alle Ordner mit Kleinbuchstaben ausstatten. Dazu gehen wir wieder in unser Grundverzeichnis. cd ~/arma3 mv @Ryanzombies @ryanzombies cd @ryanzombies mv Addons addons mv Keys keys Nachdem das erledigt ist können wir den Ordner @ryanzombies abhaken und beschäftigen uns nun mit der ExileZ Mod. Diese Mod wird mit einer exilez_mod.pbo Datei verschickt. Diese können wir entpacken um einige Werte, wie das Spawnen der Zombies etc. , zu verändern (dazu später mehr). Der Einfachheit halber nehmen wir direkt die fertige exilez_mod.pbo und fügen diesen in unseren @ExileServer Addons Ordner. cd ../data/ExileZ-Mod-master/ mv exilez_mod.pbo ../../@ExileServer/addons Jetzt müssen wir die mission Datei anpassen. Dazu gehen wir im arma3 Ordner in den Ordner mpmissions und entpacken das .pbo Archiv, welches wir auf dem Server laufen haben. Der missions.sqm Datei fügen wir ryanzombies sowie ryanzombiesfunctions hinzu, sodass es wie folgt aussehen sollte. addOns[]= { "exile_client", "a3_map_altis", "ryanzombies", "ryanzombiesfunctions" }; Nachdem das erledigt ist packen wir die gesamten Daten wieder in ein .pbo Archiv und legen es in unseren mpmissions Ordner ab, welcher sich direkt im arma3 Verzeichnis befindet. Zu guter Letzt passen wir den Startparameter an, indem wir @Ryanzombies; hinzufügen. Das ganze sieht dann ungefähr wie folgt aus. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt Konfiguration Exilez Mod Theoretisch sind die Konfigurationsdateien selbsterklärend, da diese vorbildlich gut Kommentiert wurden. Fangen wir aber erste einmal damit an, welche Daten für uns relevant sind. Als erstes sollten wir die exilez_mod.pbo Datei entpacken und öffnen danach die config.sqf . Ich werde in diesem Schritt nicht jede Einstellung erklären, denn das würde das Tutorial sprengen. Aus diesem Grund nenne ich die meiner Meinung nach wichtigsten Punkte. Diese beiden Einstellungen stehen für die maximale Anzahl der auf dem Server zu erzeugenden Zombies dar und die Fraktion die jeder Zombie erhält. Stellen wir Beispielsweise die Fraktion der Zombies auf West so greifen uns diese nicht mehr an und laufen direkt auf einen vordefinierten Punkt ohne uns zu beachten. EZM_MaxZombies = 100 EZM_ZombieSide = EAST Des Weiteren habe ich die Demons als auch die explodierenden Zombies deaktiviert. EZM_ryanzombieshealthdemon = -1; EZM_ExplosiveZombies = false; Die Option des Werfens empfinde ich als etwas zu übertrieben und meiner Meinung nach wirkt es als wäre es „verbugged“ (was es nicht ist). Aus diesem Grund folgende Einstellungen. EZM_ryanzombiescanthrow = -1; EZM_ryanzombiescanthrowtank = -1; Einstellungen der Hordenbildung sowie das Spawnen rund um den Spieler habe ich alle auf default gelassen. Ich denke das ist nachher auch wieder eine Frage des Geschmacks als auch der Serverperformance. Wenn tatsächlich der Bedarf weiterer Erklärung besteht könnt ihr das gerne hier Kommentieren. Restart/Backup Script Nachdem der Server durch die integrierten RCON Befehle eigenständig runter fährt, muss dieser ordnungsgemäß neu gestartet werden. Dazu habe ich ein kleines Shellscript erstellt welches alle 3h per Crontab abgerufen wird. Das Script selber sieht wie folgt aus. ################################################################################# # NAME: BACKSTART SCRIPT # AUTHOR: SNORP (THUNDERFIRE.NET) # VERSION: 1.3 # DATE: 2017/09/14 ################################################################################# # # VARIABLE # BACKUP_DIR=/home/steam/backup CURRENT_HOUR=$(date +"%H") CURRENT_DATE=$(date +"%F_%H") SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) # CHECK SERVER IS RUNNING while [ ! -z "$SERVER_PROCESS" ]; do sleep 5 echo "The server is still running!" SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) done echo "The server is offline, the script is now started." # CHECK THE TIME FOR A BACKUP if [ "$CURRENT_HOUR" -eq 10 ] || [ "$CURRENT_HOUR" -eq 22 ]; then # ITS TIME FOR A BACKUP echo "A backup is created." mysqldump --user=exile --password=PASSWORDHERE exile > $BACKUP_DIR/db_$CURRENT_DATE.sql zip -r $BACKUP_DIR/bu_$CURRENT_DATE.zip /home/steam/arma3/battleye /home/steam/arma3/@AdminToolkitServer /home/steam/arma3/@ExileServer /home/steam/arma3/@ryanzombies /home/steam/arma3/mpmissions #BACKUP COMPLETE NOW RESTART THE SERVER screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\;>> serverlog.rpt\n' echo "Backup was created successfully, the server is now restarted." else # ITS NOT TIME FOR A BACKUP JUST RESTART echo "No backup is performed. The server is restarted." screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt\n' fi Es gibt sicher noch bessere und elegantere Methoden als diese! Aus dem Grund bitte ich die Community mir dabei zu helfen dieses Script anzupassen. Wichtig wäre noch das einfügen des SQL Passworts !SICHERHEITSRISKO! ansonsten funktioniert die Backup-Funktion nicht. Außerdem wird das Backup jeweils um 10.00 und um 22.00 Uhr ausgeführt, diese Werte können natürlich nach belieben geändert werden. Eine automatische Reinigung nach Beispielsweise einer Woche muss natürlich noch hinzugefügt werden, dazu bin ich bis jetzt noch nicht gekommen. Um das Script alle 3h auszuführen erstellen wir ein Crontab mit folgendem Befehl und wählen 2. /bin/nano . crontab -e 0 0,3,6,9,12,15,18,21 * * * /home/steam/backup.sh Natürlich sollte die Zeit des Servers mit dem des Crontabs angepasst werden. Ich habe mich für die Laufzeit von 2:59h entschieden. Zum Thema Arma 3 / Exile Konfiguration werde ich das Tutorial etwas später ergänzen.