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  1. Hey guys hows it goin, I was hunting around for a working zombie shield the other day and only found broken stuff from arma 2 so I figured I'd make one and release it. This works by deleting any zombies that come near you (I get tired of being swarmed when I tab out). Add this to your infistar or whatever anticheat you use. By default the radius is set to 20m this can be changed by editing the number 20 in the code to whatever range you want: _EntitiesArray1 = _Pos1 nearEntities ["all",20]; By default there are notifcations whenever a zombie is deleted, if this gets annoying just removed these lines: systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; Love, Miz sqf code: if (isNil ("MiZ_Zombie_Toggle1")) then { MiZ_Zombie_Toggle1 = 0; }; if (MiZ_Zombie_Toggle1 == 0) then { systemchat "MiZ Zombie Shield: Activated"; MiZ_Zombie_Toggle1 = 1; } else { systemchat "MiZ Zombie Shield: Deactivated"; MiZ_Zombie_Toggle1 = 0; }; []spawn { while {MiZ_Zombie_Toggle1 == 1} do { _Pos1 = getPos player; _EntitiesArray1 = _Pos1 nearEntities ["all",20]; { _Zombie1 = _x; if (_Zombie1 getVariable "RZ_isZombie") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; if (_Zombie1 getVariable "RZ_isDemon") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; }foreach _EntitiesArray1; sleep 1; }; }; titleText ["MiZ Zombie Shield: Loaded","PLAIN DOWN"]; titleFadeOut 4;
  2. Hallo Leute, ich bin relativ neu in der Szene Arma, Exile und Co. und habe festgestellt, dass häufig die Fragen aufkommt wie ein Linux Server inkl. Mods erstellt wird. Durch mehrere Forenbeiträge habe ich ein Tutorial zusammengefasst, welches das Erstellen eines Servers auf Linux evtl. vereinfachen soll. Dieses Tutorial werde ich ständig erweitern. Beispielsweise soll die Installation der Ryanzombies Mod folgen (hier muss ich selber noch einiges in Erfahrung bringen, gerne nehme ich dort auch Hilfe und Tips an), sowie das Konfigurieren des gesamten Servers. Gerne könnt Ihr mir Verbesserungen sowie Änderungen mitteilen, um der Community ein stetig aktuelles Tutorial anbieten zu können. Kritik könnt ihr mir ebenfalls gerne äußern! ARMA III Linux Installation Guide Nachdem eine Linux Distribution installiert wurde, in diesem Fall Debian 8 (8.9), erstellen wir einen Benutzer der für den ARMA Server und dessen Verwaltung zuständig ist. adduser steam ARMA III und SteamCMD benötigen einige Bibliotheken dir wir installieren sollten. sudo apt-get install lib32stdc++6 sudo apt-get install lib32gcc1 Des Weiteren brauchen wir, wenn noch nicht vorhanden, einen SQL Server, unzip sowie nano den Text Editor. Diese installieren wir mit folgendem Befehl. !Wichtig: Achtet beim Erstellen des sql-Servers auf die richtige Eingabe eurer Daten, denn Passwort und co. müsste ihr später korrekt in eure config Datei hinterlegen! apt-get update apt-get upgrade apt-get install software-properties-common apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 0xcbcb082a1bb943db add-apt-repository 'deb [arch=amd64,i386,ppc64el] http://mirror.netcologne.de/mariadb/repo/10.2/debian jessie main' apt-get update apt-get install mariadb-server apt-get install unzip apt-get install nano Wir melden uns mit dem erstellen Benutzer an und fügen einen Ordner hinzu den wir direkt betreten. sudo -i -u steam Von der Valve Developer Community Seite laden wir uns die aktuelles SteamCMD herunter und führen diese aus, nachdem wir das Paket entpackt haben. wget http://media.steampowered.com/client/steamcmd_linux.tar.gz tar xf steamcmd_linux.tar.gz ./steamcmd.sh Es ist empfehlenswert ein extra Steam Konto zu erstellen der rein für das Hosten von Dedicated Servern zu nutzen ist. Wir melden uns mit dem Konto in der SteamCMD ein und starten den Download von ARMA III. login username force_install_dir ./arma3/ app_update 233780 exit EXILE Mod installieren Um die Exile Mod für unseren ARMA III Server zu nutzen laden wir uns als nächstes die Server Daten von der offiziellen exilemod.com Seite herunter (Version kann variieren). Geht dazu in den arma3 Ordner und sichert euch die zip Daten in einen extra Ordner. cd arma3 mkdir data cd data wget http://www.exilemod.com/download-all-the-files/@ExileServer-1.0.3e.zip wget http://bravofoxtrotcompany.com/exile/@Exile-1.0.3.zip unzip \@ExileServer-1.0.3e.zip unzip \@Exile-1.0.3.zip Nachdem wir die Daten entpackt haben verschieben wir alle relevanten Daten. mv @Exile ../ cd Arma\ 3\ Server/ mv LICENSE.txt ../../ mv tbbmalloc.dll ../../ mv @ExileServer/ ../../ mv battleye/* ../../battleye/ mv keys/* ../../keys/ mv mpmissions/* ../../mpmissions/ cd .. rm -r Arma\ 3\ Server/ Wir erstellen die Datenbank indem wir folgenden Befehl ausführen und füttern diese mit der exile.sql Datei. mysql -u root -p create database if not exists exile; GRANT ALL ON exile.* TO 'exile'@localhost IDENTIFIED BY 'password'; flush privileges; source /home/steam/arma3/data/MySQL/exile.sql quit Ein wichtiger Schritt ist das Konfigurieren der jeweiligen config Dateien. Hier sollten Servername , Passwort usw. angepasst werden. Beispielsweise kann die zu spielende Map in der config.cfg geändert werden (template = Exile.Malden). Auch der Zugriff auf die Datenbank muss gewährleistet werden. Aus diesem Grund bearbeiten wir die extdb-conf.ini und fügen die Zugangsdaten aus unser erstellten Datenbank ein. cd ~/arma3/@ExileServer nano config.cfg nano extdb-conf.ini Fehleranalyse Kontrollieren wie jetzt, ob die extDB funktioniert, mit folgendem Befehl. ldd extDB2.so Sollte hinter einer Zeile „not found“ stehen dann führen wir als root folgendes aus. dpkg --add-architecture i386 apt-get update apt-get install libc6 tmux lib32gcc1 lib32gcc1 lib32stdc++6 libtbb2:i386 Um den Server zu starten gehen wir in den Ordner, indem sich die arma3server Datei befindet und führen diesen Befehl aus. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\; >> serverlog.rpt -autoinit Startet die Mission inkl. allem dazugehörigen, dies geschieht sonst erst nach der ersten Verbindung durch einen Client zum Server. >> serverlog.rpt Erstellt die "serverlog.rpt" Log-Datei in unser Server Verzeichnis. Bambi Creation Timeout Bei dem Problem, dass Player den Server nicht beitreten können, da „Bambi“ nicht richtig geladen werden kann, muss die Datei mysqld.cnf als root bearbeitet werden. sudo nano /etc/mysql/my.cnf Fügt folgende Zeile hinter [mysqld] hinzu. sql-mode="ERROR_FOR_DIVISION_BY_ZERO,NO_ZERO_DATE,NO_ZERO_IN_DATE,NO_AUTO_CREATE_USER" Startet den Dienst neu um die Änderungen wirksam zu machen. service mysql restart Exile Mod modifizieren coming soon... Server AdminToolkit Um den Server inGame zu verwalten habe ich mich für eine kostenlose Variante entschieden. Ich benutze das AdminToolkit von Ole welches wirklich super funktioniert. Zuerst laden wir uns die Daten von GitHub und entpacken den @AdminToolServer Ordner in unser Server Verzeichnis. cd ~/arma3/data wget https://github.com/ole1986/a3-admintoolkit/archive/master.zip unzip master.zip cd a3-admintoolkit-master mv @AdminToolkitServer ../../ Im Anschluß verschieben wir die Schlüssel Datei. mv admintoolkit.bikey ../../keys/ Wir entpacken das admintoolkit_servercfg.pbo Archiv und fügen die UID´s der Admins in die config.cpp hinzu (diese findet man im Arma 3 Menu > Profil). Auch können in dieser Datei Moderatoren hinzugefügt werden. Nachdem wir die Datei wieder gespeichert haben packen wir die Daten wieder zu einem .pbo Archiv. Als nächstes müssen wir unsere Missions .pbo Datei anpassen. Diese entpacken wir und öffnen die description.ext Datei. Dort fügen wir hinter class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; folgendes hinzu class AdminToolkit_network_receiveRequest { allowedTargets = 2; }; Wir bleiben in unserem Missions Verzeichnis und öffnen die config.cpp dort suchen wir nach der Zeile class CfgExileCustomCode und fügen folgendes vor die oben genannten Zeile hinzu. class CfgAdminToolkitCustomMod { /* Exclude some main menu items * To only show the menus loaded from an extension, use: * * ExcludeMenu[] = {"Players", "Vehicles", "Weapons" , "Other"}; */ ExcludeMenu[] = {}; Extensions[] = { {"Exile Mod","ExileMod"} }; /* 4 Quick buttons allowing to add any action you want - See example below*/ QuickButtons[] = { /* send a chat message to selected player containing 'Test 123' */ {"Chat", "['message', [AdminToolkit_Player, 'Test 123']] call AdminToolkit_doAction"}, /* send a message to everyone using the parameters text field */ {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"}, /* Quickly get a Helicopter */ {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"}, }; }; Zu guter Letzt kopieren wir den atk Ordner aus dem @MissionsFile Ordner, den wir heruntergeladen haben, in unseren Missions Ordner von unserem Server und packen diesen wieder in ein .pbo Archiv. Jetzt passen wir nurnoch den Startparameter. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\; >> serverlog.rpt ExileZ Mod + Ryan Zombies & Demons Zu aller erst laden wir alle wichtigen Daten herunter, angefangen mit der ExileZ Mod und danach dementsprechend die eigentlich Zombie Mod. Dazu gehen wir wieder in unseren data Ordner, indem wir auch alle relevanten Daten für Exile gepackt habe. Achtet bitte darauf, dass ihr die Links noch einmal kontrolliert, die ich hier gepostet habe! Die Zombies & Demons Zip Datei habe ich auf meinen privaten Server gepackt, da ich keinen direkten Link über google drive erhalte. cd ~/arma3/data wget https://github.com/kuplion/ExileZ-Mod/archive/master.zip wget http://thunderfire.net/download/ZombiesDemonsV5.0.zip Wie gewohnt entpacken wir beide Archive mit unzip (master.zip.1, da sich bereits eine master.zip in unserem data Ordner befindet). unzip ZombiesDemonsV5.0.zip unzip master.zip.1 Wir erhalten zwei Ordner einmal den ExileZ-Mod-master und den ZombiesDemonsV5.0 Ordner, auf den wir jetzt erst einmal genauer eingehen. Dieser enthält einen weiteren Ordner @Ryanzombies welchen wir in unser arma3 Verzeichnis verschieben. mv @Ryanzombies ../ Wichtig ist jetzt, dass wir den Schlüssel kopieren der sich im @Ryanzombies Ordner befindet. cd ../@Ryanzombies/Keys cp RyanD.bikey ../../keys Leider habe ich festgestellt, dass es Probleme beim Starten des Servers gab. Ich habe eine Error Meldung erhalten die wohl darauf zu schließen ist, dass die Verzeichnisse im @Ryanzombies Ordner nicht alle kleingeschrieben sind. Aus diesem Grund müssen wir alle Ordner mit Kleinbuchstaben ausstatten. Dazu gehen wir wieder in unser Grundverzeichnis. cd ~/arma3 mv @Ryanzombies @ryanzombies cd @ryanzombies mv Addons addons mv Keys keys Nachdem das erledigt ist können wir den Ordner @ryanzombies abhaken und beschäftigen uns nun mit der ExileZ Mod. Diese Mod wird mit einer exilez_mod.pbo Datei verschickt. Diese können wir entpacken um einige Werte, wie das Spawnen der Zombies etc. , zu verändern (dazu später mehr). Der Einfachheit halber nehmen wir direkt die fertige exilez_mod.pbo und fügen diesen in unseren @ExileServer Addons Ordner. cd ../data/ExileZ-Mod-master/ mv exilez_mod.pbo ../../@ExileServer/addons Jetzt müssen wir die mission Datei anpassen. Dazu gehen wir im arma3 Ordner in den Ordner mpmissions und entpacken das .pbo Archiv, welches wir auf dem Server laufen haben. Der missions.sqm Datei fügen wir ryanzombies sowie ryanzombiesfunctions hinzu, sodass es wie folgt aussehen sollte. addOns[]= { "exile_client", "a3_map_altis", "ryanzombies", "ryanzombiesfunctions" }; Nachdem das erledigt ist packen wir die gesamten Daten wieder in ein .pbo Archiv und legen es in unseren mpmissions Ordner ab, welcher sich direkt im arma3 Verzeichnis befindet. Zu guter Letzt passen wir den Startparameter an, indem wir @Ryanzombies; hinzufügen. Das ganze sieht dann ungefähr wie folgt aus. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt Konfiguration Exilez Mod Theoretisch sind die Konfigurationsdateien selbsterklärend, da diese vorbildlich gut Kommentiert wurden. Fangen wir aber erste einmal damit an, welche Daten für uns relevant sind. Als erstes sollten wir die exilez_mod.pbo Datei entpacken und öffnen danach die config.sqf . Ich werde in diesem Schritt nicht jede Einstellung erklären, denn das würde das Tutorial sprengen. Aus diesem Grund nenne ich die meiner Meinung nach wichtigsten Punkte. Diese beiden Einstellungen stehen für die maximale Anzahl der auf dem Server zu erzeugenden Zombies dar und die Fraktion die jeder Zombie erhält. Stellen wir Beispielsweise die Fraktion der Zombies auf West so greifen uns diese nicht mehr an und laufen direkt auf einen vordefinierten Punkt ohne uns zu beachten. EZM_MaxZombies = 100 EZM_ZombieSide = EAST Des Weiteren habe ich die Demons als auch die explodierenden Zombies deaktiviert. EZM_ryanzombieshealthdemon = -1; EZM_ExplosiveZombies = false; Die Option des Werfens empfinde ich als etwas zu übertrieben und meiner Meinung nach wirkt es als wäre es „verbugged“ (was es nicht ist). Aus diesem Grund folgende Einstellungen. EZM_ryanzombiescanthrow = -1; EZM_ryanzombiescanthrowtank = -1; Einstellungen der Hordenbildung sowie das Spawnen rund um den Spieler habe ich alle auf default gelassen. Ich denke das ist nachher auch wieder eine Frage des Geschmacks als auch der Serverperformance. Wenn tatsächlich der Bedarf weiterer Erklärung besteht könnt ihr das gerne hier Kommentieren. Restart/Backup Script Nachdem der Server durch die integrierten RCON Befehle eigenständig runter fährt, muss dieser ordnungsgemäß neu gestartet werden. Dazu habe ich ein kleines Shellscript erstellt welches alle 3h per Crontab abgerufen wird. Das Script selber sieht wie folgt aus. ################################################################################# # NAME: BACKSTART SCRIPT # AUTHOR: SNORP (THUNDERFIRE.NET) # VERSION: 1.3 # DATE: 2017/09/14 ################################################################################# # # VARIABLE # BACKUP_DIR=/home/steam/backup CURRENT_HOUR=$(date +"%H") CURRENT_DATE=$(date +"%F_%H") SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) # CHECK SERVER IS RUNNING while [ ! -z "$SERVER_PROCESS" ]; do sleep 5 echo "The server is still running!" SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) done echo "The server is offline, the script is now started." # CHECK THE TIME FOR A BACKUP if [ "$CURRENT_HOUR" -eq 10 ] || [ "$CURRENT_HOUR" -eq 22 ]; then # ITS TIME FOR A BACKUP echo "A backup is created." mysqldump --user=exile --password=PASSWORDHERE exile > $BACKUP_DIR/db_$CURRENT_DATE.sql zip -r $BACKUP_DIR/bu_$CURRENT_DATE.zip /home/steam/arma3/battleye /home/steam/arma3/@AdminToolkitServer /home/steam/arma3/@ExileServer /home/steam/arma3/@ryanzombies /home/steam/arma3/mpmissions #BACKUP COMPLETE NOW RESTART THE SERVER screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\;>> serverlog.rpt\n' echo "Backup was created successfully, the server is now restarted." else # ITS NOT TIME FOR A BACKUP JUST RESTART echo "No backup is performed. The server is restarted." screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt\n' fi Es gibt sicher noch bessere und elegantere Methoden als diese! Aus dem Grund bitte ich die Community mir dabei zu helfen dieses Script anzupassen. Wichtig wäre noch das einfügen des SQL Passworts !SICHERHEITSRISKO! ansonsten funktioniert die Backup-Funktion nicht. Außerdem wird das Backup jeweils um 10.00 und um 22.00 Uhr ausgeführt, diese Werte können natürlich nach belieben geändert werden. Eine automatische Reinigung nach Beispielsweise einer Woche muss natürlich noch hinzugefügt werden, dazu bin ich bis jetzt noch nicht gekommen. Um das Script alle 3h auszuführen erstellen wir ein Crontab mit folgendem Befehl und wählen 2. /bin/nano . crontab -e 0 0,3,6,9,12,15,18,21 * * * /home/steam/backup.sh Natürlich sollte die Zeit des Servers mit dem des Crontabs angepasst werden. Ich habe mich für die Laufzeit von 2:59h entschieden. Zum Thema Arma 3 / Exile Konfiguration werde ich das Tutorial etwas später ergänzen.
  3. kuplion

    [FPS] ExileZ Tanoa

    ## ExileZ on Tanoa!! If you're looking for a well run, fun, and fair Tanoa server, check out FriendlyPlayerShooting. We've been hosting Arma servers for nearly 5 years, starting waaaaay back with Arma2: DayZ Mod, then DayZ SA, and most recently Arma3 ExileMod. We're an easy going bunch of guys who admin fair and take a bullet well. ## FEATURES: Tough Zombies (You have been warned!) Zombies and AI attack each other Roaming AI / AI Vehicles Multiple Missions PVP Capture Points Guarded Crash Sites With Loot Guarded Random Loot Crates 10K Starting Poptabs Spawnzone Cooldowns (15 minutes) Base respawn (15 minute cooldown) Sell crates at WasteDump Trader Custom Kill Feed (shows Weapon, Scope, and a rough location - Great for PVP!) Attach Chemlights to your body (Great for when you don't have NVG!) Claim Vehicles with a Code Lock (Anything that's not already owned!) Custom Randomised Spawn Uniform Loadout (Never spawn with the same clothes or navaagain. Randomised each spawn!!) Radiation Zone replaced with Infected Zone, with hardcore zombies and top tier loot (No gasmasks needed, just balls of steel!!) Ship Wrecks spawn randomly each restart with up to 50000 Poptabs (and other loot). Grab a boat/sub and go do some plundering!! Building Height Restrictions (30m) NO MORE COCK TOWERS!! Territory Payment Due Date notifications so you never miss a payment Accelerated Night Time so you get several days/nights per server restart Bridge to Infected Island (NW Island) ## FIXES: Fixes for weapon attachment duping (No more infinite scopes!!!) Vehicle Protection (from Arma bugs on server restart) Several custom scripts to fix Arma/Exile issues like wonky/exploding crates and vehicles Fixed Weapon Attachment Compatibility ## QUALITY OF LIFE IMPROVEMENTS: Increased Toast time so you can actually read them Customisable Stats Bar (and XM8 config app) Custom View Distance (via XM8 app) Streaming / Recording Toggle - Hides GUI (via XM8 app) ## SERVER PING AND RESTART TIMES: Three hour restarts = 12, 3, 6, 9, 12.. GMT Server locks 15 minutes before each restart to prevent data loss The ping limit is 250
  4. DevilsBrigade

    Devils Brigade - ExileZ Redux

    ExileZ Chernarus Redux server with RyanZombies, lots of zombies without lag, uses HeadlessClient for offloading zombie calculations. More info will follow: Needed Addons: @CUP Terrains - Core (Required for Chernarus Redux) @Chernarus Redux @Exile @RyanZombies
  5. Leonardo Twinkle

    ExileZ Mission (Loot & Death)

    Hello, Im Having This Problem With Loot & Death Crate, I Moved The Trigger But The Crate Is Not There And I Dont Know Where It Is To Change It To Make It Move To The Trigger Area Any Suggestions
  6. SpodGamesTV

    Pflaumenbaum ExileZ 1.0.4!

    Hello Guys, Our target is to play Exile like the good old DayZ was, we try to use less mods as possible to make it playable for nearly everybody. Our server is fresh installed and has some good Features like: - Towing Vehicles - AI Missions - Random AI Bandits, Survivors and Heros - Changed Trader inventorys - Revive System - regulary updates with new features - and more... To play on our server you need the following mods: Exile Mod 1.0.4 Zombies and Demons http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 Enhanced Movement http://steamcommunity.com/sharedfiles/filedetails/?id=333310405&searchtext=Enhanced+Movement Bundeswehr Mod 1.6 http://bwmod.de/index.php/inhalt/download CBA_A3 https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=450814997 Extended Base Mod https://steamcommunity.com/sharedfiles/filedetails/?id=647753401 If one of these Mods are missing or not started, the server will kick you automaticly When help is needed please do not hesitate to contract us. TeamSpeak3: 173.249.21.140 Exile Server: 173.249.21.140:2302
  7. snorp

    Tutorial - Linux Server

    Hallo guys, This article was written by me in German. I have decided to translate it into English now. You are welcome to correct me! Feel free to criticize me, too! ARMA III Linux Installation Guide After a Linux distribution has been installed, in this case Debian 8 (8.9), we create a user responsible for the ARMA server and its administration. adduser steam ARMA III and SteamCMD need some libraries to install. sudo apt-get install lib32stdc++6 sudo apt-get install lib32gcc1 Furthermore, we need a SQL Server, unzip and nano the text editor. We install it with the following command. Important: When creating the sql server, make sure that you enter your data correctly, because password etc., you will have to save it in your config file later! apt-get update apt-get upgrade apt-get install software-properties-common apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 0xcbcb082a1bb943db add-apt-repository 'deb [arch=amd64,i386,ppc64el] http://mirror.netcologne.de/mariadb/repo/10.2/debian jessie main' apt-get update apt-get install mariadb-server apt-get install unzip apt-get install zip apt-get install nano We log in with the created user and add a folder that we enter directly. sudo -i -u steam From the Valve Developer Community page we download the current SteamCMD and run it after unpacking the package. wget http://media.steampowered.com/client/steamcmd_linux.tar.gz tar xf steamcmd_linux.tar.gz ./steamcmd.sh It is recommended to create an extra Steam account for hosting dedicated servers. We log in with the account in the SteamCMD and start the download of ARMA III. login username force_install_dir ./arma3/ app_update 233780 exit EXILE Mod installation To use the Exile Mod for our ARMA III server we will download the server data from the official exilemod. com site (version may vary). Go to the arma3 folder and save the zip data in an extra folder. cd arma3 mkdir data cd data wget http://www.exilemod.com/download-all-the-files/@ExileServer-1.0.3e.zip wget http://bravofoxtrotcompany.com/exile/@Exile-1.0.3.zip unzip \@ExileServer-1.0.3e.zip unzip \@Exile-1.0.3.zip After unpacking the data, we move all relevant data. mv @Exile ../ cd Arma\ 3\ Server/ mv LICENSE.txt ../../ mv tbbmalloc.dll ../../ mv @ExileServer/ ../../ mv battleye/* ../../battleye/ mv keys/* ../../keys/ mv mpmissions/* ../../mpmissions/ cd .. rm -r Arma\ 3\ Server/ We build the database by executing the following command and feeding it with the exile. sql file. mysql -u root -p create database if not exists exile; GRANT ALL ON exile.* TO 'exile'@localhost IDENTIFIED BY 'password'; flush privileges; source /home/steam/arma3/data/MySQL/exile.sql quit An important step is configuring the config files. Here you should adjust the server name, password etc. For example, the map to be played can be changed in config. cfg (template = Exile. Malden). Access to the database must also be guaranteed. For this reason we edit the extdb-conf. ini and insert the access data from our created database. cd ~/arma3/@ExileServer nano config.cfg nano extdb-conf.ini Fault analysis As now, check whether the extDB works with the following command. ldd extDB2.so If there is "not found" after a line, we will execute the following as root. dpkg --add-architecture i386 apt-get update apt-get install libc6 tmux lib32gcc1 lib32gcc1 lib32stdc++6 libtbb2:i386 To start the server we go to the folder where the arma3server file is located and execute this command. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\; >> serverlog.rpt -autoinit Starts the mission, including all related tasks, otherwise this is only done after the first connection by a client to the server. >> serverlog.rpt Creates the "serverlog.rpt" log file in our server directory. Bambi Creation Timeout If the problem arises that players cannot join the server because "Bambi" cannot be loaded correctly, the mysqld. cnf file must be edited as root. sudo nano /etc/mysql/my.cnf Adds the following line after [mysqld]. sql-mode="ERROR_FOR_DIVISION_BY_ZERO,NO_ZERO_DATE,NO_ZERO_IN_DATE,NO_AUTO_CREATE_USER" Restarts the service to make the changes effective. service mysql restart Modify Exile Mod coming soon... Server AdminToolkit To manage the inGame server I decided to use a free variant. I use the AdminToolkit von Ole from Ole which works really well. First we load the data from GitHub and unpack the @AdminToolServer folder into our server directory. cd ~/arma3/data wget https://github.com/ole1986/a3-admintoolkit/archive/master.zip unzip master.zip cd a3-admintoolkit-master mv @AdminToolkitServer ../../ Afterwards we move the key file. mv admintoolkit.bikey ../../keys/ We unpack the admintoolkit_servercfg. pbo archive and add the admin's UID?s to the config. cpp (this can be found in the Arma 3 menu > Profile). Moderators can also be added to this file. After we have saved the file again we pack the data back to a. pbo archive. Next we need to customize our Missions. pbo file. We unpack them and open the description. ext file. There we add behind class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; the following class AdminToolkit_network_receiveRequest { allowedTargets = 2; }; We stay in our missions directory and open the config. cpp there we search for the line class CfgExileCustomCode and add the following before the above line. class CfgAdminToolkitCustomMod { /* Exclude some main menu items * To only show the menus loaded from an extension, use: * * ExcludeMenu[] = {"Players", "Vehicles", "Weapons" , "Other"}; */ ExcludeMenu[] = {}; Extensions[] = { {"Exile Mod","ExileMod"} }; /* 4 Quick buttons allowing to add any action you want - See example below*/ QuickButtons[] = { /* send a chat message to selected player containing 'Test 123' */ {"Chat", "['message', [AdminToolkit_Player, 'Test 123']] call AdminToolkit_doAction"}, /* send a message to everyone using the parameters text field */ {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"}, /* Quickly get a Helicopter */ {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"}, }; }; Last but not least, we copy the atk folder from the @MissionsFile folder, which we downloaded, into our missions folder on our server and put it back into the. pbo archive. Now all we have to do is adjust the start parameter. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\; >> serverlog.rpt ExileZ Mod + Ryan Zombies & Demons First of all we download all important data, starting with the ExileZ Mod and then the Zombie Mod. To do this, we go back to our data folder by packing all relevant data for Exile. Please make sure that you check the links I posted here again! I put the Zombies & Demons Zip file on my private server, because I don't get a direct link via google drive. cd ~/arma3/data wget https://github.com/kuplion/ExileZ-Mod/archive/master.zip wget http://thunderfire.net/download/ZombiesDemonsV5.0.zip As usual we unpack both archives with unzip (master. zip. 1, because there is already a master. zip in our data folder). unzip ZombiesDemonsV5.0.zip unzip master.zip.1 We receive two folders, the ExileZ-Mod-master and the ZombiesDemonsV5.0 folder, which we will now go into in more detail. This contains another folder @Ryanzombies which we move into our arma3 directory. mv @Ryanzombies ../ Now it is important that we copy the key located in the @Ryanzombies folder. cd ../@Ryanzombies/Keys cp RyanD.bikey ../../keys Unfortunately, I noticed that there were problems starting the server. I have received an error message that may indicate that the directories in the @Ryanzombies folder are not all written in lower case. For this reason, we have to provide all folders with lowercase letters. To do this, we go back to our basic directory. cd ~/arma3 mv @Ryanzombies @ryanzombies cd @ryanzombies mv Addons addons mv Keys keys After that we can check the @ryanzombies folder and now we are working on the ExileZ Mod. This mod is sent with an exilez_mod. pbo file. We can unpack these to change some values, like spawning the zombies etc. (more about this later). For simplicity's sake, we take the finished exilez_mod. pbo directly and add it to our @ExileServer Addons folder. cd ../data/ExileZ-Mod-master/ mv exilez_mod.pbo ../../@ExileServer/addons Now we have to adjust the mission file. To do this, we go to the arma3 folder in the mpmissions folder and unpack the. pbo archive, which we have on the server. We add ryanzombies and ryanzombiesfunctions to the missions. sqm file, so it should look like this. addOns[]= { "exile_client", "a3_map_altis", "ryanzombies", "ryanzombiesfunctions" }; After this is done we pack all the data back into a. pbo archive and put it in our mpmissions folder, which is located directly in the arma3 directory. Finally, we adjust the start parameter by adding @Ryanzombies;. The whole thing looks like this. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt Konfiguration Exilez Mod Theoretically, the configuration files are self-explanatory, as they have been well commented. But let's start with the first one, which data is relevant for us. First we should unpack the exilez_mod. pbo file and open the config. sqf. I won't explain every setting in this step, because that would go beyond the tutorial. That is why I would like to make the most important points. These two settings represent the maximum number of zombies to be created on the server and the fraction that each zombie receives. For example, if we place the Zombies' faction on West, they don't attack us anymore and run directly to a pre-defined point without paying attention to us. EZM_MaxZombies = 100 EZM_ZombieSide = EAST Furthermore, I deactivated the demons and the exploding zombies. EZM_ryanzombieshealthdemon = -1; EZM_ExplosiveZombies = false; The option of throwing is a bit too much and in my opinion it seems to be "robust" (which it is not). For this reason, the following settings. EZM_ryanzombiescanthrow = -1; EZM_ryanzombiescanthrowtank = -1; Horde building and spawning settings around the player have all been left on default. I think it's also a question of taste and server performance. If there is a real need for further explanation, you are welcome to comment on it here. Restart/Backup Script After the server shuts down by the integrated RCON commands, it has to be restarted properly. I have created a small shell script which is called up every 3h via crontab. The script itself looks like this. ################################################################################# # NAME: BACKSTART SCRIPT # AUTHOR: SNORP (THUNDERFIRE.NET) # VERSION: 1.3 # DATE: 2017/09/14 ################################################################################# # # VARIABLE # BACKUP_DIR=/home/steam/backup CURRENT_HOUR=$(date +"%H") CURRENT_DATE=$(date +"%F_%H") SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) # CHECK SERVER IS RUNNING while [ ! -z "$SERVER_PROCESS" ]; do sleep 5 echo "The server is still running!" SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) done echo "The server is offline, the script is now started." # CHECK THE TIME FOR A BACKUP if [ "$CURRENT_HOUR" -eq 10 ] || [ "$CURRENT_HOUR" -eq 22 ]; then # ITS TIME FOR A BACKUP echo "A backup is created." mysqldump --user=exile --password=PASSWORDHERE exile > $BACKUP_DIR/db_$CURRENT_DATE.sql zip -r $BACKUP_DIR/bu_$CURRENT_DATE.zip /home/steam/arma3/battleye /home/steam/arma3/@AdminToolkitServer /home/steam/arma3/@ExileServer /home/steam/arma3/@ryanzombies /home/steam/arma3/mpmissions #BACKUP COMPLETE NOW RESTART THE SERVER screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\;>> serverlog.rpt\n' echo "Backup was created successfully, the server is now restarted." else # ITS NOT TIME FOR A BACKUP JUST RESTART echo "No backup is performed. The server is restarted." screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt\n' fi There are certainly even better and more elegant methods than these! For this reason I ask the community to help me customize this script. It is important to insert the SQL password! SECURITY RISKO! otherwise the backup function will not work. In addition, the backup will be executed at 10.00 and 22.00 hours, these values can be changed as desired. An automatic cleaning after one week, for example, has to be added, of course, but I haven't yet been able to do that. To execute the script every 3h we create a crontab with the following command and select 2. /bin/nano. crontab -e 0 0,3,6,9,12,15,18,21 * * * /home/steam/backup.sh Of course, the time of the server should be adjusted with that of the crontab. I decided on the runtime of 2:59h. For the topic Arma 3 / Exile configuration I will add the tutorial a little later.
  8. LawlessBaron

    BARONS UNIVERSE

    Server hosted in Perth, Australia Join our Discord server and make mod suggestions https://discord.gg/NGxjDh
  9. Smithyy

    [DoGB]|UK| //|Exile Esseker

    [DoGB] Are a Friendly Clan , Active Admins At all Time , Any problems there is always a DoGB Member online If not feel free to Add Admins on steam Will list below names, we regualy update server and apps and add more features. we stride to get as much as possible to be going on at one time but also keeping a stable 45-60FPS At all Time , 20k start, We have many scripts running I.e Exad Deploy Quad, Random Bombing Towns (AceMeTNT), Enigma Revive , xm8 compass App Etc. So Feel Free To Join And Start Having fun! Updated to 1.0.4 Pineapple You Can also join The Teamspeak Server Listed Above And come and meet the clan! Admins [DoGB] Faron602 - https://steamcommunity.com/profiles/76561198042126851 [DoGB] Smithyy - http://steamcommunity.com/id/WeArelegiion/ IWG Andy - To be Added
  10. Plunsh

    Lost Isles

    Dear guys, today started our new session on our exile server! All mods you need to join our server besides Exile. Where to download Exile? Here is the link for Exile 1.0.3 : http://www.exilemod.com/downloads/Server IP: 217.114.194.188:2302Server Name: Lost Isles Exile |Missions|CustomLoot|ResitrctedZone|DayzStyle|Additional Mods:- JSRS- Advanced Rappelling- Urban RappellingYou´ll have to download the rest to join the server.Have fun!Official Trailer: https://www.youtube.com/watch?v=nk6WxWR4Zsk
  11. Fin ¯\_(ツ)_/¯

    Ryans Zombies + ExileZ Spawner - Object not found?

    Hi, I'm getting this error: Yes i have googled and read about it, i get that lots of people get this issue. But no-one (as far as i can tell) has seen the link between players running in the cities and this message then being spammed in the server So, I'm trying to use the ExileZ spawner to get zombies in my server on Altis. And zombies spawn when players run into cities right? So when i run into cities, my server goes crazy and gets spammed with messages such as: Sometimes followed by: But i hardly ever see the zombies, every now and then i see a zombie for a split second and he goes again? Any ideas? Help is ever so greatly appreciated!
  12. Hi, I am attempting to host an Exile Server on Ubuntu 16.04, with zombies (Ryans zombies and the ExileZ spawner) The zombies are causing nothing but trouble for me and i really need assistance with it... When i launch, first of all my list of mods (The table that is displayed in the server log) says @ryanzombies is not found, is this normal? Because for the @exile it states it's directory and everything? Thats the first of many problems, the second is that when i run into a city, expecting loads of zombies to come and attack me, i scower the whole city and there's one zombie, (I've even changed the amount of groups that should spawn in the fn_init.sqf file) and he wont even attack me, I'll beat the crap out of him with an axe and i wont be able to kill him. I noticed that when i run into cities, this messaged gets spammed across in my server output: And others of similar layout. Please help me as this has been a headache for ages now and i just want to get it done. Fin PS Please ask for anything you need in order to help
  13. Ryan N

    Tango Down - ExileZ Chernarus

    I have decided to make a "Classic" ExileZ server to imitate that old feeling i used to get whilst playing Arma 2 Epoch or the DayZ mod, So my server is quite lightly modded as not to force players to download 10 - 20 mods just to play, so its very much vanilla Exile Chernarus with zombies. But the actual mission file is heavily modded containing DMS Missions, ZCP Capture Points and Zombies and Demons. If there are aspects of the Mission file lacking i would be willing to happily make changes as the server is very much early days. NEW!! Featues: DMS Missions - Spawning random missions with 4 difficulty presets ZPC Missions - Allows the player to enter a ZCP marked town and capture it defending it for 5 minutes against an unrelenting AI counter attack ExileZ - Spawns Zombies mostly all around the map causing the player not to just keep an eye out for other players but to also watch their noise level as not to attract the Zombies XM8 App - Cookbook - Allows the player to craft all resources through the XM8 instead of the base mods crafting system, simplifies crafting XM8 App - Repair Mate - Allows the player to see an in depth exploded diagram of the players vehicle in order to repair it efficiently Player Revive System - Allows players to revive other players
  14. Gristle

    Gravelton Exiles | PVE |

    This server was closed down last year and we have migrate to a new server set on Tanoa with a WWII/Vietnam theme. Check us out here: Gravelton is a customized PVE server set on the Altis map. We are a more relaxed community focusing more on scavenging and building and less on continuous combat. Presently our features include: RHS Mods - USRF, USAF, GREF and SAF CUP Mods - Units, Vehicles, Weapons Extended Base Mod Enhanced Movement - be sure to bind these keys to use the new actions! Advanced Ropes - Towing, Sling Loading, Helo Rappelling, Urban Rappelling R3F Logistics - move and load objects into vehicles. Works with crates and small vehicles. Crates *can* be sold at the Waste Dump! Double-click radio to deploy a motorcycle - does anyone actually like the bicycles? Custom XM8 Unit Scanner - handheld radar with 200m range which detects vehicles, static weapons, players and AI APOC's Air Drop Supplies - use pop tabs in your locker to call in air drops of weapons, food, unarmed and armed vehicles. These vehicles are NOT persistent and are priced accordingly Virtual Garage - accessed through XM8, note that vehicle inventory is *not* stored when the vehicle is added to your Garage StatsBar & CHVD View Distance Repair/Refuel/Rearm Points at all Gas Stations - Vehicle ammo is saved to the database and does not reset when the server restarts Vector Building BRAma Cookbook Roaming AI Vehicle Patrols - Ground and Air Vehicles. The vehicles stick to the main roads, be cautious while exploring! Dynamic and Static Missions run by DMS Town Invasions by VEMF Reloaded - marked on map Helo Taxi between the trader zones Revive dying players with a Defibrillator! These are available at the trader zones. Salvage your destroyed vehicle to recover the gear on your body Gear Crates (marked on map) DayZ-Style Vehicle Crashes (not marked, look for the smoke trails) Zed-infested zones marked on the map in red Roaming zombie spawns at night Customized trader menus and loot table to include items from the mods Since we are a PVE server flag stealing, vehicle hot wiring and PIN code hacking are disabled. Territory protection money is due every 21 days, vehicles not used after 14 days will be deleted. Upcoming features: Custom traders in the SE and SW corners of the map as these areas are a long hike from the standard trader zones! Helo taxi route will be expanded to include these. New dynamic and static missions Aircraft Carrier static mission - this one will take a coordinated effort to complete! Zupa's Capture Points were previously implemented for PvP-allowed zones. Since no one had participated since they were added they are currently disabled. I will reintroduce them if player interest warrants it! As always, I'm open to suggestions for new features.
  15. Admiral EliteSuicide

    [(UN)SOLVED]ExileZ 2 - Set Altitude for Loot Crate ?

    Hey Guys, I´ve got an little question about the ExileZ Addon. Is there a way to set an Altitude for the Loot Crate ?? I want to set it inside a Building in the 2rd Floor, but there are only X/Y Coordinations and the Mission Radius..
  16. Scarat

    [DNR] Community - ExileZ Server

    Arma 3 - ExileZ Community Server Nun haben wir ein weiteres Großprojekt für unsere Community erstellt.Alle Member und geladene Gäste haben Zugriff auf diesen Server und können exklusiv einen einzigartigen Exile Server besuchen!
  17. XMortX

    Better Zombie AI

    Hey guys, I have been trying and failing to improve the AI deployed by Ryan's Zombies and Daemons in conjunction wit Exile-Z 2. Does anyone have any pointers about how i could alter the spawner inside exile-z to include LOS checks and how i would allow players to hide from zombies and sneak past them etc? Currently the spawner simply says 'if player is within 50m then zombie sees them' This does'nt matter if the player is behind a wall or prone in long grass or anything, which breaks the immersion id like on my server. Any help would be great and if anyone knows how to do this, having them react to sound and smell(based on wind direction) would be cool too Iv tried using the Arma 2 FSM too but although this works in part, they still see you all the time, just takes longer and they are a bit more stupid and pathfinding is terrible. I'm pretty sure the actions are somewhere in the scripts i just don't know enough to know where or what to do to get the desired effect. Thanks in advance, XMortX
  18. stefan.kueneth

    *** [GER] Zuchthaus XXL ***

    [GER] Zuchthaus XXL |High Loot|ExileZ|Modded|Base Building|CUPS please join our server and have fun ! we proudly present our new linux dedicated arma 3 exile Server with ryan zombies + exile z. we use altis map + have high loot + short nights + extended base mod + enhanced movements + heli supply drop + extended exile items + little startcash in locker + cup weapons + cup vehicles + cup units. everything at version 1.91 (cups). all is buyable at the traders (if you have respect and money) or for looting in houses / buldings... we started this server in focus of Miscreated, but not so hard. please build your base soon, so you show us that you stay longer... planned in next days: ai patrol and missions. in future we want to make som events (zombie night + vehicle day,...) to join, use the arma3launcher from the arma3 folder on your pc. serach for this server: [GER] Zuchthaus XXL |High Loot|ExileZ|Modded|Base Building|CUPS Nice playing... SK Hallo, spielt ne Runde auf unserem Arma 3 Exile Server ! Wir praesentieren hiermit unseren neuen Linux Dedicated Game Server auf dem der Arma 3 Exile Mod laeuft. Auf dem Server laeuft die Altis Karte + High Loot + Short Nights + Extended Base Mod + Enhanced Movements + Heli Supply Drop + Extended Exile Items + kleines Startgeld im Schliessfach am Flughafen + CUP Weapons + CUP Vehicles + CUP Units. CUP laeuft auf Version 1.91. Ihr koennt alles beim Trader kaufen (Respekt Punkte und Geld vorausgesetzt) oder looten... Beginnt aber bald mit dem Bau einer Basis, das zeigt uns, daß Ihr länger bleiben wollt. Die Basis oder Gegenstaende bleibt bis zu 31 Tage erhalten, falls Ihr unregelmaessig spielt. Der Anreiz war das Spiel Miscreated, das war uns jedoch auf die Dauer zu heftig. In Zukunft sind noch Events (Zombie Nights / Vehicle Day,...) und AI Patrol und Mission geplant. Ihr findet den Server mit der arma3launcher.exe aus dem Arma3 Verzeichnis (steam/common/...). Servername: [GER] Zuchthaus XXL |High Loot|ExileZ|Modded|Base Building|CUPS Viel Spaß beim Zocken.... SK
  19. RedneckRabbit

    RyanZombies/ExileZ issue

    After hours of looking around and messing with the files for ExileZ, I'm at the point of tearing my hair out from infection. Long story short, the main change i'm extremely confused on is "_Ryanzombiesinfection " I had followed what it said, changing it to -1. After changing out the files in my server, infection is still on. Would anyone be able to explain to me how to properly disable infection?
  20. Dear Community, I've recently installed the ExileZ Addon on my Arma 3 Exile Server, but the Trigger Positions do not work the way I want it. When a player passes through a trigger position, a few zombies are also spawning outside the Trigger-Zone, what should not be so. However, if the player spawns normally and does not pass through a trigger zone, there are no zombies, what should be so. I hope you can help me. Regards, Dxve
  21. rolecraft

    [UIC]Tanoa ExileZombies..

    Arma 3 Exile Zombies Server, [UIC]Tanoa ExileZombies Missions Tanks VirtualGarage and alot more.
  22. Hi all, Just started a new server up and am working on running ExileZ and Exile Occupation together. Ideally we would have zombies inhabiting towns/other sites with NPCs spawning at crates/missions around and in cars roaming the map. Before doing this, we changed the sides of the server so that zombies=east, NPCs=west, and players-ind. Currently, the AI spawn around the map; just not as completely as we hoped. Zombies have occupied the towns correctly, however NPCS will not spawn in roaming cars or occupying cities. They will only show up at crates and missions separate from any infection zones. Has anyone ran into this issue before? We are not sure if this is a conflict of AI sides (zombies should be same side as NPCs) or if the NPCs are being restricted from spawning near the infection zones (which are all over the map). Any help would be appreciated. Thanks. I have attached the RPT and occupation config.sqf file in case anyone notices anything I haven't. Thanks again. occupation config.sqf server RPT
  23. R. Wolfe

    OZExile

    Download the Required Mods Here Chernarus Map Zombies AI Missions 50K Tabs Start ExAd XM8 Addons Modded Vehicles Custom Territory Ranges XM8 App & Discord Supported infiSTAR Anti-Cheat Protected Active Admins Active Development Custom Items (Coming Very Soon!) and More!
  24. Commando_Kain

    Wrong Expression Error Exilez

    What is wrong with this section of code? I is in one of the ExileZ files ( post_init.sqf ). It is causing my server not to unlock. if (UseTriggers) then { { _useThisTrigger = _x select 0; _triggerPositions = _x select 1; if (_useThisTrigger) then { //Weight Zombie Group _currentTrigger = _x; _zgroup = _currentTrigger select 13; if (Debug) then { Diag_log Format["ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : %1",_forEachIndex]; }; _count = 0; { _count = _count + (_x select 1); if (Debug) then { Diag_log Format["ExileZ 2.0: Zombie Type Index : %1 Weight : %2 Compound Weight Value : %3",_forEachIndex,_x select 1,_count]; }; (_zgroup select _forEachIndex) set [1,_count]; }foreach (_zgroup); //Create triggers {nul = [_x,_CurrentTrigger] spawn CreateTriggers; sleep 0.01; }foreach (_triggerPositions); }; }foreach Triggers; }; It is causing the Following Error. 9:37:03 "\\\ --- Starting ExileZ 2.0 --- ///" 9:37:03 "ExileZ 2.0: Compounding Zombie Group Weight, Selected Group Trigger Index : 0" 9:37:03 Error in expression < select _forEachIndex) set [1,_count]; }foreach (_zgroup); {nul = [_x,_Current> 9:37:03 Error position: <foreach (_zgroup); {nul = [_x,_Current> 9:37:03 Error foreach: Type code, expected Array 9:37:03 File exilez\init\fn_init.sqf [exilez_fnc_init], line 1956 9:37:04 Land_PlasticCase_01_medium_F: Lid_1_rot - unknown animation source lid_source 9:37:04 Exile_Cosmetic_MG: MainTurret - unknown animation source mainturret 9:37:04 Exile_Cosmetic_MG: MainGun - unknown animation source maingun 9:37:04 Exile_Cosmetic_MG: Ammo_belt_rotation - unknown animation source reloadanim 9:37:04 Exile_Cosmetic_MG: Bolt_reload_begin - unknown animation source reloadmagazine 9:37:04 Exile_Cosmetic_MG: muzzleFlash - unknown animation source muzzle_source 9:37:04 Exile_Cosmetic_MG: zaslehROT - unknown animation source muzzle_source_rot 9:37:04 Exile_Cosmetic_MG: AddAutonomous_unhide - unknown animation source autonomous_unhide 9:37:04 Exile_Cosmetic_MG: bullet001_reload_hide - unknown animation source revolving 9:37:04 Land_PlasticCase_01_small_F: Lid_1_rot - unknown animation source lid_source 9:37:04 Land_PlasticCase_01_large_F: Lid_1_rot - unknown animation source lid_source 9:37:04 Exile_Cosmetic_UAV: RotorImpactHide - unknown animation source rotorhfullydestroyed 9:37:04 Exile_Cosmetic_UAV: TailRotorImpactHide - unknown animation source tailrotorhfullydestroyed 9:37:04 Exile_Cosmetic_UAV: propeller1_rotation - unknown animation source rotorh 9:37:04 Exile_Cosmetic_UAV: propeller2_rotation - unknown animation source rotorv 9:37:04 Exile_Cosmetic_UAV: propeller1_hide - unknown animation source rpm 9:37:04 Exile_Cosmetic_UAV: MainTurret - unknown animation source mainturret 9:37:04 Exile_Cosmetic_UAV: MainGun - unknown animation source maingun 9:37:06 Land_Box_AmmoOld_F: Ammo_hide - unknown animation source ammo_source 9:37:06 Land_Box_AmmoOld_F: AmmoOrd_hide - unknown animation source ammoord_source 9:37:06 Land_Box_AmmoOld_F: Grenades_hide - unknown animation source grenades_source 9:37:06 Land_Box_AmmoOld_F: Support_hide - unknown animation source support_source 9:37:22 "TCAGame/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 30638 ms -----"
  25. OK, Im trying to get ExileZ running on my Exile server. I am running into the issue where the server loads but players wont get past the SQL load in. You know the good'ol lookin at ground as a ghost character on that damn island issue. I have the Exilez.pbo in the @Exileserver\addons folder and @Ryanzombies in my server directory on my server as well as my client, but only active on the client. My Startup parameters are: -ip=63.143.38.134 -port=2307 -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=@Exileserver" "-mod=@Exile;@Ryanzombies" -malloc=system -enableHT -world=empty -autoinit -maxMem=6144 I modified my Mission.SQM in the addons section. With the following. class Mission { addOns[]= { "exile_client", "ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces", "a3_map_altis" }; addOnsAuto[]= { "exile_client", "ryanzombiesfunctions", "a3_map_altis" }; I have also Modified my Config.cpp in @Exileserver\addons\exile_server_config.pbo with. class CfgPatches { class exile_server_config { requiredVersion = 0.1; requiredAddons[] = { "ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces"}; units[] = {}; weapons[] = {}; magazines[] = {}; ammo[] = {}; }; }; In my logs I am running in to this. 16:21:01 File exile_server\code\ExileServer_system_database_query_selectFull.sqf, line 16 16:21:01 Error in expression <uery_selectFull; _numberOfClans = count _clanIDs; if (_numberOfClans > 0) then > 16:21:01 Error position: <_clanIDs; if (_numberOfClans > 0) then > 16:21:01 Error Undefined variable in expression: _clanids 16:21:01 File exile_server\code\ExileServer_world_loadAllClans.sqf, line 20 16:21:01 Call extension 'extDB2' could not be found 16:21:01 Error in expression <"extDB2" callExtension _query); switch (_result select 0) do { case 0: { (format> 16:21:01 Error position: <_result select 0) do { case 0: { (format> 16:21:01 Error Undefined variable in expression: _result 16:21:01 File exile_server\code\ExileServer_system_database_query_selectFull.sqf, line 16 16:21:01 Error in expression <uery_selectFull; _numberOfClans = count _clanIDs; if (_numberOfClans > 0) then > My server is hosted by Host Havoc. Any help would be great thank you for your time! #LostAF