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Found 4 results

  1. ** All credit to the exile mod team for the code, this is just a simple edit and override ** This override addresses the common issue of players burying their flags deep into the ground, rocks, existing map structures or, other terrain by very simply increasing the height on the flag pole from which you can successfully steal it. In your mission file's config.cpp add the following line to your class CfgExileCustomCode section: //Steal Flag Height ExileClient_action_stealFlag_condition = "overrides\ExileClient_action_stealFlag_condition.sqf"; So it looks like this: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ //Steal Flag Height ExileClient_action_stealFlag_condition = "overrides\ExileClient_action_stealFlag_condition.sqf"; }; Then create a file called ExileClient_action_stealFlag_condition.sqf and copy the text below inside it: /** * ExileClient_action_stealFlag_condition * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ /* Steal flag height adjustment to 4m from default 1.5m to prevent burying exploit by BaroN of GoG's World http://www.gogsworld.com/home */ private["_flagObject","_result","_buildRights"]; _flagObject = _this; _result = ""; try { if (isNull _flagObject) then { throw "Invalid flag object"; }; if ((_flagObject getvariable ["ExileFlagStolen", 0]) isEqualTo 1) then { throw "Cannot steal a flag twice!"; }; if ((_flagObject distance2D player) > 2) then { throw "You are too far away!"; }; if (((getPosASL player) select 2) > (((getPosASL _flagObject) select 2) + 4)) then { throw "You cannot steal flags at the top of the pole!"; }; _buildRights = _flagObject getVariable ["ExileTerritoryBuildRights",[]]; if ((getPlayerUID player) in _buildRights) then { throw "You cannot steal your own flag!"; }; } catch { _result = _exception; }; _result Place this file inside your overrides folder in your mission folder. If you don't have one, simply create one. You can put the file in any other folder you have like; fixes, custom etc. but, remember to change the address in your config.cpp custom code section. The steal height I have changed to in the above file is 4m. You can change that to whatever you want. The exile default is 1.5m. To change it to a different height edit the number 4 from the new file above on this line: if (((getPosASL player) select 2) > (((getPosASL _flagObject) select 2) + 4)) then ** Please note that at 4m players will need a 2 story base to cover their flag. A single story base will allow raiders to steal the flag from the roof of the base if the flag is at ground level and the first storey is also at ground level. So, please test what height works for you **
  2. VirtualMechanic

    New Bug or Exploit?

    Hi all, For a bit of background info: I am running a full on PvP server with extra added vehicles like tanks and attack helicopters and planes that go for a good amount of money. To let the players be able to afford that, I made the missions more rewarding, but nothing over the top (you need to play a LOT to be able to get those vehicles, and will be taken down "easily" by missiles, but that besides the point.. After dealing with a lot of dupers (including the dead body dupe) I have now seen people gain a lot of money (up till 1 million) without re-logging or selling anything. It has happened too often for it to be someone simply giving someone money, and even then, someone should get poor, which does not seem the case. I read through the logs a lot, and I can only find it back in InfiSTAR's surveillance log, without being able to trace how the player gains the money (as said, nothing being sold and no re-logging of the player itself) Does anyone have any idea if there is a new exploit out there? If that is the case, please let me know by private message (when possible in detail) what it is, and how to fight it. TL;DR people gaining large sums of money, without gaining respect, re-logging or selling anything. It's not the "usual" amounts, but I have not been able to track down the source yet. please help if you have any additional info about new exploits. Cheers, VirtualMechanic
  3. thegeneral

    Money and Respect, Glitch, Bug

    *removed* posted in the Exploit,bugs sections
  4. [DELETED BY FLOW, DO NOT POST GLITCHES PUBLIC]