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Found 3 results

  1. TroyT

    Ambient Flyover aircraft stuck

    We're having an issue where our AmbientFlyOver aircraft are getting stuck in mid-air. I have it activated on out test server which never automatically restarts. If I come back 8 hours after a manual restart there may be 10 of them just hanging out in mid-flight. Many times, if you approach them, they will continue flying. Many times they won't. I thought maybe it was a trigger issue, where when I look at the map with AI Markers on I can see them but maybe a player wouldn't see them and by the time they got into range the plane would continue. I tried to approach normally but the results were the same. I've used the stock aircraft in the config as well as other aircraft. This was happening prior to the update. I had disabled it a while ago and turned it back on yesterday to see if the update changed anything. It didn't. I (and my players) really like the effect of having them around and would like to keep them.
  2. After updating to latest infiSTAR version (73), a parachute no longer spawns on a admin player when using the "flying"/teleport up option in admin menu. It used to work in v72. I don't see anything in the logs that reveals if this is a error or working as intended. Anyone else has this issue?
  3. MattPlaysSimulations

    Ambient flyovers

    Hey guys, maybe one of you guys could help me? im having issues adding aircraft to the ambient flyover coding. anyone able to help? heres the section ove edited, parts before and after are unchanged. thanks in advanced _flyHeight = 125; _speed = 210; _direction = random 360; _targetPosition = [ (getPos _targetPlayer) select 0, (getPos _targetPlayer) select 1, _flyHeight ]; _distance = worldSize * 0.75; _endPosition = [ (_targetPosition select 0) - (sin _direction) * _distance, (_targetPosition select 1) - (cos _direction) * _distance, _flyHeight ]; _planeClass = selectRandom [ "B_Plane_CAS_01_F", "O_Plane_CAS_02_F", "CUP_B_C130J_USMC", "CUP_B_C130J_USMC", "CUP_B_C130J_USMC", "I_Plane_Fighter_03_CAS_F" ]; for "_i" from 1 to (1 + (floor (random 6))) do { _distance = 4000 + (_i * 400); _startPosition =