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Found 5 results

  1. Boewi91

    Changing the Fuel Capacity

    Hello there, i set up my Arma 3 Server and added some Vehicles like the T100 Varsuk or the Kuma. The problem is that the Varsuk has only fuel capacity of i guess 16 or 20l, is there a way to change that? I guess it can be in the CfgVehicles but i cant find it anywhere. Thank you.
  2. Hello everyone , in need of some technical assistance . In my server i only have the ability to flip , refuel , drain fuel , lock and unlock certain vehicles . In my Mission.PBO in config.cpp i see this for cars and Air . I'm assuming this doesn't apply to Tanks . Should i just copy and paste the line and add tanks where cars is ??? Thank you in advance . wish me luck class Car { targetType = 2; target = "Car"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Flips a vehicle so the player doesnt have to call an admin // Check if vector up is fucked class Flip: ExileAbstractAction { title = "Flip"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_flip"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; class PackDeployedVehicle: ExileAbstractAction { title = "Pack Vehicle"; condition = "call ExAd_XM8_DV_fnc_canPack"; action = "call ExAd_XM8_DV_fnc_pack"; }; }; };
  3. __Nairic~.

    Add Gas Station to Altis exile

    Hi, I want to add a gas station to refuel easily the heli, how to do this? When i add a gas pump with eden editor it doesn't work...
  4. Bri

    Inaccurate fuel indicator

    Hey! I just bought a Tagu Heli and I've been flying it for some time. I noticed that it first read 2k/2k. Now, I'm at 1k/2k. Does this change to a more exact number once I hit a certain level of fuel? Or does it just jump from 1k to 0k when it's empty, leading to my burning death? Also, what's the fastest and most convenient way of refueling? Thanks guys!
  5. We've really got to do something about fuel. It's currently an unlimited resource because it's available for free at every fuel station on every map. I'd suggest that all fuel be removed from fuel stations. Force players to search for fuel and manage it as yet another resource and it will add another layer of skill to the game. Is it worth spending the fuel to provide air support for my teammates? Should I lay siege to that base in the hopes of getting some fuel out of them? Obviously Wasteland style, vehicle-heavy servers are going to hate this so I'd be happy just to have the option in the server config file to remove fuel from fuel stations.