Search the Community

Showing results for tags 'hc'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on exilelifemod.com

Categories

  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Homepage

Found 18 results

  1. Im looking for a 2019, meaning that its currently running, server that runs first person only or HC for exile with at least 10 players. I have a group with 3-4 players and dont want to completely zerg the server. Would like to enjoy not having campers wait behind walls or inside buildings to murder u when u decide to move to different cover.
  2. Im looking for a 2019, meaning that its currently running, server that runs first person only or HC for exile with at least 10 players. I have a group with 3-4 players and dont want to compleately zerg the server. Would like to enjoy not having campers wait behind walls or inside buildings to murder u when u decide to move to different cover. (this was also posted on recruitment, didnt know where it belongs ive only ever posted on forums maybe 4 times)
  3. What am I doing wrong. If I swap out the edited version and put in the base mission file exile.tanoa.pbo it works, but not with this one where I have a headless client. What have I done wrong? I've tried having it up as item 100 as well where it's ID was 101. Every time I start the server up, everything starts going but it pauses on the exile load screen and doesnt do the red load bar at top. It will sit there for well, i've waited 10 minutes so far before hitting escape. here is the .smq as created by mission editor by taking exile.tanoa.smq and placing the HC in it manually. What have I done wrong? Currently, I am not running @A3XAI (this is supposed to be in MODs right?) and @A3XAI_HC (in server mods right?). I wanted to see where the problem was coming from so little by little I've worked backwards. Problem also exists with the mods on in either combination of locations. Here is the most recent rqt I want to thank anyone willing to help me with this in advance. I've spent about 20 hours trying to set this up now and I'm getting pretty worn down by it (I've never tried this kinda thing before).
  4. What am I doing wrong. If I swap out the edited version and put in the base mission file exile.tanoa.pbo it works, but not with this one where I have a headless client. What have I done wrong? I've tried having it up as item 100 as well where it's ID was 101. Every time I start the server up, everything starts going but it pauses on the exile load screen and doesnt do the red load bar at top. It will sit there for well, i've waited 10 minutes so far before hitting escape. here is the .smq as created by mission editor by taking exile.tanoa.smq and placing the HC in it manually. What have I done wrong? Currently, I am not running @A3XAI (this is supposed to be in MODs right?) and @A3XAI_HC (in server mods right?). I wanted to see where the problem was coming from so little by little I've worked backwards. Problem also exists with the mods on in either combination of locations. Here is the most recent rqt I want to thank anyone willing to help me with this in advance. I've spent about 20 hours trying to set this up now and I'm getting pretty worn down by it (I've never tried this kinda thing before).
  5. Zippy

    TUF-Exile Hardcore

    Server Restart (BST): 0400; 0800; 1200; 1600; 2000; 0000 TUF was founded by a group players from a Life server, we've decided to create our own community within the "Exile" community. We've a discord channel for any in-game issues on our server and we have active admins who're always ready to help. This is our first Exile server and its still being constantly worked on to add in more features and balance out the game-play. All related updates and change logs are posted on our "Discord" channel in the "Announcements" section. Server will be taken down at restart times for updates to avoid any disruption to your game-play. Features Virtual Garage Dynamic Icons Grinding Hacking Wreck sites Head torches Repair Vehicles whilst in Combat Build whilst in combat Claim Vehicle Ownership XM8 APP - Mobile activated ViewRestriction; Whilst in combat or holding a weapon you'll be in 1st Person View DMS Missions Halo spawning Improved Kill Feed TravellingTrader Advanced Rappelling, Urban Rappelling,Towing Enhanced Movement Revive with Defibrillator
  6. Question: If you are using a headless client account it doesn't need the DLCs (I would assume no) but. . . I'd rather ask than assume. Someone asked me and I initially said, "no the AI should see whatever buildings are spawned in Apex or not", then I thought (or over thought) about it and figured I would ask.
  7. T1bolus

    [I.Q.K] Hardcore Chernarus

    The server focus is on hardcore and as less rules as possible. Join the server and try to survive.
  8. xzerokoolx

    Headless Client Help

    Hi all, I have setup a Exile server running A3XAI, DMS and ZCP. I would like to offload A3XAI to a HC but have very little understanding of how Headless clients work nor how to set one up. I have tried searching the forum for more info but the following is as close to a set of instructions i can find and is of little help. http://www.exilemod.com/topic/6751-question-about-headless-client/?do=findComment&comment=29129 is there a tutorial anywhere i have missed? My first confusion is, does a HC (run on the same box) require you to install another instance of the arma server to run the HC or can you use your current one and just set different launch parameters? Any help would be awesome. Cheers Zero
  9. InsertCoins

    [ZeroDead] Liberation

    Have you ever played Liberation is like asking a person have you ever played Arma the way it was meant to? If you think to yourself "No, I haven't played liberation!" here's your chance. Of course we pride ourselves in offering: - First person only - offering a genuine ARMA 3 experience a "little" video of our Namalsk Liberation server event https://www.youtube.com/watch?v=pvAICRJe4TA
  10. Hi Chris, I downloaded today version 45 and implemented it on my server. I observed that this version distrurbs the 2 HC's I have during startup. The first HC stuck in the initialization, the second one connects successfully but is neither working nor visible in the player list. Downgraded back to 44 and all is fine. I can exclude any mistake in the upgrade / config (checked 3 times and the config hasn't changed that much between 44 and 45)
  11. EZKatnipz

    Headless Client Connection Issues

    Im having problems with my Headless Client not staying connected for more than a few minutes. It seems like i have everything configured correctly, however i also saw that it is a common thing. I have seen servers claiming to have a stable HC running missions and AI. Does anyone know how to get a stable HC connection? Kinda pointless to run one when all the AI are constantly swapping to and from the server. Thanks for any help.
  12. To whom it may concern: Running a headless client on linux is buggy. You will observe failing signature checks when the client connects (the failing signature checks on FILES is a differnt issue, here you need to ensure that the keys for the hc and the refered *.pbo's are correct!). You may able to extend the time to the failing signature check to roundabout 150 minutes per my tests with starting the HC only with -cpuCount=1. As a workaround I am restarting the HC now every 150 minutes via cron job. I asked Dwarden@Arma3 if they are working on this and he told me they do. They are also discussing a server variable to disable the sig check for HC's only (sig checks for mods remains of course). Reference: https://forums.bistudio.com/topic/173767-dedicated-client-headless-client-feedback-dev-branch/?p=3004711
  13. kingbuki

    [GER|DE] EXILE HC | AI Missio

    MOIN MOIN, Wir sind ein deutscher Server mit hauptsächlich Deutschen-Spielern, wir legen viel Wert auf das Survival Feeling. Deswegen haben wir bestimmte Sachen noch in den Exile Mod mit eingebaut. (die ihr NICHT laden müsst) The Server Server Features: - Custom/indv. gestaltete Map (AREA 51) - AREA 51 mit ca. 100 NPC´s zur Verteidigung (schafft ihr es extra LOOT für euch) - HUNTER, Strider, Ifr. HMG + GMG bei Trader verfügbar - MunitionsLKW´s zur Aufladung von Fahrzeuge bei Trader verfügbar - Extra eingebautes REVIEW TOOL / zur einmaligen Wiederbelebung pro. Leben!Charakter - Geheime LOOT Verstecke! - NPC / AI Patrouillen in der LUFT / FUSS / KFZ (HARDCORE) - mehr Car Skins! - Max Mission in one Servertime (6h) - Statusbar
  14. StonedReality

    Hostile Territory PVE

    Dedicated Server - 2 Headless Clients HTUK was designed to be a truly challenging PVE server. This is no turkey shoot, or a place for noobs to come and have an easy ride. This is for the players looking for a real challenge while still enjoying the cooperative aspects of the game. We have removed all thermal scopes and lock-on projectiles. Your skill is the only thing going to keep you alive. Hostile Territory provides an AI rich, extremely hostile environment for players. Using both FuMS and A3XAI running on headless clients, there is constant action and a very real threat of death. If you can outsmart and survive the roaming parties there is still plenty of action to be had with the many missions available at any one time on the server. For those looking for an even tougher challenge we have an exclusive randomised AI Stronghold. Every server restart our AI Stronghold is randomly placed into the southern peninsula of Altis, providing a huge mission area. 500 AI, plus AA and tanks are waiting to pop your skull. The AI Stronghold consists of 2 components, the vehicle pool and the chopper fleet. You will need to locate both and safely lift a vehicle out in order to be successful and claim your winnings. The Stronghold AI are the toughest on the server, brave, unforgiving and relentless. Mods and scripts we use: FuMS Mission System -- A3XAI Roaming AI -- Tow -- Re-arm Vehicles -- Player Revive -- Air Dropped Care Packages -- Kill Messages -- Status Bar -- XM8 Apps: Player Stats -- Craft Recipes -- Player Scan -- View Distance Are you tough enough? Only one way to find out...
  15. Any other server owners getting wrong signature for HC client? This did not happen with 0.9.41. from server.log: 20:32:50 Player HC_HAL: Wrong signature for file addons\3den.pbo 20:32:50 Player HC_HAL disconnected. 20:32:50 BattlEye Server: Player #1 HC_HAL disconnected 20:33:08 HC_HAL uses modified data file 20:33:08 BattlEye Server: Player #1 HC_HAL (127.0.0.1:2584) connected 20:33:08 Player HC_HAL connecting. 20:33:10 Player HC_HAL connected (id=HC196). 20:33:10 BattlEye Server: Verified GUID () of player #1 HC_HAL 20:33:10 BattlEye Server: Player #1 HC_HAL - Owner GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxx If I edit the server's config.cfg and change this: verifySignatures = 1; to this: verifySignatures = 0; then my HC client loads and functions properly.
  16. On4fox

    HC start problems

    Hello, i just started reading into the headless client. I know all the controversity about it but i would love to give it a shot myself. So i got my self a working local Server. Now when i start the hc with all the needed mods for the mission its running but the logfile is just not complete and the HC is not working as it should. If i start the HC with a mod missing the mission is "loaded" and throws some errors. Despite the fakt that now the HC seems to run longer( since there is more in the log). It can't be fully functional without the missing mods. Here is the start param for the first try and the rpt log: start "HC" "arma3server.exe" -client -connect=127.0.0.1 -port=2302 -mod="@allinarmaterrainpack;@Ryanzombies;@Exile;@zombies_hc;" -nosound -name=HC -profile=HC http://pastebin.com/3fK1mEJX And here the start without for example @Ryanzombies; start "HC" "arma3server.exe" -client -connect=127.0.0.1 -port=2302 -mod="@allinarmaterrainpack;@Exile;@zombies_hc;" -nosound -name=HC -profile=HC http://pastebin.com/WrEAq82A Has someone some tips for me on what iam doing wrong? Why are my debug statements and the code only called when there is a missing mission mod? Thanks for any help.
  17. Lollcsi (Rolcsi)

    How to install Headless Client on linux ubuntu?

    HI I scearching but nothing found. Please someone share step by step.
  18. My HC is being kicked and i'm trying got figure out.. 13:53:30 Player HC_HAL: Wrong signature for file addons\data_f_exp_b.pbo 13:53:30 Player HC_HAL disconnected. Mission SQM is: Startup Parameters: start "Arma3" /min /wait arma3server.exe -client -nosound -connect=127.0.0.1 -port=2312 -mod="@Exile;@Bornholm" -profiles=HCLogs I have RHS/CUP/ASDG/TRYK running too on the server.. When I take bornholm off, it instakicks as its required in the mission.sqm. If I add all of them he gets kicked for a wrong signature for an RHS pbo. sigh. Also running @FuMS on server startup. init has []execVM "HC\init.sqf" config.cfg has localClient[]={127.0.0.1}; headlessClients[] = {"127.0.0.1"}; battleyeLicense=1; HC is on same server. Also.. I have verified the steam files. Any ideas? -------------------------------------------------------------- Solution for me was here: http://feedback.arma3.com/view.php?id=21915 but since my issue wasn't the helis pbo, here is what I did: Copy the "addons" folder its entirety to the Arma folder where the HC resides.. Viola.