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Found 14 results

  1. i know there are instructions already but ppl are saying they are outdated and i was wondering if anyone could tell me how to ?
  2. SlowOhNo

    TRYK Setup for server help

    I need help adding TRYK to my exile server, i have added the @TRYK to my start line but don't know the extra steps to get it onto the server and sellable at traders Thanks
  3. Wardbeek

    Install ACE3? (FIXED)(CLOSE)

    Hi, i have a lot of troubles with installing ACE3. I could't find a guide anywhere. Please tell me how to install this mod.
  4. SpaceWeed

    I need help!

    Hey! I am new here, and i really need some help. I bought a gameserver at a danish host (Because i live in Denmark), and i want to get Exile mod on my arma 3 server. I don't know how. Can you guys guide me through it, so i can play
  5. SpaceWeed

    I need help!

    Hey! I am new here, and i really need some help. I bought a gameserver at a danish host (Because i live in Denmark), and i want to get Exile mod on my arma 3 server. I don't know how. Can you guys guide me through it, so i can play
  6. Hi Guys, i´ll tried everthing but its still showing me that the servercommandpassword is not set in the rpt but it is....cant get it to work !!! any idea ?
  7. Hey one and all! A friend and I have set up an Exile server. Running a few mods so far; Zombies and Demons, DMS - We are also looking to get the Enhanced Movement mod added (Once we get the Exile Compatibility PBO). I would like to know if any of you guys can suggest any more mods to try? We dont want to fill it with too many mods as im sure that will affect performance, but we would like to have a few decent extras to play test before unlocking the server. Also, there are a few things ive noticed so far with the core Exile setup, not sure if these are things that can be tinkered with in the server settings or if there are Mods to replace the in house facility (if that makes sense?) E.G: Vehicles: There only ever appears to be the same 4 or 5 vehicles spawned, Quadbike, Octavius, Volha, the Defender Ambulance and the UAZ. Not sure if this is intentional (so you need to get Respect if you want something decent) or if there is some issue with the code. Loot: Loot appears to take a while to spawn - You can go through an entire building and not find anything except maybe a bottle of water and a few Prison magazines. Yet come back to the building like a minute or two later and more items have appeared. (the useful stuff) Healing: This seems a bit lacking for me. I dont like the idea of needing 10K+ respect in order to buy InstaDoc. (not too sure the actual default respect requirement, i just know its a lot) Any input is appreciated and thanks for reading! Regards,
  8. I am willing to offer assistance with new installations on Windows Dedicated servers no VPS servers as I will not be responsible for poor performance on those. Send me a PM and we can talk about it. I have my servers running error free and everything works so I'm a bit bored so lets see who we can get going!
  9. shymz

    Exile Zombie

    Bonjour a tous & toutes, je me tourne vers vous car je ne trouve pas de solution a mon problème, j'ai un serveur exile et nous avon décidez de passez sur tanoa avec sa sortie officiel, seulement voila au moment d'ajoutez les zombie avec ryan zombie & et exilez2 j'ai suivie tout les tuto sur ce forum, mais voila même après avoir ajoutez les spawn il n'y a rien sur le serveur Oo" j'avoue qu'apres deux jours a cherchez je commence a désespérez si quelqu'un pouvait m'aidez 11:36:51 ============================================================================================= List of mods =============================================================================================== 11:36:51 modsReadOnly = true 11:36:51 safeModsActivated = false 11:36:51 customMods = true 11:36:51 hash = 'AECCCB3CDDEB3486DC9FA9C8719DAC74B76E8566' 11:36:51 hashShort = '76f11b95' 11:36:51 name | modDir | default | origin | hash | hashShort | fullPath 11:36:51 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:36:51 Ryan's Zombies & Demons | @Ryanzombies | false | GAME DIR | 9439c7ffe34403657997eac04e10bb889d81d3c6 | ff6bd66c | D:\TCAFiles\Users\geoffroyG\23088\@Ryanzombies 11:36:51 Exile Mod | @Exile | false | GAME DIR | ce94c63e7987683bbe7750a835d6339ea28232d6 | cf91bd75 | D:\TCAFiles\Users\geoffroyG\23088\@Exile 11:36:51 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 11:36:51 Arma 3 Apex | expansion | true | GAME DIR | 3b262d55f1bf131ac7ba7e8f52db442675e78deb | 734697dd | D:\TCAFiles\Users\geoffroyG\23088\expansion 11:36:51 Arma 3 Marksmen | mark | true | GAME DIR | 6dc590a2267497ee172fb435fd058519f25cd960 | 64a11e26 | D:\TCAFiles\Users\geoffroyG\23088\mark 11:36:51 Arma 3 Helicopters | heli | true | GAME DIR | 3ec66916054a5a3b6d08c28574e57d1a20a88796 | fa82f9ff | D:\TCAFiles\Users\geoffroyG\23088\heli 11:36:51 Arma 3 Karts | kart | true | GAME DIR | 908c532399962c4c773274261398903a3ceaed91 | 688e112f | D:\TCAFiles\Users\geoffroyG\23088\kart 11:36:51 Arma 3 Zeus | curator | true | GAME DIR | 5b1a121146e2ea4de6e30f2052c2a7b85f1c9ae3 | 31955d5 | D:\TCAFiles\Users\geoffroyG\23088\curator 11:36:51 Arma 3 | A3 | true | NOT FOUND | | | 11:36:51 @infiSTAR_Exile | @infiSTAR_Exile | false | NOT FOUND | | | 11:36:51 @ExileServer | @ExileServer | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | D:\TCAFiles\Users\geoffroyG\23088\@ExileServer 11:36:51 ========================================================================================================================================================================================================== 11:36:51 InitSound ... 11:36:51 InitSound - complete 11:36:51 PhysX3 SDK Init started ... 11:36:51 PhysX3 SDK Init ended. 11:36:53 Error in expression <265,11119,100], [8484,12462,100] ]; */#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error position: <*/#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error Invalid number in expression 11:36:53 File exilez\init\TriggerPositions.sqf, line 83 11:36:53 Error in expression <265,11119,100], [8484,12462,100] ]; */#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error position: <*/#line 7 "exilez\init\fn_init.sqf" ; > 11:36:53 Error Invalid number in expression 11:36:53 File exilez\init\TriggerPositions.sqf, line 83 11:36:53 Attempt to override final function - rscminimap_script 11:36:53 Attempt to override final function - rscdisplayloading_script 11:36:53 Attempt to override final function - rscdiary_script 11:36:53 Attempt to override final function - rscdisplaysinglemission_script 11:36:53 Attempt to override final function - rscdiary_script 11:36:54 Attempt to override final function - rscdisplayremotemissions_script 11:36:54 Attempt to override final function - rscdiary_script 11:36:54 Attempt to override final function - rscdiary_script 11:36:54 Attempt to override final function - rscdisplaystrategicmap_script 11:36:54 Attempt to override final function - rscdisplaycommon_script 11:36:54 Attempt to override final function - rscdisplaygarage_script 11:36:54 Attempt to override final function - rscdisplayhostsettings_script 11:36:54 Attempt to override final function - rscdisplayloading_script 11:36:54 Attempt to override final function - rscdisplaycurator_script 11:36:55 Attempt to override final function - display3deneditcomposition_script 11:36:55 Attempt to override final function - display3deneditattributes_script 11:36:55 Attempt to override final function - display3deneditattributes_script 11:36:55 Attempt to override final function - rscdisplayhostsettings_script 11:36:55 Attempt to override final function - rscdisplaycommon_script 11:36:55 Attempt to override final function - rscdisplaydebriefing_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:55 Attempt to override final function - rscunitinfo_script 11:36:57 Error in expression <(speed factor[4, 1] * water)> 11:36:57 Error position: <* water)> 11:36:57 Error *: Type Array, expected Number,Not a Number,Expression 11:36:57 Error: Sound volume expression: (speed factor[4, 1] * water) 11:36:58 VoteThreshold must be in 0..1 range. Defaulting to 0.5 11:36:58 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 11:36:58 Steam AppId from steam_appid.txt: 107410 11:36:58 Starting mission: 11:36:58 Mission file: Exile (__cur_mp) 11:36:58 Mission world: Tanoa 11:36:58 Mission directory: mpmissions\__cur_mp.Tanoa\ 11:37:03 No more slot to add connection at 015030 (1523.6,3012.8) 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:05 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d 11:37:08 Unknown hit sound type in A3\data_f\Penetration\tyre.bisurf.soundHit 11:37:15 Attempt to override final function - bis_functions_list 11:37:15 Attempt to override final function - bis_functions_listpreinit 11:37:15 Attempt to override final function - bis_functions_listpostinit 11:37:15 Attempt to override final function - bis_functions_listrecompile 11:37:15 "Arma3Config/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----" 11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal" 11:37:15 Attempt to override final function - bis_fnc_missiontaskslocal 11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal" 11:37:15 Attempt to override final function - bis_fnc_missionconversationslocal 11:37:15 "Arma3Config/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow" 11:37:15 Attempt to override final function - bis_fnc_missionflow 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0.999451 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] RyanZM_fnc_rzfunctionsdefines (0 ms)" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (194 ms)" 11:37:15 "ExileServer - Server is loading..." 11:37:15 Client: Nonnetwork object 3d57d000. 11:37:15 "ExileServer - Installed extDB2 version: 70" 11:37:15 "ExileServer - Connected to database!" 11:37:15 "ExileServer - Database protocol initialized!" 11:37:15 "Arma3Config/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (160 ms)" 11:37:15 Connected to Steam servers 11:37:16 "Arma3Config/BIS_fnc_log: [script] initServer.sqf" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0.999451 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] exilez_fnc_init (0 ms)" 11:37:16 "Arma3Config/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)" 11:37:16 "ExileServer - Job with handle 10000 added." 11:37:16 "ExileServer - Job with handle 10001 added." 11:37:16 "ExileServer - Job with handle 10002 added." 11:37:16 "ExileServer - Job with handle 10003 added." 11:37:16 Weather was forced to change 11:37:16 "ExileServer - Job with handle 10004 added." 11:37:16 "ExileServer - Job with handle 10005 added." 11:37:16 "ExileServer - Initializing game world..." 11:37:16 "ExileServer - Loading families from database..." 11:37:16 "ExileServer - Done loading families!" 11:37:16 "ExileServer - Loading territories from database..." 11:37:16 "ExileServer - Done loading territories!" 11:37:16 "ExileServer - Loading constructions from database..." 11:37:16 "ExileServer - Done loading constructions!" 11:37:16 "ExileServer - Loading vehicles from database..." 11:37:16 "ExileServer - Done loading vehicles!" 11:37:16 "ExileServer - Loading containers from database..." 11:37:16 "ExileServer - Done loading containers!" 11:37:16 "ExileServer - Creating spawn zone vehicles..." 11:37:16 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 11:37:16 Mission id: 50586cefe8744ac0c8c1cdcfc923f9bc7e86c10d 11:37:20 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2" 11:37:24 Render target memory points PIP1_pos & PIP1_dir not found. 11:37:24 Render target memory points PIP2_pos & PIP2_dir not found. 11:37:25 Exile_Car_Octavius_White: IndicatorOil - unknown animation source oilTemp 11:37:25 Exile_Car_Octavius_White: fuel - unknown animation source fuel_1 11:37:26 Render target memory points PIP0_pos & PIP0_dir not found. 11:37:26 Render target memory points PIP1_pos & PIP1_dir not found. 11:37:26 Render target memory points PIP2_pos & PIP2_dir not found. 11:37:27 TowingTractor: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide' 11:37:27 TowingTractor: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide' 11:37:29 Fresnel k must be >0, given n=1,k=0 11:37:34 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView 11:37:34 "ExileServer - Dynamic vehicles spawned. Count : 98" 11:37:34 "ExileServer - Game world initialized! Let the fun begin!" 11:37:34 "ExileServer - Russian Roulette: Game initialized." 11:37:34 "ExileServer - Server is up and running! Version: 1.0.0" 11:37:34 "Arma3Config/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (18437 ms)" 11:37:34 "ExileServer - Main thread started" // ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec // #include "code\pre_init.sqf"; #include "ZClassesList.sqf"; //All available classes per group #include "ZLoot.sqf"; //Loot groups #include "ZVest.sqf"; //Vest groups #include "ZClasses.sqf"; //Zombie classes groups #include "TriggerPositions.sqf"; //Trigger positions // EDIT BELOW //Global Settings ZombieSide = EAST; // zombie team side east, west and Civilian can be used ZombieSideString = "EAST"; // Same thing but in a string. CorpseDeleteDelay = 300; // delay before a zombie corpse is deleted. Debug = true; // debug messages. MinSpawnDistance = 20; // Closest distance from any player to spawn a zombie. MaxSpawnDistance = 160; // Max distance a zombie should spawn from a player. MaxDistance = 300; // Max distance to players before delete. MaxTime = 30; // Max time away from a player before delete. RemoveZfromTerritory = true; // Will kill zombies when they get too close to a flag. *(the check is done every MaxTime) will only work with zombies that are configured to avoid territories TriggerGroupScaling = 0.25; // 1 player = Groupsize, 2 player in trigger = Groupsize + (GroupSize * TriggerGroupScalling * number of player in the trigger) set at 0 to disable scaling LightsOff = true; // Kill all the light on map except the player lights. HarassingZombieAtNightOnly = true; // Spawn harassing zombies at night only. NightStartTime = 18; // Time at which it is night in hours NightEndTime = 6; // Time at which it is no longer night in hours //Explosive zombies ExplosiveZombies = true; // randomly boobie trapped zombies exploding a few seconds after dying. ExplosiveZombiesRatio = 2; // percentage of explosive zombies ExplosiveZombieWarning = "IT'S A TRAP !!!";// Message that will display a few seconds before the explosion of a zombie. ExplosionDelay = 3; // self-explanatory ExplosiveType = "Grenade" ; // "mini_Grenade" for small almost non-lethal explision or "Grenade" Big and dangerous explosion. ExplosiveRespect = 100; // Bonus respect for Exploding zombies //Killing zombies settings EnableMoneyOnKill = true; // Self Explanatory EnableRespectOnKill = true; // Self Explanatory ZombieMoney = 5; // Money per zombie kill ZombieRespect = 10; // Respect per zombie kill RoadKillBonus = 10; // Bonus Respect if roadkill MinDistance = 50; // Minimal distance for range bonus CqbDistance = 10; // Minimal ditance for close quarter bonus CqbBonus = 40; // Respect for close quarter bonus at 1 meter DistanceBonusDivider = 10; // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect //Zombie settings : SET TO -1 TO DISABLE AND USE DEFAULT FROM RYANZOMBIES _Ryanzombieshealth = 0.8; // Health, *(initial damage level 0 is no damage 1 is dead) _Ryanzombieshealthdemon = 0.5; // Health, *(initial damage level 0 is no damage 1 is dead) _Ryanzombiesattackspeed = 1.5; // Attack speed, *(Time is seconds between attacks) _Ryanzombiesattackdistance = 2; // Attack distance, *(in meters) _Ryanzombiesattackstrenth = 0; // Attack strength *(Knockback strength) *(TYPO IS NORMAL) _Ryanzombiesdamage = 0.09; // Attack damage *(% of players life per hit, 1 is 100%) _Ryanzombiesdamagecar = 0.05; // Attack damage to car *(% of car health per hit, 1 is 100%) _Ryanzombiesdamageair = 0.01; // Attack damage to air *(% of car health per hit, 1 is 100%) _Ryanzombiesdamagetank = 0.005; // Attack damage to tank *(% of car health per hit, 1 is 100%) _Ryanzombiesdamagecarstrenth = 1.5; // Car attack strength *(Knockback strength in M/S) _Ryanzombiesdamageairstrenth = 1; // Air attack strength *(Knockback strength M/S) _Ryanzombiesdamagetankstrenth = 0.4; // Tank attack strength *(Knockback strength M/S) _Ryanzombiescanthrow = -1; // Enable or disable Throwing for zombies _Ryanzombiescanthrowtank = -1; // Enable or disable Throwing tank for zombies _Ryanzombiescanthrowdistance = 10; // Max throw distance _Ryanzombiescanthrowtankdistance = 0; // Max throw distance for tanks _Ryanzombiescanthrowdemon = 1; // Enable or disable Throwing for demons _Ryanzombiescanthrowtankdemon = 1; // Enable or disable Throwing tank for demons _Ryanzombiescanthrowdistancedemon = 50; // Max throw distance demon _Ryanzombiescanthrowtankdistancedemon = 10; // Max throw distance for tanks _ryanzombiesdisablebleeding = 1; // 1 to DISABLE player bleeding on hit, -1 to ENABLE player bleeding on hit. _ryanzombiesstartinganim = 1; // Enable Spawning animation _ryanzombieslimit = 100; // Player detection distance in meters _ryanzombiesdisablemoaning = -1; // No idle sound _ryanzombiesdisableaggressive = -1; // No aggressive sounds _ryanzombiescivilianattacks = -1; // Attack civilians _Ryanzombieslogicroam = -1; // Roam ***roaming can be heavy on cpu _Ryanzombieslogicroamdemon = -1; // Demon Roam _Ryanzombiesjump = -1; //Jumping Zombies _Ryanzombiesjumpdemon = 1; //Jumping Demons _Ryanzombiesfeed = -1; //Feeding Zombies _Ryanzombiesfeeddemon = 1; //Feeding Demons _Ryanzombiesinfection = -1; //Enable infections *(-1 to disable) _ryanzombiesinfectedchance = 10; //Precent chances to be infected on hit _ryanzombiesinfectedrate = 0.05; //Damage per minute when infected (+/- 30 minutes to live) _ryanzombiesinfectedsymptoms = 0.9; //Symptomes showed when infected 0.9 = Normal 0.7 = Less 0.5 = None _ryanzombiesinfecteddeath = 0.9; //0.9 = Scream on death 0.7 = Silent death _ryanzombiesantivirusduration = 300; //Antivirus duration *(5 minutes) //http://steamcommunity.com/sharedfiles/filedetails/?id=614815221 must be installed on the client for the cure to work //You also need to overide an Exile script, Details here : http://www.exilemod.com/topic/10999-rz-infection-for-exile/ _ryanzombiesmovementspeedwalker = 1; //Animation speed for walker zombies _ryanzombiesmovementspeedslow = 1; //Animation speed for slow zombies _ryanzombiesmovementspeedmedium = 1; //Animation speed for medium zombies _ryanzombiesmovementspeedfast = 1; //Animation speed for fast zombies _ryanzombiesmovementspeeddemon = 1; //Animation speed for demons _ryanzombiesmovementspeedspider = 1; //Animation speed for spider _ryanzombiesmovementspeedcrawler = 1; //Animation speed for crawler //Default Altis SafeZones SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[14599,16797],175], [[23334,24188],175], [[2998,18175],175] ]; UseHarassingZombies = true; // HSet = [ /* 0 Groups Size */ 2, // maximum number of zombies around a player /* 1 Frequency */ 180, // time in seconds between each new zombie. /* 2 Vest group */ Nothing, // Vest function defined in ZVest.sqf /* 3 Loot group */ Nothing, // Loot function defined in ZLoot.sqf /* 4 Zombie group */ Easy, // Group function defined in ZClasses.sqf /* 5 Avoid Territory */ true // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true ]; UseHorde = true; // Use the horde spawner HordeSet = [ /* 0 Groups Size */ 15, // maximum number of zombies around a player /* 1 Min Frequency */ 20, // min time in minutes between each new zombie horde. /* 2 Max Frequency */ 60, // max time in minutes between each new zombie horde. /* 3 Vest group */ Basic, // Vest function defined in ZVest.sqf /* 4 Loot group */ DocAndAmmo, // Loot function defined in ZLoot.sqf /* 5 Zombie group */ MediumMix, // Group function defined in ZClasses.sqf /* 6 Avoid Territory */ true, // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true /* 7 Horde density */ 25 // Radius in which the zombies will spawn should be lower than Min Spawn Distance. ]; UseTriggers = true; //use the trigger system. //place loot boxes and mission script here triggerMission = compile preprocessFile "exilez\init\zmission.sqf"; triggerLootbox = compile preprocessFile "exilez\init\zmissionloot.sqf"; Trigger_1 = [ //Cities /* 0 Use this trigger */ True, // Self - explanatory /* 1 Trigger Positions */ Cities, // The name of the array used to list all trigger position in the TriggerPositions.sqf file /* 2 Max Zombies */ 10, // The maximum number of zombies for that trigger. /* 3 Activation Delay */ 15, // The delay before the activation of the trigger. /* 4 Spawn Delay */ 15, // The delay between each zombie spawn right after the activation until the Max group size is reached. /* 5 Respawn Delay */ 60, // The respawn delay after the max group size was reached /* 6 Show Trigger On Map */ true, // Put a marker at the location and radius of the trigger on the map /* 7 Marker Color */ "ColorRed", // Color of the trigger /* 8 MarkerBrush */ "Solid", // "Solid","SolidFull","Horizontal","Vertical","Grid","FDiagonal","BDiagonal","DiagGrid","Cross","Border","SolidBorder" /* 9 Marker Alpha */ 0.2, // Alpha of the trigger *(0 is invisible 1 is opaque) /* 10 Marker Text */ "", // The text on the trigger /* 11 Vest group */ Basic, // The name of the Array used to list all the possible vest for that trigger. ZVest.sqf /* 12 Loot group */ Useful, // The name of the Array used to list all the possible loot for that trigger. ZLoot.sqf /* 13 Zombie group */ MediumCiv, // The name of the Group used to list the zombies possible for that trigger. ZClasses.sqf /* 14 Avoid Territory */ false, // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true /* 15 Mission Radius */ 0, // Up to how far from the center of the trigger the mission LOOT can spawn. /* 16 Mission SQF */ nil, // The location of the Mission file related to that trigger *(use M3Editor to create the file.) THIS IS STATIC AND WILL NOT MOVE WITH THE TRIGGER /* 17 Loot Box */ nil // The location of the Missionloot file related to that trigger *(See example file zmissionloot.sqf) ]; Trigger_2 = [ //Military /* 0 Use this trigger */ True, /* 1 Trigger Positions */ Military, /* 2 Max Zombies */ 10, /* 3 Activation Delay */ 15, /* 4 Spawn Delay */ 15, /* 5 Respawn Delay */ 45, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorRed", /* 8 MarkerBrush */ "Solid", /* 9 Marker Alpha */ 0.2, /* 10 Marker Text */ "", /* 11 Vest group */ Basic, /* 12 Loot group */ Useful, /* 13 Zombie group */ MediumMil, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 0, /* 16 Mission SQF */ nil, /* 17 Loot Box */ nil ]; Trigger_3 = [ //No Buildings /* 0 Use this trigger */ True, /* 1 Trigger Positions */ NoBuildings, /* 2 Max Zombies */ 10, /* 3 Activation Delay */ 15, /* 4 Spawn Delay */ 15, /* 5 Respawn Delay */ 60, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorRed", /* 8 MarkerBrush */ "Solid", /* 9 Marker Alpha */ 0.2, /* 10 Marker Text */ "", /* 11 Vest group */ Basic, /* 12 Loot group */ Useful, /* 13 Zombie group */ MediumMix, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 0, /* 16 Mission SQF */ nil, /* 17 Loot Box */ nil ]; Trigger_4 = [ //No Man Land /* 0 Use this trigger */ True, /* 1 Trigger Positions */ NoMansLand, /* 2 Max Zombies */ 10, /* 3 Activation Delay */ 15, /* 4 Spawn Delay */ 15, /* 5 Respawn Delay */ 30, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorRed", /* 8 MarkerBrush */ "DiagGrid", /* 9 Marker Alpha */ 0.2, /* 10 Marker Text */ "", /* 11 Vest group */ Basic, /* 12 Loot group */ DocAndAmmo, /* 13 Zombie group */ Hard, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 0, /* 16 Mission SQF */ nil, /* 17 Loot Box */ nil ]; Trigger_5 = [ //Mission Trigger /* 0 Use this trigger */ True, /* 1 Trigger Positions */ Mission, /* 2 Max Zombies */ 15, /* 3 Activation Delay */ 5, /* 4 Spawn Delay */ 5, /* 5 Respawn Delay */ 5, /* 6 Show Trigger On Map */ true, /* 7 Marker Color */ "ColorYellow", /* 8 MarkerBrush */ "Solid", /* 9 Marker Alpha */ 0.5, /* 10 Marker Text */ "LOOT & DEATH", /* 11 Vest group */ Basic, /* 12 Loot group */ DocAndAmmo, /* 13 Zombie group */ Hardcore, /* 14 Avoid Territory */ false, /* 15 Mission Radius */ 1500, /* 16 Mission SQF */ triggerMission, /* 17 Loot Box */ triggerLootbox ]; // List all the trigger group to use here. Triggers = [Trigger_1,Trigger_2,Trigger_3,Trigger_4,Trigger_5]; // DON'T EDIT BELOW #include "code\post_init.sqf"; / ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec // MilitaryNoB = [ [2081,13190,500], // Tuvanaka Airbase [2193,3544,300], // Bala Airstrip [12100,2500,125], // Fortress ruins [11667,3118,300], // Saint-George Airstrip [13548,12149,550], // Blue Pearl Industrial Port [11860,13162,300], // La Rochelle Aerodrome [8903,13734,100], // Railyard [7445,8547,150], // Diesel Power Plant [8368,10301,200] // Tanoa Sugar Company ]; NoBuildings = [ [11039,8466,125], // Temple ruins [11959,10373,300], // Red Spring Surface Mine [4138,12387,100] // Maze ]; Cities = [ [5508,4081,300], // Katkoula [11641,2707,300], // Lijnhaven [9707,13577,400], // La Rochelle [5681,10331,500], // Georgetown [8904,10200,300] // Tanouka ]; AllCities = [ [5508,4081,300], // Katkoula [11641,2707,300], // Lijnhaven [9707,13577,400], // La Rochelle [5681,10331,500], // Georgetown [8904,10200,300], // Tanouka [12461,14212,125], // Hotel Resort [3865,13919,175], // Camp Remnants [3071,11123,200], // Belfort [1813,12019,250], // Tuvanaka [2650,9291,100], // Sosovu [2343,8181,100], // Leqa [987,7672,200], // Tavu [2663,7348,200], // Balavu [3434,6719,150], // Rautake [1713,6120,100], // Laikoro [7119,4248,100], // Savaka [3634,2171,100], // Lailai [2957,3435,150], // Yanukka West [3248,3365,150], // Yanukka East [1371,3012,200], // Koumac [8968,4710,100], // La Foa [8882,3615,150], // Tobakoro [9410,4019,200], // Moddergat [10379,2669,100], // Blerick [12986,2118,100], // Rereki [13314,2964,100], // Bua Bua [12708,3258,100], // Port-Boise [12375,4532,125], // Saioko [12795,4791,200], // Doodstil [11228,5256,225], // Harcourt [10194,5024,125], // Losi [10884,6325,200], // Kotomo [12811,7350,300], // Oumeve [13963,8345,200], // Luganville [14419,8878,125], // Nandai [14262,11620,100], // Ba [12444,12729,125], // Ovau [11356,12326,125], // Nasua [10987,13211,100], // Penelo [10360,13320,125], // Momea [8423,13685,125], // Savu [7906,13527,100], // Saint-Paul [6871,13372,125], // Petit Nicolet [6370,12866,200], // Nicolet [5724,12297,100], // Oua-Oue [5849,11135,200], // Saint-Julien [5134,8680,200], // Regina [7228,7978,200], // Lifou [8006,7656,250], // Lami [11013,9745,175], // Vogalala [8265,11119,100], // Buawa [8484,12462,100] // Roadhouse ]; voila en espérant que quelqu'un pourras m'orientez vers une solution
  10. Hatler

    infistar

    MOIN ZSM, ich habe ein kleine Problem. Ich habe Infistar Installiert laut anleitung ( bin ich der meinung) aber es startet leider nicht ( Ingame kein F1 und auch via ESC-Menü keine anzeige) wäre jemand so nett und könnte mir da einmal drüber schauen ?? DANKE EUCH SCHONMAL !
  11. Hey guys! Yesterday i've started to configure my new Arma3 exile server...i wanted to add a new map since altis is not that nice... I've had success with installing the normal chernarus, but my main goal is to get chernarus winter running...now my question: HOW CAN I INSTALL CHERNARUS WINTER? I have tried it the same way as chernarus normal, however i am missing some parts like the mission pbo...can someone tell me how to make them? Or even better, does someone have already pbos for this? Same is with the keys...i have found some on the internet, but i am not sure if they are correct... I hope some could help me...:D Sry for this bad english btw...the server is running on a dedecated server of g portal, if that is important. Thanks for incoming help, EXPAndMore
  12. Hallo Zusammen Wie ich auch haben viele Neulinge Probleme mit der Installation des infiSTAR Script, ich habe nun meinen Weg gefunden und in unserem Community Wiki aufgeschrieben, anbei findet ihr den Link (Nein ich brauche keine klicks, war einfach zu Faul alle Formatierungen vom Wiki hier ins Forum umzuwandeln) Fehler und Anpassungen am besten im WIki per Mail, Kein Support da ich nicht viel mehr weiss wie da steht :-) infiSTAR installation auf Deutsch - Wiki GrischaCraft Community Gruss Grischabock
  13. Nimajneb

    I need help

    Im a noob to Arma trying to play the game and I get to the laoding screen and then this comes up I deleted the files that it said and it did nothing
  14. Hello, I do not know if is a bug or not, but I think the fact of not being able to build a campfire or a tent outside a territory is not very realistic. This bug will of this or DEV appeared with the latest version of 0.1.9.19 or exile do with 1.50 to Arma 3. In case it would be a willingness DEV think campfires should be able to be placed anywhere on the map but the campfire should disappear when the server restarts. As against the tents should be able to be put anywhere too but should disappear after a few days, so as not to overload the servers. So the tents could serve as a transition before creating the database. here's my opinion. I apologize for my English writing is not perfect. thank you's online translator. Stephnet