Search the Community

Showing results for tags 'interaction'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on


  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Found 4 results

  1. ATU.Lasthope


    Ive so far managed to do this & i have two files with with a surrender and UN surrender which work. iv tested it in the editor but i have having issues getting it into the server. Maybe instead of adding it to the scroll wheel we add a custom button instead PLZ be warned i am big noob. im learning class playeractions { targetType = 2; target = "Exile_Unit_Player"; class Actions { class surrender: ExileAbstractAction { title = "Surrender"; condition = "true"; action = "_this call surrender\fn_surrender"; }; class stopsurrender: ExileAbstractAction { title = "Stop Surrender"; condition = "true"; action = "_this call surrender\fn_stopSurrender"; }; }; }; ====================================================================== fn_surrender params ["_player"]; _player playMove "AmovPercMstpSsurWnonDnon"; _player setCaptive true; ==================================================================== fn_stopSurrender params ["_player"]; _player switchMove "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; _player setCaptive false;
  2. I have this problem with a base build on water and a base inside a building. Even if cursorTarget (text appears showing wall type & fortification) is at the wall, special actions won't appear. This seems to related walls/doors overlapping with water/structures and even other walls. Sometimes you are able to find some area to lock/move/remove but not always. This came up with the new Exile version and affects both DEV and Apex preview at least.
  3. Just a quick question to anyone in the community if they've experienced desync when interacting with a base door, vehicle, etc. Specifically, closing your base door, and locking it. Yet the door on your screen does not close, or say locked. On a friendly persons screen it may of closed, but yet they see you walk right through said "close" but "not closed" door. Same thing with vehicles, as you'll not be able to lock or properly unlock a vehicle to get inside. The fix is the same with both, being a simple soft log. Any fixes? Any and all comments are appreciated as this breaks gameplay. -RedVine
  4. Hello, Been making a start in producing trader city. Got the placement for the traders, put a few items here and there. Some items i placed down can be picked up. Such as a flashlight or scope. And gun racks (from the CUP addons) can be looked in. Now am not sure if am missing something or doing something wrong. But is there a way so that any objects i have placed can not be interacted with any players in the safezone. Thanks.