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Found 6 results

  1. InsidiousG

    BFV Arma 3 Exile

    Battle Field Veterans is an online community run by current and ex-military members. Our primary game of choice is Arma 3. With over 9,000+ hours in Arma 2 and Arma 3 and thousands of hours in coding and development experience between the three founders, we know that we can provide the best experience for you on our server. We currently host Arma 3 Exile on Isla Abramia. Our server has a wide variety of mods to make your experience different from any other Exile server. We have an active staff of administrators and are currently accepting applications on our website. Server rules can be found on our website at http://bfvets.com/index.php?/topic/15-server-rules/ Our current mod selections: @CBA_A3 @CPU Terrains-Core @CUP Units @CUP Vehicles @Enhanced Movement @ExileMod @Extended_Base_Mod @Isla Abramia @RHSAFRF @RHSUSA @RwG Addon Mosquito Series @Specialist Military Arms (SMA) Version 2.7.1. @JSRS Soundmod (Optional) Come join us today! Features will be posted at a later date.
  2. DuckHunter

    Lost Island Exile

    Welcome to Lost Island Exile. Here we strive to provide you with a beautiful and diverse landscape using the ever wonderful Isla Abramia environment, filled to the brim with dangerous encounters. Whether it be a player looking to steal your booty, or a zombie wanting a piece of your brain, you're sure to always be on edge. We feature a full in-depth mission system, many handcrafted server events, and custom loot tables providing you with many opportunities to become the richest badass on the island. Most exile servers rely on generic copy paste add-ons and overused experiences. Here, with our active development team and dedicated staff, we aim to continue to make new and exciting content for the players. Each patch we release is dedicated to community feedback and desires. Although our server is fairly new, we have the infrastructure to sustain our users long term and plan on sticking around for a long time.
  3. tinboye

    [Release] Exile Isla Abramia

    # Exile.IslaAbramia Mission and Server files w/ Easy Traders and Loot Spawn Building Positions. Default Loot Tables This is a shared effort and credit will be given. Required Mods ============== - ExileMod - http://www.exilemod.com/downloads/ - Cup Core - https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 or http://cup-arma3.org/ - Isla Abramia: http://www.armaholic.com/page.php?id=30616 or https://steamcommunity.com/sharedfiles/filedetails/?id=648775794 Information ============== The Exile_Server_Config.pbo has already been edited for this map. You will only need to edit the config.cpp if you want rcon, turn off halo, adj weather etc. Building Loot Positions are already added but not tested for floating loot, if you notice any loot floating let me know in exilemod.com forum with the coordinates so i may correct. LootTables are default and you will need to use http://www.exilemod.com/download-all-the-files/LootTableCompiler-1.0.2.zip to compile loot if your using other mods. The Map Markers and Single Trader with objects and trader data was provided by cantkillphantom - http://www.exilemod.com/profile/89301-cantkillphantom/ Easy trader was provided by Red Ned - http://www.exilemod.com/profile/41243-red_ned/ and https://github.com/redned70/Trader-Mod and incorported into this release by myself. I have made the mission files so they are easy to edit. simply edit the hpp files included: - config.cpp - CfgRemoteExec.hpp - CfgExileCustomCode.hpp - CfgMusicPlaylist.hpp - CfgMusic.hpp - CfgSounds.hpp - CfgFunctions.hpp - CfgRscTitles.hpp - CfgHints.cpp - CfgNetworkMessages.hpp CfgMusicPlaylist.hpp you can add class names of custom music tracks, or remove default exile tracks if not wanted. CfgMusic.hpp you can add your own tracks, I have left examples of 3, so you can see how the format would be. For example, if you wanted a new intro song. you would make your ogg music file. call it introSong1.ogg and copy it into the Music folder. then edit CfgMusicPlaylist.hpp Ambient[] = {"ExileTrack03","ExileTrack04"}; Combat[] = {"ExileTrack06","ExileTrack07"}; Intro[] = {"ExileTrack02","ExileTrack03","intro1"}; duplicate for combat and ambient if wanted, just note, that if you add music to your mission file, it will become very large. I have tested this and it does load, it does snow when you are over snow texture. https://github.com/tinboye/Exile.IslaAbramia
  4. Hi All, I've been running a private Isla Abramia server for some time now and enjoying creating custom areas for it. As Abramia seems to be gaining a bit of traction in the community recently, I thought some people might find my custom created areas useful for their servers. There's 4 custom areas included here plus a bridge, each is separate and I've included the 3DEN mission file for each in case someone needs to edit it in the future or just make some minor changes for their own server. I'd highly recommend using @BetterDeadThanZed's A3 Custom Areas mod to add these to a server. You can find the files here...... https://github.com/Riker2335/Abramia_Custom_Areas Now onto the screenshots so you can decide whether you want any of them on your server Firstly, OP Meek (because it was my first custom area for Abramia) Then onto OP Foresta down the road..... (an IDAP medical facility) Next is OP Claro, a larger military facility Last of the custom areas is the Celebici power station, it's only a little power station (not much room to work with down there) but I did my best with the uneven terrain. Finally, the insanity that is the Rybak-Albertin Bridge. This was a prick to create and make stable for vehicles. I've tested this extensively with the VW Golf, A3 Hatchback, Striders etc. All drive along it successfully at top speed. It is also high enough for the boats to fit underneath, I've tested only the ARMA 3 boats, nothing from any mods. I hope some people running Abramia servers find these additional areas useful.
  5. SeanJSOS

    [SG] Exile Abramia

    Spartan Gaming aims to give you the best experience for your Exile needs! We like to listen to our community and take all your suggestions into consideration. Community communication is #1 priority to us. Our Admin team is here to give you dedicated support for any situation. We offer a fun, unique server with many custom features. All there to make your gaming sessions the most fun as possible, and made with performance in mind. This is a PVP server. That means loot is not scarce making it easy to get into the action. You do not need to worry about what you can buy from traders, there is no respect restriction. List of server features: Wages Daily Rewards Base Painting XP System Unlock perks by earning XP Custom weapons skins Vehicle/Base Painting (VIP Only) Loadout Trader (Allows saving/purchasing of whole loadouts that you personally save) Vehicle Tuning Shop (Allows extreme vehicle customization. Such as Chrome, 2 Tone & RGB paint. Neon under-glow) Crate loading and selling Base Spawning (15 Minutes Cooldown/Removes Bambi Status) Deploy a quad/kart at any time (Requires Extension Cord) Towing & Custom Air Lifting Inmate Market (Sell items with your own prices) Reviving (Custom made for our server) Vehicle Rearming Vehicle Claiming Trader 3D Preview with a search feature Select a kit when you spawn Kits are based on respect No Thermal Vector Building Capture Points Unique Missions Huge static mission on an isolated island (Massive Rewards) Hacking (Safes/Virtual Garages) Virtual Garage Grinding Doors Eject from aircrafts (Above 100m) Always on parachute Lock vehicles from the inside Sea Crates Helicopter Crashes Day/Night Cycle 20m Base Height limit Advanced Urban Rappelling SafeZonePlus (Protects your vehicles from thieves) Black Market Traders "9" to Disable Environment Sounds Custom Kill Messages (You can toggle them on/off)
  6. Hi All, I'm a bit stuck with a mission I'm trying to build on Isla Abramia and I need someone to sanity check what I've done wrong. The short of it is that I mixed second_coming's occupation mission, my old Chernarus AI Base mission and some stuff from Red_Ned's missions. Unfortunately the AI that spawn in the mission (based upon map marker) doesn't add up with what was spawned in the logs and the mission doesn't clean up properly, leaving around 10-15 AI after the cleanup so something is clearly going wrong but I don't know what. The Mission; (also available here for easier reading: https://github.com/Riker2335/Serval_Occupation_Abramia/blob/master/Abramia_Serval_Occupation.sqf) And a recent run with DMS on Debug had this output; 22:54:54 "DMS_DEBUG :: SelectMission :: Selected static mission: Abramia_Serval_Occupation |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: IsPlayerNearby :: No players within 800 meters of [9411.74,9315.1,0]! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.046 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.066 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.089 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.105 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.127 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.147 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.158 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.173 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-2:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.178 | 45.7143 FPS)" 22:54:54 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.445 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.466 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.487 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.507 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.514 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.524 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.542 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.556 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.565 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-3:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.57 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.738 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.751 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.768 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.779 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.796 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.811 | 45.7143 FPS)" 22:54:55 hidebullet_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet_002 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_002 - unknown animation source codrivermuzzle_revolving 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.829 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.841 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.854 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-4:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.86 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 Dimensions in class O_HMG_01_high_F should be an array of size 2. 22:54:55 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9237.03,9354.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.054 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:9 at [9237.03,9354.31,0] as static gunner in O Alpha 2-4:9 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.055 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9465.41,9363.61,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:10 at [9465.41,9363.61,0] as static gunner in O Alpha 2-4:10 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9459.58,9345.77,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:11 at [9459.58,9345.77,0] as static gunner in O Alpha 2-4:11 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 Error compiling '' in 'HitPelvis' 22:54:55 Error compiling '' in 'HitAbdomen' 22:54:55 Error compiling '' in 'HitDiaphragm' 22:54:55 Error compiling '' in 'HitChest' 22:54:55 Error compiling '' in 'HitArms' 22:54:55 Error compiling '' in 'HitLegs' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9487.32,9332.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.09 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:12 at [9487.32,9332.31,0] as static gunner in O Alpha 2-4:12 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.091 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9589.39,9332.88,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:13 at [9589.39,9332.88,0] as static gunner in O Alpha 2-4:13 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created 5 static AI with parameters: [[[9237.03,9354.31,0],[9465.41,9363.61,0],[9459.58,9345.77,0],[9487.32,9332.31,0],[9589.39,9332.88,0]],O Alpha 2-4,""assault"",""moderate"",""bandit"",""random""] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 CUP_B_LR_Special_M2_GB_W: muzzleflashrot_m2 - unknown animation source muzzle_rot_m2 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.131 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.14 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.148 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.16 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.175 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_B_LR_Special_M2_GB_W) with 6 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 Warning: Convex component representing Slide not found 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.222 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_O_BTR90_HQ_RU) with 2 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: CreateMarker :: Created markers |[""DMS_MissionMarkerDot1_193"",""DMS_MissionMarkerCircle1_193""]| at [9411.74,9315.1,0] with text |Serval Occupation| colored ColorYellow |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: AddMissionToMonitor_Static :: Added |[[9411.74,9315.1,0],[[""kill"",[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[""playerNear"",[[9411.74,9315.1,0],100]]],[],[241.247,2563.41],[[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[[O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:18,O Alpha 2-4:21],[],[[642052a0# 238052: wpnsbox_f.p3d,[8,21,4]],[641ff4a0# 238053: wpnsbox_f.p3d,[[7,[""CUP_srifle_M110"",""CUP_srifle_AWM_wdl"",""CUP_srifle_AS50"",""srifle_DMR_02_camo_F"",""srifle_DMR_02_sniper_F"",""srifle_DMR_03_khaki_F"",""srifle_DMR_03_multicam_F"",""srifle_DMR_03_woodland_F"",""srifle_DMR_04_F"",""srifle_DMR_04_Tan_F"",""srifle_DMR_05_blk_F"",""srifle_DMR_05_hex_F"",""srifle_DMR_05_tan_f"",""srifle_DMR_06_camo_F"",""srifle_DMR_06_olive_F"",""srifle_EBR_F"",""srifle_GM6_camo_F"",""srifle_LRR_camo_F"",""Exile_Weapon_m107"",""Exile_Weapon_ksvk""]],[28,[""CUP_5Rnd_86x70_L115A1"",""CUP_5Rnd_86x70_L115A1"",""CUP_10Rnd_127x99_m107"",""CUP_20Rnd_TE1_Green_Tracer_762x51_M110"",""CUP_2 22:54:55 "DMS_DEBUG :: BroadcastMissionStatus :: Notification types: |[""ExileToasts""]| for broadcasting mission status: Serval is under martial law! There are reports of a large loot cache.... |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: MISSION: (Serval Occupation) :: Mission #1 started at [9411.74,9315.1,0] with 24 AI units and moderate difficulty at time 241.247 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnStaticMission :: Spawned mission Abramia_Serval_Occupation with parameters ([]) | DMS_StaticMissionDelay set to 989.67 seconds |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SelectMission :: Spawning of static mission ""Abramia_Serval_Occupation"" complete! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" By my count, it spawned 24 AI (correct based upon a medium difficulty mission), 5 Static MG AI, 6 AI in a Land Rover and 2 in a BTR-90. That makes 36. Unfortunately, there were 50 AI showing on the map marker. It was getting a bit late here to sit and wait the hour I had that mission configured to run for at the time to see how many AI would be left but past experience suggests that the discrepancy of 14 AI would sound about right for what I'd expect to see left over after the mission timed out. I'm sure I'm missing something obvious but I've been looking at the code for quite a few hours and I can't see what it is I've screwed up. Oh, in case there's any questions on it - the intention for my breaking the groups up was to help with them flanking players. I'm not sure if this works as intended but I was trying to create 3 groups of AI that would behave differently and operate as 3 separate groups with different targets. Please note that everything else cleans up just fine, the static MG's are gone, the vehicles are and the crates are. There's just a small "platoon" of AI left each time and it slowly gets bigger and bigger as the mission respawns through a restart cycle. Help? Riker.