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Found 3 results

  1. Wyqer

    GPS Check for Map Markers

    As I read in an other thread that some people would like to have a check for the exile map markers if the player has a GPS. So I started to modify the exile script for the map markers and here is the result. Features: You can choose if you only want to have a marker for the player and not for party members or if you want markers for the player and the party members. Also it removes the "move map to player position" button. Player only: If the player has a GPS equipped (not only in backpack or vest) he can see his own position on the map like vanilla exile. In a group then he can only see himself and no other members of the party. Player and Party: If the player has a GPS equipped (not only in backpack or vest) he can see his own position on the map like vanilla exile. In a group he can also see, if he has an GPS equipped, everyone in the party who has also an GPS equipped. People in the party who have no GPS can't see themself and also no party members, even if they have a GPS. Installation: Unpack your mission.pbo Create a folder in the mission.pbo folder names "fixes" In the "fixes" folder create a file named "ExileClient_gui_map_event_onDraw.sqf" Open the file and copy the whole following code in the file. /** * ExileClient_gui_map_event_onDraw * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. * * GPS Check by Wyqer - 16.12.2015 * */ private["_marker"]; _showGroup = false; // true = Group markers shown if the members have GPS | false = Only player marker if he has a GPS /* DO NOT EDIT BELOW */ _display = uiNamespace getVariable "RSCDiary"; _ctrl = _display displayCtrl 1202; _ctrl ctrlEnable false; _ctrl ctrlsettextcolor [0,0,0,0]; _ctrl ctrlSetTooltip ""; _ctrl ctrlCommit 0; if (_showgroup) then { { deleteMarkerLocal _x; } forEach ExileClientPartyMapMarkers; { if ("ItemGPS" in (assignedItems _x) AND "ItemGPS" in (assignedItems player)) then { _marker = createMarkerLocal [format ["ExilePartyMarker%1", _forEachIndex], getPosVisual _x]; _marker setMarkerShapeLocal "ICON"; _marker setMarkerTypeLocal "ExilePlayer"; _marker setMarkerDirLocal (getDirVisual _x); _marker setMarkerAlphaLocal 0.75; if (_x isEqualTo player) then { _marker setMarkerColorLocal "ColorBlue"; } else { _marker setMarkerColorLocal "ColorGreen"; _marker setMarkerTextLocal (name _x); }; }; ExileClientPartyMapMarkers pushBack _marker; } forEach units (group player); } else { if ("ownMapPosition" in allMapMarkers) then { deleteMarkerLocal "ownMapPosition"; }; if ("ItemGPS" in (assignedItems player)) then { _marker = createMarkerLocal ["ownMapPosition", getPosVisual player]; _marker setMarkerShapeLocal "ICON"; _marker setMarkerTypeLocal "ExilePlayer"; _marker setMarkerDirLocal (getDirVisual player); _marker setMarkerAlphaLocal 0.75; _marker setMarkerColorLocal "ColorBlue"; }; }; In your config.cpp from your mission.pbo search for the following section: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ }; Modify it that it looks like this: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ ExileClient_gui_map_event_onDraw = "fixes\ExileClient_gui_map_event_onDraw.sqf"; }; Repack your mission.pbo and overwrite your current mission file in mpmissions folder Finished BE Filters: scripts.txt In the line with "7 createMarker" put the following at the end: !="AND \"ItemGPS\" in (assignedItems player)) then\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" In the line with "7 units" put the following at the end: !="};\n};\nExileClientPartyMapMarkers pushBack _marker;\n}\nforEach units (group player);\n}\nelse\n{\nif (\"ownMapPosition\" in allMapMarker" Hope you enjoy and if there are problems.... post it here as always
  2. AlienfromouterSpace

    Permanent Map Markers

    I have a question about Map Markers. How can i make map markers stay after a server restart, permanent, till i delete them. So that other players can see where i build for example an outpost, deep in the tanoan jungle, if i am not on the server. We have restarts every 4hrs, and i am not at my computer and on the server the whole day to refresh the map markers after every server restart. Thanks in advance!
  3. When you log in to server you see all markers on the map set by other players, even it they were set in group channel and you shouldn't really see them. And it makes using them quite pointless because of it.