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    Custom Vehicle maxload

    First sry for my english. Hey Guys, I am trying to change the maxload of the vehicle inventory. I never made my one script before and now i have the first problem. I think that i am on the right path maybe someone can help me. I think that the maxload is defined in this script ExileClient_util_item_getMaximumLoad.sqf and i know that each vehicle has a defined maxload in his config. bin So into my config.cpp at my mission file i put the follwing line to the custom code class class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ ExileClient_util_item_getMaximumLoad = "custom\ExileClient_util_item_getMaximumLoad.sqf"; and in my mission pbo/custom folder i put my modified file called ExileClient_util_item_getMaximumLoad.sqf and into my modified file i put just for testing /** * ExileClient_util_item_getMaximumLoad * * Exile Mod * * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit */ private["_className","_maximumLoad","_containerClassName"]; _className = _this; _maximumLoad = 0; if (_className = "Exile_Car_TowTractor_White") then _containerClassName = getText(configFile >> "CfgWeapons" >> _className >> "ItemInfo" >> "containerClass"); _maximumLoad = "2000000"; ); else if (_className != "") then { _containerClassName = getText(configFile >> "CfgWeapons" >> _className >> "ItemInfo" >> "containerClass"); _maximumLoad = getNumber(configFile >> "CfgVehicles" >> _containerClassName >> "maximumLoad"); }; _maximumLoad And nothing is working =D I hope someone can help me! That would be wonderfull =D=D