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Found 14 results

  1. Hello Everybody! Have you ever noticed that on your mission that there are no ‘real’ moon cycles? No stars/constellations moving? Such as a certain star being in the East during Spring, and it will be in the West come Winter? Or for example, it is a ‘new moon’ and you never see a full moon which would happen a few weeks later? Ever notice that the start date and time are basically ‘written in stone’? Ever struggle with determining how much the time acceleration factor must be to have 3 hours server up time to 60 hours of in-game time? Afraid of changing these because you might change something you did not intend? Or maybe causing the dreaded ‘syntax error’? No more! Now you can have full moon cycles along with accurate star/constellation movements that occur in REAL LIFE IN REAL TIME! No more of this ‘static’ settings. Now, your server can be in REAL TIME with NO intervention from you! If you set it up, you could have your server start with the current date and time! Or just the time, or just the date! YOUR CHOICE! Want your server to run in REAL TIME? NO PROBLEM! Want your server to run in real time and have the correct time in-game EVERY BOOT? NO PROBLEM! This program will allow you to change/modify four settings every time it is run: Date, Time, Server Cycle Time, and In-Game Time Passage. So for example: Real Time: Server starts at 1200 Ends at 1600 Game Time: In-Game Time start at 1200 Ends at 1600 (28 hours later) Real Time: Server starts at 1600 Ends at 2000 Game Time: In-Game Time start at 1600 Ends at 2000 (28 hours later) Or Real Time: Server starts at 1200 Ends at 1600 Game Time: In-Game Time start at 1200 Ends at 1600 (4 hours later) Real Time: Server starts at 1600 Ends at 2000 Game Time: In-Game Time start at 1600 Ends at 2000 (4 hours later) (In other words, the in-game time will be set to the current date and time or to what you selected at every boot) This is accomplished by setting the 'staticTime' value to the value you have set in the program: // Uses Dedicated Server time as ingame Time useRealTime = 0; // Will overide RealTime useStaticTime = 1; // time in ARMA FORMAT << CONFIG // https://community.bistudio.com/wiki/setDate staticTime[] = {VALUES YOU HAVE SELECTED}; This mean that it will always use what you have selected. Even with the bug in v1.04 where 'useRealTime' is flawed and does not work, this does not prevent this program from working. So with the bug, you can always have the current date and time or any date and time you wish and it will always work - with or without this bug. You now have COMPLETE control over the time and date which was not possible in the past! I have used this program for 2+ years and works flawlessly. Once you set it up, which takes about 3 minutes, you will never have to touch it again unless you wish to alter the settings. This program will create a complete and ‘ready to go’ batch file command that you can easily insert into your ARMA startup batch file. It takes about 20 seconds to run so there is not a ‘big delay’ with running this. Proper usage should be that the command is inserted ONE LINE BEFORE the line that contains your ARMA server executable. Example of your ARMA batch file: Line 1 – ..... Line 2 – ..... Line 3 – ..... Line 4 – This is where the command line would go Line 5 – armaserver.exe Sadly, to use this program you MUST be able to edit your ARMA startup file and have the ability to put EXE’s on the server. If you do not, you MIGHT be able to get your host to ‘ok it’. The program itself is approx. 188kb in size and will run on any version of Windows, from Win95 –> Win10. When you download this program, you will have a choice on a ‘Stand Alone’ version or an ‘Installed’ version. Try the ‘Stand Alone’ first. Both will be included in the RAR file. ---> Make SURE YOU READ THE ‘READ ME’ BEFORE YOU DO ANYTHING! <--- If you like this and wish to show your appreciation in a more tangible manner, please donate to me at: PayPal.Me/SuperChickenProduct If you have any questions or comments, please feel free to let me know! DropBox Link
  2. Z80CPU

    Deleted Content

    Hello Everybody! Over the years, I have noticed people having issues with mission files that give them the dreaded ‘Deleted Content’. Then they come on here seeking what to do and how to deal with it. For those who know how to deal with it, it is fairly easy. But, if you do not know, then you’re stuck. Not only that, but if your mission has 20, 30, 75+ items in the ‘AddOnsMetaData’ class section you could spend 30-60 minutes renumbering the items after you remove them. Heaven forbid if you delete a semi-colon or cause some other syntax error! So for those that struggle with how to fix this error as well as help those the the ‘AddOnsMetaData’ renumbering, I have put together instructions as well as a program that will automate some of these procedures for you. This program can be used for ANY ‘Mission.SQM’ file which gives you this error. It does not matter you get it when you try to play your mission or when you try to edit the mission. It does not matter if it is for Exile, KOTH, SP, or MP. This program (64kb) is a Windows program that can run on any version of Windows, from Win95 –> Win10 with no issues. This is a program that I have personally been using for over 2 years and it is a time saver! Instructions on how to use the program as well as how to fix these errors are contained in the YouTube video which is in the ReadMe file as well as directly from within the program itself. When you download this program, you will have a choice on a ‘Stand Alone’ version or an ‘Installed’ version. Try the ‘Stand Alone’ first. Both will be included in the RAR file. ---> Make SURE YOU READ THE ‘READ ME’ BEFORE YOU DO ANYTHING! <--- If you like this and wish to show your appreciation in a more tangible manner, please donate to me at: PayPal.Me/SuperChickenProduct If you have any questions or comments, please feel free to let me know! DropBox Link
  3. Wardbeek

    Mission.sqm errors (SOLVED)

    I have set up my server with MSKE The issue is resolved.
  4. wetNreckless

    Esseker mission.sqm Error

    So to start things off, I have successfully created an Altis server from @S. tutorial, and have added on multiple mods to it. I am now trying to create a server for Esseker but have seem to run into a little snag. I have followed @RX-777-BAO tutorial and a few others that I can't remember. I am getting an error when I start my server: File mpmissions\_cur_mp.Esseker\mission.sqm, line 1203: /Mission/: Missing "}" Now I know where to go to check on this error but I have what the error is saying I am missing. I have included the mission.sqm for someone to look at. I know that I do not have traders yet, I just wanted to get the server up and running with a few spawn points for starters. Any help would be great. Thank you ahead of time.
  5. SpeedBirdNam

    Mission.sqm for Eden Editor

    Hello Guys. We are in the testing phase of our first Exile Dedicated Server. I have a background with A3Wasteland and am still finding my way around Exile. I am having problems editing the existing exile.altis mission.sqm file, as they all seem to have been created with the 2D Editor which is no longer available. After importing the mission file into the 3D editor, adding items on the map, and saving it with "Binarize The Scenario File" unticked, there are no spawn points etc, and no players can connect, it just says the maximum amount of players have been reached. 0/0 If I copy the items from the 3D created file to the existing 2D file, it says "Some Text After End Of File". Does anybody have a mission.sqm file that is compatible with the 3D Editor? I have searched the web, and all available downloads are a year old. I would really appreciate it. Kind Regards SpeedbBirdNam
  6. I pretty must want what the tittle suggest, I want to find where I would get what is needed in the mission.sqm to run mods. Currently I had to look at a mission cached to even get a server working on cup chernerus. I know that isnt ideal to do but thats what I had to do after I searched about 4 hours looking where to find it myself. I want to have other mods but to be able to find them myself. What I am putting below is what I am asking assistance about. Default Mission.sqm version=12; class Mission { addOns[]= { "exile_client", "a3_map_altis" }; addOnsAuto[]= { "exile_client", "a3_map_altis" }; Mission.sqm that is on Chernerus Cup version=12; class Mission { addOns[]= { "exile_client", "cup_chernarus_config", "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "A3_Modules_F", "cup_chernarus_summer_config", "cup_cabuildings2_misc_cargo", "cup_buildings_config", "cup_camisc", "cup_ind_tank", "cup_misc3_config", "cup_misc_e_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual", "A3_Characters_F_BLUFOR" }; addOnsAuto[]= { "exile_client", "cup_chernarus_config", "A3_Characters_F_BLUFOR", "a3_characters_f", "A3_Modules_F", "cup_chernarus_summer_config", "cup_misc3_config", "cup_misc_e_config", "cup_buildings_config" };
  7. MRBD69

    A3 Editor Mission.sqm to sqf

    Hallo, wie in der überschrift zu lesen möchte ich gerne eine .sqm zu sqf converten. Ich hab mit A3 Editor ein paar Trader Gebäude erstellt und wollte dies nun auf meinem Server übertragen. Doch alles was ich finde geht. Nebenbei English kenntnisse sehr schwach. Das bekomme ich als ausgabe: Und wie ich es eigentlich benötige: Ich hab es mit dem hier versucht doch ohne erfolg bekomme ständig eine leere Datei. Hoffe ihr könnt mir dabei helfen ohne das ich M3Editor (sehr unpraktisch mit m3editor) nutzen muss und alles von neu "bauen" muss. MFG MRBD69
  8. spear

    Vanilla Chernarus mission file

    Since some useres asked me how to make a working mission file for Chernarus. Here you are: http://puu.sh/k9Ivv/7db83b06d0.pbo This includes spawns located at the coast (watch the attatched picture for details. You can move them just as you like) and an example of a trigger and a marker for a trader safe zone. If you want to edit it just head to your C:\Users\YourNAme\Documents\Arma 3 - Other Profiles\YourProfileName\missions unpbo my uploaded exile.Chernarus.pbo there. Open your Arma3 Editor create triggers and markers using my example one. Have fun with it!
  9. heya, as you might know already, the 2D editor will be removed soon, and so we all have to switch to 3den. For some reason my 3den cannot import the old exile mission file, so i ported it manually from scratch.. It has the same spawn positions and time settings as the original version of 0.9.41 now. http://pastebin.com/A0WqYjac
  10. altair

    ChernarusPlus mission

    Good day to all ! Guys please help, share a file to MPmission mission.sqm ChernarusPlus map. Or tell me how to create it in the mission editor gives only one value "dz_worlds_chernarusplus_world", but the server is started, but when you connect to it appears three times in the error No entry bin\сonfig bin/CFg Worlds.Chernarus, ignoring the error, go to the server, but no textures only gray floor and the sky! mission.sqm sample
  11. Hey guys, i am trying to remove some buildings from the map, which worked fine. i used the small grass trimmer with this code to delete the objects: this enableSimulation false; this allowDamage false; delh = [0,0,0] nearestObject 1779863; delh hideObject true; delh = [0,0,0] nearestObject objectid; delh hideObject true; workes great! i added the code to my server into the vehicle class. the existing "Exile_Unit_GhostPlayer" are using the "GUER" side, but the grass trimmer is using the "EMPTY" side. my code: class Groups { items=1; class Item0 { class Vehicles { items=138; class Item0 { position[]={13237.161,20.660374,11705.338}; special="NONE"; id=0; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; leader=1; skill=0.60000002; }; . . . . . class Item100 { position[]={13355.711,173.07205,8631.1895}; id=100; side="EMPTY"; vehicle="Land_ClutterCutter_small_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; delh = [0,0,0] nearestObject 1779863; delh hideObject true; delh = [0,0,0] nearestObject 150365; delh hideObject true;"; }; the problem is, the server isnt showing me any free slots, because he dont get that the "Exile_Unit_GhostPlayer" is on the "GUER" side.... i hope you know what i mean.. thank you!
  12. Tjappy

    Altis Mission.sqm without currupted

    Hello guys, do someone have a clean mission.SQM without any curruption? i have this ass file now : raP TG version Mission Z Intro @C OutroWin œD OutroLoose øE TG addOns exile_client a3_map_altis addOnsAuto exile_client a3_map_altis randomSeed .N{ Intel ð Sensors ø Groups 0 Markers ^> @C timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ÷ month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<ø items Item0 + Item1 ‚ Item2 Ù 0 position ÝdFÇ̲Ac:ƒFa ¯ b ¯ rectangular activationBy ANY repeating interruptable age UNKNOWN name ExileTrader expCond (vehicle player) in thisList expActiv call ExileClient_object_player_event_onEnterSafezone expDesactiv call ExileClient_object_player_event_onLeaveSafezone Effects | ‚ ‚ position ÷`;Ew£q@õþFa ¯ b ¯ rectangular activationBy ANY repeating interruptable age UNKNOWN name ExileTrader expCond (vehicle player) in thisList expActiv call ExileClient_object_player_event_onEnterSafezone expDesactiv call ExileClient_object_player_event_onLeaveSafezone Effects Ó Ù Ù position 6M¶FMN€@àù¼Fa ¯ b ¯ rectangular activationBy ANY repeating interruptable age UNKNOWN name ExileTrader expCond (vehicle player) in thisList expActiv call ExileClient_object_player_event_onEnterSafezone expDesactiv call ExileClient_object_player_event_onLeaveSafezone Effects * 0 0 items Item0 M ^> side GUER Vehicles m ^> eitems d Item0 % Item1 µ Item2 8 Item3 » Item4 > Item5 Á Item6 D Item7 Ç Item8 J Item9 Í Item10 P Item11 Ó Item12 V Item13 Ù Item14 \ Item15 ß Item16 b Item17 å Item18 h Item19 ë Item20 n Item21 ñ Item22 t Item23 ÷ Item24 z Item25 ý Item26 € Item27 Item28 † Item29 Item30 Œ Item31 Item32 ’ Item33 Item34 ˜ Item35 Item36 ž Item37 ! Item38 ¤ Item39 ' Item40 ª Item41 - Item42 ° Item43 3! Item44 ¶! Item45 9" Item46 ¼" Item47 ?# Item48 Â# Item49 E$ Item50 È$ Item51 K% Item52 Î% Item53 Q& Item54 Ô& Item55 W' Item56 Ú' Item57 ]( Item58 à( Item59 c) Item60 æ) Item61 i* Item62 ì* Item63 o+ Item64 ò+ Item65 u, Item66 ø, Item67 {- Item68 þ- Item69 . Item70 / Item71 ‡/ Item72 0 Item73 0 Item74 1 Item75 “1 Item76 2 Item77 ™2 Item78 3 Item79 Ÿ3 Item80 "4 Item81 ¥4 Item82 (5 Item83 «5 Item84 .6 Item85 ±6 Item86 47 Item87 ·7 Item88 :8 Item89 ½8 Item90 @9 Item91 Ã9 Item92 F: Item93 É: Item94 L; Item95 Ï; Item96 R< Item97 Õ< Item98 X= Item99 Û= ^> position ¥ÔNFrH¥AZå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG leader skill š™?µ position ßÊNFÒ œAÒå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?8 position ÷ÂNF†§•AHæ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?» position I»NF½ßAæ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?> position $³NFÖK‹A å6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Á position ²«NFئ‡AÒå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?D position /¥NF%O„A1ä6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ç position øNFÑAæ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?J position ˜•NFƒ|AZå6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Í position œŽNFˆ¾wA˜å6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?P position ’ÕNFÇ΢AZÛ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ó position nÍNFëÚ›A„Ü6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?V position ÅNF´f•A–Û6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ù position ê¼NF“EAÁÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?\ position µNFóš‹AFÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ß position }®NF°[ˆA Ü6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?b position ¥¥NF¬`„A„Ü6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?å position ožNFåBAFÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?h position u—NF©}AÁÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ë position &ŽNFN]wAÁÜ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?n position ¼ÖNFKû A­Ó6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ñ position øÌNFó™A#Ô6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?t position ÄNFUE”AçÓ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?÷ position »NF €ŽA_Ô6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?z position ‰´NFNËŠAçÓ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ý position Ž­NFZÀ‡A_Ô6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?€ position /¥NF#„AÖÔ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position ½NF„ì€AÕ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?† position Ó•NF_|AÖÔ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position 7NFÈ&vANÕ6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Œ position o×NFñ]žA:Ì6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position DÌNF×Ç—A†Ë6F special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?’ position 2ÃNF¤ ’A³- special NONE id side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position ä¹NF1ÌŒAvÌ6F special NONE id ! side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?˜ position $³NFaŠA³- special NONE id " side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? position ­NF¿e‡A†Ë6F special NONE id # side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ž position A¤NFÖ•ƒAÂË6F special NONE id $ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?! position ÎœNFÉX€A:Ì6F special NONE id % side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¤ position 8—NF|A³- special NONE id & side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?' position ¯NFuAìÌ6F special NONE id ' side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ª position ¬×NF¡¢›AŸÃ6F special NONE id ( side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?- position 'ÑNF¤†˜AÄ6F special NONE id ) side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?° position òÉNF½ü“APÄ6F special NONE id * side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?3! position VÁNFš*AÄ6F special NONE id + side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¶! position B¸NF»þ‹AÄ6F special NONE id , side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?9" position ¸®NF÷æ‡AÉÄ6F special NONE id - side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¼" position ”¦NFbd„AÅ6F special NONE id . side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™??# position L NF}AÉÄ6F special NONE id / side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Â# position u—NF‚E{AÄ6F special NONE id 0 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?E$ position NFï+vAÅ6F special NONE id 1 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?È$ position ¬×NFá˜A»6F special NONE id 2 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?K% position ŽÒNF=˜–A>»6F special NONE id 3 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Î% position hÊNF$’Að»6F special NONE id 4 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Q& position ÂNFª+Ah¼6F special NONE id 5 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ô& position ä¹NFßQŒA,¼6F special NONE id 6 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?W' position 0¯NFãÛ‡Ah¼6F special NONE id 7 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ú' position ¾§NF€x„A½6F special NONE id 8 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?]( position ªžNF½5€A½6F special NONE id 9 side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?à( position 8—NFzA½6F special NONE id : side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?c) position üŒNFNürAE¾6F special NONE id ; side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?æ) position 4×NF‡æ–Aö´6F special NONE id < side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?i* position øÌNFS¶’Aß²6F special NONE id = side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ì* position \ÄNFG»A˳6F special NONE id > side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?o+ position û»NFzÑŒAC´6F special NONE id ? side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ò+ position _³NF_‰Aº´6F special NONE id @ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?u, position ®NF*܆Aº´6F special NONE id A side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?ø, position á¥NFzƒAäµ6F special NONE id B side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?{- position L NFë~€Aäµ6F special NONE id C side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?þ- position u—NFâ`yAZ¶6F special NONE id D side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?. position ¯NFA©pA˜¶6F special NONE id E side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?/ position ÃÙNF˜•ŒA>§6F special NONE id F side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?‡/ position ÉÒNF‚jA´§6F special NONE id G side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™? 0 position ¤ÊNF\>ŠA>§6F special NONE id H side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?0 position ,ÀNFg‡Aî§6F special NONE id I side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?1 position –ºNFrk†Aî§6F special NONE id J side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?“1 position ¿±NFIƒAh¨6F special NONE id K side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?2 position MªNF`Aî§6F special NONE id L side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?™2 position ì¡NFÿ(xA*¨6F special NONE id M side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?3 position ¤›NFy“tA*¨6F special NONE id N side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ÿ3 position ÷“NFþnAh¨6F special NONE id O side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?"4 position ùÖNFy,ˆASŸ6F special NONE id P side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?¥4 position ÎNFý€†AA 6F special NONE id Q side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?(5 position 8ÆNFgz„A} 6F special NONE id R side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?«5 position »NFRc‚AA 6F special NONE id S side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?.6 position Ö³NFjËAA 6F special NONE id T side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?±6 position )¬NF‘yA· 6F special NONE id U side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?47 position ò¤NFŒ{tA} 6F special NONE id V side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?·7 position ožNFŒ™pAA 6F special NONE id W side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?:8 position n”NF”GiAõ 6F special NONE id X side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?½8 position NFf2dAõ 6F special NONE id Y side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?@9 position ’ÕNF}Õ‚Aj—6F special NONE id Z side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ã9 position ªÍNF~Ì€A.—6F special NONE id [ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?F: position †ÅNFj}~Aô–6F special NONE id \ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?É: position Á»NF¥ {Aô–6F special NONE id ] side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?L; position r²NFÌuAj—6F special NONE id ^ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Ï; position ªNF‰qAj—6F special NONE id _ side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?R< position ÿ NF lA¦—6F special NONE id ` side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Õ< position Ó•NF÷^dA˜6F special NONE id a side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?X= position ‹NFödYA”˜6F special NONE id b side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?Û= position RÜNFЀA.—6F special NONE id c side GUER vehicle Exile_Unit_GhostPlayer player PLAY CDG skill š™?^> items Item0 Ó> Item1 *? Item2 ? Item3 Ú? Item4 1@ Item5 †@ Item6 Û@ Item7 ¦A Item8 vB @C position Ð%rEJ‘A)ƒOF name SpawnKavala text Kavala type ExileSpawnZone *? position FîÕEAÍ<F name SpawnZaros text Zaros type ExileSpawnZone ? position ½ä£F–>ÞAØ,ÜE name SpawnSelekano text Selekano type ExileSpawnZone Ú? position ã…F…pAs½FF name SpawnPrygos text Pyrgos type ExileSpawnZone 1@ position âÈF!Á¢A'£¦F name SpawnSofia text Sofia type ExileSpawnZone †@ position ’F””4C‹ÀŽF name SpawnSyrta text Syrta type ExileSpawnZone Û@ position ÝdFÇ̲Ac:ƒF name TraderCityMarker text Mafia Trader City markerType ELLIPSE type ExileTraderZone colorName ColorBlue fillName SolidBorder a ¯ b ¯ drawBorder ¦A position 6M¶FMN€@àù¼F name TraderZoneSilderas text Silderas Trader City markerType ELLIPSE type ExileTraderZone colorName ColorBlue fillName SolidBorder a ¯ b ¯ drawBorder vB position ÷`;Ew£q@õþF name TraderZoneFolia text Folia Trader City markerType ELLIPSE type ExileTraderZone colorName ColorBlue fillName SolidBorder a ¯ b ¯ drawBorder @C addOns a3_map_altis addOnsAuto a3_map_altis randomSeed Ä7 Intel ”C œD timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<œD addOns a3_map_altis addOnsAuto a3_map_altis randomSeed vží Intel ðD øE timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<øE addOns a3_map_altis addOnsAuto a3_map_altis randomSeed eVÉ Intel LF TG timeOfChanges áDstartWeather š™™>startWind ÍÌÌ=startWaves ÍÌÌ=forecastWeather š™™>forecastWind ÍÌÌ=forecastWaves ÍÌÌ=forecastLightnings ÍÌÌ=year ó month day hour minute startFogDecay ôýT<forecastFogDecay ôýT<TG
  13. Dead Soul #

    Esseker PBO

    Hello, I was wondering if someone is willing to help me, I rented a server and then the demand for esseker appeared i have been derping around with pbo's but I can't get the Exile.Esseker to work players always get kicked off the game and to be honest i did not found any explanation or guide on what to code to get exile mission file working at this point I don't know how to code it from scratch I would like someone to help me or to give me the vanilla esseker pbo. Thank you for your attention, Best regards, Dead Soul.
  14. This the a decompiled mission.sqm for them who are lazy patch version 0.9.32 "Pitaya" - works for 0.9.34 also version = 12; class Mission { addOns[] = {"exile_client", "a3_map_altis"}; addOnsAuto[] = {"exile_client", "a3_map_altis"}; randomSeed = 8080942; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2039; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Sensors { items = 3; class Item0 { position[] = {14600, 22.35, 16797.2}; a = 175; b = 175; rectangular = 1; activationBy = ANY; repeating = 1; interruptable = 1; age = UNKNOWN; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects {}; }; class Item1 { position[] = {2998.06, 3.7756, 18175.5}; a = 175; b = 175; rectangular = 1; activationBy = ANY; repeating = 1; interruptable = 1; age = UNKNOWN; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects {}; }; class Item2 { position[] = {23334.6, 4.00956, 24188.9}; a = 175; b = 175; rectangular = 1; activationBy = ANY; repeating = 1; interruptable = 1; age = UNKNOWN; name = "ExileTrader"; expCond = "(vehicle player) in thisList"; expActiv = "call ExileClient_object_player_event_onEnterSafezone"; expDesactiv = "call ExileClient_object_player_event_onLeaveSafezone"; class Effects {}; }; }; class Groups { items = 1; class Item0 { side = GUER; class Vehicles { items = 100; class Item0 { position[] = {13237.2, 20.6604, 11705.3}; special = NONE; id = 0; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; class Item1 { position[] = {13234.7, 19.5785, 11705.5}; special = NONE; id = 1; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item2 { position[] = {13232.7, 18.7068, 11705.6}; special = NONE; id = 2; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item3 { position[] = {13230.8, 17.9842, 11705.5}; special = NONE; id = 3; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item4 { position[] = {13228.8, 17.412, 11705.3}; special = NONE; id = 4; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item5 { position[] = {13226.9, 16.9565, 11705.5}; special = NONE; id = 5; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item6 { position[] = {13225.3, 16.5386, 11705}; special = NONE; id = 6; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item7 { position[] = {13223.5, 16.1391, 11705.5}; special = NONE; id = 7; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item8 { position[] = {13221.4, 15.754, 11705.3}; special = NONE; id = 8; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item9 { position[] = {13219.7, 15.484, 11705.4}; special = NONE; id = 9; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item10 { position[] = {13237.4, 20.351, 11702.8}; special = NONE; id = 10; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item11 { position[] = {13235.4, 19.4819, 11703.1}; special = NONE; id = 11; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item12 { position[] = {13233.3, 18.6751, 11702.9}; special = NONE; id = 12; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item13 { position[] = {13231.2, 18.034, 11703.2}; special = NONE; id = 13; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item14 { position[] = {13229.3, 17.4507, 11703.1}; special = NONE; id = 14; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item15 { position[] = {13227.6, 17.0448, 11703}; special = NONE; id = 15; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item16 { position[] = {13225.4, 16.5472, 11703.1}; special = NONE; id = 16; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item17 { position[] = {13223.6, 16.1577, 11703.1}; special = NONE; id = 17; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item18 { position[] = {13221.9, 15.8202, 11703.2}; special = NONE; id = 18; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item19 { position[] = {13219.5, 15.4603, 11703.2}; special = NONE; id = 19; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item20 { position[] = {13237.7, 20.1227, 11700.9}; special = NONE; id = 20; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item21 { position[] = {13235.2, 19.2437, 11701}; special = NONE; id = 21; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item22 { position[] = {13233, 18.5339, 11701}; special = NONE; id = 22; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item23 { position[] = {13230.8, 17.8125, 11701.1}; special = NONE; id = 23; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item24 { position[] = {13229.1, 17.3493, 11701}; special = NONE; id = 24; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item25 { position[] = {13227.4, 16.9689, 11701.1}; special = NONE; id = 25; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item26 { position[] = {13225.3, 16.5174, 11701.2}; special = NONE; id = 26; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item27 { position[] = {13223.4, 16.1155, 11701.3}; special = NONE; id = 27; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item28 { position[] = {13221.5, 15.7518, 11701.2}; special = NONE; id = 28; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item29 { position[] = {13219.3, 15.3845, 11701.3}; special = NONE; id = 29; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item30 { position[] = {13237.9, 19.7959, 11699.1}; special = NONE; id = 30; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item31 { position[] = {13235.1, 18.9726, 11698.9}; special = NONE; id = 31; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item32 { position[] = {13232.8, 18.2659, 11699}; special = NONE; id = 32; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item33 { position[] = {13230.5, 17.5997, 11699.1}; special = NONE; id = 33; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item34 { position[] = {13228.8, 17.2531, 11699}; special = NONE; id = 34; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item35 { position[] = {13227.3, 16.9247, 11698.9}; special = NONE; id = 35; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item36 { position[] = {13225.1, 16.4482, 11698.9}; special = NONE; id = 36; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item37 { position[] = {13223.2, 16.0434, 11699.1}; special = NONE; id = 37; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item38 { position[] = {13221.8, 15.7562, 11699}; special = NONE; id = 38; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item39 { position[] = {13219.4, 15.3508, 11699.2}; special = NONE; id = 39; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item40 { position[] = {13237.9, 19.4544, 11696.9}; special = NONE; id = 40; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item41 { position[] = {13236.3, 19.0657, 11697}; special = NONE; id = 41; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item42 { position[] = {13234.5, 18.4984, 11697.1}; special = NONE; id = 42; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item43 { position[] = {13232.3, 17.8958, 11697.1}; special = NONE; id = 43; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item44 { position[] = {13230.1, 17.4994, 11697.1}; special = NONE; id = 44; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item45 { position[] = {13227.7, 16.9878, 11697.2}; special = NONE; id = 45; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item46 { position[] = {13225.6, 16.549, 11697.3}; special = NONE; id = 46; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item47 { position[] = {13224.1, 16.1861, 11697.2}; special = NONE; id = 47; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item48 { position[] = {13221.9, 15.7045, 11697.1}; special = NONE; id = 48; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item49 { position[] = {13220, 15.3857, 11697.3}; special = NONE; id = 49; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item50 { position[] = {13237.9, 19.1099, 11694.8}; special = NONE; id = 50; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item51 { position[] = {13236.6, 18.8243, 11694.8}; special = NONE; id = 51; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item52 { position[] = {13234.6, 18.2603, 11695}; special = NONE; id = 52; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item53 { position[] = {13232.5, 17.8963, 11695.1}; special = NONE; id = 53; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item54 { position[] = {13230.5, 17.54, 11695}; special = NONE; id = 54; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item55 { position[] = {13227.8, 16.9824, 11695.1}; special = NONE; id = 55; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item56 { position[] = {13225.9, 16.5588, 11695.3}; special = NONE; id = 56; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item57 { position[] = {13223.7, 16.0262, 11695.3}; special = NONE; id = 57; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item58 { position[] = {13221.8, 15.6321, 11695.3}; special = NONE; id = 58; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item59 { position[] = {13219.2, 15.1866, 11695.6}; special = NONE; id = 59; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item60 { position[] = {13237.8, 18.8626, 11693.2}; special = NONE; id = 60; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item61 { position[] = {13235.2, 18.339, 11692.7}; special = NONE; id = 61; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item62 { position[] = {13233.1, 17.9664, 11692.9}; special = NONE; id = 62; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item63 { position[] = {13231, 17.6023, 11693.1}; special = NONE; id = 63; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item64 { position[] = {13228.8, 17.1714, 11693.2}; special = NONE; id = 64; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item65 { position[] = {13227.5, 16.8575, 11693.2}; special = NONE; id = 65; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item66 { position[] = {13225.5, 16.3894, 11693.5}; special = NONE; id = 66; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item67 { position[] = {13224.1, 16.062, 11693.5}; special = NONE; id = 67; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item68 { position[] = {13221.9, 15.5862, 11693.6}; special = NONE; id = 68; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item69 { position[] = {13219.4, 15.0413, 11693.6}; special = NONE; id = 69; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item70 { position[] = {13238.4, 17.573, 11689.8}; special = NONE; id = 70; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item71 { position[] = {13236.7, 17.677, 11689.9}; special = NONE; id = 71; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item72 { position[] = {13234.7, 17.2804, 11689.8}; special = NONE; id = 72; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item73 { position[] = {13232, 16.9253, 11690}; special = NONE; id = 73; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item74 { position[] = {13230.6, 16.8025, 11690}; special = NONE; id = 74; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item75 { position[] = {13228.4, 16.4107, 11690.1}; special = NONE; id = 75; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item76 { position[] = {13226.6, 15.942, 11690}; special = NONE; id = 76; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item77 { position[] = {13224.5, 15.51, 11690}; special = NONE; id = 77; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item78 { position[] = {13222.9, 15.286, 11690}; special = NONE; id = 78; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item79 { position[] = {13221, 14.8801, 11690.1}; special = NONE; id = 79; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item80 { position[] = {13237.7, 17.0217, 11687.8}; special = NONE; id = 80; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item81 { position[] = {13235.5, 16.813, 11688.1}; special = NONE; id = 81; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item82 { position[] = {13233.6, 16.5598, 11688.1}; special = NONE; id = 82; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item83 { position[] = {13230.8, 16.2985, 11688.1}; special = NONE; id = 83; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item84 { position[] = {13229, 15.9872, 11688.1}; special = NONE; id = 84; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item85 { position[] = {13227, 15.5678, 11688.2}; special = NONE; id = 85; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item86 { position[] = {13225.2, 15.2802, 11688.1}; special = NONE; id = 86; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item87 { position[] = {13223.6, 15.0375, 11688.1}; special = NONE; id = 87; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item88 { position[] = {13221.1, 14.58, 11688.2}; special = NONE; id = 88; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item89 { position[] = {13219.8, 14.2623, 11688.2}; special = NONE; id = 89; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item90 { position[] = {13237.4, 16.3542, 11685.9}; special = NONE; id = 90; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item91 { position[] = {13235.4, 16.0998, 11685.8}; special = NONE; id = 91; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item92 { position[] = {13233.4, 15.9056, 11685.7}; special = NONE; id = 92; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item93 { position[] = {13230.9, 15.6906, 11685.7}; special = NONE; id = 93; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item94 { position[] = {13228.6, 15.3623, 11685.9}; special = NONE; id = 94; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item95 { position[] = {13226.5, 15.0636, 11685.9}; special = NONE; id = 95; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item96 { position[] = {13224.2, 14.7503, 11685.9}; special = NONE; id = 96; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item97 { position[] = {13221.5, 14.2732, 11686}; special = NONE; id = 97; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item98 { position[] = {13218.8, 13.5871, 11686.1}; special = NONE; id = 98; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; class Item99 { position[] = {13239.1, 16.0107, 11685.8}; special = NONE; id = 99; side = GUER; vehicle = "Exile_Unit_GhostPlayer"; player = "PLAY CDG"; skill = 0.6; }; }; }; }; class Markers { items = 9; class Item0 { position[] = {3874.36, 18.1256, 13280.8}; name = "SpawnKavala"; text = "Kavala"; type = "ExileSpawnZone"; }; class Item1 { position[] = {9926.53, 12.3647, 12083.3}; name = "SpawnZaros"; text = "Zaros"; type = "ExileSpawnZone"; }; class Item2 { position[] = {20978.4, 27.7806, 7045.61}; name = "SpawnSelekano"; text = "Selekano"; type = "ExileSpawnZone"; }; class Item3 { position[] = {17137.8, 15.0325, 12719.4}; name = "SpawnPrygos"; text = "Pyrgos"; type = "ExileSpawnZone"; }; class Item4 { position[] = {25713.3, 20.3443, 21329.6}; name = "SpawnSofia"; text = "Sofia"; type = "ExileSpawnZone"; }; class Item5 { position[] = {8612.53, 180.58, 18272.3}; name = "SpawnSyrta"; text = "Syrta"; type = "ExileSpawnZone"; }; class Item6 { position[] = {14600, 22.35, 16797.2}; name = "TraderCityMarker"; text = "Mafia Trader City"; markerType = ELLIPSE; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 175; b = 175; drawBorder = 1; }; class Item7 { position[] = {23334.6, 4.00956, 24188.9}; name = "TraderZoneSilderas"; text = "Silderas Trader City"; markerType = ELLIPSE; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 175; b = 175; drawBorder = 1; }; class Item8 { position[] = {2998.06, 3.7756, 18175.5}; name = "TraderZoneFolia"; text = "Folia Trader City"; markerType = ELLIPSE; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 175; b = 175; drawBorder = 1; }; }; }; class Intro { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 3611332; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 15572598; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 13194853; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; };