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Found 120 results

  1. I made some modifications to the underwater stash mission created by @eraser1 for Tanoa. To be clear this is his mission I merely changed some positioning so that it functions on Chernarus. This mission requires DMS. You will need a crate loading script like R3F or Igiload to get the crate. Installation: Step 1: Place the underwater_stash.sqf inside of your a3_dms\missions\static folder. Step 2: Open your config.sqf and add the line ["underwater_stash",1] inside of the DMS_StaticMissionTypes block Step 3: With the config.sqf still open add the line "underwater_stash" inside of the DMS_StaticMissionsOnServerStart block Step 4: Ensure you have static missions enabled. Don't forget to add commas if needed. If you are confused about punctuations look at the Server Owner Guide. I modified the loot tables for some worthwhile loot. DOWNLOAD Other Links: Defents Mission System R3F Logistics Server Owner Guide
  2. Defent

    DMS - Defent's Mission System

    Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  3. Releasing this main DMS static mission pack for Napf (map specific) 11 Static DMS missions for Napf Map. Features include: a3_custom file loading of main mapping with full PBO and settings - allowing simple objects (better FPS) and enableSimulationGlobal for active lighting and doors etc Mission start mapping of blockades etc Fully randomised AI numbers, difficulty and reinforcements Fully commented missions for ease of adjustment Some paratroop reinforcements, support vehicles including air and land Possible minefields per mission Included server-side markers and mapping for bridges which can aid in missions. Slightly smaller island missions with 1 crate and less AI Camp Audacity Mission Camp Bravery Mission Camp Courage Mission Camp Fortitude Mission Larger castle/church missions with extra mapping on castles to fortify Froburg Castle Mission Homburg Castle Mission Napf Castle Mission Muttenz Church Mission Larger island missions with 2 crates Occupied Island Mission - with paratroopers and AI heli Oil Island Mission - with bridge and markers Stranded Bandits Mission I am releasing it all as I am not sure how much longer I will keep my Napf server up due to player decline and may either give up or move onto another map. The pack does consist of most of the best ways (I think) of doing things so server-side markers and bridges can help protect your work etc and using 2 ways of calling objects (server load, mission start) with simple and complex mapping to allow for minimal server stress (not every object needs to be interactive e.g. walls as it just adds load to server) and using everything I learned about mapping loading, DMS AI and mission randomisation. These missions have been live on my server for a year or more so you can always pop over and see some of them. Instructions and full images on GitHub so wont bother with most of those here. Download: https://github.com/redned70/DMSStaticMissions (Napf/Napf full mission pack) Big up to @Pradatoru for load of mapping with me (especially those damn bridges!) Hope you enjoy the missions ned
  4. PDG ──═芫︻

    Esseker mission file

    Hello, many people are looking for Exile Taviana or Esseker mission files. I release this files for community. Esseker for 1.0.4 I cant test it because i cant run server in my notebook (Mysql problems). Esseker 1.0.4 - NOT TESTED There are 3 versions of the maps - Esseker/Taviana map only - Esseker/Taviana map with Mas Weapons/Vehicles mods - Esseker/Taviana map with Mas Weapons/Vehicles and TRYK Uniforms Download: [0.9.41] Esseker [0.9.41] Taviana
  5. Napf Castle Mission v2.1 (logic + mapping v2.0) thanks to @Pradatoru for mapping I decided to release this mission for Napf as it demonstrates a new way of loading mapped objects which allows for a mix of simulated and simple objects so you get dynamic lighting at night and I wrote it for my new Napf server. This mission uses 2 sets of mapping, 1 in a3_custom.pbo to load on server start and also Napf_Castle_Objects to load in a few extra objects on mission spawn to make the area change a little when a mission is triggered. You MUST have DMS installed to run this mission. Download from : https://github.com/redned70/DMSStaticMissions/tree/master/Napf Install Instructions 1. 2 Choices depending on your current set up (I don't use the DMS on server start load mapping method to increase my options) If you currently dont run a custom mapping load PBO then: Get @ExileServer\addons\a3_custom.pbo and add into your server @ExileServer\addons folder If you do currently run a custom mapping load PBO then: add [] execVM "a3_custom\mapcontent\DMS_Napf_Castle.sqf"; to your fn_init.sqf and add the DMS_Napf_Castle.sqf file to your /mapcontent/ folder. 2. Extract your DMS PBO file and add the following 2 files into the correct places: @ExileServer\addons\a3_dms\missions\static\Napf_Castle_Mission.sqf @ExileServer\addons\a3_dms\objects\static\Napf_Castle_Objects.sqf 3. Add the line ["Napf_Castle_Mission",8] from @ExileServer\addons\a3_dms\config.sqf into your DMS config.sqf 4. Repack DMS PBO file (checking it packed with all 3 prefix files) and upload to @ExileServer\addons\ on your server Please leave constructive criticism or any bugs I may have left in. Screenshots Before mission starts: After mission starts: Night time lighting effects:
  6. Updated original mission to use the latest logic I have for static missions, added cash into a crate too. ******************************************************* Using a small amount of additional mapping and lots of stuff already in the area to make this one light on the server ******************************************************* "Abandoned Village" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 Credits to Pradatoru for mapping 18 years of CiC http://cic-gaming.co.uk easy/mod/difficult/hardcore - reworked by [CiC]red_ned http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy a_village.sqf into a3_dms.pbo missions/static 2. Copy a_village_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["a_village",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","a_village_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://github.com/redned70/DMSStaticMissions No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in a_village.sqf // Define Mission Start message _msgStart = ['#FFFF00',format["%1 Terrorists are raiding the abandoned village for cake and beer",_difficultyM]]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Terrorists and stolen all the cake"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"Terrorists got bored and buggered off taking all the goodies..."]; // Define mission name (for map marker and logging) _missionName = "Abandoned Village";
  7. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
  8. Hi All, This is my first mission for a3_dms, the idea was to bring some fun use for the radioactive area, gas_masks, radioactive marker, the ghost hotel, etc. With the gas_masks the vision gets a little distorted, sounds are baffled, spatial orientation is weird, so the mission itself is simple, not many difficulties - add the radioactivity and the environment is the main setback there. The area is already an awesome place, so not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. BTW, this original mission is for Altis, the Ghost Hotel area in Iraklia. Thx @Defent for the awesomeness! Download: https://drive.google.com/open?id=1DvfhcBxwVS24vBFjUBJipyWgVZiNJW87 - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to activate radiation - Install as a regular static mission, some additional steps are required because of the radiation location and affected area: Five steps for installing Radiation Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop radiation.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop radiation_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "radiation" to the missions list and "radiation_objects" to its objects list. 4 - ENABLE the radioactive area in Exile.Altis mission pbo and set the POSITION for it: In config.cpp inside Exile.Altis.pbo search and adjust: (this will set the place and size of the contaminated area) 5 - ADD the marker in mission.sqm inside Exile.Altis.pbo - note you must set your own Item number and total to this "class Markers" section: Check if the number of items in "class Markers" is increased correctly otherwise the server won't start. - - - - Mission objects were added for you to customize your mission, check the objects file to see how simple it is! That's it! =CF=Dragunov - My other a3_dms missions:
  9. Hi All, The idea was to bring a mixed shore/underwater/boarded mission at shallow depth, with the awesome Destroyer "Liberty". The mission itself is simple, not many difficulties. The code to spawn the destroyer was added in case the admin wants to add it to his server. Also added a version without the ship. Read the install instructions in the readme file. Thx @Defent for the awesomeness! I began using some RedNed snippets here and there - thx RedNed! Download: https://drive.google.com/open?id=1V5JEtSXf8Y77bRuzc6_QqlGBrIJ3WGjv - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to add the destroyer (the init.sqf addon code is in the readme file to avoid polluting here) Four steps for installing Destroyer Mission: Add as a regular static mission - NOTE: decide if you want to spawn the actual ship or not; - - - - Changes in a3_dms WITHOUT SHIP: 1 - Just drop destroyer_NOSHIP.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer_NOSHIP" to the missions list - - - - OR Changes in a3_dms WITH SHIP: 1 - Just drop destroyer.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop destroyer_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer" to the missions list and "destroyer_objects" to its objects list. 4 - Spawn the actual Destroyer by adding the code below at the absolute end of init.sqf: <<<< get the destroyer code inside the readme.txt >>>> That's it! =CF=Dragunov That's it! =CF=Dragunov - My other a3_dms missions::
  10. Built on DMS_Version: "September 7, 2017" - Bandit Mission Pack V 4.0 - Mines & Launchers edition I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated June 2018 > V4.0 - Release Now with rocket and mine chance - mines cleaned on mission win Mines clear up on mission win Big tidy on code to make it more easy to edit Missions should automatically over ride DMS configuration file settings For upgrading with standard (non-edited) versions of these missions just replace the mission.sqf files Please report any bugs as there are so many possible combinations/permutations that I cant test every single possible mission Updated 01 November 2017 > V3.5 - Release Updated 14 March 2017 > V3.1 - Release Updated 10 March 2017 > V3.1 - Release Updated 16 July 2016 > V3.0 - Release Updated 14 June 2016 > V2.0 - Release Updated 12 April 2016 > V1.1 - Release Updated 01 March 2016 > V1.0 - Release ******************************************************* Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: https://github.com/redned70 and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V4.0 > notes below but now you get 36 missions giving 144 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. Total is in the 10's of thousands off variations! I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["neddrinkstransport_mission",4], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhuey_mission",2], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedbtrader_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  11. Updated 27 March 2017 to use v2.1 logic with full difficulty settings and cash in crates As there is no Mayor AI, I made this to be a "kill the troops repairing the Mayors mansion and stop his return" kind of mission filling in some unused coastline on South East of map. Mapping is by @Pradatoru ******************************************************* "Kill the Mayor" v2.1 static mission for Altis. Credits to Pradatoru for mapping Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy mayor.sqf into a3_dms.pbo missions/static 2. Copy mayor_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["mayor",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","mayor_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://github.com/redned70/DMSStaticMissions No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in mayor.sqf // Define Mission Start message _msgStart = ['#FFFF00', "The old Mayors troups are trying to set up his old home"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Mayors troups and prevented his return"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Mayors troups have left his house to continue planning the Mayors return..."];
  12. 5niper

    Convoy mission?

    I recall a long time ago, having a convoy mission. You'd have 2 or 3 vehicles (customizable, which vehicle, how many, armed, not armed, etc) driving around the map (similar to the roaming patrols) but they carried A LOT of loot in the vehicles, and about 3, 4 or 5 ai in each vehicle, the idea was to intercept this convoy, take out the ai, and you'd get the loot and vehicles. However, I can't remember whether it was occupation, DMS, or some other type of ai/mission system. Does anyone recall, or does anyone know of such a mission?
  13. This was released as a BETA (looks complete now so turned from beta to release) and therefore may contain bugs/errors/typos but I decided to finally put it out there for people to play with and hopefully either help me test and fix it (if it is still broken). The version 1.0 and noheli versions were originally tested and worked - thanks to help from @jmayr2000 but the heli version did not spawn a heli although the rest worked. Download from: https://github.com/redned70/DMSStaticMissions Mapping files and all versions and help files included in the github download. ******************************************************* For Tanoa only. Running on DMS System Thanks to @aussie battler for heli reinforcement fix ******************************************************* georgetown_v1.0 is hardcore only with no AI vehicles. georgetown_noheli is multi difficulties with chance of persistent vehicle and ground AI patrols. georgetown is multi difficulties with chance of persistent vehicle with ground AI patrols and AI heli. ******************************************************* Features 1. Road blocks spawn on mission start and get cleared up after. 2. Mission available in 4 difficulties. 3. Full control of reinforcement settings. v2.1 code. 4. Randomised loot. 5. Separate ground AI to building top sniper AI. 6. AI vehicle patrol will reinforce to different locations in the town. 7. Ground AI reinforce but snipers don't. 8. % chance of permanent heli prize. 9. Added random amounts of poptabs to crates for prize. 10. Heli reinforcements with gunship ******************************************************* All install instructions : https://github.com/redned70/DMSStaticMissions/blob/master/Tanoa Static/Georgetown_Invasion_DMS_Static/Install.txt Just change the name of the version you want to use to georgetown.sqf and follow the instructions. More details of how it works will be included as I get through it all as it is the most complex mission I ever wrote for static DMS missions. Please let me know any bugs/issues as this is released under the terms that I am not responsible if your server bugs out and you should backup all files before testing it out. If you do know how to fix my heli code (if it is still broken) then please post so I can update files. cheers
  14. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  15. 03/10/18: Files updated for compatibility with 1.04a (Still have to check over the "fixes") I've put together a set of Lythium Mission files for your pleasure. Even though this isn't strictly Vanilla, I did try to keep the extras useful and easily configurable/changeable. Note 1: After updating to Arma 1.70 and Exile 1.0.3, I noticed that there seems to be some (loud) wind across the map (even during completely clear weather). This is not specific to this map, as Bohemia appears to have updated some environment sounds, making them louder. I was able to reduce the constant loud wind by creating a Lythium specific environment entry in the config.cpp. While this helped, the wind is still loud during bad weather and at higher elevations. I will be trying to further reduce the wind volume as I get time. Note 2: The files I have provided for this Lythium mission (while tested and functional on their own), were done so with the expectation that the person using them will have enough experience and knowledge to then custom configure the mission to their liking. I have no issues providing information about the mission files themselves and specific addons if I use them on my server and have configured them specifically for Lythium. Given that, my preference would be not to turn this thread into a tutorial on how to edit or configure addons, scripts, etc. Features: 60 player slots 4 Safe Traders (which include both airports) Purchased vehicles spawn safely at designated spots All traders have a fuel station/fuel source 2 Spec Ops Traders 3 Mixer Sites (also equipped with workbenches and campfires for EBM use) 9 Spawn Zones Replaced 5 Non-functioning Jbad Fuel Stations with similar Arma versions Only 2 of the original Fuel Stations would and still do auto refuel 9 Fuel Stations added to fill in gaps (with map markers) Fueling is manual on all added fuel stations Added script to remove/hide certain map objects Floating rock by Shoran Trader Create Heli Landing Area by Shoran Trader 5 Non-functioning Fuel Stations mentioned above 2 Fixes included Get Dynamic Vehicles To Only Spawn Within The Lythium Map Area Purchased Vehicles Spawn In Specific Locations At Traders Exile map markers have been colored All 3 default weather patterns enabled Earthquakes disabled Mission.sqm arranged for easier editing of items without too much work Similar/Related items have been grouped together initServer.sqf/iniPlayerLocal.sqf have been configured to make changes easier Each trader location's objects and simple objects are sectioned and labeled Each trader location's NPCs are sectioned and labeled exile_server_config.pbo included with Jbad and FFAA loot positions Jbad positions all done by me, not copied from other sources Loot positions for Arma buildings and more are also included DMS Files Map Config included for use with DMS Occupation static mission with Lythium locations Does not include: - Roulette GitHub Link: - https://github.com/kurewe/Exile-Lythium Requirements: Exile 1.04a - Exile Downloads Jbad - Steam Lythium - Steam
  16. Semrik_Kortel

    3CB-BAF Mods

    All good day ! There is a problem with starting the server, when adding items from the mod 3CB-BAF traders. Can you share your merchant classes? Thanks in advance!
  17. [XIII]Bujinkan

    Tembelan mission pbo

    Hello All! I have been given so much help from the Arma community, I thought I would give back something. It's not much, but it's my first custom map/mission. There were no functional mission files available to Tembelan, so I had to learn how to create one of my own. Thankfully, many people out there have shared enough wisdom to have any kind of server you wish. My hats off to those who have shared, helped, guided, or contributed in some way. Many of you have taught me a lot. Thanks. Here's my first github, and mission file: https://github.com/RR-Bujinkan/Tembelan-Mission-File PS edit- This mission requires Tembelan Island Mod. I have Reworked the mission file and now have nothing but dudes and signs for easy integration.
  18. ecortes

    Custom Mission.pbo from scratch.

    Greetings Exile Community, I've been trying to make a custom exile.mission, being a new empty folder in which I extract data from Exile M3Editor into initServer, initLocalPlayer, and mission.sqm. I get all the data, including my custom spawns etc...but what else do I need to add? PREFIX? Description txt? I'm really lost and would love help with this. Is there a guide on how to make it from scratch?
  19. KinqPac

    [GER] Team nexTic - Exile Altis

    Exile Altis Server - Informationen Der Server bietet folgendes an: Towing System (ermöglicht Fahrzeuge mit einem Seil zu transportieren) Revive System (ermöglicht Spieler innerhalb von 2 Minuten mit einem Defi wiederzubeleben) Extended Base Mod (ermöglicht viele Erweiterungen Basen zu bauen) Missionen und random Ais Raid Gruppe (Wer innerhalb einer gewissen Zeit immer noch an der gleichen Position steht, wird eine Gruppe mit Ais diese Person bekämpfen wollen) Helikopter-Taxi (Der Helikopter nimmt verschiede Positionen zur Landung an, damit Spieler von dort aus spielen können) Most Wanted Bounty System (ermöglicht euch ein Kopfgeld auszusetzen) Infistar XM8 Apps a3_dms, a3_exile_occupation, a3xai, enigma_exile_revive, AdvancedTowing, Extended_Base_Mod Um auf den Server connecten zu können benötigt ihr: Extended Base Mod (Im Workshop auf Steam verfügbar) Wir besitzen auch einen Teamspeak³ Server. Dort könnt ihr mit euren Freunden oder mit der Community entspannt zocken. Wir wünschen euch noch viel Spaß beim spielen. Euer nexTic Team
  20. rainbow1337

    [RU] [PvE]Crystal Life Exile

    This Exile server has its own modification, based on the standard version of Exile, RHS and many others. We have our own site - n / a. And also we have our teamspeak server - 194.158.216.91. On our server there are zombies, missions, as well as at the moment the server is under development. There is a cheap donat - which is also in development. Here is our server, the server is not bad, the main thing is that people were, and it already depends on you;)
  21. Just a really simple edit to the built in Supply Box Drop Exile Mission, I will add more in this section as I release some of my customised code I have been working on for my new Napf server Allows for min and max levels of loot in default Exile SupplyBox Drop Download from: https://github.com/redned70/CodeAddons To Install: Copy the ExileServer_system_event_supplyBox_start.sqf into your mission folder. Edit your missions config.cpp and under CfgExileCustomCode { ExileServer_system_event_supplyBox_start = "pathtofile\ExileServer_system_event_supplyBox_start.sqf" 3. Save and repack mission files note: you can skip steps 1,2,3 if you are fine with replacing the original file in your exile_server.pbo\code 4. Open your exile_server_config\config.cpp 5. Search down for class SupplyBox 6. Replace the whole "class SupplyBox" section with the code in Replacement Code.txt 7. Check you got the whole part replaced including any brackets and adjust min/max to your liking. 8. Re-pack any/all PBOs and put them back on your server 9. Start server feedback is welcomed but may be ignored if you haven't read the instructions!
  22. Hey Leute, ich hätte ein Problem mit meinem Server. Wenn ich mich mit meinem Server connecte, dann werde ich immer in einer Leiche gespawnt und kann nicht mal ESC oder sonst was öffnen. Das einzige wie ich es schließen kann, ist wenn ich Alt+F4 drücke. Ich hätte eine Vermutung woran es liegen könnte. Ich starte mein Spiel über (TADST) und mit der (Arma3Server 64 Version), da die (Arma3Server 32bit Version) mir immer einem Fehlercode (0xc00007b) erscheint. Ich habe schon viele Optionen ausprobiert, damit auch mal die 32bit Version funktioniert. Leider ohne Erfolg. Ich wollte jetzt bei der (Arma3Server 64bit Version) bleiben, aber ich muss ja anscheinend die extdb2 auf extdb3 umwandeln. Nun meine Frage, stimmt das? Wenn ja, wie kann ich das einrichten? Bin schon am verzweifeln und finde leider nichts im Internet. Ich bedanke mich schon mal bei euch für die Hilfe. Mit Grüßen Ed
  23. I added a section within my Exile Server Owner Guide for creating your own DMS static AI mission. You will need the sample mission files as well. Sample_Mission Sample_Objects *Please read the guide before changing anything. I explain everthing you need to do.*
  24. Hey Leute, ich hätte ein Problem mit meinem Server. Wenn ich mich mit meinem Server connecte, dann werde ich immer in einer Leiche gespawnt und kann nicht mal ESC oder sonst was öffnen. Das einzige wie ich es schließen kann, ist wenn ich Alt+F4 drücke. Ich hätte eine Vermutung woran es liegen könnte. Ich starte mein Spiel über (TADST) und mit der (Arma3Server 64 Version), da die (Arma3Server 32bit Version) mir immer einem Fehlercode (0xc00007b) erscheint. Ich habe schon viele Optionen ausprobiert, damit auch mal die 32bit Version funktioniert. Leider ohne Erfolg. Ich wollte jetzt bei der (Arma3Server 64bit Version) bleiben, aber ich muss ja anscheinend die extdb2 auf extdb3 umwandeln. Nun meine Frage, stimmt das? Wenn ja, wie kann ich das einrichten? Bin schon am verzweifeln und finde leider nichts im Internet. Ich bedanke mich schon mal bei euch für die Hilfe. Mit Grüßen Ed
  25. alphahawk

    help with the mission

    I have been trying to set up the exile server so that i can have a scheduled restart, I had the server working with TADST but couldn't figure out how to make an auto restart so I uninstalled everything and followed @S. guide to setting up the server minus using the steamcmd, i just used steam itself to download the server(don't have to worry about making sure it updates and all that). but i cannot get the server to read the mission and maybe someone can help here is my autostart that i am using @echo off color 0a title Exile Monitor :Serverstart echo Launching Server C: cd "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server" echo Exile Server Monitor... Active ! start "Arma3" /min /wait arma3server.exe "-mod=@exile;@advanced_rappelling;@advanced_sling_loading;@advanced_towing;@advanced_urban_rappelling;@cba_a3;@cup_terrains_core;@cup_terrains_maps;@enhanced_movement;@extended_base_mod;@extended_items_exile;@fox_survivalcars;@friths_ruin;@isladuala3;@ka_weapons_pack_new;@project_opfor;@rhsafrf;@rhsgref;@rhssaf;@rhsusaf;@z-hunters;@ryanzombies -servermod=@exileserver; -config=C:\Arma\Server\@ExileServer\config.cfg; -port=2302; -profiles=SC; -cfg=C:\Arma\Server\@ExileServer\basic.cfg; -name=SC; -autoinit;" ping 127.0.0.1 -n 15 >NUL echo Exile Server Shutdown ... Restarting! ping 127.0.0.1 -n 5 >NUL cls goto Serverstart and here is the config that it is reading from hostname = "Tartarus Gaming Server"; password = "Tartarus"; passwordAdmin = "*******"; serverCommandPassword = "*********"; logFile = "server.log"; verifySignatures = 1; // Do NOT use verifySignatures=2! It costs too many FPS BattlEye = 1; requiredBuild = 144647; allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; motdInterval = 5; maxPlayers = 30; voteMissionPlayers = 200; voteThreshold = 200; allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; disableVoN = 0; vonCodecQuality = 30; persistent = 1; kickDuplicate = 1; equalModRequired = 0; kickClientsOnSlowNetwork = 0; timeStampFormat = "short"; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = "kick (_this select 0)"; motd[] = {"Welcome to Arma 3 Exile Mod!", "www.exilemod.com", "Enjoy your stay!" }; class Missions { class Exile { template = "Exile.isladuala3"; // Exile.Namalsk, Exile.Altis, Exile.Tanoa, ExileEscape.Altis, ExileEscape.Tanoa // do NOT use custom difficulties! // Use either ExileRegular or ExileHardcore // or you will break Exile! difficulty = "ExileRegular"; }; }; I have just starred out my passes so yeah but other than that everything is the same and it will start the server and everything but stops here 12:07:56 Dedicated host created. 12:08:05 BattlEye Server: Initialized (v1.217) 12:08:05 Host identity created. 12:08:05 Game Port: 2302, Steam Query Port: 2303 and won't go any farther any help is appreciated plz cuz i've almost put my head through my desk trying to figure this out