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Found 15 results

  1. Not sure quite why but any time i add custom objects to the server (any object at all) my client hits a "STATUS_ACCESS_VIOLATION" error a minute or 2 after it connects. Take the object back out and no problem at all. Have checked and rechecked the code in initserver.sqf and no problem there. client RPT has the following right before the crash and it's the only difference from when it works. Normal RPT at the same point..... Any help/advice appreciated.
  2. LordRampantHump

    Items Pack for Arma 3

    Today I would like to introduce my Items Pack for Arma 3 Its a small mod that includes 4 fruit items for use in Arma 3 Mods such as Exile Mod The pack contains a Green Apple, a Red Apple, a Banana and a Pear I hope in the future the Mod will contain many many items free for anyone to use to enhance their gameplay. All Consumable Items have food / water and health defined I am no animator, but I have done my best with this, although i will re-do the apples soon as I learned a few things with the pear! I hope you guys enjoy this and find a use for it. Please feel free to request further additions. I plan to add much more as time goes on The mod is now available on the A3Launcher! Im on holiday until 7th Aug 2017 but if you have any questions I will try to check on this post Subscribe Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1082756693 Information: Size: 4.3mb Items Count: 4 Signed: Yes Steam Workshop: Yes A3 Launcher: Yes Classnames: Pear: items_pack_pear Apple: items_pack_apple Red Apple: items_pack_apple_red Banana: items_pack_banana test: player addItem "items_pack_apple";
  3. LordRampantHump

    Assets Pack - Mod

    Hi guys been searching but not having much luck. Is anyone aware of an assets pack/mod that just has a load of items that are placeable/pickup I foud this but 99% of this is in exile already http://www.armaholic.com/page.php?id=28752 Im looking for food items, fruit, stuff like that Anyone?
  4. Hello all, What is the best way to spawn DMS Static missions objects at the same time that the static mission spawn? (Not when server starts)
  5. YT/Lyrkas ¯\_(ツ)_/¯

    Chernarus Custom Objects by -IN-

    Hello, we take down our Chernarus Server and we have some nice Army Bases for you... This community is so nice that we want to give something back Here some Screenshots: http://imgur.com/a/g9YWj Warning! Its all maped with m3Editor Eden version! That means it will not work with othere Objects from other m3Editors only with other Eden version objects! So you ask how to get it? Just send me a nice little message and you will get the Code! I dont want it to be abused so i make it like this. Thanks
  6. heeey guys ^^ im new to this forum and first of i ahve a question :D. soo i write it in german because its better for me to explain it in german because i am from germany. aaalso folgendes ich will versuchen ein script zu amchen welches jedes object was man anguckt ( mit coursertarget ) eine add action funktion hinzuzufügen (natürlich später mit auswählbaaren objecte das mein z.b. keine häuser nehmen kann xD). jetzt ist das problem .... ich weiß nicht wie ich das so machen kann das ich ein add action funktion hinzufüge auf ein objekt was man anguckt da halt "if nur einmal ausgeführt wird und "while" wenn mans unendlich macht es nicht mehr möglich ist es in einem script zu packen (wo nicht das problem liegt). jetzt ist die sache das ich (falls wer FRANKIEonPCin1080p kennt)das so machen will das man ein item auswählt und man das einfach ins auto legen kann ( oder sein auto dekorieren kann mit edlichen pflanzen ).ich würde mich freuen wenn ich das heute noch hinbekommen würde :D. and sorry for the english guys my english isnt THAT good that i can explain it in english because i would need 20 minutes to explain it. i hope you can help me . YOU guys are my only hope :D.
  7. Jimmy John

    Trader object double spawning

    so in all trader object are double spawning have no idea why even door are double spawning it create the server alot of lag i heard it cause of my initlocalplayer but i think look fine i put in pastebin incase you know how to fix it. Thx plse help. http://pastebin.com/Tb0Nf0iZ
  8. I spent the weekend working on a main Trader camp for the Stratis map running EXILE. This is a pretty complete looking camp, it has stations for everything except the following traders as I put them at other more logical places for them: Aircraft Aircraft Customs Boat Boat Customs This put the trader camp just south of Mike 26 at a dead end road that ends at ruins of a few buildings. It puts signs for Aircraft and Customs trader at the very south hanger of the Stratis Air field and puts the boat trader and customs signs at Jay Cove. It also throws some clutter around at a few spots like the airfriend (car, plane, and helicopter wrecks). I am sharing this here to try to do my part to share with the community as there are a LOT of very hard working and smart developers offering up some terrific content for EXILE and not trying to keep it exclusive. To use this simply replace the default initServer.sqf with this file. This will not give you the safe zones, map markers, or traders themselves at that location. This is simply all the objects for a fully standing trader village. I will post pictures here when I can. You can find the script here: http://pastebin.com/sdi5QYuN Images: http://images.akamai.steamusercontent.com/ugc/284099968504544516/29D00A64E8A1F9701ABD2DA2E2A209C685CEAD29/ http://images.akamai.steamusercontent.com/ugc/284099968504544516/29D00A64E8A1F9701ABD2DA2E2A209C685CEAD29/ http://images.akamai.steamusercontent.com/ugc/284099968504545781/45493255438D4BAEF05D2876E6C8EFC7CCE6866A/ http://images.akamai.steamusercontent.com/ugc/284099968504545646/E7AB0736BCA60C9EA84761DE881B5220E938CEEB/ http://images.akamai.steamusercontent.com/ugc/284099968504545516/2E01F433FB38840B893C04C91D619001DE66BDD8/ http://images.akamai.steamusercontent.com/ugc/284099968504545399/FD0333F849D5EA0DDE5B0D753ED7651F64B2FE0F/ http://images.akamai.steamusercontent.com/ugc/284099968504545106/E2E58C3F1E2474BC744FC41E895DF6F6FA90D74D/ http://images.akamai.steamusercontent.com/ugc/284099968504545014/9A4473FE9FABB070D4B8E610832EB7E76B072E82/
  9. Hi all! I have a problem. It is my understanding that there is a limit on the maximum number of objects I can construct. I encountered this while building a second level for my base. What is strange is not this limitation itself, in fact I get and support this rule, whats strange is that this system seems to be flawed. As things stand now, I'm confused and increasingly frustrated about lost crafting items. Let me explain my confusion: First off, all objects seem to be affected, or no? It would be great to know how this feature works in the first place and get some transparency. Does this rule also affect vehicles or only construction objects? What objects specifically? The main issue is that after receiving a MAX NR OF OBJECTS warning, and I pack a crate for example to reduce the number, there is no object slot freed up! So, although the total number of objects should have decreased, opening up a slot for placing, lets say, a fireplace for example, alas the answer is no and I still get the same warning dialog. Ist there a counter somewhere that I can check while pimping my crib? So, right now I'm stuck with no stairs to the first floor, less and less crates, holes in my wall and roof, and no way to patch things up. All of this nonsense just to place a fireplace and crafting table. My biggest beef with the system is that in some cases it will let me construct something, like stairs for example, and lets me place them just fine, but as soon as I hit MOVE, the damn thing disappears into another dimension, never to be seen again...so I give up, roam the map a bit, do some missions, come back and then it resets arbitrarily, telling me I can build again. It seems like the counter resets sometimes or can it be related to server restarts? Hope you can help and thanks for reading
  10. RastaBambi

    Maximum Number of Objects bug?

    Hi all! I have a problem. It is my understanding that there is a limit on the maximum number of objects I can construct. I encountered this while building a second level for my base. What is strange is not this limitation itself, in fact I get and support this rule, whats strange is that this system seems to be flawed. As things stand now, I'm confused and increasingly frustrated about lost crafting items. Let me explain my confusion: First off, all objects seem to be affected, or no? It would be great to know how this feature works in the first place and get some transparency. Does this rule also affect vehicles or only construction objects? What objects specifically? The main issue is that after receiving a MAX NR OF OBJECTS warning, and I pack a crate for example to reduce the number, there is no object slot freed up! So, although the total number of objects should have decreased, opening up a slot for placing, lets say, a fireplace for example, alas the answer is no and I still get the same warning dialog. Ist there a counter somewhere that I can check while pimping my crib? So, right now I'm stuck with no stairs to the first floor, less and less crates, holes in my wall and roof, and no way to patch things up. All of this nonsense just to place a fireplace and crafting table. My biggest beef with the system is that in some cases it will let me construct something, like stairs for example, and lets me place them just fine, but as soon as I hit MOVE, the damn thing disappears into another dimension, never to be seen again...so I give up, roam the map a bit, do some missions, come back and then it resets arbitrarily, telling me I can build again. It seems like the counter resets sometimes or can it be related to server restarts? Hope you can help and thanks for reading
  11. Henrik | encrypted-gaming.com

    Maximum number of objects reached and data file too short

    Hi, I would like to allow players to build bigger bases. I've tried changing the following section in mpmissions/Exile.Altis.pbo (basically just doubling the default values) class CfgTerritories { // Base Cost / Radius // Level 1 is allways for Pop Tabs, >= 2 for Respect prices[] = { // Purchase Price Radius Number of Objects {5000, 15, 60 }, // Level 1 {10000, 30, 120 }, // Level 2 {15000, 45, 180 }, // Level 3 {20000, 60, 240 }, // Level 4 {25000, 75, 300 }, // Level 5 {30000, 90, 360 }, // Level 6 {35000, 105, 420 }, // Level 7 {40000, 120, 480 }, // Level 8 {45000, 135, 540 }, // Level 9 {50000, 150, 600 } // Level 10 }; When I start the server it shuts down with this error: Data file too short 'mpmissions\Exile.Altis.pbo'. Expected 247389 B, got 240462 B What am I doing wrong?
  12. Hey there, if you move a already locked door, you will loose the lock and it will be non refunded. Dunno if this is meant to be like this.
  13. RalFingerLP

    Plenty of objects on the Server

    Hello Forum, we are about to deal with a seriouse problem on our server. We grow bigger and bigger each day and we do get around 10 news flags each day and around 1300 new objects on the map each day. Right now we have around 14000 objects after close to 12 days of running our server. What would you guys do to increase such a lot objects on the map? Basebuilding is the main issue here. We still rund on around 5 fps serverside after 4 hours of gameplay with around 80-90 players. But i think there will be bigger isses in a few days if we don´t come up with a sollution to prevent so many objects. I would appreciate your feedback on solving this. Is there a way to make bases dissapread earlier? Would you increase the price of a flag? Make building a wall more expensive in material? Your feedback is appreciated! Some statics from our db: Construcions Territory Vehicles
  14. As seen in Frankies video, he can put physical objects into the seats of the vehicles. I have been looking for the mod for hours, but no progress. Can anyone help? Here is the part of the video: https://youtu.be/KRCnkxmyjBc?t=9m41s Yes, this is an edited copy from my reddit post, just thought people who dont use reddit can help me out as well.
  15. I feel like this question should be trivial to @Grim or @Eichi but barring their response why are some objects spawned for the client only vs client and server?