Search the Community
Showing results for tags 'point'.
Found 4 results
Zupa posted a topic in Add-onsZCP - Zupa's Capture Points V3.1 Latest checked exile compatibility: 1.0.2 Now with city capture points! An independent addon for your Exile server. It will spawn random bases on the map which the player can go to and start capturing. This creates PVP magnets with decent rewards. It uses some DMS code so credits for that to them! Features Cap as a group! Timer stops when enemies are in the area. Everyone is alerted with notifications -> High level pvp area. Decent loot ( Vehicle, Respect ( Reputation ), poptabs, Weapon & Build & Survival boxes) AI (If using DMS) first line of defence and waves to retake it. Airplane carpet bomb as cleanup for the base ( configurable) Marker explanation Green -> Not being captured and not contested. Blue-> Being captured by a player ( and his group) and not contested. Purple -> Being captured and being contested by someone else. All INFO at the repository: https://github.com/DevZupa/ZCP-A3-Exile
Hello Guys, i have a littel problem since I made my own mission sqm. i placed some spawn points and traders on the map after joint the server I klick on respawn i and spawnt without choosing a spawn on the map some times far away from the map out side of the play ground and some times in some citys also some times in the sky and also on the ground. i have installt xxSpawn and Infista.Im playing on Chernarus here is my exile.chernarus.pbo if you want to look over it https://www.dropbox.com/s/i0apw1zvff1233n/Exile.Chernarus.pbo?dl=0 my rpt https://pastebin.com/GpimJExr i hope some on can help me and i hope you have a good day
Hey guys, What I need : -> Not only player kills should give points, AI kills should also give points. Is there a way to count every kill with the pointsystem? I came across onMpKill Event System, but did not find / succeed anything right there. Sounds simple and hopefuly is simply to put in