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=CF=Dragunov posted a topic in Events, Missions & AIHi All, This is my first mission for a3_dms, the idea was to bring some fun use for the radioactive area, gas_masks, radioactive marker, the ghost hotel, etc. With the gas_masks the vision gets a little distorted, sounds are baffled, spatial orientation is weird, so the mission itself is simple, not many difficulties - add the radioactivity and the environment is the main setback there. The area is already an awesome place, so not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. BTW, this original mission is for Altis, the Ghost Hotel area in Iraklia. Thx @Defent for the awesomeness! Download: https://drive.google.com/open?id=1DvfhcBxwVS24vBFjUBJipyWgVZiNJW87 - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to activate radiation - Install as a regular static mission, some additional steps are required because of the radiation location and affected area: Five steps for installing Radiation Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop radiation.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop radiation_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "radiation" to the missions list and "radiation_objects" to its objects list. 4 - ENABLE the radioactive area in Exile.Altis mission pbo and set the POSITION for it: In config.cpp inside Exile.Altis.pbo search and adjust: (this will set the place and size of the contaminated area) 5 - ADD the marker in mission.sqm inside Exile.Altis.pbo - note you must set your own Item number and total to this "class Markers" section: Check if the number of items in "class Markers" is increased correctly otherwise the server won't start. - - - - Mission objects were added for you to customize your mission, check the objects file to see how simple it is! That's it! =CF=Dragunov - My other a3_dms missions: