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Showing results for tags 'request family from player'.
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Im trying to get my Aircraft spawning to work reliably. Only way to do this is to only allow players in families to be able to spawn there. (if player without a family spawn in the aircraft the AI pilot derps out and stops flying through its waypoints). How do i request the current family from a player object? In createBambi.sqf i found this part: _clanData = missionNamespace getVariable [format ["ExileServer_clan_%1",_clanID],]; But this requires a _clanID which i do not have access to from selectSpawnLocation_show.sqf (or not in a way that i know off). It needs to check if the player (_bambiPlayer variable) is in a family, and if so... Add the spawn option.