Search the Community

Showing results for tags 'ryan'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on exilelifemod.com

Categories

  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Homepage

Found 11 results

  1. Lamplighter

    need help with zombies and demons

    i have the @zombies and demons folder in my server (hosted) i have the @zombies and demons in my mod section of my command line -ip=XXXX.XXXX.XXXX.XXXX -port=XXXX -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=@ExileServer;@infiSTAR_Exile" "-mod=@Exile;@Zombies and Demons" -world=empty -autoinit -maxMem=6144 But i must have missed a step. the server starts, i can login and play. but no zombies ... and it forces me to unload the zombies and demons mod when i connect. not sure if this is normal ... from server log. 11:40:21 ==== Loaded addons ==== 11:40:21 11:40:21 dta\bin.pbo - unknown 11:40:21 dta\core.pbo - 98397 11:40:21 dta\languagecore_f.pbo - 102617 11:40:21 C:\TCAFiles\Users\xxxxx\20101\@Zombies and Demons\addons\ryanzombies.pbo - unknown some more from the log file... 11:40:21 name | modDir | default | origin | hash | hashShort | fullPath 11:40:21 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:40:21 Ryan's Zombies & Demons | @Zombies and Demons | false | GAME DIR | 9439c7ffe34403657997eac04e10bb889d81d3c6 | ff6bd66c | C:\TCAFiles\Users\xxxxxx\20101\@Zombies and Demons no other mention of zombies in my logs. what did i miss?
  2. Hey guys hows it goin, I was hunting around for a working zombie shield the other day and only found broken stuff from arma 2 so I figured I'd make one and release it. This works by deleting any zombies that come near you (I get tired of being swarmed when I tab out). Add this to your infistar or whatever anticheat you use. By default the radius is set to 20m this can be changed by editing the number 20 in the code to whatever range you want: _EntitiesArray1 = _Pos1 nearEntities ["all",20]; By default there are notifcations whenever a zombie is deleted, if this gets annoying just removed these lines: systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; Love, Miz sqf code: if (isNil ("MiZ_Zombie_Toggle1")) then { MiZ_Zombie_Toggle1 = 0; }; if (MiZ_Zombie_Toggle1 == 0) then { systemchat "MiZ Zombie Shield: Activated"; MiZ_Zombie_Toggle1 = 1; } else { systemchat "MiZ Zombie Shield: Deactivated"; MiZ_Zombie_Toggle1 = 0; }; []spawn { while {MiZ_Zombie_Toggle1 == 1} do { _Pos1 = getPos player; _EntitiesArray1 = _Pos1 nearEntities ["all",20]; { _Zombie1 = _x; if (_Zombie1 getVariable "RZ_isZombie") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; if (_Zombie1 getVariable "RZ_isDemon") then { deleteVehicle _Zombie1; systemchat format ["MiZ Zombie Shield: Deleted - %1", Name _Zombie1]; sleep 1; }; }foreach _EntitiesArray1; sleep 1; }; }; titleText ["MiZ Zombie Shield: Loaded","PLAIN DOWN"]; titleFadeOut 4;
  3. PazzHD

    ExileZ 2 / Ryan's Zombies

    I am getting this Warnings in the Console when I join the Server: This is my startparameter: ./arma3server -ip=134.255.225.143 -port=2320 -config=server.cfg -cfg=basic.cfg -mod="@Exile;@ryanzombies" -servermod="@ExileServer" -profiles=config -name=config And this is my mission.sqm: version=12; class Mission { addOns[]= { "exile_client", "Ryanzombies", "ryanzombiesfunctions", "a3_map_altis", "A3_Characters_F" }; Pls help me guys
  4. snorp

    Tutorial - Linux Server

    Hallo guys, This article was written by me in German. I have decided to translate it into English now. You are welcome to correct me! Feel free to criticize me, too! ARMA III Linux Installation Guide After a Linux distribution has been installed, in this case Debian 8 (8.9), we create a user responsible for the ARMA server and its administration. adduser steam ARMA III and SteamCMD need some libraries to install. sudo apt-get install lib32stdc++6 sudo apt-get install lib32gcc1 Furthermore, we need a SQL Server, unzip and nano the text editor. We install it with the following command. Important: When creating the sql server, make sure that you enter your data correctly, because password etc., you will have to save it in your config file later! apt-get update apt-get upgrade apt-get install software-properties-common apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 0xcbcb082a1bb943db add-apt-repository 'deb [arch=amd64,i386,ppc64el] http://mirror.netcologne.de/mariadb/repo/10.2/debian jessie main' apt-get update apt-get install mariadb-server apt-get install unzip apt-get install zip apt-get install nano We log in with the created user and add a folder that we enter directly. sudo -i -u steam From the Valve Developer Community page we download the current SteamCMD and run it after unpacking the package. wget http://media.steampowered.com/client/steamcmd_linux.tar.gz tar xf steamcmd_linux.tar.gz ./steamcmd.sh It is recommended to create an extra Steam account for hosting dedicated servers. We log in with the account in the SteamCMD and start the download of ARMA III. login username force_install_dir ./arma3/ app_update 233780 exit EXILE Mod installation To use the Exile Mod for our ARMA III server we will download the server data from the official exilemod. com site (version may vary). Go to the arma3 folder and save the zip data in an extra folder. cd arma3 mkdir data cd data wget http://www.exilemod.com/download-all-the-files/@ExileServer-1.0.3e.zip wget http://bravofoxtrotcompany.com/exile/@Exile-1.0.3.zip unzip \@ExileServer-1.0.3e.zip unzip \@Exile-1.0.3.zip After unpacking the data, we move all relevant data. mv @Exile ../ cd Arma\ 3\ Server/ mv LICENSE.txt ../../ mv tbbmalloc.dll ../../ mv @ExileServer/ ../../ mv battleye/* ../../battleye/ mv keys/* ../../keys/ mv mpmissions/* ../../mpmissions/ cd .. rm -r Arma\ 3\ Server/ We build the database by executing the following command and feeding it with the exile. sql file. mysql -u root -p create database if not exists exile; GRANT ALL ON exile.* TO 'exile'@localhost IDENTIFIED BY 'password'; flush privileges; source /home/steam/arma3/data/MySQL/exile.sql quit An important step is configuring the config files. Here you should adjust the server name, password etc. For example, the map to be played can be changed in config. cfg (template = Exile. Malden). Access to the database must also be guaranteed. For this reason we edit the extdb-conf. ini and insert the access data from our created database. cd ~/arma3/@ExileServer nano config.cfg nano extdb-conf.ini Fault analysis As now, check whether the extDB works with the following command. ldd extDB2.so If there is "not found" after a line, we will execute the following as root. dpkg --add-architecture i386 apt-get update apt-get install libc6 tmux lib32gcc1 lib32gcc1 lib32stdc++6 libtbb2:i386 To start the server we go to the folder where the arma3server file is located and execute this command. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\; >> serverlog.rpt -autoinit Starts the mission, including all related tasks, otherwise this is only done after the first connection by a client to the server. >> serverlog.rpt Creates the "serverlog.rpt" log file in our server directory. Bambi Creation Timeout If the problem arises that players cannot join the server because "Bambi" cannot be loaded correctly, the mysqld. cnf file must be edited as root. sudo nano /etc/mysql/my.cnf Adds the following line after [mysqld]. sql-mode="ERROR_FOR_DIVISION_BY_ZERO,NO_ZERO_DATE,NO_ZERO_IN_DATE,NO_AUTO_CREATE_USER" Restarts the service to make the changes effective. service mysql restart Modify Exile Mod coming soon... Server AdminToolkit To manage the inGame server I decided to use a free variant. I use the AdminToolkit von Ole from Ole which works really well. First we load the data from GitHub and unpack the @AdminToolServer folder into our server directory. cd ~/arma3/data wget https://github.com/ole1986/a3-admintoolkit/archive/master.zip unzip master.zip cd a3-admintoolkit-master mv @AdminToolkitServer ../../ Afterwards we move the key file. mv admintoolkit.bikey ../../keys/ We unpack the admintoolkit_servercfg. pbo archive and add the admin's UID?s to the config. cpp (this can be found in the Arma 3 menu > Profile). Moderators can also be added to this file. After we have saved the file again we pack the data back to a. pbo archive. Next we need to customize our Missions. pbo file. We unpack them and open the description. ext file. There we add behind class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; the following class AdminToolkit_network_receiveRequest { allowedTargets = 2; }; We stay in our missions directory and open the config. cpp there we search for the line class CfgExileCustomCode and add the following before the above line. class CfgAdminToolkitCustomMod { /* Exclude some main menu items * To only show the menus loaded from an extension, use: * * ExcludeMenu[] = {"Players", "Vehicles", "Weapons" , "Other"}; */ ExcludeMenu[] = {}; Extensions[] = { {"Exile Mod","ExileMod"} }; /* 4 Quick buttons allowing to add any action you want - See example below*/ QuickButtons[] = { /* send a chat message to selected player containing 'Test 123' */ {"Chat", "['message', [AdminToolkit_Player, 'Test 123']] call AdminToolkit_doAction"}, /* send a message to everyone using the parameters text field */ {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"}, /* Quickly get a Helicopter */ {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"}, }; }; Last but not least, we copy the atk folder from the @MissionsFile folder, which we downloaded, into our missions folder on our server and put it back into the. pbo archive. Now all we have to do is adjust the start parameter. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\; >> serverlog.rpt ExileZ Mod + Ryan Zombies & Demons First of all we download all important data, starting with the ExileZ Mod and then the Zombie Mod. To do this, we go back to our data folder by packing all relevant data for Exile. Please make sure that you check the links I posted here again! I put the Zombies & Demons Zip file on my private server, because I don't get a direct link via google drive. cd ~/arma3/data wget https://github.com/kuplion/ExileZ-Mod/archive/master.zip wget http://thunderfire.net/download/ZombiesDemonsV5.0.zip As usual we unpack both archives with unzip (master. zip. 1, because there is already a master. zip in our data folder). unzip ZombiesDemonsV5.0.zip unzip master.zip.1 We receive two folders, the ExileZ-Mod-master and the ZombiesDemonsV5.0 folder, which we will now go into in more detail. This contains another folder @Ryanzombies which we move into our arma3 directory. mv @Ryanzombies ../ Now it is important that we copy the key located in the @Ryanzombies folder. cd ../@Ryanzombies/Keys cp RyanD.bikey ../../keys Unfortunately, I noticed that there were problems starting the server. I have received an error message that may indicate that the directories in the @Ryanzombies folder are not all written in lower case. For this reason, we have to provide all folders with lowercase letters. To do this, we go back to our basic directory. cd ~/arma3 mv @Ryanzombies @ryanzombies cd @ryanzombies mv Addons addons mv Keys keys After that we can check the @ryanzombies folder and now we are working on the ExileZ Mod. This mod is sent with an exilez_mod. pbo file. We can unpack these to change some values, like spawning the zombies etc. (more about this later). For simplicity's sake, we take the finished exilez_mod. pbo directly and add it to our @ExileServer Addons folder. cd ../data/ExileZ-Mod-master/ mv exilez_mod.pbo ../../@ExileServer/addons Now we have to adjust the mission file. To do this, we go to the arma3 folder in the mpmissions folder and unpack the. pbo archive, which we have on the server. We add ryanzombies and ryanzombiesfunctions to the missions. sqm file, so it should look like this. addOns[]= { "exile_client", "a3_map_altis", "ryanzombies", "ryanzombiesfunctions" }; After this is done we pack all the data back into a. pbo archive and put it in our mpmissions folder, which is located directly in the arma3 directory. Finally, we adjust the start parameter by adding @Ryanzombies;. The whole thing looks like this. ./arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt Konfiguration Exilez Mod Theoretically, the configuration files are self-explanatory, as they have been well commented. But let's start with the first one, which data is relevant for us. First we should unpack the exilez_mod. pbo file and open the config. sqf. I won't explain every setting in this step, because that would go beyond the tutorial. That is why I would like to make the most important points. These two settings represent the maximum number of zombies to be created on the server and the fraction that each zombie receives. For example, if we place the Zombies' faction on West, they don't attack us anymore and run directly to a pre-defined point without paying attention to us. EZM_MaxZombies = 100 EZM_ZombieSide = EAST Furthermore, I deactivated the demons and the exploding zombies. EZM_ryanzombieshealthdemon = -1; EZM_ExplosiveZombies = false; The option of throwing is a bit too much and in my opinion it seems to be "robust" (which it is not). For this reason, the following settings. EZM_ryanzombiescanthrow = -1; EZM_ryanzombiescanthrowtank = -1; Horde building and spawning settings around the player have all been left on default. I think it's also a question of taste and server performance. If there is a real need for further explanation, you are welcome to comment on it here. Restart/Backup Script After the server shuts down by the integrated RCON commands, it has to be restarted properly. I have created a small shell script which is called up every 3h via crontab. The script itself looks like this. ################################################################################# # NAME: BACKSTART SCRIPT # AUTHOR: SNORP (THUNDERFIRE.NET) # VERSION: 1.3 # DATE: 2017/09/14 ################################################################################# # # VARIABLE # BACKUP_DIR=/home/steam/backup CURRENT_HOUR=$(date +"%H") CURRENT_DATE=$(date +"%F_%H") SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) # CHECK SERVER IS RUNNING while [ ! -z "$SERVER_PROCESS" ]; do sleep 5 echo "The server is still running!" SERVER_PROCESS=$(ps axf | grep arma3server | grep -v grep) done echo "The server is offline, the script is now started." # CHECK THE TIME FOR A BACKUP if [ "$CURRENT_HOUR" -eq 10 ] || [ "$CURRENT_HOUR" -eq 22 ]; then # ITS TIME FOR A BACKUP echo "A backup is created." mysqldump --user=exile --password=PASSWORDHERE exile > $BACKUP_DIR/db_$CURRENT_DATE.sql zip -r $BACKUP_DIR/bu_$CURRENT_DATE.zip /home/steam/arma3/battleye /home/steam/arma3/@AdminToolkitServer /home/steam/arma3/@ExileServer /home/steam/arma3/@ryanzombies /home/steam/arma3/mpmissions #BACKUP COMPLETE NOW RESTART THE SERVER screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\;>> serverlog.rpt\n' echo "Backup was created successfully, the server is now restarted." else # ITS NOT TIME FOR A BACKUP JUST RESTART echo "No backup is performed. The server is restarted." screen -S A3Server -X stuff './arma3server -cfg=@ExileServer/basic.cfg -config=@ExileServer/config.cfg -autoinit -mod=@Exile\; -servermod=@ExileServer\;@AdminToolkitServer\;@ryanzombies\; >> serverlog.rpt\n' fi There are certainly even better and more elegant methods than these! For this reason I ask the community to help me customize this script. It is important to insert the SQL password! SECURITY RISKO! otherwise the backup function will not work. In addition, the backup will be executed at 10.00 and 22.00 hours, these values can be changed as desired. An automatic cleaning after one week, for example, has to be added, of course, but I haven't yet been able to do that. To execute the script every 3h we create a crontab with the following command and select 2. /bin/nano. crontab -e 0 0,3,6,9,12,15,18,21 * * * /home/steam/backup.sh Of course, the time of the server should be adjusted with that of the crontab. I decided on the runtime of 2:59h. For the topic Arma 3 / Exile configuration I will add the tutorial a little later.
  5. Jan1027

    [Ger] GFN ExileZ Hardcore

    Deutscher ArmA3 Exile Server. Wir Entwickeln uns Stetig weiter und haben daher auch ein Besseres Spielerlebnis. Server Features: World Spawning Regel Nachricht bei Spawn Fallschirm abtrennbar (evtl. Zu früh gezogen?) Reserved Slots Nachricht (bei vollem Server) Nachricht wann das Territorium/en Bezahlt werden müssen Veränderter Loot Navid / SPMG Sind nicht als Loot Zu finden, nur bei KI Unbalanced Waffen Entfernt Mehr 'Common' Loot AI Missions Statische Missionen Versteckte Missionen (Heli-Crash / Camps etc) AI Patrouillen Freundlich / Feindlich Bewaffnet / Unbewaffnet Mit und Ohne Fahrzeug Keine Genau Route Freundliche AI Hilft einem evt. bei AI Angriffen ExileZ - Zombies Horden Nachts Spawnen Mehr Deamons Wetter Verschiedene Wetter Verhältnisse Territorien / Family Virtual Garage Einparken / Ausparken an einer 'Flag-Pole' Die Kosten Einer Family betragen 15K Schutzgeld alle 14 Tage Nötig XM8 Virtual Garage Hack Für Gegner eine Möglichkeit Fahrzeuge Auszuparken (RAID) SafeHack / Grinding Für Gegner eine Möglichkeit Safe's Zuöffnen (RAID) Deployable Bikes / Quads Kann von Jeder Person gebaut werden StatusBar StatusBar Settings im XM8 Zufinden Sichtweite einstellbare Sichtweite im XM8 Fahrzeuge HaloJump Absprung Möglichkeit aus Fliegenden / Abstützenden Fahrzeugen Angepasste Fahrzeug Spawnrate Weniger Helikopter Mehr 'Normale' Autos Wenige Bewaffnete / Gepanzerte Autos Rope Rope ist als Abschlepp Seil zu gebrauchen Funktioniert nicht in der Safezone
  6. Aristo

    Ryanszombies and A3

    So I succesfully added Zombies and Demons to my server and it's working like a charm but only if I join via the ArmA III launcher in Steam. Whenever I join with A3 Launcher the mod is basically missing and the zombies are invisible and I can't hear them. I subscribed to the workshop mod so I have no idea what's going on. I use this mod on the server: http://www.armaholic.com/page.php?id=28958 and subscribed to this workshop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 Does anyone know what's going on?
  7. I have been struggling for days now, trying to figure out how to make an Exile server for me and my Brother. and everybody else in the World WHO wants to join ;P Problem is, I really can't figure out how to make the server. I want a server with atleast these mods: Ryan's zombie and hordes, enhanced movement, exile, some kind of good ai roaming mod aswell... and i wanna play it on the Altis map. I just really cant figure out how to set it all up, dont have too much experience in server setup. All the tutorials i find seems so confusing for me, from other game servers i made.... - Please help, kindly regards: Yonaz
  8. Hey there! I'm totally new to Arma 3 server management, and I bought a server on HostHavoc! Ive got Exile to work on my server and I was able to change the map to Tanoa and change the spawnpoints etc. But I really want zombies on my server and I've looked and looked for a tutorial on Google, but every single one is super confusing! (for me I'm noob xD) I wanted to ask if there is anyone that can give me a step by step tutorial/guide for zombies on Tanou?! Pleas someone helppp meeee....! ~Sebastian
  9. AJDJ Studios

    Last Stand Gaming - Exile Tanoa

    Welcome to Last Stand Gaming Last Stand Gaming's Exile server will have you hooked with: Intelligent Zombies Challenging Missions w/ Ai Tanoa! Base Building 15k Poptab Start Friendly Admins Experienced Programmers An Immersive PvP Experience If we can fill up all 20 player slots I will by more! Enjoy the server and have fun! If you need any assistance, feel free to join our discord here We are always happy to help. ------- *Last Stand Gaming is sponsered and maintained by The Silent Hand; a gaming clan involved with games like Arma 3, Counter-Strike, Elder Scrolls Online, and many others.*
  10. xPooRLoCKerBoYx™

    FirstDataGaming

    Welcome to FirstDataGaming Exile Server! Active Features! *RyanZombies & Hordes! *DMS Missions *ZCP Capture Points *Ebase (xm8Apps) *Sarge Ai (Roaming AI) With respect System! *Half Life Creation mod set. *ASDG_Joint Rails. *Extended base mod And much more!
  11. [S.C.]Zedmag

    Namalsk Horde

    Just a few Screen shots..... ...yes...i died ALOT