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Found 29 results

  1. oSoDirty

    Easy Safezone Messages

    I have noticed that a fair amount of people (including myself) have been looking for a way to add/edit safezone messages. The default messages are defined in the config.bin and cannot be altered. However I have come up with a simple solution. So here it is: If you have already overwritten your ExileClient_object_player_event_onEnterSafezone.sqf (R3F Logistics requires this so if your using it you already have this done.) If this is the case simply locate the overwitten file in your mission pbo and look for: and change it to this: Just edit the added line to fit your needs. Repack, restart and enjoy. If you do not have the file overwritten then copy and paste this: into notepad++, edit the added line to fit your needs, and save it as ExileClient_object_player_event_onEnterSafezone.sqf Place it in the root of your mission pbo. Now in your mission pbo open config.cpp locate this: and change to this: And that is all. Repack your mission pbo, reboot your server and enjoy!
  2. MGTDB

    Stop players flipping

    If you have players rolling up to other vehicles in trader, then flipping theirs to launch other players vehicles, made a simple fix Pull ExileClient_object_vehicle_flip.sqf from the client files into your mission folder In class CfgExileCustomCode add ExileClient_object_vehicle_flip = "ExileClient_object_vehicle_flip.sqf"; Open that file, after _vehicle = _this select 0; Add _nearestVehicles = count nearestObjects [player, ["LandVehicle","Tank","Air","Ship"], 10]; if((ExilePlayerInSafezone) && (_nearestVehicles > 1)) exitWith { ["ErrorTitleOnly", ["Other vehicle in close proximity"]] call ExileClient_gui_toaster_addTemplateToast; false };
  3. leonardos1978

    Kill Kempers near SafeZone

    Does anybody know how to make this script?
  4. SheepishShaun

    Custom PVE Zone

    Hey guys, I need some help. I was wondering, how do I go about creating a PVE only zone on my map? I made a zone in the mission.sqm using a trader safezone as a template and it worked great. It wasn't until players tried building and it said "You cannot build in a safezone", I remembered that using the safezone template was not the best idea. I'm thinking I will need to make a custom trigger, then link it to a custom file (ExileClient_object_player_event_onEnterPVEzone.sqf), then just put the code I need in there. Would that work? How do I make a custom trigger? And where would I need to place the custom " ExileClient_object_player_event_onEnterPVEzone.sqf " File? Or am I going about it the wrong way? Thanks Everyone!
  5. How do you prevent people from logging out in a safe zone?
  6. Here we go as promise. I release the safezone and spawn point for Kerama Island. Download Now Instruction are in the zip file. This have 3 safezone that have mostly every trader except aircraft. 2 safezone location that have aircraft trader only along with the custom Player up to 100 5 Spawn Zone 2 Safezone that has boat trader Screenshot View the rest of the album http://imgur.com/a/q35iM Enjoy!!!
  7. Wardbeek

    Mission.sqm errors (SOLVED)

    I have set up my server with MSKE The issue is resolved.
  8. Hello all, I have created this mission file for the new map Malden, I have created it so that if people want to save time they can by downloading this. I have personally made this so that it has a black market trader and has a Construction trader. (These can all be modified, if you need help I will be happy to help you!) This works with the newest Exile 1.0.3 update What is needed to install this: Arma 3 Steam Arma Link Running Exile 1.0.3 Server Exile Mod Download Extract Malden Open file Navigate to "MPMissions" Upload Exile.Malden to "MPMissions" Then navigate to "ExileServer/addons" Replace "exile_server_config" In "config.cfg" replace this following code: How to modify use PBO manager and open the PBO's Use notepad++ and open the config files EDIT AWAY (DONT DO SOMETHING IF YOU ARE UNSURE PLEASE ASK) What it includes: Spawn Points Loot spawns Custom buildings Custom Loot buildings Concrete mixers ATM'S are lockers (THIS CAN BE MODIFIED, USING CODE BELOW) Office Traders Cleaned code (More Performance) Easy to edit! What it doesn't include: Boat traders around the map Russian Roulette Concrete mixers around the map other than the traders Screenshots Download link https://github.com/tomames360/Exile-Malden Enjoy - ECN Gaming If people are getting no loot in areas, download the new mission file update and use that, or you can download it and move over the "fixes" folder to your mission file, then copy over the code from "config.cpp/customcode" This will fix the issue of loot spawns in barracks please note: This is created by myself and some of the loot spawns have been found in the Exile forums that can be found. I take credit for the buildings and traders, please give credit where its due Thanks to @matix0110 / @JJW for the cleanup IF THERE IS ANY ISSUES PLEASE CONTACT ME ON MY DISCORD: https://discord.gg/yw95kca OR USE PM!
  9. redbutterbox

    [NOR/EU]WestVikings|Zs|Vec|Cust.

    [NOR/EU]WestVikings Redux|Zs|Fishing|Sell crate|Vec|Rappel|Enh-move|Tow|Custom Chernarus Redux Welcome to WestVikings Chernarus Redux - the latest in apocalyptic warfare. Four mature, active admins with 15k++ Arma hours between them. Noob friendly. Militarized. "We made a server we like to play on." Mods required: Exile, Chernarus Redux, CUP Weapons, CUP Vehicles, CUP Units, CUP Terrains Core, Ryanzombies, Chums buggy, NIArms complete, Fox Survivalcars, LAGO Biken Anti-materiel rifle Extended Base Mod, Advanced Urban Rappelling, Enhanced Movement, Features: Custom respect based load-outs Custom "impossible" AI City with insane loot Custom military roadblocks w/cars,gear Custom buildings Custom loot types Custom loot spawn in boxes Custom Radiation zones with epic loot Custom traders Custom Black market unsafe-zones Custom missions Custom cap missions Custom military check-points Custom AI Heli patrols Scary zombies in big cities and military installations *only* Enhanced movement Rappelling from heli Advanced urban rappelling from buildings Wages - paycheck every 5min. Fishing - get rich quick and easy Vector building Vehicle loading (IGI load) Advanced sling loading Sell whole mission crates 15k start cash Heli spawns Plane spawns Virtual garage Lock grinding Base spawn Safe/flag/container hacking Extended base mod CUP vehicles Fox's survival cars/Chums buggy NIArms - complete CUP weapons LAGO 20mm sniper 3 hour restarts Loong day, short night WestVikings Facebook group: https://www.facebook.com/groups/westvikings WestVikings Steam group: http://steamcommunity.com/groups/westvikings Happy hunting!
  10. CHERNARUS TRADERS & SAFE ZONES Welcome, since I have seen people looking around for Traders to add to their maps and servers, I have decided to take on the job and create some for the community. I might add Traders and Safe zones on other maps as well but for now it is only Chernarus. I will not be taking requests by anybody, I do these edits for fun only and think the community deserves to use them as they see fit. ANIMATIONS FOR YOUR TRADERS: These are just some animations I have for traders or any other unit, feel free to share more. CHERNARUS: NWAF TRADER CITY SCREENSHOTS: SCRIPT: Do NOT replace these with your actual files, simply open them and add the corresponding lines. InitServer.sqf (IN SOME CASES YOU MIGHT NEED TO ALSO ADD LINES INTO THE Simple Objects SECTION OF YOUR FILE) (In this case you don't). InitPlayerlocal.sqf (To give a trader a certain animation simply put it in between the "[]" after each trader. eg = ["Exile_Guard_02", [] <------ INSERT ANIMATION HERE) eg2 = ["Exile_Guard_02", ["InBaseMoves_patrolling1"] Mission.sqm (Markers & Zones). (These go all the way down inside your mission.sqm) note: You need to add the number of markers you have on this line: }; class Entities { items=9; <---------- items=11; <----NEW (SINCE YOU ARE ADDING THE TRADER ICON AND THE SAFE ZONE YOU NEED TO ADD 2 MORE MARKERS) class Item0 { CHERNARUS: KLEN TRADER CITY SCREENSHOTS: SCRIPT: Do NOT replace these with your actual files, simply open them and add the corresponding lines. InitServer.sqf (IN SOME CASES YOU MIGHT NEED TO ALSO ADD LINES INTO THE Simple Objects SECTION OF YOUR FILE) (In this case you don't). InitPlayerlocal.sqf (To give a trader a certain animation simply put it in between the "[]" after each trader. eg = ["Exile_Guard_02", [] <------ INSERT ANIMATION HERE) eg2 = ["Exile_Guard_02", ["InBaseMoves_patrolling1"] Mission.sqm (Markers & Zones). (These go all the way down inside your mission.sqm) note: You need to add the number of markers you have on this line: }; class Entities { items=9; <---------- items=11; <----NEW (SINCE YOU ARE ADDING THE TRADER ICON AND THE SAFE ZONE YOU NEED TO ADD 2 MORE MARKERS) class Item0 { Thank you for reading, feel free to share this post anywhere you like, I will be adding more TRADER CITIES in the future to this post, also i will add some to other maps as well.
  11. Commando_Kain

    Trader Script Check?

    Can somebody please check my code I am not sure what i missed? Is orientation mandatory? //////////////////////////////////////////////////////////////////////////// // South East Armory Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "Exile_Trader_Armory", "WhiteHead_20", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23064, 7258.45, 48.8435], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Equipment Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Equipment", "Exile_Trader_Equipment", "WhiteHead_04", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23031.6, 7266.01, 49.4433], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Food Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Food", "Exile_Trader_Food", "WhiteHead_10", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23057.2, 7269.09, 49.3995], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Hardware Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Hardware", "Exile_Trader_Hardware", "WhiteHead_11", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23047.6, 7239.82, 48.789], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East WasteDump Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_WasteDump", "Exile_Trader_WasteDump", "GreekHead_A3_06", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23019, 7240.2, 47.9571], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East WasteDump Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Vehicle", "Exile_Trader_Vehicle", "GreekHead_A3_05", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23031.4, 7194.76, 46.071], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Guard 01 Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_01", "", "AfricanHead_01", ["InBaseMoves_patrolling1"], [23036.3, 7247.68, 52.675], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Guard 01 Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_01", "", "WhiteHead_12", ["InBaseMoves_patrolling1"], [23051.1, 7199.02, 49.7716], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Guard 01 Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_01", "", "WhiteHead_15", ["InBaseMoves_patrolling1"], [23048.9, 7282.11, 53.4854], ] call ExileClient_object_trader_create; //////////////////////////////////////////////////////////////////////////// // South East Guard 01 Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_01", "", "WhiteHead_05", ["InBaseMoves_patrolling1"], [22990.3, 7257.98, 52.346], ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // South East Guard 02 Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_02", "", "WhiteHead_19", ["InBaseMoves_patrolling2"], [11139.7, 8723.26, 183.382], ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // South East Guard 02 Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_02", "", "WhiteHead_01", ["InBaseMoves_patrolling2"], [11192.8, 8688.03, 180.749], ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // South East Guard 03 Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_03", "", "GreekHead_A3_08", ["InBaseMoves_patrolling1"], [11166.5, 8726.74, 179.447], ] call ExileClient_object_trader_create; /////////////////////////////////////////////////////////////////////////// // South East Guard 03 Trader /////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Guard_03", "", "AfricanHead_01", ["InBaseMoves_patrolling1"], [11211.3, 8699.78, 182.414], ] call ExileClient_object_trader_create;
  12. Hello! We are having the following problems with our server: After server restart vehicles that had been parked outside the Safezone (In bases, hidden in woods and so on) are spawning inside the safezone and are unlocked. Basically they get teleported out of bases and end up at the trader. Another bug that started occuring around the same time is that doors can not be unlocked or are randomly open after server restart. All of the above bugs occured around the time the 64 bit update got rolled out. So far we tried two things: We completely wiped the table and updated the database to DB3 - without any successs. With the wipe we were going for a drastic solution but this didn't even help. Does anyone have any idea how we could approach this problem? Thanks everyone!
  13. Got a problem with Igiload causing vehicles to move really really slow within the trader safezone. anyone had this issue in the past and found a solution ? Thanks in Advanced EDIT* Sovled - it was, sblock_safeZone_ramming ="true"; within the EXILE_AHAT_CONFIG in Infistar, changed it to false, and now its fixed.
  14. On an older version of Exile you could make rectangular safezones using the old "class Sensors" method. Sinced that has changed and safezones work with markers, is there no way to have rectangular safezones anymore? If you can confirm this is explain how to make a rectangular zone. Please do. Kind Regards.
  15. [DD] BuLi

    Safezone Expolding

    hi guys can someone pls tell me if there is a script cuz i installed my server new yesterday but on safezone if people ram locked (empty) cars they explode inside safezone at trader can someone pls tell me how to fix that soo they wont explode if someone rams them inside safezone
  16. Приветствую граждане. Не найдя ответа в интернете и на этом форуме решил спросить у комьюнити. Все мы знаем, что находясь в SafeZone снаряды, пули блокируются скриптом, поэтому дамаг кому-либо и чему-либо не возможен. Но... Возникло это "НО", игроки не находясь в СЗ могут уничтожить любую технику в Сэйф Зоне. До обновы работало всё как часы. По этому поводу тем решающих проблему не видел. Возможные Пути решения(лично моё мнение) : Поставил я A3XAI и обнаружил что технику с ботами с СЗ невозможно уничтожить. Можно ли совместить и для пользовательской техники??? Файл A3XAI_handleDamageVeh.sqf
  17. So I'm trying to put the objects I made in the m3editor in the initserver.sqf and when I load into the server they aren't showing up. I don't know if I'm missing something extremely simple, or if I fucked something up royally. But here's the deal, I have a trader at the NE Airfield already custom built, and the trader is there, with all the objects, it works perfectly. I tried putting my Stary trader in the initserver.sqf and it just doesn't want to work. Here's my RPT file, ignore all the unknown classnames I still haven't fixed that, not a problem here i don't believe Here's my sqf (part where I put the stary trader)
  18. UPDATE: NEW TRADERS READY FOR TESTING Hey everyone check out the new traders for Esseker. I am looking for people that can test can provide feedback on trader bugs. If you have a Esseker server and would like to test the new traders please PM me ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DETAILS: (SOUTH TRADEZONE) Market Traders: Hardware/Equipment/Food/Office/Armory/SpecOps Vehicle Traders: WasteDump/Aircraft/AirCustom/Vehicle/VehicleCustom Excluded Traders: Boat DETAILS: (NORTH TRADEZONE) Market Traders: Hardware/Equipment/Food/Office/Armory/SpecOps Vehicle Traders: WasteDump/Aircraft/Vehicle (Custom Vehicle/Air only available in South Traderzone) Excluded Traders: Boat SCREENSHOTS:
  19. dashi.gamer

    Battle Of Takistan

    Hey Every one, we have started our own Takistan Server after checking loads of server that there are too many Rules, and Admin are abusing Power, deleting player bases etc, if ur tired of all the shit then this server is for you, ther are no rules bcoz its takistan, and they dnt like Rules, Remeber we have only 3 Rules, Fuck, Dnt Give a Fuck, and Dnt get Fucked Over. Battle of Takistan |CUP|ZCP|Missions|20K |Planes |Tanks |Anti Aircraft Server IP: 86.31.110.6 Mods required: CBA_A3, CUP Units, CUP Vehicles, CUP Weapons, CUP Terrains - Maps, CUP Terrains - Core, Exile Mod and TRYK Server Features: Virtual Garage Low Prices for Armed Hali and Planes Planes & Tanks Anti Aircraft Guns for Base Virtual Garage Hacking Base Raiding Safe Hacking 60 Players Slots 4 Hour Restarts 20,000 Pop tabs Spawn Points High FPS High Loot Capture Missions AI Missions Trade-Zones Market Traders Building Supplies Trader Anti Aircraft Guns Armed & Armored Vehicles Deployable Bicycle Vehicle Loading IGI Server Story: This is War Between Russans Forces VS USA Forces but dnt forget its takistan and there are Takistani Freedom Fighters, Choice is you which side you, want to be with, all of forces have established bases and created their own tradesystem and economy. website www.pandoraz.co.nf Teamspeak: ts.itgcommunity.com Servers: Takistan: 86.31.110.6 :2308 Tanoa: 86.31.110.6 :2302
  20. Hey guys after my server update i die instant with my heli if i crash on the ground is that normal because one version before i was in godmode in any safezone. and is this new Scoreboard from exile or from arma ? ^^ thanks for any help ^^ and sorry for my bad english ^^ im very very tired atm ^^ Greeetzzzz Tarantel
  21. Methamphetamine

    [Solved] No Godmode in safezones?

    I just installed my new Exile server, the only mod i use is Exile Z. But when me and my friend enter Safe Zone. He can shoot and kill me? how do i fix this?
  22. DjIch1

    Safezones are not safe

    Hey, i set up an exile server witht the steps from this guide: But for some reason im not getting a message when i enter or leave a safezone and i can get damage in safezones. I already checked the config and tried it with a stock mpmissions folder and @exileserver folder but i have still the same problem. But Vehicles do get unlocked if the are placed in the safezone. What's wrong?
  23. OmigaaaD

    Double Pounders Namalsk RHS

    Welcome to THGz's Double Pounder Exile Namalsk server! We are a small community that has been running a Arma2 Overpoch server for quite a while and we have quite alot of experience between us and we're now launching our Exile server that we'll be customizing along the road and try to bring out the best of Exile but with our own twist, so keep in mind that this server is still a work in progress and we are still tweaking stuff like the loot table and stores, etc a little bit Our servers are hosted in Germany on our own dedicated machine with a 300-350Mb/s connection, our staff is very active and fair. We will soon set up a website and forums where we can provide more information for people if they want to know more. Server Features Secure Safezones Hide Body DMS Lightly customized version of ETG Helicrash and Drop script Like our server and got any suggestions? don't hesitate to tell us!
  24. Grant7O2O

    Esseker Mission File w/ Trader Zones

    I know these traders are not in the best trader locations but loot spawn and all the traders work! There is even a boat trader! I was looking for a file like this but there were none that I found that had everything so I decided to make one myself, dont try to use this on a high population server because there a few bugs in the trader zones and stuff... but here is the link! http://www.mediafire.com/download/bk62j28i42l41u2/Exile.Esseker.pbo I give a lot of credit to @RX-777-BAO for the tutorial for putting this all together and @spear for showing me how to make trader zones. If you want to see how to install this mission file go over to http://www.exilemod.com/topic/7129-exileessekerpbo-here-amateurversion/#comment-32300 and @mvinithius will show you how to install it. also thanks to @mvinithius for the base file without traders and loot spawns.
  25. JackalopeHuntr

    Safezones for Lime 9.4

    So since I updated the server to 9.4 the safezones are working really odd. When you enter the safezone it says that you have entered but after about 30 seconds or so it says you left the safezone. Any idea what would cause this? Is there a timer now or something?