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General Information: Please note that this is a project in its development stage and there might be some bugs! Feel free to report feedback and suggestions to this project here: https://github.com/salutesh/Exile_Scavenge/issues Report Bugs/Issues here: https://github.com/salutesh/Exile_Scavenge/issues Information: Basicly this system will allow players to interact with terrain/map objects.</br> If the object has a entry in a scavenge class within the configurations the player can loot this object</br> and has a chance to get a item from that depending on the class.</br> So far the players can: - Search throu wrecks. - Get woodstocks from trees. - Get water from different sources if he has a empty bottle/container to fill. - Search throu trash-bins/piles. - Get cinderblogs from different sources if he has a sledge hammer on his body. (Requires Exile Extended Items Mod) - Pickup fruits and apples from trees (Requires LordRampantHumps Items Pack Mod). This framework is simply customizable and you can add new interaction classes easily just by adding the required information to the configfiles. CfgExileHoldActions.cpp This file contains the information for each holdaction icon. If you want to create your own icon you can add a new class to this file and add the required information to get your icon working with the scavange system. You can find more information and examples in the file. CfgExileScavenge.cpp This file contains the information for each scavange class. If you want to create your own interaction to terrain/map objects you can do that by adding a new class for your interaction and fill it with the required information. You can find more information and examples in the file. CfgScavengeRecipes.cpp This file comes in action if you create a crafting scavange class that will require a item/weapon/tool to get a item back from the source. Take a look at the Waters and Cinderblogs classes within CfgExileScavenge.cpp to get a example for creating such a class. In short words this file contains crafting recipes that will be used for crafting scavange classes. You can find more information and examples in the file. Requirements: Exile Mod 1.0.3: http://www.exilemod.com/downloads/ Base Exile Mod. Optionals: LordRampantHumps Items Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=1082756693 New Exile cusumables. Exile Extended Items: https://steamcommunity.com/sharedfiles/filedetails/?id=897168981 New Exile Items. Uncomment the classes on the end of the CfgExileScavenge.cpp files to get some actions that use these mod items if you use these Mods! Installation/Updates: https://github.com/salutesh/Exile_Scavenge Latest Version: Thanks and Credits: Credits to Larrow for the base script: https://forums.bistudio.com/forums/topic/184456-looting-trash-piles-bins/?do=findComment&comment=2942397 Credits to @Kurewe for the first port and rewrite for the exile mod. Credits to @oldmatechoc for a base rewrite and port for the exile mod. Credits to @yukihito23 for additons and expansions of the system. Credits to NiiRoZz for plenty amount of help, expansions and optimizations of the system. Credits to Salutesh for a complete rewrite and buildup of the framework and system.
A challenging, yet satisfying DayZ Mod experience with a sprinkle of ArmA 3 weapons and vehicles to mix it up. On this server there are AI missions with roaming AI alongside zombies. Also you will find a balanced progressive system to give players a sense of accomplishment and triumph with each tier they achieve while playing.