Search the Community

Showing results for tags 'sqm'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on exilelifemod.com

Categories

  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Homepage

Found 7 results

  1. Hello Everybody! Have you ever noticed that on your mission that there are no ‘real’ moon cycles? No stars/constellations moving? Such as a certain star being in the East during Spring, and it will be in the West come Winter? Or for example, it is a ‘new moon’ and you never see a full moon which would happen a few weeks later? Ever notice that the start date and time are basically ‘written in stone’? Ever struggle with determining how much the time acceleration factor must be to have 3 hours server up time to 60 hours of in-game time? Afraid of changing these because you might change something you did not intend? Or maybe causing the dreaded ‘syntax error’? No more! Now you can have full moon cycles along with accurate star/constellation movements that occur in REAL LIFE IN REAL TIME! No more of this ‘static’ settings. Now, your server can be in REAL TIME with NO intervention from you! If you set it up, you could have your server start with the current date and time! Or just the time, or just the date! YOUR CHOICE! Want your server to run in REAL TIME? NO PROBLEM! Want your server to run in real time and have the correct time in-game EVERY BOOT? NO PROBLEM! This program will allow you to change/modify four settings every time it is run: Date, Time, Server Cycle Time, and In-Game Time Passage. So for example: Real Time: Server starts at 1200 Ends at 1600 Game Time: In-Game Time start at 1200 Ends at 1600 (28 hours later) Real Time: Server starts at 1600 Ends at 2000 Game Time: In-Game Time start at 1600 Ends at 2000 (28 hours later) Or Real Time: Server starts at 1200 Ends at 1600 Game Time: In-Game Time start at 1200 Ends at 1600 (4 hours later) Real Time: Server starts at 1600 Ends at 2000 Game Time: In-Game Time start at 1600 Ends at 2000 (4 hours later) (In other words, the in-game time will be set to the current date and time or to what you selected at every boot) This is accomplished by setting the 'staticTime' value to the value you have set in the program: // Uses Dedicated Server time as ingame Time useRealTime = 0; // Will overide RealTime useStaticTime = 1; // time in ARMA FORMAT << CONFIG // https://community.bistudio.com/wiki/setDate staticTime[] = {VALUES YOU HAVE SELECTED}; This mean that it will always use what you have selected. Even with the bug in v1.04 where 'useRealTime' is flawed and does not work, this does not prevent this program from working. So with the bug, you can always have the current date and time or any date and time you wish and it will always work - with or without this bug. You now have COMPLETE control over the time and date which was not possible in the past! I have used this program for 2+ years and works flawlessly. Once you set it up, which takes about 3 minutes, you will never have to touch it again unless you wish to alter the settings. This program will create a complete and ‘ready to go’ batch file command that you can easily insert into your ARMA startup batch file. It takes about 20 seconds to run so there is not a ‘big delay’ with running this. Proper usage should be that the command is inserted ONE LINE BEFORE the line that contains your ARMA server executable. Example of your ARMA batch file: Line 1 – ..... Line 2 – ..... Line 3 – ..... Line 4 – This is where the command line would go Line 5 – armaserver.exe Sadly, to use this program you MUST be able to edit your ARMA startup file and have the ability to put EXE’s on the server. If you do not, you MIGHT be able to get your host to ‘ok it’. The program itself is approx. 188kb in size and will run on any version of Windows, from Win95 –> Win10. When you download this program, you will have a choice on a ‘Stand Alone’ version or an ‘Installed’ version. Try the ‘Stand Alone’ first. Both will be included in the RAR file. ---> Make SURE YOU READ THE ‘READ ME’ BEFORE YOU DO ANYTHING! <--- If you like this and wish to show your appreciation in a more tangible manner, please donate to me at: PayPal.Me/SuperChickenProduct If you have any questions or comments, please feel free to let me know! DropBox Link
  2. Z80CPU

    Deleted Content

    Hello Everybody! Over the years, I have noticed people having issues with mission files that give them the dreaded ‘Deleted Content’. Then they come on here seeking what to do and how to deal with it. For those who know how to deal with it, it is fairly easy. But, if you do not know, then you’re stuck. Not only that, but if your mission has 20, 30, 75+ items in the ‘AddOnsMetaData’ class section you could spend 30-60 minutes renumbering the items after you remove them. Heaven forbid if you delete a semi-colon or cause some other syntax error! So for those that struggle with how to fix this error as well as help those the the ‘AddOnsMetaData’ renumbering, I have put together instructions as well as a program that will automate some of these procedures for you. This program can be used for ANY ‘Mission.SQM’ file which gives you this error. It does not matter you get it when you try to play your mission or when you try to edit the mission. It does not matter if it is for Exile, KOTH, SP, or MP. This program (64kb) is a Windows program that can run on any version of Windows, from Win95 –> Win10 with no issues. This is a program that I have personally been using for over 2 years and it is a time saver! Instructions on how to use the program as well as how to fix these errors are contained in the YouTube video which is in the ReadMe file as well as directly from within the program itself. When you download this program, you will have a choice on a ‘Stand Alone’ version or an ‘Installed’ version. Try the ‘Stand Alone’ first. Both will be included in the RAR file. ---> Make SURE YOU READ THE ‘READ ME’ BEFORE YOU DO ANYTHING! <--- If you like this and wish to show your appreciation in a more tangible manner, please donate to me at: PayPal.Me/SuperChickenProduct If you have any questions or comments, please feel free to let me know! DropBox Link
  3. I'm on creating my own mission file for Exile on Australia map using Eden Editor I've done spawn points and treaders zones. I saved and exported mission. I tried to open sqm file with Notepad ++ and I saw this: So I restarted Arma, and tried one more time. Still the same. Tried again. Nothing. Checked Arma 3 files integrity on Steam, all ok. Anyone has some ideas?
  4. We'd like to add a vehicle to our map that is being pushed serverside without the use of a mod. Main reason is to avoid having a full @mod folder for just one vehicle. There are other assets we may do with this if we can get the vehicle working. I understand the simple way is to just add the vehicle in an @mod folder and require the Client to download the mod on their own, however we are trying to limit the amount of mods required to join the server. Here is the vehicle we are trying to add. <<http://www.armaholic.com/page.php?id=22594>> It's a 2 seater F-18 Multirole fighter. My basic understanding is that this vehicle will need to be packed into the mission file under mpmissions/Exile.Altis.pbo. What I'm not sure on, is where I will need to place the Calls in order to have it be recognized as an asset on the server. Any help would be greatly appreciated!
  5. MRBD69

    A3 Editor Mission.sqm to sqf

    Hallo, wie in der überschrift zu lesen möchte ich gerne eine .sqm zu sqf converten. Ich hab mit A3 Editor ein paar Trader Gebäude erstellt und wollte dies nun auf meinem Server übertragen. Doch alles was ich finde geht. Nebenbei English kenntnisse sehr schwach. Das bekomme ich als ausgabe: Und wie ich es eigentlich benötige: Ich hab es mit dem hier versucht doch ohne erfolg bekomme ständig eine leere Datei. Hoffe ihr könnt mir dabei helfen ohne das ich M3Editor (sehr unpraktisch mit m3editor) nutzen muss und alles von neu "bauen" muss. MFG MRBD69
  6. [x] iDanich

    ACiDy Tanoa Mission File

    ACD_Tanoa_MF - ACiDy Tanoa Mission File Features: Run Tanoa.Exile to do your thing Changelog: Version 0.0 Copypasted Exile.Altis Version 0.1 Edited Exile.Altis to be Exile.Tanoa Version 0.1.1 Added pbo Usage: Same as any other mission file GitHub: https://github.com/d4n1ch/acd_Tanoa_MF DOWNLOAD: https://github.com/d4n1ch/acd_Tanoa_MF/archive/master.zip
  7. Chris Black

    Misson Sqm help

    Hello i have been looking through forums for hours now and i cant find a definitive answer on how to make a mission sqm for a custom map. I would like to try to make a exile on a different map than all the others but there are no pre made mission sqm's or mission pbo's so i was wondering how to go about making one? Sorry if this is in the wrong place did not know where to post. Feel free to move.