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  1. [TSG]Madros55

    TSG EXILE|25K|Highly Customized

    TSG EXILE|25K|Highly Customized Survival Server TSG Exile Server Specifics: Ip: 195.69.240.150:2302 - 30 Slot, Non-Reserved 4 hour restart - Automatic Warnings, Auto lock/Kick Custom loot spawns - Ordinary Exile items and TSG Mod list loot table Custom Vehicle Trader Menus & Content - Sport, Muscle, Offroad, Armed, Armor, Bikes, Custom Custom World Map Vehicle spawn - HVP, HAP, Exile (Information below) 25K Start Bonus (Locker) w/ Axe and a backpack - "Optional" - Support Crate Welcome Package (Wood or Concrete) Upgraded Terretories - Level 1 - 11 (Information below) Advanced Vehicle System - Rearm & refuel at Gas Stations, Tent Hangars & Helipads. Build, explore & survive - highly customized survival server (PVE/PVP) Chopper Towing (Taru Transport & Huey's, Orca, Huron & Hellcat) - Most cars are towable, but some are not (Just because we could) Vehicle towing inbound - Compatability issues(It'll be fixed soon) Required Mods: CUP Weapons CBA_A3 Hollow's Weapon Pack Hollow's Vehicle Pack Hobo's Arma Pack /* Serverside Defents Mission System Roaming Missions Static Missions AI Patrol (Smart AI, will steal your shit) Exile Occupation: AI spawning in towns and villages across the map - (survivor AI are friendly to players) AI spawn around military buildings Roaming land vehicles Roaming air vehicles Random spawning loot crates with AI guards Dayz style helicrashes Occupation Airlines - Trader to Trader Taxi Ryan Zombies & Exile-Z (Dectivated until further notice, Memory leak issues) Infected zones "TWD" Zombies Loot & Death Horde mode Zombie Missions Ambiance & Surroundings Ambient Fly-overs (Planes) Distant Shots & Explosions Serverside */ TSG Exile is primarily a PVE server but we also encourage PVP - Can't have one without the other. We appreciate all and every consructive feedback that we get, without them we can't evolve and prosper. Teamspeak - Free to use at any time! - Connect directly to: "www.thesurvivalgamez.com" Exile Server Admins: (Active) ImThatGuyM8 Madros55 Jacksons TSG Login Reward; Code: _tier1 = 5; //Adds 1x food + 1x drink _tier2 = 10; //Adds 1x random food + 1x random drink _tier3 = 15; //Adds 1x magazine _tier4 = 20; //Adds 1x magazine + 1x drink _tier5 = 25; //Adds 1x magazine + 1x random drink + 1x random food _tier6 = 30; //Adds 1x magazine + 1x ductape/instadoc _tier7 = 35; //Adds 1/2x magazine + 1x ductape/instadoc _tier8 = 40; //Adds 1/2x magazine + 1/2x ductape/instadoc _tier9 = 45; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink _tier10 = 50; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink + 1x beer TSG Territory System; Code: Price Radius Objects {5000, 25, 50 }, // Level 1 entry fee {1000, 30, 75 }, // Level 2 {2500, 45, 10 }, // Level 3 {5000, 50, 125 }, // Level 4 {10000, 60, 150 }, // Level 5 {15000, 70, 175 }, // Level 6 {20000, 80, 200 }, // Level 7 {25000, 90, 250 }, // Level 8 {50000, 100, 300 }, // Level 9 {75000, 125, 400 }, // Level 10 {100000,150, 500} // Level 11 (NEW) TSG Vehicle Spawn; Code: "Exile_Bike_QuadBike_Guerilla01", "Exile_Bike_QuadBike_Guerilla02", "Exile_Car_UAZ_Open_Green", "Exile_Car_UAZ_Green", "Exile_Car_Octavius_White", "SIG_Roadrunner", "Mr_Own_buggy_bleufonce", "shounka_buggy_bleufonce", "Mrshounka_yamaha_p_noir", "Mrshounka_a3_308_civ_bleufonce", "HAP_SUV_bmw1", "HAP_OFFRD_hemi", "Mrshounka_yamaha_p_noir", "HAP_OFFRD_generallee", "Exile_Car_Hatchback_Sport_Red", "Exile_Chopper_Hummingbird_Civillian_Wasp", "Exile_Car_Zamak", "Exile_Car_Tempest", "Exile_Car_HEMMT", "HAP_OFFRD_racer_RW", "Exile_Bike_MountainBike", "Mr_Own_hummer_civ_noir", "Mr_Own_dodge15_civ" TSG Database Info; Code: // Remove all deleted items from the database after X days permanentlyDeleteTime = 3; // Remove all territories (and contructions + containers in it) that were not paid after X days territoryLifeTime = 7; // Remove all containers outside of territories that have not been used for X days // Example: Tents containerLifeTime = 7; // Remove all constructions outside of territories that are older than X days or not moved for X days // Example: Work Benches constructionLifeTime = 2; // Remove all vehicles that were not moved/used for X days vehicleLifeTime = 7; // Set safe as abandoned abandonedTime = 7; // Deletes a base X days after the flag is stolen if the ransom money isn't paid stolenFlagLifeTime = 3; // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid unlockLifeTime = 2;