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Found 5 results

  1. Zach1212

    Pure Gaming

    Pure gaming is a brand new server, and we plan on increasing to a community based atmosphere. Our server has been being worked on for the past couple months, and the 2 owners are fairly new to the arma 3 server making community, but NOT to arma it's self. We've been playing arma for over 5 years, and we've decided to make our own server, we still have lots of work to do, but alot of work has been complete, and fun is on it's way Our Mod list includes: CBA CUP - Terrains, Core, CWA, Weapons, Units, Vehicles RHS- All 4 mods Exile Chernarus 2035 Extended base Mod Mozzie Mod TRYK Multi play uniforms NIA all in one SMA 2035 Russian Forces mod and finally advanced urban rappeling. But as stated before we are a brand new server, and are new to running arma 3 servers, but we do have past knowledge of servers we have played and seen there flaws and there pros. and we hope to make one masterful server
  2. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: https://github.com/Riker2335/Chernarus_AI_Base Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  3. Hi All, I'm a bit stuck with a mission I'm trying to build on Isla Abramia and I need someone to sanity check what I've done wrong. The short of it is that I mixed second_coming's occupation mission, my old Chernarus AI Base mission and some stuff from Red_Ned's missions. Unfortunately the AI that spawn in the mission (based upon map marker) doesn't add up with what was spawned in the logs and the mission doesn't clean up properly, leaving around 10-15 AI after the cleanup so something is clearly going wrong but I don't know what. The Mission; (also available here for easier reading: https://github.com/Riker2335/Serval_Occupation_Abramia/blob/master/Abramia_Serval_Occupation.sqf) And a recent run with DMS on Debug had this output; 22:54:54 "DMS_DEBUG :: SelectMission :: Selected static mission: Abramia_Serval_Occupation |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: IsPlayerNearby :: No players within 800 meters of [9411.74,9315.1,0]! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.046 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.066 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.089 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.105 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.127 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.147 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.158 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.173 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-2:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.178 | 45.7143 FPS)" 22:54:54 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.445 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.466 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.487 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.507 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.514 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.524 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.542 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.556 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.565 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-3:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.57 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.738 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.751 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.768 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.779 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.796 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.811 | 45.7143 FPS)" 22:54:55 hidebullet_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet_002 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_002 - unknown animation source codrivermuzzle_revolving 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.829 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.841 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.854 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-4:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.86 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 Dimensions in class O_HMG_01_high_F should be an array of size 2. 22:54:55 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9237.03,9354.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.054 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:9 at [9237.03,9354.31,0] as static gunner in O Alpha 2-4:9 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.055 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9465.41,9363.61,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:10 at [9465.41,9363.61,0] as static gunner in O Alpha 2-4:10 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9459.58,9345.77,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:11 at [9459.58,9345.77,0] as static gunner in O Alpha 2-4:11 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 Error compiling '' in 'HitPelvis' 22:54:55 Error compiling '' in 'HitAbdomen' 22:54:55 Error compiling '' in 'HitDiaphragm' 22:54:55 Error compiling '' in 'HitChest' 22:54:55 Error compiling '' in 'HitArms' 22:54:55 Error compiling '' in 'HitLegs' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9487.32,9332.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.09 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:12 at [9487.32,9332.31,0] as static gunner in O Alpha 2-4:12 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.091 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9589.39,9332.88,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:13 at [9589.39,9332.88,0] as static gunner in O Alpha 2-4:13 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created 5 static AI with parameters: [[[9237.03,9354.31,0],[9465.41,9363.61,0],[9459.58,9345.77,0],[9487.32,9332.31,0],[9589.39,9332.88,0]],O Alpha 2-4,""assault"",""moderate"",""bandit"",""random""] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 CUP_B_LR_Special_M2_GB_W: muzzleflashrot_m2 - unknown animation source muzzle_rot_m2 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.131 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.14 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.148 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.16 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.175 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_B_LR_Special_M2_GB_W) with 6 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 Warning: Convex component representing Slide not found 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.222 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_O_BTR90_HQ_RU) with 2 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: CreateMarker :: Created markers |[""DMS_MissionMarkerDot1_193"",""DMS_MissionMarkerCircle1_193""]| at [9411.74,9315.1,0] with text |Serval Occupation| colored ColorYellow |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: AddMissionToMonitor_Static :: Added |[[9411.74,9315.1,0],[[""kill"",[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[""playerNear"",[[9411.74,9315.1,0],100]]],[],[241.247,2563.41],[[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[[O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:18,O Alpha 2-4:21],[],[[642052a0# 238052: wpnsbox_f.p3d,[8,21,4]],[641ff4a0# 238053: wpnsbox_f.p3d,[[7,[""CUP_srifle_M110"",""CUP_srifle_AWM_wdl"",""CUP_srifle_AS50"",""srifle_DMR_02_camo_F"",""srifle_DMR_02_sniper_F"",""srifle_DMR_03_khaki_F"",""srifle_DMR_03_multicam_F"",""srifle_DMR_03_woodland_F"",""srifle_DMR_04_F"",""srifle_DMR_04_Tan_F"",""srifle_DMR_05_blk_F"",""srifle_DMR_05_hex_F"",""srifle_DMR_05_tan_f"",""srifle_DMR_06_camo_F"",""srifle_DMR_06_olive_F"",""srifle_EBR_F"",""srifle_GM6_camo_F"",""srifle_LRR_camo_F"",""Exile_Weapon_m107"",""Exile_Weapon_ksvk""]],[28,[""CUP_5Rnd_86x70_L115A1"",""CUP_5Rnd_86x70_L115A1"",""CUP_10Rnd_127x99_m107"",""CUP_20Rnd_TE1_Green_Tracer_762x51_M110"",""CUP_2 22:54:55 "DMS_DEBUG :: BroadcastMissionStatus :: Notification types: |[""ExileToasts""]| for broadcasting mission status: Serval is under martial law! There are reports of a large loot cache.... |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: MISSION: (Serval Occupation) :: Mission #1 started at [9411.74,9315.1,0] with 24 AI units and moderate difficulty at time 241.247 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnStaticMission :: Spawned mission Abramia_Serval_Occupation with parameters ([]) | DMS_StaticMissionDelay set to 989.67 seconds |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SelectMission :: Spawning of static mission ""Abramia_Serval_Occupation"" complete! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" By my count, it spawned 24 AI (correct based upon a medium difficulty mission), 5 Static MG AI, 6 AI in a Land Rover and 2 in a BTR-90. That makes 36. Unfortunately, there were 50 AI showing on the map marker. It was getting a bit late here to sit and wait the hour I had that mission configured to run for at the time to see how many AI would be left but past experience suggests that the discrepancy of 14 AI would sound about right for what I'd expect to see left over after the mission timed out. I'm sure I'm missing something obvious but I've been looking at the code for quite a few hours and I can't see what it is I've screwed up. Oh, in case there's any questions on it - the intention for my breaking the groups up was to help with them flanking players. I'm not sure if this works as intended but I was trying to create 3 groups of AI that would behave differently and operate as 3 separate groups with different targets. Please note that everything else cleans up just fine, the static MG's are gone, the vehicles are and the crates are. There's just a small "platoon" of AI left each time and it slowly gets bigger and bigger as the mission respawns through a restart cycle. Help? Riker.
  4. Sebas

    ***K3B*** Custom Chernarus

    K3B*Chernarus*Custom|20K|VECTOR|RHS|DMS|ZCP|HACK|GRIND|k3b.ca|QC|FR|US| Hello everyone. KEB GAMING [K3B] Is a Arma 3 Exile Mod Community since 2016. We currently have Exile Mod servers. Both PVP. Please visit website for list of rules and features. It is made by 2 guys. (Uwilldie and Baklava) and is hosted in New York. Maintenance every 10 days. Protection, vehicles, safe. Mods Required: Exile RHS AFRF RHS GREF RHS SAF RHS USAF Extended Base CUP Terrains Maps CUP Terrains Core DS House (which opens several houses) Enhanced Movement (to climb on the roof) Mr Sanchez (which gives a chance to burst their heads with a head shot) Features: Custom Traders Custom Crafting Custom Static Mission (has 78 AI and 4 boxes of equipment of all kinds) Custom ZCP Mission DMS Mission Voting day/night Vector (move the walls in all directions) Hacking safe and Virtual garage Grinding doors Mobile XM8 for Android Advanced towing Spawn base Claim vehicle 20k to start your journey View Distance Virtual garage High FPS Loot crate ground and underwater Rocket and grenade launchers Armed and armored vehicles (Cal .50 max) Deploye Quad Heli crash Igiload (Load crate on vehicle) Status bar 4H restart MORE... We have: Facebook: https://www.facebook.com/groups/2010642542485084/?ref=bookmarks Website: http://k3b.ca/k3b-chernarus/ Discord: https://discord.gg/maPMuWq See you there!
  5. Running DMS and Occupation, on Altis. Wondering quickest and easiest way to "disallow building" within x radius in meters from ai base; particularly slums, and mercenary (salt flats). And maybe even ai island. I know I had done this once (long time ago) but my memory is not what it used to be.