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Found 21 results

  1. Hello guys, I present you my first ever release here. A simple minimalistic status icon script This is the first time I ever touch UI scripting, so be nice, but any suggestion is appreciated. I'll keep updating this when I have the time. Next updates I'll try to clean up the code and make the ui more dynamic. Feel free to modify / tweak it. Download & Installation: https://github.com/neonoxd/Exile-Dynamic-StatusIcons Planned features: -Night Mode (High contrast colours) -Config file, to customize Known bugs: -If you are using infiStar, the icons disappear when you open the Arsenal, and won't reappear until you relog.should be good now -If you load in too slow the ui might not appear. (didn't figure out how to start initialising the ui, only after the client loads in, so currently there is a timer, and if your playervariables are not initialised yet, the ui script crashes.) should be good now Big shoutout to everyone who got involved, by writing suggestions, critiques and helping me. It means a lot! also shoutout to
  2. AEisop

    Help please!

    how do i enable building in mission creation(eden editor) yes i use M3Editor aswell.also how do i enable status bar? note im not expert into scripting
  3. i know there are instructions already but ppl are saying they are outdated and i was wondering if anyone could tell me how to ?
  4. Cookies2302

    Weird server bugs

    I have recently started a server. On it we have infistar, infistar xm8 apps and a custom statusbar. All of these 3 work fine for a little while but after some time, some people lose some functions in infistar (everyone have the same permissions) and some lose the xm8 apps while others can still see them. The custom statusbar also disapears for some people while others still have it. If I wipe the server database then it works perfectly normal for everyone and everyone can see and use everything. I could really use some help on this matter as we are not able to wipe the server everyday. This is the rpt file: https://pastebin.com/cgBee1AF
  5. TBsThug

    Statusbar Help

    Here is the statusBar.sqf I am using. https://pastebin.com/sGtaDFmy I want to remove hungry and thrust from the bar. I did it a couple of years ago and can't remember how. Can someone help?
  6. [HG]RaVeN103

    StatusBar-Extension

    Hey Exilers, Here is a small extension for the most common StatusBars. -Not ExAd If you have a radio, the player number of the server is shown. If you have a compass, the directions are shown. If you have these items only in the inventory, then of course nothing is displayed. _______________________________________________________________________________ Hier eine kleine Erweiterung für die gängigsten StatusBars. -Nicht ExAd Wenn ihr ein Radio ausgerüstet habt, wird die Spielerzahl des Servers gezeigt. Wenn ihr ein Kompass ausgerüstet habt, werden die Richtungen gezeigt. Wenn ihr diese Gegenstände nur im Inventar habt, dann wird natürlich nichts angezeigt. Do It... Compass Go to your statusbar.sqf and search _dir = round (getDir (vehicle player)); replace with _dir = if ("ItemCompass" in assigneditems Player) then { round (getDir (vehicle player)); } else { "-"; }; Or if you have switch(_dir) do { case 0: {_dir = "N"}; case 1: {_dir = "NE"}; case 2: {_dir = "E"}; case 3: {_dir = "SE"}; case 4: {_dir = "S"}; case 5: {_dir = "SW"}; case 6: {_dir = "W"}; case 7: {_dir = "NW"}; case 8: {_dir = "N"}; }; in your statusbar.sqf then Search for _dir = round ((getDir (vehicle player))/45); and replace with _dir = if ("ItemCompass" in assigneditems Player) then { round ((getDir (vehicle player))/45); } else { "-"; }; Done the first. Radio Go to your statusbar.sqf put this in your _var = blabla section _PlayersOnServer = if ("ItemRadio" in assigneditems Player) then { count playableUnits; } else { "-"; }; like this _unit = _this select 0; _damage = round ((1 - (damage player)) * 100); //_damage = (round(_damage * 100)); _hunger = round (ExileClientPlayerAttributes select 2); _thirst = round (ExileClientPlayerAttributes select 3); _respect = ExileClientPlayerScore; _wallet = (player getVariable ["ExileMoney", 0]); _lockers = (player getVariable ["ExileLocker", 0]); _stamina = ExileClientPlayerScore; ///////////////////////////////////////////////////////////////////////////// _PlayersOnServer = if ("ItemRadio" in assigneditems Player) then { count playableUnits; } else { "-"; }; ///////////////////////////////////////////////////////////////////////////// _energy = 100; _energyPercent = 100; _serverFPS = round diag_fps; _pos = getPosATL player; replace count playableUnits with _PlayersOnServer in your ctrlSetStructuredText section like this "%", //count playableUnits, <---Nope _PlayersOnServer, //<---Thats new _damage, _wallet, _hunger, _thirst, _serverFPS, _respect, _colourDefault, format["%1/%2",_xx,_yy], _dir, _hours, _minutes, _colourDamage, _colourHunger, _colourThirst, _colourCold, _ambient, _bodytemp, "°C" Mission Complete!!! Thanks
  7. TrapGod

    {CY6}NEW-Exile-Custom Missions

    New Fully mill server.. Tanks Armed Choppers no jets.Thermal guns,scopes,Goggles and Thermals in vehicles. Starting poptabs. Custom loadouts-Random loadouts. DDOS protected.
  8. KevinClyde

    How to custom statusBar ???

    I was plan to change my Respect color from my statusBar, but when i add _colourRespect and it also change the serverFPS and compass and some other number,just wanna know how to do it right.And i am wondering how to make the icon change color with the value. //[] execVM "addons\statusBar\initt.sqf"; /* @file Version: 0.1 @file Name: statusBar.sqf @file EpochMod StatusBar Port for Wasteland / EXILE by CRE4MPIE @file Created: 21/4/2015 @notes: Added custom Icons and ported Wasteland info. Still needs to be cleaned up a bit. */ waitUntil {!(isNull (findDisplay 46))}; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; // systemChat format["StatusBar Initialized", _rscLayer]; [] spawn { uiSleep 5; //set the color values. //Additional color codes can be found here: http://html-color-codes.com/ _colourDefault = parseText "#adadad"; //set your default colour here _colour108 = parseText "#FF7000"; _colour107 = parseText "#FF9000"; _colour106 = parseText "#FFBB00"; _colour105 = parseText "#FFCC00"; _colour104 = parseText "#81CCDD"; _colour103 = parseText "#33AACC"; _colour102 = parseText "#3388CC"; _colour101 = parseText "#3366CC"; _colour100 = parseText "#336600"; _colour90 = parseText "#339900"; _colour80 = parseText "#33CC00"; _colour70 = parseText "#33FF00"; _colour60 = parseText "#66FF00"; _colour50 = parseText "#CCFF00"; _colour40 = parseText "#CCCC00"; _colour30 = parseText "#CC9900"; _colour20 = parseText "#CC6600"; _colour10 = parseText "#CC3300"; _colour0 = parseText "#CC0000"; _colourDead = parseText "#000000"; _colourLVL2 = parseText "#99CC33"; _colourLVL3 = parseText "#0099CC"; _colourLVL4 = parseText "#663366"; _colourLVL5 = parseText "#FFFF00"; _colourLVL6 = parseText "#FF1493"; _uid = getPlayerUID player; while {true} do { uiSleep 1; //moved the creation of the status bar inside the loop and create it if it is null, //this is to handle instance where the status bar is disappearing if(isNull ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)) then { diag_log "statusbar is null create"; disableSerialization; _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"]; }; //initialize variables and set values _unit = _this select 0; _damage = round ((1 - (damage player)) * 100); //_damage = (round(_damage * 100)); _hunger = round (ExileClientPlayerAttributes select 2); _thirst = round (ExileClientPlayerAttributes select 3); _wallet = (player getVariable ["ExileMoney", 0]); _lockers = (player getVariable ["ExileLocker", 0]); _respect = ExileClientPlayerScore; _energy = 100; _energyPercent = 100; _serverFPS = round diag_fps; _pos = getPosATL player; _dir = round (getDir (vehicle player)); _grid = mapGridPosition player; _xx = (format[_grid]) select [0,3]; _yy = (format[_grid]) select [3,3]; _time = (round(240-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _bodyTemperature = round((ExileClientPlayerAttributes select 5) *10)/10.0; //call ExileClient_util_math_round;//body temp _environmentTemperature = round (ExileClientEnvironmentTemperature * 10) /10.0;//air temp switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; //Colour coding //Damage _colourDamage = _colourDefault; if(_damage >= 100) then{_colourDamage = _colour100;}; if((_damage >= 90) && (_damage < 100)) then {_colourDamage = _colour100;}; if((_damage >= 80) && (_damage < 90)) then {_colourDamage = _colour80;}; if((_damage >= 70) && (_damage < 80)) then {_colourDamage = _colour70;}; if((_damage >= 60) && (_damage < 70)) then {_colourDamage = _colour60;}; if((_damage >= 50) && (_damage < 60)) then {_colourDamage = _colour50;}; if((_damage >= 40) && (_damage < 50)) then {_colourDamage = _colour40;}; if((_damage >= 30) && (_damage < 40)) then {_colourDamage = _colour30;}; if((_damage >= 20) && (_damage < 30)) then {_colourDamage = _colour20;}; if((_damage >= 10) && (_damage < 20)) then {_colourDamage = _colour10;}; if((_damage >= 1) && (_damage < 10)) then {_colourDamage = _colour0;}; if(_damage < 1) then{_colourDamage = _colourDead;}; //Hunger _colourHunger = _colourDefault; if(_hunger >= 100) then{_colourHunger = _colour100;}; if((_hunger >= 90) && (_hunger < 100)) then {_colourHunger = _colour90;}; if((_hunger >= 80) && (_hunger < 90)) then {_colourHunger = _colour80;}; if((_hunger >= 70) && (_hunger < 80)) then {_colourHunger = _colour70;}; if((_hunger >= 60) && (_hunger < 70)) then {_colourHunger = _colour60;}; if((_hunger >= 50) && (_hunger < 60)) then {_colourHunger = _colour50;}; if((_hunger >= 40) && (_hunger < 50)) then {_colourHunger = _colour40;}; if((_hunger >= 30) && (_hunger < 40)) then {_colourHunger = _colour30;}; if((_hunger >= 20) && (_hunger < 30)) then {_colourHunger = _colour20;}; if((_hunger >= 10) && (_hunger < 20)) then {_colourHunger = _colour10;}; if((_hunger >= 1) && (_hunger < 10)) then {_colourHunger = _colour0;}; if(_hunger < 1) then{_colourHunger = _colourDead;}; //Thirst _colourThirst = _colourDefault; switch true do{ case(_thirst >= 100) : {_colourThirst = _colour101;}; case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour102;}; case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour103;}; case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour104;}; case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour105;}; case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour106;}; case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour107;}; case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour108;}; case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;}; case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;}; case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;}; case(_thirst < 1) : {_colourThirst = _colourDead;}; }; //Energy _colourEnergy = _colourDefault; if(_energyPercent >= 100) then{_colourEnergy = _colour100;}; if((_energyPercent >= 90) && (_energyPercent < 100)) then {_colourEnergy = _colour90;}; if((_energyPercent >= 80) && (_energyPercent < 90)) then {_colourEnergy = _colour80;}; if((_energyPercent >= 70) && (_energyPercent < 80)) then {_colourEnergy = _colour70;}; if((_energyPercent >= 60) && (_energyPercent < 70)) then {_colourEnergy = _colour60;}; if((_energyPercent >= 50) && (_energyPercent < 60)) then {_colourEnergy = _colour50;}; if((_energyPercent >= 40) && (_energyPercent < 50)) then {_colourEnergy = _colour40;}; if((_energyPercent >= 30) && (_energyPercent < 40)) then {_colourEnergy = _colour30;}; if((_energyPercent >= 20) && (_energyPercent < 30)) then {_colourEnergy = _colour20;}; if((_energyPercent >= 10) && (_energyPercent < 20)) then {_colourEnergy = _colour10;}; if((_energyPercent >= 1) && (_energyPercent < 10)) then {_colourEnergy = _colour0;}; if(_energyPercent < 1) then{_colourEnergy = _colour0;}; //Stamina _colourRespect = _colourDefault; switch true do{ if((_respect >=0 ) && (_respect < 5000)) then {_colourRespect = _colourDefault;}; if((_respect >=5000 ) && (_respect < 10000)) then {_colourRespect = _colourLVL2;}; if((_respect >=10000 ) && (_respect < 15000)) then {_colourRespect = _colourLVL3;}; if((_respect >=15000 ) && (_respect < 20000)) then {_colourRespect = _colourLVL4;}; if((_respect >=20000 ) && (_respect < 25000)) then {_colourRespect = _colourLVL5;}; if(_respect >=25000 ) then {_colourRespect = _colourLVL6;}; }; //display the information ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)ctrlSetStructuredText parseText format[" <t shadow='1' shadowColor='#000000' color='%10'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\players.paa' color='%10'/> %2</t> <t shadow='1' shadowColor='#000000' color='%11'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\health.paa' color='%11'/> %3%1</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\poptab_ca.paa' color='%10'/> %4</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\locker.paa' color='%10'/> %20</t> <t shadow='1' shadowColor='#000000' color='%12'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\hunger.paa' color='%12'/> %5%1</t> <t shadow='1' shadowColor='#000000' color='%13'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\thirst.paa' color='%13'/> %6%1</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\exile.paa' color='%10'/> %9</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.0' shadowColor='#000000' image='addons\statusbar\icons\fps.paa' color='%10'/> %7</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\compass.paa' color='%10'/> %17</t> <t shadow='1' shadowColor='#000000' color='%10'><img size='1.2' shadowColor='#000000' image='addons\statusbar\icons\restart.paa' color='%10'/>%18:%19</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.1' shadowColor='#000000' image='addons\statusbar\icons\body.paa' color='%10'/> %21</t> <t shadow='1' shadowColor='#000000' color='%15'><img size='1.3' shadowColor='#000000' image='addons\statusbar\icons\temp.paa' color='%10'/> %22</t>", "%", //1 count playableUnits, //2 _damage, //3 _wallet, //4 _hunger, //5 _thirst, //6 _serverFPS, //7 _energyPercent, //8 _respect, //9 _colourDefault, //10 _colourDamage, //11 _colourHunger, //12 _colourThirst, //13 _colourEnergy, //14 _colourRespect, //15 format["%1/%2",_xx,_yy], //16 _dir, //17 _hours, //18 _minutes, //19 _lockers, //20 _bodyTemperature, //21 _environmentTemperature//22 ]; }; };
  9. Hello @all, Can anyone Help me with my Code ? Every try it shows ANY in Statusbar.. This is the Original: This is my Modified:
  10. This is part of the Exile Expansion Mod now:
  11. kidesh

    Status Background bar

    Hi, So I added in a status bar but I had too many icons, so I took them out. But it left a gap at the end. Does anyone know how to reduce the size of it? I tried to open the icon its-self with text.veiw 2 but keep getting an error. This is what am trying to reduce the size of. As you can see there is a gap at the end. Cheers Kidesh
  12. so my status bar is saying this ErrorMessage: Include file mpmissions\__cur_mp.Chernarus\addons\statusbar\statusBar.hpp not found. in the web console and this file is in here. can someone tell me how too fix or link me too a status bar that is not glitched? also this file is in the statusbar-master file
  13. can someone link me too this status bar? thx https://gyazo.com/8e953d639e0553ef57da252a8e686837
  14. .Lynx.

    my status bar is glitched

    my status bar says "any" for all players bank i was wondering how i could fix this
  15. Kappa Slappa

    [UK/EU] ERM Gaming Exile

    Welcome to the ERM Gaming Exile Server Page ERM Gaming is glad to announce we now have a Exile Tanoa server up and running. ERM being known for having a popular Arma 3 wasteland server have decided to take a dive into the Exile world. We always welcome new players to the community and to our servers. Its a server with very little added to make it as Vanilla as possible. The server it self has various mission systems inc DMS & VEMF as well as A3XAI to keep players busy as we have don't supply starting Tabs and a lower loot rate to encourage players towards missions and PVP. We have added some logistic systems to move various items around. There are Active Admin in game or on RCON. On this server nothing is handed to players on a plate. We have a few server rules. ● No Hacking or Duping (Obviously) ● No Safezone camping or trolling ● No Base Wall or Floor glitching ● No greifing, This is a PVP server ● No building on main roads, Can build over but must be 2 walls high min. Loot.... Adapt.... and Survive! Thanks for reading. Kappa
  16. [LCS] Lappel

    StatusBar GTX gaming

    I recently got myself a server on GTX gaming, and everything is runing fine. except for the statusbar, I have seen every videoguide and text I can find trying to solve this problem. But without luck The folders and files isent shown in the same way as they are in the guides, so its pretty hard for a noon like me to figure out Is there anyone else out there who have had succes with scripting a statusbar into a Exile server on GTX and could tell me how its done. I'm running 1.0.0.0 exile, tanoa
  17. HOM3R

    |Sliqless.com|Missions|Zombies

    New Server !
  18. oOdieselOo

    [DE-PVE] Kadaboom.de

    Was sind und machen wir? Hier kurz erklärt: – wir spielen gemeinsam verschiedene Spiele. – es wird gespielt, was Spaß macht und wer Bock drauf hat! – wir sind offen für alle Games Natürlich spielen wir nicht nur auf unseren Servern. Wir gehen auch gern Random. (Auch wir können nicht von allen Spielen einen Server besitzen.) Habt ihr neue Spielevorschläge? Witzige Browsergames? Immer raus damit!! Wir sind offen für neue Vorschläge!! Nicht nur zum Spielen sind wir eine Community! Du kannst auch zu uns in den TeamSpeak3 kommen und über Natur, Wetter und Kaffeesatz reden. Selbstverständlich auch über andere Themen, wie z.B. Verbesserungen, Hilfe und Probleme!! Wir sind bemüht, euch hilfreich zur Seite stehen. Du hast andere Vorschläge? Immer heraus damit! Wir freuen uns über eure Zusammenarbeit! Viel Spaß
  19. Darkpurge

    ExileOutlawCommunity

    Looking for Zombies in HUGE amounts??!!! WE GOTEM Current ADDONS: Zombies & Demons DMS (AI MISSIONS) Status Bar CUP WEAPONS Community Base Add-ons (CBA) The only current coder is me :'( (which I'm fine with, don't have an issue coding) Currently looking for 2-4 more coders Please join HAVE FUN, KOS, and pvp, but don't forget about the zeds
  20. Ghostyy

    statusBar script

    I know there is already a topic about this, but I thought I'd rather create a new one as that is going on 20pages long, so this might be a bit cleaner and easier to understand. The issue I am having is I have all the configs set properly, the BE Filters are in the right place. Yet when myself or one of the other guys joins the Exile server the statusbar doesn't show up. There are no errors in the RPT log and we don't get kicked for anything. Just no statusbar. scripts.txt - http://pastebin.com/SFan6Vuw statusBar.sqf - http://pastebin.com/XQS9g9Dr setPlayerLocal.sqf - http://pastebin.com/R4UT6WaY description.ext - http://pastebin.com/jKChPdNh Please note - Running on Windows, with infiSTAR I have turned off the IDD Whitelist, as I thought this was not working properly when I added in the statusBar IDD (-1) to the list. If RPT Logs are required I can post them, but I have checked them twice and couldn't find anything.
  21. Hi every one, Any one know where to find this Stats Bar Cant find it in Releases.. Thanks for any help :-)