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Showing results for tags 'structures'.
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I use 3DEN Plugin for Items spawn(initServer.sqf) and SAVE similar but different code for the sqf... and not spawn! In Editor with 3DEN Plugin: IngameServer: I need to know in what way is correct... position coords = [14594.1,16751.6,19.0761] or with spaces [14594.1, 16751.6, 19.0761] turn coords = [[-0.707107,0.707107,0],[0,0,1]], or with spaces and without more square brackets: [-0.707107, 0.707107, 0], [0, 0, 1], , [false, false]], or , true], (and please explain what is this) Examples: OLD (initServer.sqf from last server files ) = ["Exile_Sign_Aircraft", [14594.1,16751.6,19.0761], [[-0.707107,0.707107,0],[0,0,1]], [false, false]], NEW (code generated from last 3DEN Plugin ) = ["Exile_Sign_Aircraft", [14594.1, 16751.6, 19.0761], [-0.707107, 0.707107, 0], [0, 0, 1], true], i need change to old style for work? i need only change true], to [false, false]], or what!? is very annoying... HELP!
I have some questions with the "Structures items spawn system" using: mission.sqm , init.sqf , initServer.sqf and initPlayerLocal.sqf please the ones you know exactly how each file works for spawns, define it if I'm wrong... what I know It's usually like that: mission.sqm = for mision markers , bambizones, traderzones and other custom scripts... initServer.sqf = for item structures Spawn and other custom scripts... initPlayerLocal.sqf = for NPCs, Traders, Guards and other custom scripts... init.sqf = ??? its for create custom terrain just starting server? like USSfreedom(init.sqf) in this post: thanksss