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Found 8 results

  1. Stoll

    Delete marker with trigger

    Hey there, I know it has to be very simple, but I'm stuck on this atm. Maybe someone can give me a push in the right direction. I want to place a global marker and want to delete it again with a trigger, when a player activates the trigger. So that's what I got so far: _marker = createMarker ["BOX", _object]; _marker setMarkerType "hd_start"; _marker setMarkerColor "ColorRed"; _trigger = createTrigger ["EmptyDetector", "getMarkerPos _marker"]; _trigger setTriggerArea [5, 5, 0, false]; _trigger setTriggerActivation ["ANY", "PRESENT", true]; _trigger setTriggerStatements ["this", "deleteMarker _marker", ""]; I'm pretty sure that the error(s) are in these 2 lines: _trigger = createTrigger ["EmptyDetector", "getMarkerPos _marker"]; _trigger setTriggerStatements ["this", "deleteMarker _marker", ""]; I'm not sure what to put in as string code for deactivation. Trigger should be deleted as well of course, after the marker is deleted. Thanks in advance.
  2. BeatenByBacon

    Adding a Trigger to a PvP-Zone

    Hello Exile-Community. I want to create a PvE-Exile server. Right now everything is working just fine. Now I created a PvP-Zone so players can also have some PvP action on the server as well. The last thing i want to add is, that if you move into the zone, you get a notification like "WARNING! You've entered the PvP-Zone". Unfortunately I dont know how to do that. I have searched for a solution, but i couldnt find any. On old topics you had to add a Sensor into your mission.sqm, but it doesnt look like it works anymore. Can someone help me to solve this problem? Sincerely BeatenByBacon
  3. General_Jacob

    ZCP Trigger Weather?

    Hey all, I made a pretty custom ZCP and was hoping there was a way to create a thunderstorm for this particular one. Its just bigger, has more time, and spawns more AI. I wanted to shift the server weather when its up to draw further attention to it. I tried a few things with my limited knowledge but no luck. Any help would be wonderful, thanks!
  4. Erzengel

    create local trigger

    as the title might allready have told you, i want to create an trigger in an sqf file. (two to be honest) this _trg = createTrigger ["EmptyDetector", [6752.155273,13031.15918,-1]]; _trg setTriggerArea [2, 2, 0, false]; _trg setTriggerActivation ["ANYPLAYER", "PRESENT", false]; _trg setTriggerStatements ["this", "addAction 'Bandagen ablegen', 'mission\kyrkmedic\bandagenablegen.sqf'", ""]; _trg1 = createTrigger ["EmptyDetector", [6752.155273,13031.15918,-1]]; _trg1 setTriggerArea [2, 2, 0, false]; _trg1 setTriggerActivation ["ANYPLAYER", "PRESENT", false]; _trg1 setTriggerStatements ["this", "addAction 'Vishpirin ablegen', 'mission\kyrkmedic\vishpirinablegen.sqf'", ""]; is how i tried to publish a trigger in one of my story missions. the mission is geting called, all options from addAction commands are available, hints are shown and everythi ng works fine eccept for the triggers and the addAction comands the trigger should give to the player. anyone can tell me what i did wrong?

    nuke trigger help

    hello guys sorry but I would like to ask you a little help I have created an area where if a pg enters an atomic bomb explodes to do this I used the mod of the b61 ( with thearma 3 editor I created the trigger that triggers the event but on the server when I enter the zone is not as effective as ever? please give me help.
  6. Fendo

    Weather on map trigger?

    Hey together, i want to know if its possible to set a trigger on the map that, if a player go into this area, a storm appear. Someone know if this is possible?
  7. [TBI] Liam

    Delete spawned Trigger

    I would like to get some advice on how to delete a trigger as i have used deleteVehicle _triggerName; but so far i have seen that this isn't working the triggers are created by an sqf file for a mission but i would like to delete them later on in a cleanup.sqf for example.
  8. Kevka_InC

    Trigger setzen mit Spieler abfrage

    Möchte auf dem Server einen Trigger setzen, der Units Spawnt. Das klappt auch alles soweit. Name: Topolka Typ: nichts aktivierung: Widerstand Condition: player in thislist act. if (({isPlayer _x} count thisList) <= 1) then { test = [] execVM "zom\test.sqf";}; deac: hint "trigger verlassen"; { if (count units _x>0 and side _x==East) then {_Eastgroups=_Eastgroups+[_x]; deleteVehicle _x}} forEach nearestObjects [Topolka,[],500]; Wenn ich in den Trigger laufe, spawnen die Units. Läuft ein 2ter Spieler in den Trigger, passiert nichts. Soll ja auch so sein. Wenn ich rauslaufe, werden die units nicht despawnt. Soll auch so sein. Nur wenn der LETZTE vorhanden Spieler aus dem trigger läuft. Dann soll alles despawnen. es funktioniert momentan nur nicht der despawn. Ich hab so viele sachen schon durch. Bräuchte mal hilfe.