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Found 8 results

  1. Monkeynutz

    Vehicle Textures by UID

    I would like certain vehicle skins to be purchased at the customs trader to only be available to certain members of my community, for example, i want admins to be able to purchase the GADD skin for their vehicle but nobody else should be able to buy this skin. And i want Donators to be able to use their clans custom created skins to be available to them and nobody else as this makes them unique. Since there is already a way to do this with Exile Flags... class CfgFlags { class GADD { name = "GADD"; texture = "custom\Flags\flag_gadd_co.paa"; // me admin uids[] = {"12345678987654321","12345678987654321"}; }; }; Would there be a way to implement this with Vehicle textures so admins can only access the GADD skin? class MRAP_03_hmg_base_F { skins[] = { {"I_MRAP_03_hmg_F", 300, "Carbon", {"custom\vehicletextures\carbon.paa","\A3\data_f\vehicles\turret_co.paa"};}, {"I_MRAP_03_hmg_F", 300, "GADD", {"custom\vehicletextures\GADD.paa","\A3\data_f\vehicles\turret_co.paa"};} }; }; Maybe something like this: class MRAP_03_hmg_base_F { skins[] = { {"I_MRAP_03_hmg_F", 300, "Carbon", {"custom\vehicletextures\carbon.paa","\A3\data_f\vehicles\turret_co.paa"};}, uids[] = {12345678987654321} {"I_MRAP_03_hmg_F", 300, "GADD", {"custom\vehicletextures\GADD.paa","\A3\data_f\vehicles\turret_co.paa"};} }; }; Does anybody know?
  2. A player in my server got banned after trying to log into the server while he was broken with Error creating player UID , this was not recorded by battle eye or infistar I'm the Ban.txt as usual bans are this error for the player cannot be found nor can his UID or player name be found in the SQL or PHPMYADMIN . I need help please
  3. theduke

    Vehicle skin per UID

    Ok so here it goes, I have been banging my head with this for at least a month now. Im trying to have vehicles skins per UID, like the flags. I had someone help me, but sadly the code doesnt work properly. By looking at it, and with my limited knowledge, it seems it should work. But obvioulsy doesnt lol This is the file in question that seems to be the one that needs to be modified ExileClient_gui_vehicleCustomsDialog_updateVehicle.sqf the text in bold is what was added and here is the addition to the config.cpp oh and yes i did the CfgExileCustomCode part also. Any help would be greatly appreciate, as i've exhausted everything that i know... Duke
  4. {SHU}ALEXM16

    FAMILLY DEDICATED SKINS

    Hey Everyone, I am back with yet another awesome Idea, but yet again, too big for me to figure out. :-p So little explanation of this miracle "Alex" Idea... LOLLLL: Pretty straight forward be able to add custom skins (mpmission) and have X familly have access to it, and skin 2 have Y familly have access to it, etc... all this in the custom vehicle or else where if necessary My research: Cant put functions in cpp. (IF uid blabla, or if familly id) Of course skins in mpmissions and that is where I am lost. :-( Help needed: Well pretty much I am lost at the begining, I am not sure how to go with this. Maybe a overide? addaction to the custom vehicle trader? Can you guys please give me how you would do it? Thanks allot for your time.
  5. Monkeynutz

    UID spawn locations

    I wonder if anyone can help me. I am trying to implement some custom code into the server by calling to a .sqf in the mission file for UID based spawn locations. I have got this script working: if ((getPlayerUID player) in ["1234567890"]) then { _this = createMarkerLocal ["Player1", [9972.93,12058.3,0]]; _this setMarkerTextLocal "Test"; _this setMarkerTypeLocal "ExileSpawnZone"; _this setMarkerColorLocal "ColorRed"; }; So far, the script adds a marker in the desired location when the player with that UID joins the game and adds an option to spawn there for that player only but as far as the spawning goes, it makes you spawn at the very bottom left corner of the map. I'm thinking that when the marker is set locally, it is then not setting an actual spawn position, therefore you spawn down there. If i remove "Local" from the end of each create and set option, like so: if ((getPlayerUID player) in ["1234567890"]) then { _this = createMarker ["Player1", [9972.93,12058.3,0]]; _this setMarkerText "Test"; _this setMarkerType "ExileSpawnZone"; _this setMarkerColor "ColorRed"; }; it works fine but then the problem is that everyone in the server can see and use this marker. which is not the intended use of it. I need this script to work that only the player with that UID can see and spawn at that location. If i can make it so that the marker is set for everyone but only that desired person can see it, that would be a start but i cannot figure this out. Then i would need it to be hidden in the spawn menu for everyone but that player and i can't do that either. Any help would be appreciated.
  6. until yesterday everything was fine
  7. TBsThug

    infiSTAR SUPER ADMIN

    In the Exile_AHAT_CONFIG.hpp it says: I see you have added a hiddensuperadmin. To use the Hiddensuperadmin do you put your uid in just the hiddensuperadmin or do you put it in both the hiddensuperadmin and adminUIDandAccess?
  8. Diddl3s

    UID Based Loadouts

    Hello, Is there any possibility to have UID based loadouts, such as those that are available in DayZ Mod / Epoch ? Has anyone come across a script for this? Thanks you (My apologies if I've missed a thread somewhere)