Austin

Napf Island A3

288 posts in this topic

On ‎02‎/‎05‎/‎2018 at 9:59 AM, harcosgoogle said:

Hi!

New Traders and object avalaible?

Thanks info

asking or telling?

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try this and you may want to edit a few things in the config.cpp

https://www.dropbox.com/s/wi6ga010tsf0ov8/exile_server_config.pbo?dl=0

 

and putting up No loot,Why?

well this is anyones guess, you are running the server not us so be greatfull that people help otherwise dont run a server.

In here is where you will alter for the dams and any lake for the water, this is also in the same file config.cpp

Spoiler

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 1;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 2;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.1;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7;
            fogDecay = 0.2;
            fogBase = 3;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 1;
            lightnings = 1;
            rainbows = 0.5;
        };
    };

alter these

            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 1;

 

when i had my napf or any server with water like that i set it all to 0, but this is up to you

            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;

 

GL

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I show up to stir the pot again. ( It's my job). It is unfortunate this port wasn't finished. " We are just lucky to have it ", someone recently told me. I want to thank the person that ported it so you hopefully won't misunderstand what I am saying. Yes, I know how much work it is. I had a certain house I always built a base at and I had the greatest fire fight I ever had there......it is gone. Not only that building but the road to there and all the buildings that were on the road are gone. Some sheds that had a back door, replaced with sheds that don't. I had a place I liked building a camp near a pond.......the pond is gone. Found all this wrong in 30 minutes. I don't understand why this was done this way.Maybe I'm the only one that would notice or care.I've killed over 1800 AI on this map. I have died over 150 times on this map. It was like my Arma home to me. Almost finished but not quite?............ just lucky to have it I guess? Funny, I don't feel lucky, just kinda sad. Guess I'm just a little late to the show. All my plans seem kind of f**ked ( and I am undecided on what to do). Does anyone besides me think this should be finished?   

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On 7/14/2018 at 11:37 AM, KELLEY said:

I show up to stir the pot again. ( It's my job). It is unfortunate this port wasn't finished. " We are just lucky to have it ", someone recently told me. I want to thank the person that ported it so you hopefully won't misunderstand what I am saying. Yes, I know how much work it is. I had a certain house I always built a base at and I had the greatest fire fight I ever had there......it is gone. Not only that building but the road to there and all the buildings that were on the road are gone. Some sheds that had a back door, replaced with sheds that don't. I had a place I liked building a camp near a pond.......the pond is gone. Found all this wrong in 30 minutes. I don't understand why this was done this way.Maybe I'm the only one that would notice or care.I've killed over 1800 AI on this map. I have died over 150 times on this map. It was like my Arma home to me. Almost finished but not quite?............ just lucky to have it I guess? Funny, I don't feel lucky, just kinda sad. Guess I'm just a little late to the show. All my plans seem kind of f**ked ( and I am undecided on what to do). Does anyone besides me think this should be finished?   

Sure, sounds like a great idea! Go ahead and do it... 

¬¬

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Does anyone on here have a stock MPmissions.pbo for this map? Exile.Napf.pbo? I've looked high and low for one and all i find are heavily modified ones with 30 traders and 50956965 items and scripts up the butt, I am just looking for a plane stock MPmission.pbo for this map, no traders, no spawnzones, nothing.

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On ‎09‎/‎08‎/‎2018 at 8:30 PM, Tradewell20 said:

Does anyone on here have a stock MPmissions.pbo for this map? Exile.Napf.pbo? I've looked high and low for one and all i find are heavily modified ones with 30 traders and 50956965 items and scripts up the butt, I am just looking for a plane stock MPmission.pbo for this map, no traders, no spawnzones, nothing.

just rename the Altis one and remove stuff from the player init file, you can then do whatever you want

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